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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
aquilus: (modern - scoff)

[personal profile] aquilus 2022-11-03 09:18 pm (UTC)(link)
[Altaïr knows that white. He's been the cause of it more than once. Surely he isn't this time, though, not when he's done nothing but be present. He frowns]

A disturbing one, I take it. What did it show you?

['A way out' would be much too easy and far less discomfiting
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2022-11-03 10:18 pm (UTC)(link)
One of the few things that would actually prevent me from healing an injury.

[Alucard's trying very, very hard to sound sour and dismissive of the whole thing. Frankly, no one survives decapitation, vampire or not. It is was the feeling of metal against flesh that makes being entirely flippant an impossibility.

He shakes his head, as if that might just transform their landscape.]


I'll be fine in a moment or two more.
aquilus: (modern - sun & shadow)

[personal profile] aquilus 2022-11-05 03:47 pm (UTC)(link)
If you're certain.

[He has no doubt. Alucard has never struck him as one who says anything but what he means...but still, his expression is difficult to forget.]

Now, of all times...while we're trapped here...

[He doesn't like it. Unaware of the source of the vision, he half expects on to descend upon him next, tormenting him in turn.]
cryptsleeper: <user name="malagraphic"> (NO??? NO!!!)

[personal profile] cryptsleeper 2022-11-05 05:23 pm (UTC)(link)
[Alucard isn't, but he doesn't have the luxury of choice at the moment. He shudders one more time, a full body thing that starts at his shoulders and moves through him like a wave, and then exhales. He doesn't like this, and worse, he feels the need to ask the other man to walk ahead.

Not ideal, and a little too cowardly. So it is best to focus on what is ahead.]


I can try and throw my coat further down the corridor, to provoke a reaction. Or do you think that will fail to trigger the trap?
aquilus: (pic#9513241)

[personal profile] aquilus 2022-11-07 11:33 pm (UTC)(link)
I think that very much depends on the nature of the trap. And in the Horizon, anything is possible.

[Despite their circumstances and the disturbance that just came on without warning, he gives Alucard a wry smile, one he might even direct to a friend.]

It's worth a try. A coat can be replaced.
cryptsleeper: <user name="malagraphic"> (NO??? NO!!!)

[personal profile] cryptsleeper 2022-11-08 03:22 am (UTC)(link)
Especially one that's not real, at the end of the day.

[Alucard shrugs his coat off quickly enough. He's so focused on the action, on the movement as a way to shake off that apparition, that he almost misses that smile.

He's calmer in the Horizon. Alucard knows that much, because he doesn't immediately snap at it. Accuse Altaïr of knowing exactly what just blindsided the dhampir, and taking pleasure in the sudden fear.

The fact he's having the thought at all remains concerning, but for now, no matter. The coat is tossed and--

--vines whip out, lashing at the coat with. In moments, the fabric is ribbons.]


Well. That's useful information.
aquilus: (pic#9513244)

[personal profile] aquilus 2022-11-12 12:36 am (UTC)(link)
[His gaze focuses keenly on the toss, the reaction of the vines, and even still he's barely able to track it.]

We have an answer, then.

[And still many, many questions.]

I hope you were not fond of that garment.

[He'd assume it could be created a new in the Horizon, but given their circumstances...]
cryptsleeper: <user name="malagraphic"> (I'll consider it)

[personal profile] cryptsleeper 2022-11-12 02:57 pm (UTC)(link)
We all live in disappointment, these days.

[Which is to say he was, but fuck it. Alucard considers the next step here, then lets out a long sigh.]

I could try another one of my forms and see if that works. Your eyesight is better than most, but I do have to ask how well adjusted it is to tracking multiple moving bodies.
aquilus: (pic#9513268)

[personal profile] aquilus 2022-11-12 11:49 pm (UTC)(link)
[Farewell, favored coat.]

It's very well adjusted to tracking multiple men who wish to take my life. I haven't applied it often to other moving targets.

[Which is to say, he really doesn't know but they can find out together.]
cryptsleeper: <user name="malagraphic"> (I'll consider it)

[personal profile] cryptsleeper 2022-11-13 12:01 am (UTC)(link)
Then this will be an experiment in more ways than one. Excuse me.

[Alucard is careful enough to take a few steps away before he transforms into a cloud of bats. A natural ability, which is probably the only reason it functions in the Horizon right now. It is difficult to tell the number - two dozen at least - and they all squeak and flap independently of each other.

The goal is clear, once the bats start to hover. If they all go through at once, they'll overwhelm the vines. Or Alucard will take a comical amount of damage. Hard to say which. And so the bats speed off in a disorganized group, ducking and weaving as the vines lash wildly.]
aquilus: (pic#15861679)

[personal profile] aquilus 2022-11-13 01:48 am (UTC)(link)
[That's something he doesn't see every day. Or any day.

Yet Altaïr can glean Alucard's intention immediately. He can assist, or at least try — as the vines lash out, he does as well, his sword moving nearly as fast. Whatever senses this living trap possesses are focused on the bats, which gives him the opportunity to slice pieces of vine from their progenitor without being ripped to shreds himself.

It's not a perfect solution — he may not be the vines' primary target, but he takes more than one lash. That's fine. It's not the first time he's spilled blood and it won't be the last, but he intends to survive longer than this thing will.]
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2022-11-13 02:32 am (UTC)(link)
[The vines hit more than a few bats. It isn't ideal, but bats can move fast and the corridor of vines is not as long as Alucard feared when he first glanced down it. Pointed little ears can hear Altaïr in his wake, but there's no tracking him. The vines are the focus.

And soon enough, the vines clear out, the corridor cleared. Alucard breathes out as he reforms himself, blood bright red against patches of pale skin where clothing has been torn. (Best not to think about the mechanics of how the bats work.)

He turns, assuming the other man has made it through.]
aquilus: (hood - talking time)

[personal profile] aquilus 2022-11-13 03:37 am (UTC)(link)
[Altaïr genuinely isn't certain whether there's any beating this thing — it may have to be enough to beat it back, to escape its clutches more or less in one piece.

In that, he's successful; he tumbles gracefully to the other side of the vine trap. Whether the thing is dead now or merely no longer interested now that they're past it, he doesn't much care. A few of his injuries are evident, spots of blood here and there, but it's nothing serious.

He gives Alucard an appraising and somewhat admiring look.]


I don't suppose that's something you can teach to others.
cryptsleeper: <user name="malagraphic"> (wreck with great glee)

[personal profile] cryptsleeper 2022-11-13 03:34 pm (UTC)(link)
I'm afraid that, like my wolf form, is a born trait.

[Alucard doesn't sound apologetic, but he also has no real pride in being able to undergo such a transformation either. For him, it is just a simple fact. He can change into a whole bunch of bats. What has surprised him here is that the plan worked.

He moves to take a good look at where the blood is, quietly appraising the issue at hand. Nothing is too awful nor likely to impact the road ahead. Good.]


Would you like to keep going, or take a moment to consider next steps?
aquilus: (pic#9513263)

[personal profile] aquilus 2022-11-14 01:51 am (UTC)(link)
[Altaïr assumed as much, but had to ask just in case. Ah, well.]

Is there anything to consider, when our situation hasn't truly changed?

[He approaches the closest wall and runs a hand along it. It doesn't seem any different than those they've walked between up to now.]

Though if you've gained any new insights, I'd be glad to hear them.
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2022-11-14 02:03 am (UTC)(link)
[That there's no follow ups is one of the reasons Alucard appreciates Altaïr, much in the same way he appreciates Geralt. Sleeping dogs are left to lie until someone truly wants to talk about it. A good trait, in Alucard's experience.]

I suppose not. What I am starting to worry about is how time must be passing outside of us.

[Which begs an important question:] Where is your physical body at the moment?
aquilus: (modern - casual)

[personal profile] aquilus 2022-11-14 02:46 am (UTC)(link)
[He's begun to lose the sense of how much time has passed himself, which is more than a little unnerving.]

Someplace safe.

[Altaïr would never venture into the Horizon if he were not absolutely sure of that. But he's not about to share the location of one of several secure bolt-holes he's made for himself unless it is absolutely critical.]

I'm more concerned with returning to it than I am about what might happen to it.
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2022-11-14 01:25 pm (UTC)(link)
[Alucard nods once, satisfied with the response. So long as it isn't in the open, he won't worry. The man has never given the dhampir the sense he can't look after himself. A small miracle, some days.]

I am as well. I keep wondering if there's some sort of metaphor at play here, some break through we have to have, but then I say those words out loud and realize how ridiculous they sound. [He sighs, reaching up to tug a stray piece of vine out of his hair.]

This is the worst the Horizon has acted up since I've arrived here.
aquilus: (pic#15822840)

[personal profile] aquilus 2022-11-15 09:36 pm (UTC)(link)
That implies a certain order to this. A higher power with a certain aim for us in mind.

[And granted, magic is a thing here and there could theoretically be some powerful conjurer who has created this maze, but it hews a little too close to faith for Altaïr's taste. He has faith in himself and in the wills of men, and that is all.]

Have strange things happened here before? Stranger than such a place usually is.
cryptsleeper: (Increase bad thoughts)

[personal profile] cryptsleeper 2022-11-16 01:56 am (UTC)(link)
You're right. [Alucard can realize how much sense the man makes.] And that's not been the case, not here..

[The dhampir is certain there's a deity back home, but mostly because what other Hell was his father summoning demons from? That's a thought for later though, and he instead focuses on the question. An easier one by far.]

Once before, yes. But it was brief and more focused on the individual, not wholly independent scenarios with seemingly no trick to being rid of such a take over. [He leans back, head brushing against the wall.] I keep trying to envision my own space at the end of this maze, but that's not working.
aquilus: (apple - observe)

[personal profile] aquilus 2022-11-16 07:40 pm (UTC)(link)
[Interesting. He can only imagine what 'focused on the individual' actually means, but he suspects it's a good thing he was not around to experience such inconvenience.]

It can't be a matter of mental fortitude, then. I've been doing the same.

[Someone thinks highly of himself.]
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2022-11-16 10:58 pm (UTC)(link)
[You'd hate it, buddy.]

Mm. I'd settle for anything at this point. Just a big, blank space. That's what it was like when Thorne first hauled us all out here.
aquilus: (modern - scoff)

[personal profile] aquilus 2022-11-17 03:59 am (UTC)(link)
You were here for that?

[This actually captures his interest more than their current dilemma.]

It would be going too far to say I wish I'd been there to see it. But the notion is...intriguing.
cryptsleeper: <user name="malagraphic"> (not sure if i love it or hate it but tha)

[personal profile] cryptsleeper 2022-11-17 02:17 pm (UTC)(link)
I was in the first group that was ever dragged here. When only Thorne knew how to make it work at all.

[Alucard gives a little shrug. As much as he'd like to rip Ambrose's heart out and eat it, he can't deny that being in Abraxas has been overall better for him than remaining in Wallachia could ever be.]

It was interesting. Somehow the rules of the physical world stayed in place, so that you were walking on level ground, and yet everything had impossibility and infinite possibility in it.
aquilus: (pic#9513284)

[personal profile] aquilus 2022-11-20 02:34 am (UTC)(link)
Fascinating.

[Endless possibility, a space of pure creation — the Horizon doesn't lack these qualities now, but there's something about the idea of pure potential that intrigues him.]

Yet somehow, it's not solid. Immovable.

[He gives the nearest wall a good kick. Just because.]

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