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abraxaslogs2022-10-15 10:14 am
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Entry tags:
- !event,
- aloy; the hermit,
- altaïr ibn-la'ahad; the magician,
- alucard; the hierophant,
- castiel; the hanged man,
- cirilla of cintra; the devil,
- claude von riegan; the wheel of fortune,
- dante; the devil,
- dean winchester; the lovers,
- diana prince; the empress,
- eddie munson; the devil,
- garrus vakarian; justice,
- geralt of rivia; the hanged man,
- himeka sui; the fool,
- hythlodaeus; the empress,
- inej ghafa; the hierophant,
- istredd; the high priestess,
- jack townsend; the moon,
- jaskier; the sun,
- jasper; judgement,
- jayce talis; the magician,
- jesper fahey; the wheel of fortune,
- jo harvelle; strength,
- julie lawry; the wheel of fortune,
- kaz brekker; the chariot,
- kell maresh; the magician,
- kyle; the hanged man,
- kylo ren; the tower,
- lucifer; the devil,
- mat cauthon; the wheel of fortune,
- matt murdock; the tower,
- michael; the emperor,
- nadine cross; the world,
- nero (dmc); the chariot,
- petra macneary; strength,
- prince wilhelm; the tower,
- rey; the star,
- rhy maresh; the lovers,
- ronan lynch; the moon,
- sephiroth; the tower,
- stephen strange; death,
- steve harrington; the lovers,
- steve rogers; the hierophant,
- sylvain gautier; the sun,
- thancred waters; strength,
- urianger augurelt; death,
- viktor; death,
- wanda maximoff; the hanged man
EVENT #10: AFFLICTION - IC POST
Event #10 - Affliction
go to the OOC event info & plotting post
With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.
Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.
Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.
NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.
Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.
The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering LandsMake a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.
Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.
As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.
As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.
The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.
You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.
You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.
Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.
Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.
Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.
Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.
Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.
Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.
Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.
Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.
Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.
It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.
The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.
Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.
Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.
Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.
Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.
Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.
JUSTICE ◎
FULL IMAGE
High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.
It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.
Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?
THE CHARIOT ◎
FULL IMAGE
From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.
Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.
THE WORLD ◎
FULL IMAGE
The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.
While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.
Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.
THE FOOL ◎
FULL IMAGE
Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.
As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.
If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.
Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.
Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.
Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.
Scenes to Explore

FULL IMAGE
High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.
It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.
Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

FULL IMAGE
From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.
Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

FULL IMAGE
The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.
While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.
Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

FULL IMAGE
Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.
As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.
If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.
Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.
Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!
Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!
Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
no subject
"Ah." He licks his lips, which have already swelled with how he had about moved to sucking on the scar. It may not be his initials there, but the scar is still a part of her. Still beautiful. There is not even an inch of her that is not. "You mean you wouldn't enjoy breaking all the furniture?"
It was an option. He could replace it, after all --
But even in the haze lighting his eyes, he does know Julie would, perhaps, not be particularly thrilled. And he would appreciate not being interrupted if she were to come out of her room, or come home, or wherever she is.
So he simply lifts Nadine up until she's high enough to wrap legs around his waist, leaning up to kiss her lips this time. "I'm sure you have no complaints about the ride."
He may not exactly have the strength of a Witcher, but it is plenty to keep Nadine aloft long enough to make it to the bed, where they can fall together, him carefully on top. He kisses her again, cupping a cheek. "Arms above your head, dear."
no subject
"We can break my furniture. You'll just owe me a new bed."
Nadine laughs with delight as he lifts her up, wrapping her legs and arms around him eagerly and pressing herself to him. There's a strange thrill at being carried naked like this and the way their bodies fit together. She can feel so much of him through the meager barrier of his clothing. He's more than strong enough, in her opinion. It had surprised her, the first time she'd realized just how well built he really is. On reflection it shouldn't have. He does love himself a great deal, and values his appearance. Of course he'd keep in shape.
And she's excited to experience that strength in bed. There's a hungry smile on her face as he tumbles them into the bed, and she's quick to comply with his request. What does he have in mind?
no subject
"I don't suppose you have strips of velvet? A shame we're not in the Horizon." Not, he thinks, that he would prefer some image of themselves fucking instead of here, where it is all very real, and often messy, and sometimes a bit funny, too.
He bends down, kissing between her breasts, as he looks up with a light in his eyes all of a sudden. Oh, yes. He has plans. It feels as if they come as quick as birds landing to roost. Plentiful.
"I have an idea." And because they are in this mood, a hint wild, and he has always been curious about the idea of -- well, frankly, literal chaos in the bedroom -- there is a pull of his magic, and vines begin winding up around the bedposts, reaching across towards her wrists. Strong, thick vines, with velvet-soft leaves unfurling.
But no matter what mood he is in, he is Jaskier. And he pauses the vines only when they have lightly ringed her wrists. "Not too tight? Not too... strange?"
Magic could be a hint strange. Plants not withstanding.
no subject
Nadine thinks he intends to make use of a belt or pillowcases or something like that. She doesn't expect what he does. But her eyes brighten in surprised delight as she watches the lengths of plants grow. Here, in her bedroom, there's already a plethora of plant life. Flowers for decoration, herbs and other medicinal flora grown for use at work, strange things she's bought in Nocwich and is still experimenting with. Thin vines with flowers and strange little fruits crawl up the window. There is greenery all around. Even the bedclothes have a pattern of flowers. It...fits, in a way.
"Not too strange at all."
She flexes her wrists as the vines curl around her, testing the snugness. She's not about to slip out of them but they aren't constricting. There's a give to them.
Maybe it should be strange, but it doesn't seem it. It's dramatic and appealing and she thinks that she must make a striking image, stretched out pale and naked and wreathed in green.
"And not too tight."
no subject
There is mutual understanding now. Him and plants. Especially, he thinks, in this desert.
He smiles. She is, indeed, an image. An overwhelming one, he thinks -- the sort that may have men turn to religion, to cults, when they are truly close to rapture. A beautiful woman, hair splayed as a halo around her, the earth itself holding her down.
"Tight," he replies, with his fingers tracing down her belly, moving down between her legs in a teasing, swirling design. Never has Jaskier ever gotten straight to the point when he can tease and torture and revel in it. Now, with permission -- "But not too tight." As he traces his thumb over the joint of her thigh, moving towards her center, he kisses between her breasts. "Forgive me the prosaic thought, but... you truly look as a goddess would."
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Wanting him to.
She laughs at his words, but not at him. It's that laugh of delight that he's so skilled at coaxing from her. He just makes her feel good. In general, and about herself. Like right now. She just feels good, under the arousal and the expectancy of what he's going to do.
"I don't think that's the sort of thing that needs to be forgiven." She twists her wrists and grips the thick parts of the wines with her hands, subtly lifting herself into them as she draws one knee up. They make much better holds than the bedsheets.
"What would I be the goddess of, do you think?"
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(He knows how strong they can be. Holding men down. But now the thought doesn't bring horror -- it just brings ideas of what, really, they can do.)
Better than being given permission is being given the trust to do this in the first place. And if he needn't be so polite, so chivalrous -- then he is allowed to indulge in what he enjoys. Which, often, involves someone squirming and asking for more.
He does like to think Nadine will look even more beautiful doing just that.
"In some circles, we would call this a particular term." His fingers delve between her legs, searching for wetness; there are hints of it already, and he's careful and light in the touches, exploratory as if its his first time with her. It is not yet meant to get her off. "Worshiping at the altar. Half a joke, of course," he says, mumbling the words against her breast as his mouth moves hotly towards a nipple, "... but I would not be against you being a goddess of passion and ardor, for one. You've never lacked in enthusiasm."
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It's almost a shame it's taken them so long to try something like this. There's something very erotic about the animated tendrils of flora, at least at the moment. Maybe it's the drugs, maybe it's something else, but Nadine feels like all of her skin is alive right now. Each sensation against her, each touch, each point of pressure sends a pulse right to the core of her.
"Mmm, with you. You bring out the enthusiast in me." Her words are stilted and punctuated with little sighs and groans as Jaskier teases her deftly. Just enough of a touch to make her shift into it and want more.
"In my world...there was an ancient culture that worshipped a pantheon of gods. And one of them was Dionysus, the god of wine and nature and pleasure and performance. You've...always made me think of him." In part because of the first time they met, and the satyr-like look Jaskier had worn. But it fits. Hell, this could be a scene from some forgotten, erotic-themed myth right here. The god of pleasure at his work, the naked nymph wrapped in vines and arched in ecstasy...
Renaissance artists would have had a field day with it.
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(He does not look to see what they are. Or if there is nightshade caught between them, growing up the sides of the room.)
Truly, he may be later thinking of how this scene, as imprinted in his memory, should be painted. For private viewing only, of course.
Jaskier isn't totally unaffected by the words. The heat in the room is already growing, and now he flushes, letting out a breath. He is rather sure this must be the first time he's been compared to... a god.
You know what? He deserves to hear that. He smiles, pressing closer as he moves his hand away, sliding up her bent leg instead.
"Then let me prove it to be so. With both pleasure and performance."
Hers, and his. He bends down to kiss her belly, and this his head falls between her legs, tongue deftly teasing. The heat in his face only grows, but he settles into it, as glutted as a cat with cream.
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Right now she's not sure she can manage that many words in coherent order. Not when he's touching her like this, looking at her like that. Not when the vines holding her are shifting along her skin as they move, petals brushing against her as they unfold, all of it adding to the sensations. They're just extensions of Jaskier, a part of him in a way. Maybe that's why it isn't strange.
"Oh, I have no doubts about your abilities to perform." Or the pleasure inherent therein. He's never left her anywhere near unsatisfied in bed. It's never once felt like he was only putting in minimal effort, even when they were tired and worn out but in the mood anyway.
And tonight is certainly no different. She squirms in delight as he sets to it, tugging at the vines around her as she moves. It's such a novel thing, to feel them holding her and supporting her as her shoulders lift off the bed and they take a part of her weight.
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Lucky for him that the vines keep her from squirming a bit too much, which allows all of the focus to go on his tongue, the sounds he makes from between her legs, and his fingertips trailing up the undersides of her naked thighs, not skirting her scar or the newest tattoo (a pretty splash of ink that's made him consider one himself. For fun.)
The vines, now firmly established, have taken on a mind of their own, much as his sandpiper, as his falcon. And it's beautiful the way they move, understanding what she needs, what he wants. A little tighter around her wrists, but slithering down behind her shoulders, moving through her hair.
Jaskier lifts his mouth for a breath, licking his lips. "No complaints so far, I hope."
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She opens her fingers and mutters a few soft words between gasps and pants, if Jaskier catches them he won't be surprised with little spheres of colored light rise from her palms. It just seems the right way to express her enjoyment. The lights flutter about the vines, blue and gold and lavender, settling around flowers and dancing around leaves. They seem to pulse and shift in color as Nadine moves in pleasure on the bed.
"None...whatsoever..."
Had she use of her arms, she'd reach for him, pull him up her to stretch over her and take her. But she can only whimper and curl her toes and arch her hips in a demanding fashion. She wants more, as good as Jaskier's tongue and lips feel against her. She wants to be filled and covered and pinned beneath him....
She wants, quite plainly, to be fucked.
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It's becoming much more difficult to avoid the little things he would call his lover when he was so deeply into it. Dear heart. Love. Lover. I love your body, your heart, your soul -- But the L-word here, between them, has been quietly tucked to the side, placed inside a pantry, perhaps to be forgotten or found some time later.
Still, he knows it's there. Waiting under a dim light, a pile of other things between them.
He kisses down over her belly, pressing her down, still, firmly. Jaskier has heard such urgent requests before, and has given into them without pause. But now, his mouth returns to her first, pressing her closer to the edge, then glancing up at her face from between her legs.
"Say it this time. Exactly what you want me to do."
The vines grow tighter; not like a warning, but more like an urgency.
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She can't imagine she'd find herself in this particular position otherwise. This wasn't the sort of thing engaged in with someone just liked. While the affliction may make it easier for her to give in to indulgence, the desire already existed.
At Jaskier's demand she lets out another low sound, though not of protest. She isn't one to use much coarse language, but in the throes of passion and under the influence of the old god, it comes much easier.
"I want you. I want you inside of me. I want you to fuck me like it's the last fuck of your life."
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"There she is. The little demoness. The woman who knows what she wants."
He all but purrs the words, widening her legs with a hand on each knee. The little demoness. Yes. If he cannot indulge in the word lover, then he will fall on the other side of the spectrum.
He leans down and kisses her as he moves in, prepared with only a few strokes of his hand and a bit of guidance. The vines have moved down near her elbows now, and the sprouts begin to bulge and bloom as Jaskier's breath catches on the feel of her around him, and that ever-increasing heat.
The vines hold her tight, but he holds her tighter, hands leaving bruising prints of his fingertips across her pale skin.
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Or maybe it's just that she's so terribly aroused and undone with want right now. Her legs open for him without resistance, hips lifting to meet him. She's wet and eager and ready for him, and she'd reach for him but the vines are holding her tight and all she can do is bend her legs to grip him like that. All the while her upper body strains towards him amid the greenery and flowering blooms. Lights catch on her horns, making them shimmer with iridescent colors as her hair shifts over and around them.
Still her lips are curved back from her teeth, and she clicks them together with a little gasp as he hilts himself fully within her.
"You're what I want."
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As are the tight gasps that slip between his teeth, the hot breaths stolen between each movement, each thrust, each press of his thumbs deep into her skin. Jaskier has not so much as held back as not indulged in some things he enjoys -- and certainly marking his partner all over, so their aches and purpled skin the next day only firmly remind them of him, of what they did... especially if he can coax an encore.
"As you should," he jokes, kissing against the edge of her jaw, a beautiful curve as her head leans back. The pull of the vines stretches her arms back, displays perfectly the swooping wings of her collarbones, lifts her breasts, and the vines now that grow, unburdened by holding her arms, help to frame her hair perfectly around her head as well.
It's a painting. Truly. A painting he created. Every sound of pleasure and the shape her mouth takes when he strikes the deepest.
"As are you." He kisses her, offers the tease of his tongue, until he breaks for a breath. "You have me utterly, Nadine. Even if, in this moment, you are completely mine."
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She should have asked for this sooner. This fierceness, this rawness, it's sending her to new heights. She lets the vines take her weight, enjoying the feel of them against her skin. Firm but yielding and vibrant, pulsing with the life of their handsome master. Never before would she have thought of plants as arousing or pleasurable, but in the moment they're adding a great deal to the encounter.
"We're each other's." The words are breathy and tinged with lust, matching her darkened and heavy lidded eyes. Nadine's face is the picture of desire, pink cheeks and bruised lips parted shamelessly. Her hips meet his and her legs grip at him, wrapping around him as she chases that peak that's growing closer and closer.
There's no mistaking when it hits, when the waves of pleasure crash into one great crest that floods her every sense. Her body bows and tenses and and she cries out loudly, shuddering and flexing around him.
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It is absolute. They are each other's. Each one holding a bleeding heart of the other's in their hand. Cradling. And at no better position to cause overwhelming pain.
However, that is a consequence to learn about later. With every further push inside her, with every gasp caught between them, they both go closer. He holds her tighter, and the vines bloom and bloom. It's as if her order to let himself go really was an order. And Jaskier follows it to the letter.
He comes after her with a moan, arms shaking to keep his weight lifted above her. But gods, the heat that roams over them, through them --
Shit.
Without a word, he moves to fall down beside her. Just a deep breath, a shudder. His silence doesn't last long, however, and the vines slowly begin to unwind from her arms, his magic having sucked his energy dry. "Gods. That was incredible."
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Mustering all the strength she has, she rolls over to lay against him and stretch out in repose. All of her feels drained and hollowed in the most pleasant of ways. Little tingles of aftershocks still flare through her and the scent of their sporting hangs heavy in the air, mixing with the fragrance of flowers and greenery.
"I think that was some of the best sex we've ever had. And we have really good sex." She settles in more comfortably, more than content to lie here a while.
"We definitely need to use your powers in bed more often."