abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
wiedzminka: (forty.)

[personal profile] wiedzminka 2022-10-31 06:35 am (UTC)(link)
It's a trick, her mind whispers. A trap. None of this makes sense.

Jo and Dean move away, but she is aware of them only out of the corner of her eye; the majority of her attention is on the unknown factor, the man who looks like he shouldn't be able to stand, shouldn't be able to speak her name. She'd think it was an illusion, but Dean was looking at him too. Jo could see him.

(Jo had said a name a moment ago, a name that rolled off the edges of her mind like rain on wax.)

His dagger slides with a scrape across the stone ground. Ciri's suspicion grows, stoked rather than eased, her conviction that there's something worse about to happen rising.

She doesn't wait. Doesn't let herself be lulled into believing there is a peaceful way out of this. Too many experiences otherwise have taught her better.

Without warning, Ciri lunges at him, thrusting her makeshift dagger forward swiftly and precisely, aiming for the throat.
Edited 2022-10-31 06:35 (UTC)
gynvael: (276)

[personal profile] gynvael 2022-10-31 07:15 am (UTC)(link)
He sees it, in the shift of her eyes before she strikes. Ciri is quick, but he's the one who taught her. He sidesteps out of her path, catching her wrist in one hand.

Were it anyone else, he knows exactly the right way to twist that hand and plunge the dagger through them. Or crush the bone until they drop it. But it's Ciri. He lets her go instead. Puts distance between them again while he tries to sort out what the fuck is even wrong.

What it is that's made her view him as a threat.

"You know me."

That's what's tugging at him. Jo said Geralt, but Ciri did not ask where he was. He can grasp that perhaps this place has made her see him as something strange, unknown. But she'd not even blinked at his name or questioned his whereabouts—as if it didn't register at all.
Edited 2022-10-31 07:16 (UTC)
wiedzminka: (twenty-five.)

[personal profile] wiedzminka 2022-10-31 07:28 am (UTC)(link)
She snarls, the moment her wrist is caught reacting not to yank free like one might expect but using the closed distance between them to make a grab for his neck or shoulder. She intends to leverage the position to get a kick in and dislodge him, but it isn't necessary. He lets her go.

Ciri jumps back, tightening her grip on her knife.

This time, she waits a moment without attacking again. She can't understand what he's doing, and that only makes her more wary.

"No," she bites back. No hesitation at all, no moment to even think. All of this uncertainty only makes her want to put a stop to it sooner rather than later. She isn't falling for its tricks.

"Why would I know something like you?"
gynvael: (140)

[personal profile] gynvael 2022-10-31 08:00 am (UTC)(link)
Something. Perhaps the problem is that can apply to so many circumstances. (He's never been a monster in her eyes before. Not even the first time they met, before she ever knew him.)

He studies her. Waits, too, for her to strike once more. She doesn't.

Slowly, he circles around towards one of the exits. In case she decides to flee. She can attack him; he doesn't care about that. But he does not want her running through this fucking labyrinth alone. The last thing he needs is to watch her stumble into a trap.

There's a pause. Then: "It's Geralt." He already knows what she will say. "You don't remember me."
wiedzminka: (sixteen.)

[personal profile] wiedzminka 2022-10-31 08:20 am (UTC)(link)
Nothing. No reaction in her face, no glimmer of recognition in her eyes. She doesn't even seem to connect this with what Jo had said a few minutes ago, the name sliding off her consciousness, unable to find purchase even for a moment.

She turns to keep him in her line of sight when he moves, never relaxing her stance, ready to lunge or dodge at a moment's notice.

"I think I'd remember someone who looked like you."

Her heart is beating too fast, the visceral disgust and discomfort of that thing in front of her making it difficult to stay her hand long enough to listen. Ciri's seen plenty of unpleasant things; usually, she can simply push down the fear and horror, prioritize logic and getting herself out of disadvantageous situations. Now, for some reason, it's getting more and more difficult to focus on staying calm.

She doesn't like this. She doesn't want to talk. Her blade wants blood; her fingers itch to use it. To shut this monster up while she still has the chance.

The hesitation doesn't last much longer. When she realizes he's blocking her path, Ciri moves on the offensive once again, rushing him to see if he'll dodge or try to block, or make a grab for her again. This time, she'll be ready.
gynvael: (277)

[personal profile] gynvael 2022-11-02 12:26 am (UTC)(link)
Geralt does none of those things. He plants his feet instead and lets her barrel straight into him. He doesn't need to fall, but he lets it happen, landing on his back.

If she swings her knife a second time, he'll try to catch it again. But it's not really the blow he's thinking about. It's that she must, deep down, remember something if she recalls this dagger. So maybe—

He reaches, quick, for the medallion she wears on her belt, the one she's never taken off: the silver wolf head decorated with florals. Snatches it off with a twist. It is not identical, but the familiar edges are there.

"Then who gave this to you? Why does it look like mine?"
Edited 2022-11-02 00:30 (UTC)
wiedzminka: (forty.)

[personal profile] wiedzminka 2022-11-04 05:09 am (UTC)(link)
Her knife slashes across his forearm when he braces for her slamming into him, but though he moves much faster than he looks like he should, the move isn't aggressive. Not even truly a block. Blood spills, fresh and hot-- and, to her, appearing black against the bone white of her blade and staining her blouse when his sudden movement forward rather than back catches her off guard.

Bony fingers wrap around the silver medallion. The noise the chain makes when it snaps feels like something in her very bones, a visceral yank that echoes through her insides, like he's just ripped out a part of her instead of just the pendant on her belt.

She can't remember why she put it there.

"That's mine!"

Ignoring his questions, Ciri throws herself at him again, the knife between them now. When his arm pulls back, taking the chain with it, she takes the opening. Steps forward, hilt braced low and close to her body, and thrusts the knife into his stomach with a scream.
Edited 2022-11-04 05:16 (UTC)
wiedzminka: (one hundred & five.)

[personal profile] wiedzminka 2022-11-04 05:23 am (UTC)(link)
The sharp point of the knife punctures armor, skin and flesh. It sinks, and with it, so does she, into the darkness and terror and confusion as the world around her shudders and cracks. As the image begins to resolve, and the illusion evaporates, like fog clearing from a glass.

The scream echoes all around, slams into the high stone walls and the others standing apart, a deafening, all-encompassing shriek. It's not a noise a person should be able to make. It's an energy as much as a sound, a lighting strike more than thunder. The ground splits. The walls shudder. Debris rains from somewhere far above.

Suddenly, Ciri releases the knife; it disappears the moment her fingers leave its hilt, leaving her hands covered in Geralt's blood.
gynvael: (hy: 018)

[personal profile] gynvael 2022-11-05 02:55 am (UTC)(link)
In a rare instance, Geralt is genuinely reeling. He had, in a sense, been prepared for Voleth Meir. He is not prepared for whatever the fuck is happening now—no weapon, no gear, just him and Ciri frightened atop him. But he can tell she's thrown when he doesn't attack, doesn't try to grab her, and he wonders if that's what it'll take.

When her knife plunges downward, he makes no move to stop her. Is it a gamble? Perhaps, but if not the Horizon then where? The blade pierces between his ribs, blood flowing hot, soaking his shirt. He can see it—a shift in her expression. Then the walls crack, the earth splintering.

He grabs her despite the shaking ground, ignores the ringing in his ears. Her hands are slick, red, but he takes them in his anyway. There's an insistence to his grip now, firm but gentle. Part of him fears if he lets her go, she may never return.

"Cirilla. You know who you are. You know who I am, too."
tobeclosetohim: (With your lust and your greed)

[personal profile] tobeclosetohim 2022-11-05 03:39 am (UTC)(link)
There's a stranglehold on the utter uselessness of just standing there, passive voyeurs, to Ciri spinning out as Geralt tries to reach her. The promise of the fight started in defense of her, blossoming into a blade that slams into Geralt's chest, and despite her noninvolvement with a lot of this—as Geralt so nicely painted on one of the walls of her head earlier—this is wrong.

This is so wrong. Ciri is wrong. This is not the girl who was so doting and pleased dragging him out to dance with her under fairy twinkle lights in NocWich; not the laconic and level, but slowly opening woman who teaches Jo sword work between her jobs, willing to let her succeed on her merit or slam into walls if that's what she's choosing instead. This is just. Wrong. Not Ciri.

But Geralt doesn't fight her; he only continues to try to get through to her. Even as she stabbed him and started screaming, the whole place suddenly ringing with it. The walls, the floor, her goddamn teeth.
righteously: (tumblr_inline_mzw90jhrUI1sui5vc)

[personal profile] righteously 2022-11-05 03:45 am (UTC)(link)
Maybe he'd have made to step in once he saw that knife enter the equation — the equation being Geralt's body — but any such inclination is almost immediately decimated by that sound. That force, the energy of it, it reminds him of-

Well hell, it reminds him of years ago in a shitty little gas station, all the windows shattering around him, the ground quaking, his ears splitting, the pressure in his head mounting. It reminds him of the true voice of an angel, not meant for human ears.

He curls himself around Jo, clamping a palm down on either of her ears, tucking her in against him even as he nearly hits his knees himself, teeth gritted, his own snarl muted and swallowed by the sound.

God damn, that girl's got some pipes.
wiedzminka: (forty-four.)

[personal profile] wiedzminka 2022-11-05 04:36 am (UTC)(link)
The world comes back in snippets. Hands squeezing hers, slippery wet. Geralt's voice (she recognizes it, but for a few moments, it sounds so far away). Her name.

She's forgotten she's in the Horizon. It felt so real, and she hasn't used her powers like that in a long time. Hasn't lost control quite like that in longer. When her magic had snapped out of place and hurt Jaskier, even when she'd let rage take over when Geralt was missing, none of it was like this. The sort of raw, confused, lonely fear that grew inside her like a poison, years ago.

The silence feels more deafening after the scream. It doesn't fade so much as die, suddenly and somehow just as shockingly, leaving behind cracks and ringing ears-- and Ciri, gasping for breath, wide-eyed and sobbing.

It takes her nearly a full minute to realize what she's done.

"Ger... alt..."

She tries to pull her shaking hands away.
gynvael: (244)

[personal profile] gynvael 2022-11-05 05:10 am (UTC)(link)
His attention never wavers from Ciri. He's aware, peripherally, that Dean and Jo are present, that they are witness, but there's nothing to do about it now. Can't do much about the blood, either.

All he cares about is Ciri.

A quiet relief curls inside him when she says his name, though it's short-lived as she tries to pull away. He doesn't let her, pulling her close. He's tired of this place fucking with them. Somehow it feels more personal now that Ciri's been caught in its grasp.

"I'm here." His hand cups her cheek. "It's all right."
wiedzminka: (two hundred & nineteen.)

[personal profile] wiedzminka 2022-11-06 01:29 am (UTC)(link)
Instead of backing away, or letting her run, he pulls her closer. Of course he does. Of course she shouldn't be surprised, and yet--

Despite her confusion and guilt, Ciri reacts instinctively. He wraps his arms around her, touches her face, and Ciri presses herself into the embrace like a child, a sob catching in her throat. Then another, and suddenly she's crying, forgetting there's anyone else around.

"Sorry-- I'm sorry. I didn't--"

The worst part isn't that she hurt him. Tried to kill him, even, though she's aware now that in this place (thankfully) none of that could really harm him.

No, the worst part is how alone she'd felt. How fucking lonely, empty, that nothing inside, the bone-deep inescapable knowledge that she'd been completely alone. Again.
gynvael: (qi: 001)

[personal profile] gynvael 2022-11-09 02:09 am (UTC)(link)
She hugs him so tight it hurts, but it feels right again. He doesn't stop to try and determine what the fuck happened. At the moment? He can't care.

For awhile, he's quiet. Holding her. And though he wants nothing more than to leave it at that, they're not quite safe where they are. So eventually, he pulls back. Looks up at the walls that still surround them—the cracks that run up the stone, the spiderweb crevices splintering the ground.

It is only then that he realizes how precarious their position is. That the edges of the earth may crumble if they aren't careful.

He stands, cautious. Keeps a hand on Ciri. The ground trembles. As though it realizes they're finally attempting to leave. He urges Ciri to go first. Cross the gap before it widens. But as he steps over to join her, he hears a click of a mechanism above. Below. Both. Metal and sharp.

He shoves Ciri out of the way—but between claws and teeth and daggers and everything, he's slower. Not near quick enough to dive out of the path himself as the shadow of a heavy spiked cage descends.
tobeclosetohim: (I feel the healing)

[personal profile] tobeclosetohim 2022-11-10 06:58 pm (UTC)(link)
The world is splitting pain. Down and down and down. Dean suddenly like a straight jacket around her body, hands clamped down so hard on her ears it was like he was going to crack her skull by the pressure of his fingertips himself, and it was still like he wasn't pressing hard enough, her hands over his weren't enough; it was still there. Shaking the air, the floor, the walls, everything and Jo doesn't know what the hell Ciri's Horizon power is, only that it's made of endless buffeting waves.

Until it just suddenly wasn't.

It's a relief. It feels like her bones are vibrating.

Ciri had gone from stabbing Geralt to clutching him like he was the last lifeline in this hell as the wall and floor crumbled apart. Jo pushed up, getting to her feet, looking at that ruined floor and cracks around their feet. Then, there were two jarringly familiar little clicks at once, and her head snaps up.

There's no time to think. Geralt is shoving Ciri, so recently stabbing him, clutching him, sobbing into him, and he's not moving for whatever reason. But Jo is. Bones still only half attached to her skin as she slipped from the last hand on her. Her only attention is two chunks of the standing ground; she prays will take her weight (one of which does and the other which careens, crumbling, propelling her even faster and lower) before she slams bodily into the center of Geralt, sending them both tumbling toward Ciri.
Edited 2022-11-10 18:58 (UTC)
wiedzminka: (eighty-seven.)

[personal profile] wiedzminka 2022-11-12 05:29 am (UTC)(link)
It never gets easier. Each time she opens her eyes to see the destruction she's wrought, each time losing herself and snapping back to reality with devastation and bodies around her, it is only ever a shock. There's too much for her spinning mind to catch up on at once. Geralt guides her, pushes her to go as the stone begins to grumble, and all she can do is follow his lead with that reflexive, immediate trust. She lets go of his hand only so she can gain the room to make the jump--

But before she can, he shoves her, sudden and hard enough to clear the crack completely and push her to the other side, where she lands ungracefully and rolls up on her knees. Looking up just in time to see the trap.

"Geralt!" she screams, and if it weren't for her pounding headache and how raw every nerve feels right now, she would have already tried to portal back to him (the idiot) -- but then there's Jo. Diving forward in a blur. Tackling Geralt out of nowhere.

It all happens so fast. Ciri scrambles backwards, trying to give them room to land.
gynvael: (039)

[personal profile] gynvael 2022-11-13 10:25 pm (UTC)(link)
Last thing he expects is Jo flying at him. He hasn't got a chance to react; she slams into him, and he goes sprawling, rolling into Ciri. He reaches for Jo without thinking—instincts telling him there's every chance she's a hair too close to that spiked trap, that it might catch her, whether true or not.

The earth shudders with the impact. He snaps his head up, shoving to his feet. Between Jo and Dean and Ciri, he doesn't know who's where, who's still breathing. It's Ciri he grabs first, then Jo he glances at, and finally Dean he catches sight of.

A pause, as though he's a little behind, not quite there yet with the fact that Jo didn't just save his life; she stepped in the path of danger for him. But there's no time to linger. All she gets is a look, a flicker across his face. Maybe it's an unspoken thank you, maybe it's something else. He doesn't really know himself.

Then he snatches his dagger off the ground. He limps forward to join Dean, away from the hole in the ground. What he wouldn't give for a nap.

"Let's go."
righteously: (⁸ Cᴀʀʀʏ ᴏɴ ᴍʏ ᴡᴀʏᴡᴀʀᴅ sᴏɴ)

[personal profile] righteously 2022-11-13 10:39 pm (UTC)(link)
It happens so god damn fast it makes his head spin. One second the scream is rolling through his uncovered ears, consuming every thought and every sense in its intensity, the next Jo is moving. He hasn't even recovered enough to see it, to see the start of that trap triggering.

But she does.

She tears away from him harder than she'd done after seeing her own death, she bolts, the gears in his mind finally start turning again just in time to send his heart rate spiking through the roof.

What the hell is she-

Wait.

What?

Did she just-

What?

Geralt limps forward, but for a long moment all Dean can do is look back and forth between the two of them utterly bewildered.

"How long were you two in here?!"

More importantly, what the hell did he miss? It's gotta be something big, because last he checked the two of them hated each other. Now, all of a sudden— whatever that was?

Whether they answer or not, he'll start dimly walking forward, still processing.

Two and a half seconds later, his foot falls through the floor.

Nope, no, wait, the floor falls through the floor, the whole damn thing's gone and they're plummeting.
tobeclosetohim: (and won't ask for help)

[personal profile] tobeclosetohim 2022-11-14 12:58 am (UTC)(link)
If Geralt had initially been slowed by everything that happened from them, all of that hadn't registered for Jo— until she was back in free fall and landing half on Geralt, half tumbling into the hard pack, deep cracked ground, and the bloody, rent body of one of the slain wolves, the trap slamming hard so close she feels the friction ride her boot heel hot. It's too much all at once, and it reminds her there were deep claw gashes down one of her legs and so much else.

Everything is a jarring grumble of remembered pain falling off Geralt while Ciri screams his name, making Jo look up at her first. Jo finds where she's pressed herself back and already being grabbed up by Geralt again. Ebbing panic and relief are colors she recognizes on Ciri's face, better than the viciousness, shame, or grief from earlier. That's a balm against ... other things.

Fittingly, Dean suddenly shouts that question, but Jo is looking down at the top of whatever it was that was too close, and she still has the irrational urge to kick the metal thing, even though its top sank even with the floor. A reverse of the floating box from earlier. One down, one up. Dean's question echoes, but the answer is too long.

(And. The answer is ... it can't have been an eon of hours either.)

Geralt's just saying they go, without saying anything else, and fucking thanks for that, while Jo went to push up stand again, and she'd been certain she'd picked a solid chunk of floor and not the crack beside it. Still, by the time Jo'd thrown her weight on the flat of her hand and started to push up, it was falling, and then so was she. Again.
gynvael: (178)

[personal profile] gynvael 2022-11-14 01:32 am (UTC)(link)
Too long is right. Geralt has no desire to revisit the past however many hours, soundly ignores Dean's question in favour of moving on. They get out of this place first. Then they can talk.

If there's anything to talk about.

Or. That's the plan. The world gives out in a rush instead. One second he's stepping on solid ground, the next it's empty, and Ciri's simply gone from his grasp.

He tumbles through the air, no time to twist for a better landing before he slams heavily into the ground. He manages to roll with it, winding up on his hands and knees. Blood stains the suddenly green grass, dripping from his side where Ciri's knife pierced him, from the claws raked across his chest. Fuck.

Where in the hell—
righteously: (5867004_900)

[personal profile] righteously 2022-11-14 01:42 am (UTC)(link)
There are few things in the world Dean hates more than the feeling of falling. The empty air rushing by his ears, the terminal velocity of gravity, the sheer animal terror that comes with knowing the ground is below you and there's no way to stop it, nothing to fight, nothing to solve, not a single good god damn thing he can do aside from hit the earth.

The wings pop out on instinct. He hasn't the first god damn clue how to use them, but by god they're out, catching air, sending him spiraling hard left as he tumbles and drops, flapping uselessly-

-into a tangle of branches, scratching at his cheeks and arms, leaves ripped from their stems and caught in feathers. He hits the first solid limb with a grunt, then falls off of it onto the second with a hnngh, then finally drops the last ten feet — wing-first directly on top of Geralt.

He sucks in lungful of air, and wheezes a pained and reedy, "Son of a bitch."
tobeclosetohim: (Well Damn)

[personal profile] tobeclosetohim 2022-11-14 02:25 am (UTC)(link)
Jo is just so goddamn tired of falling. Inside her skin, outside of it, into whatever the fuck, and as she's weightless, hurtling through the dark, managing to bash a few of those floor pieces falling with her, them because she happens to have more weight and thus more gravity and speed than those pieces. She wants this whole fucking ride to fucking stop.










Jo cracked an eye when the ground impact didn't come as soon as it should, and she's —

Fucking fuck. Is she stuck in midair???????

(It's not dark down there, and very much unlike the maze, and she's got that. Color is back.
But being suddenly stuck in the sky is so much more important than rapid-fire detail.)

Like a cartoon expecting to fall when realizing the ground is way too far down there beneath you, Jo is just as suddenly freaked out not to be falling as she was in being pissed and preparing for the bone-rattling crunching of slamming the ground a third time. But nothing happens. Like. Nothing. Nothing at all. And Jo tentatively moves. The air continues to feel solid.

Under her hand. Under her knees. She pushes to her feet on the nothing, looking down, and reaches out a foot to attempt a step on what should all be falling, and somehow is not. And it's flat, too, but ends with a lip. That seems to have a step about three inches under it. This is not the kind of game she wants to play. Trusting in the invisible nothing is a shit show of just getting down enough steps, and then one is gone, and she'll fall again.

Except it doesn't happen.

She keeps walking down the invisible stairs in the sky,
like that's a thing people fucking do here.
gynvael: (024)

[personal profile] gynvael 2022-11-14 02:44 am (UTC)(link)
It would, Geralt thinks, be only fitting that he manages to get up onto his knees simply to have Dean flatten him with the force of a horse tied to a rock. A thick blanket of feathery wings envelopes him.

He groans. Pushes Dean off unceremoniously—no regard for gentleness, just shoves the man right off with one hand and rolls out from underneath. Where the fuck is Ciri? Why the fuck is Jo walking on air? Are they—?

He squints up at Jo (still floating), then the thick green branches of Bleobheris. Glittering jewel wisps dance in the ethereally peaceful air, filled with fresh flowers. It's all so far from the blood and shadows of the maze that it's almost a mockery.

When he finally sits, it's with his head in his hands. He just. Needs a moment. And then he has to find Ciri. Again. Though he's assuming she did the intelligent thing and withdrew from the Horizon as they fell. Unlike, say. Her father.
righteously: (⁸ Tʜᴏᴜɢʜ ᴍʏ ᴇʏᴇs ᴄᴏᴜʟᴅ sᴇᴇ)

[personal profile] righteously 2022-11-14 03:03 am (UTC)(link)
And thus Dean Winchester was dumped gracelessly over onto the ground face-first, to the tune of a low and guttural groan. Into the grass, there may or may not be a mostly-inaudible murmuring of fuck you. Two or three seconds later he presses his palms to the ground and heaves himself up onto his knees, feathers askew and twig-filled, hair ruffled, looking wholly undignified — just in time to see Jo finish her perfectly graceful descent from mid freaking air.

Flat as a pancake in the world's deadest deadpan: "Showoff."

(no subject)

[personal profile] tobeclosetohim - 2022-11-14 03:16 (UTC) - Expand

(no subject)

[personal profile] gynvael - 2022-11-14 04:03 (UTC) - Expand

(no subject)

[personal profile] righteously - 2022-11-14 15:15 (UTC) - Expand

(no subject)

[personal profile] tobeclosetohim - 2022-11-14 15:36 (UTC) - Expand

(no subject)

[personal profile] gynvael - 2022-11-14 17:47 (UTC) - Expand