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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
wiedzminka: (one.)

[personal profile] wiedzminka 2022-10-22 05:25 am (UTC)(link)
"How the fuck is it my fault?" she spits back, incredulous. It doesn't take long for her to jump back to her feet after being shoved down. She makes a jump for the door that is somehow above them -- or, rather, for the man's ankles as he scrambles toward it.

They are both surprised. The beast is a fairly familiar one to Ciri, after her several encounters with its kind in Nocwich, but she definitely didn't expect it to be here.

It lands atop her, claws sinking into her shoulders, and Ciri screams. Lucifer falls, and so does she, and so does the Gealaci Kucing, all in a pile on the floor.

Her hands fly to its face. All weapons she's tried to make so far are somehow wrong, but it doesn't stop her from trying. It doesn't matter that the knife breaks as soon as it hits the animal; the shards make it into one of its eyes, and Ciri immediately attempts to shove it off on top of her unwanted companion before he can recover.
thedevilwhorose: (as the earth turns below)

[personal profile] thedevilwhorose 2022-10-24 01:53 am (UTC)(link)
"It just is!"

Sorry, did she expect an eloquent, mature response? Wrong archangel.

He feels his breath knocked out of him as the feline slams on top of him, all hissing angry and scampering to get back to its own feet.

Lucifer sees himself scratch through fur and flesh, glowing blood on his hand, before teeth clamp around his neck, and he goes limp, grace not even a flare through him because what else is left of him these days--

He shakes himself out of it and rolls out from under the cat, bumps into a sofa, and clambers to his feet.

"You know what, I can actually think how this is your fault," he says, tired of the deathloop rattling through his brain. But he doesn't tell her, instead reaching out to catch the lashing tail of the Gealaci Kucing and trying to push a smiting energy through it, but he can't pin it further down.

Dammit.

"Temporary truce?!" he loudly suggests.
wiedzminka: (one hundred & twenty-four.)

[personal profile] wiedzminka 2022-11-01 08:10 am (UTC)(link)
By now, she's figured it out. The visions, the monstrous illusions, the way others recoil at times when she touches them. She's realized she can do it on purpose. She's realized how much stronger it makes her feel.

The first time or two had been an accident; now, she lashes out, and when he shudders and gasps, caught in the distraction of the illusion, Ciri can feel the energy suffusing her body, power tingling through her limbs.

She summons a sword. It's cracked and chipped, clearly wrong, but it's better than nothing. The catlike beast snarls and jumps up to free itself, but Ciri takes advantage of it being caught even briefly. She comes in with a brutal swing from above, cleanly detaching its head from its body.

With the danger in a momentary lull (doors tightly shut, that creepy pink goo still trying to slither its way inside), Ciri rounds on her companion as he yells for a truce.

"Why? I don't even know who you are! What do you even want?"
thedevilwhorose: (that I’ll never know)

[personal profile] thedevilwhorose 2022-11-03 12:43 am (UTC)(link)
He completely ignores the question about who he is. The last thing he needs her to know is that. He's done a decent job hiding from everyone, even those outside of Thorne, and she was the one that got away. Because she was too much for his ragged state.

He regrets it. He regrets not losing more of himself to making sure she was dead and now she's a continued loose-end, but he doesn't think he's going to get out of this current messed-up situation without some assistance.

"Right now?" He keeps his gaze shifting from her to the thin cracks around the door, watching for any signs that it's gotten through. "I'd like to get out of this because I don't know what the hell this place is and I don't think it's anyone's domain! And if it's no one's domain, how the hell do we know if we're going to wake up from dying here?"
wiedzminka: (two hundred & ten.)

[personal profile] wiedzminka 2022-11-03 06:54 am (UTC)(link)
To her great annoyance, his words give her pause. He isn't wrong, after all; Ciri's felt it too, the wrongness of this place on top of its weirdness and unfamiliarity. They are trapped here, wherever here is, entangled in the Horizon. The Singularity.

Always the fucking Singularity.

The rules are different now. It's too great a risk to bet on how different.

Tight-lipped and glaring, Ciri slowly lowers her sword.

"So what's your brilliant plan, then?"
thedevilwhorose: (no one ever starts that way)

[personal profile] thedevilwhorose 2022-11-11 04:09 am (UTC)(link)
He's gotten an inch through her now; that's what matters.

He holds up a hand, placating.

"As much as I want to just use you as a jumping stone," he fully admits, "you're good in a fight. And apparently it's not just the creeping slime we have to concern ourselves with. Either one of us keep climbing and something nastier than the puss comes calling, we're not making it." He's still holding the hand out like she's the animal, not him. "Like it or not, we have to work together. Watch each other's backs. If we can get ahead of the ooze maybe we'll have time to figure out how to get out of here."
wiedzminka: (four.)

[personal profile] wiedzminka 2022-11-13 10:12 am (UTC)(link)
She allows him to explain his reasoning without interrupting, and responds when he's done with a curt but otherwise uncomplaining: "Fine."

If he seems wary of her, that's perfectly fine with Ciri. Better, in fact. Good. She doesn't trust him, and he doesn't have to trust her, but if they're going to be stuck here together and neither of them want to test the theory of what happens if you die in a part of the Horizon that shouldn't exist, they can work together without needing real trust. A common goal will do.

"We keep going up. That seems to be the best bet. Eventually, it will release us."

She makes good on this suggestion right away, moving to start stacking some furniture to better reach a crack in the ceiling that looks just wide enough to crawl through.

"I was trapped in another location that wasn't anyone's Domain recently, and despite not responding to any attempts at getting out intentionally, it eventually simply ceased to exist. Pushed me back into my own domain, and then I was able to return to the physical realm."
thedevilwhorose: (a needle to the curve)

[personal profile] thedevilwhorose 2022-11-17 05:30 am (UTC)(link)
Fine like it'll be that easy, but he'll take it. He doesn't imagine she'll have as much a leg on him this time; he hasn't been weakened as before, and the Horizon is enough to steady him than outside. She could get enough jab in, but if she does, he's equally going for her throat.

But he immediately sees what she's doing and starts pulling things away from walls with ease, and putting them in close-reach to her--coffee table, side tables, chairs. It may be precarious but he doesn't doubt her dexterity.

"How long have you been here--in Abraxas? Is it possible that these places are... remnant creations? From people no longer present?"
wiedzminka: (one hundred & ninety.)

[personal profile] wiedzminka 2022-11-22 08:51 am (UTC)(link)
At least he's not a complete idiot. Ciri doesn't thank him or comment on the assistance, but she does take it; once the precarious stack has gotten taller and she's balanced a couple of chairs on a table, she climbs up and reaches down, expecting to be handed something else light enough to keep stacking as she keeps climbing.

"Some time," she answers vaguely, but with confidence.

"It may be possible, but I think it's unlikely. These places morph on their own, and they do not respond to the manifestation and manipulation we can normally use, even in others' domains. No, this is something new. A part we haven't experienced before. I think it is-- unstable, somehow."

She's almost reached the hole in the ceiling. And the unpleasant pink substance has almost reached the bottom table's legs.
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2022-11-24 02:04 am (UTC)(link)
"Malformed Horizon bits; that's exactly what we need."

He's started to follow after her, unfortunately with nothing else in hand to give up to her. Neither of them are going to like his solution for the last space to clear, but it really does require them both to have some form of trust. He thinks if she tries to screw him over though he'll be able to fly the rest of the way through no problem, but then they'll be back at each other's throats.

He makes it almost to her.

"I'll give you a boost," he says seriously. "Keep an eye out for anything else that might be waiting to pounce."

And then if she allows him he will make to push her up through.
wiedzminka: (sixty-six.)

[personal profile] wiedzminka 2022-11-28 09:06 am (UTC)(link)
"Listen. I like it as much as you do," she snaps back. "Complaining about it isn't getting us out of here any sooner."

She's eyeing the jump up to the landing above when he offers a solution. Ciri looks down, lips pursed skeptically. She hasn't got long to make her decision. A beat, her gaze flicking to the goo beginning to envelop the bottom of the makeshift structure, and then she manages a single, curt nod.

The structure is already starting to wobble. It's going to be consumed soon enough, and they're running out of time.

"All right. Let's go."

Ciri accepts the help without further comment, climbing up with his assistance and to reach the ledge enough so as to pull herself up the rest of the way. Once she's on the upper floor (and the coast looks clear, upon a quick glance around), Ciri appears again through the hole to offer her arm down in return.
thedevilwhorose: » hallucination (so realistic so realistic)

[personal profile] thedevilwhorose 2022-12-15 11:14 pm (UTC)(link)
She doesn't know that for a fact. Maybe complaining in the Horizon would be enough weird mental energy to get them a way out! Emotional creation energy--

No, wait, that sounds like a disgusting concept. That's the last thing humans need.

(The last thing Lucifer needs, with all his constant rage, but like he's ever going to consider himself the problem.)

His shock shows on his face when she pops back into view. Shows how much faith he has in anyone, especially tense allies. But it's only a second of surprise before he's accepting her help and clambering up after her, their Tetrised structure making a displeased sound before collapsing. Swept up into the goo.

"Well. At least there goes the substance's immediate path to us." He's already looking for the next way up, and walks across the ugly animal print rug--though the pattern not of any creature he's ever seen before--and over to a window and hauls it open, peering out.

They've made good progress, even through all their fighting at the lower points, but much of the cobbled structure had been swept up by the ooze, stringy tethers nestled together into ropes and coiling around to containers much higher above them. He can see creatures scuttling across the lines.

"Way I see it we go up the outside, unless you saw another door in here."
wiedzminka: (ninety-four.)

[personal profile] wiedzminka 2022-12-16 08:11 am (UTC)(link)
"Unfortunately not. We keep going up," she agrees.

If she notices his surprise that she actually kept to her agreement to cooperate and helped him up, she doesn't show it. Right now, Ciri's goal is simply trying to get out -- our at least holding out long enough that she doesn't have to find out what happens in this odd pocket of the Horizon that shouldn't exist if that ominous pink substance catches up to them.

The monsters will be an annoyance, but not necessarily a problem. Even though she's having trouble manifesting proper weapons, most of them coming out warped or broken, Ciri finds ways to improvise. Half a sword that ends in a jagged sense is better than nothing; it will take out beasts nearly as well as a whole one. As long as they continue to work together and he doesn't show signs of second thoughts or trying to turn on her, Ciri will keep her word as well, and they can fight side by side instead of one another, for just as long as it takes to free themselves from here.