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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
shadowthief: (Saints)

{A prayer like thunder in your veins » Blight » Cadens, Horizon

[personal profile] shadowthief 2022-10-19 03:08 pm (UTC)(link)
i. omens

— OTA {Cadens} —
The dead have risen and Inej is not okay.

Some are violent, others are wandering lost, and still others seem to be stuck in some sort of loop in a single moment. All of them are unnatural in a way she cannot reconcile. Attacking the dead goes against everything in her beliefs, so she tries to avoid them. That doesn't mean she doesn't run into one of the lifeless bodies shambling around, though. Perhaps you find her with one of the more aggressive ones?

— Michael {horizon}—
It's in the wake of the living dead, Inej escapes into the Horizon. It's almost natural at this point, if she isn't going to her own domain, to head toward Kyle's temple, twin statues towering far above her.

She kneels at the base of the large, iron tree and desperately calls to Sankt Demyan. She prays for safety for her friends and herself, for sanctuary for the dead. The prayers are almost frantic, and bone-deep in their sincerity. It's ardent and it's loud.
Edited 2022-10-19 18:03 (UTC)
familysucks: (06)

[personal profile] familysucks 2022-10-20 10:58 pm (UTC)(link)
Michael appears with the sound of feathered wings beating the air, as he always does, but the sight that greets him is not what he'd expected. Instead of the greenery of his own domain, he's facing a metal tree. The sound is wrong, too, that background chattering of indirect prayer suddenly loud in his mind.

This is not where he meant to be.

It's just about becoming a pattern at this point, that Michael follows a certain path and finds himself somewhere other than where he intended. It's not usually so abrupt, or so literal.

He looks down as he turns around, finding a girl obviously mid-prayer at his feet. This must be the one responsible for those unintelligible prayers, or at least one of them.

"So you're the devout one."
shadowthief: (Fog wandering)

[personal profile] shadowthief 2022-10-21 12:43 am (UTC)(link)
She knows how the Horizon works, and that it’s been… a little off-kilter of late, but the timing of her prayer and the man appearing is almost too perfect. A gasp escapes her when he addresses her and her head snaps up. She makes a religious symbol across her body and mutters softly, "Sankt'ya..."

She’d heard the wings, but she could see no evidence of them. Her first, childish thought, is of the People of the Air, but she quickly dispels it was a shake of her head. “Yes, I— I am Inej Ghafa,” she says in way of introduction. “You are… Divine?” Because how could he have heard her prayers otherwise. So many people of Divinity here, it makes her head spin a bit.
familysucks: (07)

[personal profile] familysucks 2022-10-21 04:38 am (UTC)(link)
There's a moment of hesitation before he answers, an expression that might almost be uncertainty crossing his features. It's not that he seeks to hide what he is. The opportunity for that has most definitely passed. Rather, it's a question of word choice. 'Divine' is something he'd usually reserve for God and Him alone. The relationship between him and his Father has never been so strained, however, and he was viceroy of Heaven for long enough, wasn't he?

It's close enough.

"Michael. I'm an archangel, if that's what you're asking. Who exactly is"—he pauses for a moment and tilts his head, remembering and trying to parse the words of staticky prayer that wasn't intended for him—"Sankt Demyan?"

He's familiar with all the major Saints, or at least all of the ones likely to receive directed prayer in his own world, but Demyan doesn't ring a bell.
shadowthief: (Trouble's coming)

[personal profile] shadowthief 2022-10-22 11:04 pm (UTC)(link)
She lets out a surprised little, "Oh," and hazards a guess, "Do you know Lucifer?" Archangel is a word he'd used, specifically as a distinction when she'd likened him to Castiel, so it sticks out a little harder than the rest of his introduction.

"Sankt Demyan of the Rime is the patron saint of the newly dead," she explains. "with- with everything happening..." with the dead rising in Cadens, "he felt like the best to call on." She cants her head a little to one side, "I suppose you... intercepted the message, in a way." If he came because of her prayers, at least- or perhaps it's just the Horizon's instability at the moment.

Either way- he'd heard her, and she has to wonder if it's only because they were both inside the Horizon at the time. Or could it potentially extend further than that? She'd spoken to Lucifer about the possibility, but he'd seemed... lukewarm at best to the idea that it might work at all.
familysucks: (01)

[personal profile] familysucks 2022-10-23 01:51 am (UTC)(link)
Michael wouldn't have liked being compared to Castiel any more than Lucifer would have—maybe even less. It's for the best that she doesn't find out.

He'd been on the cusp of exploring the domain beyond the tree, but the sound of his brother's name stops him dead in his tracks. Michael grimaces, feathers he hasn't bothered manifesting ruffled.

He has questions about Demyan—and he's sure she has questions of her own, they always do—but for a moment, he sets them aside.

"Do you?" he asks in turn, his attention snapping back to Inej. Her saint of the newly dead is unknown to him, but the rest of her beliefs might not be so unfamiliar if the mention of archangels calls to mind the likes of Lucifer. Is it a version from her own religious texts or one she's met personally, though? Michael himself is here. It's not so hard to believe she might have run into his brother. "I know a Lucifer, but perhaps not the one you do, this place being what it is."

Even before being brought to Abraxas, he'd seen he's not the only Michael his Father had created. Who knows how many versions of Lucifer were written into His rough drafts, let alone walking about in this reality?
shadowthief: (You're serious)

[personal profile] shadowthief 2022-10-27 01:08 am (UTC)(link)
He might be surprised to find that she hadn't known about angels at all in the sense that he is one before she'd come to this world.

"He's in one of the other factions," she explains, only then, in that moment, realizing she doesn't even know which of the other two that he is in. "He made quite the point to be sure I knew he was... more." Than human. Than Angel. Both.

That first meeting with Lucifer when she was doing an old tightrope routine had been odd- and every instance she's seen him since has mixed more and more of her feelings about the other Archangel. Between the respect that she ascribes to anyone that could tip their hat into the general umbrella of Divinity and the actions that Lucifer had taken against her friends in the hunting grounds in Nocwich. Which... none of them know she witnessed but that doesn't make it any more okay, either... It's just really complicated, okay?!

"This isn't- my domain, by the way," since he sort of answered her call to Sankt Demyan and he has no reason to think anything else. She's sure Kyle wouldn't mind an angel in his temple or anything, but she'd rather be clear on that at the outset, here. "My friend has welcomed me to pray here any time." She's not sure there's a church or temple or anything quite so magnificent as this in all of Ravka.
familysucks: (04)

[personal profile] familysucks 2022-10-31 04:56 am (UTC)(link)
Michael would be more than surprised that she hadn't already been familiar with the concept of angels. Inej gives him the respect he feels he's owed, however, so the fact that she'd never known of them until meeting a few wouldn't count against her in his eyes.

He sighs. All of the archangels have egos that befit their place in the angelic hierarchy, but Lucifer has always been a bit more vocal—more entitled. He'd challenged God Himself on the matter of humanity. He can see that Lucifer might be all the more insistent on his title now, after he's been cast so far from the rest of the Heavenly Host that human perception has all but separated him from his nature as an angel.

(A small fraction of him will continue to allow for the possibility that she isn't speaking of his brother, and that the attitude is consistent across worlds.)

"That does sound like him."

He casts a slow glance around the room, taking in the space beyond the tree: the glass ceiling, the nearby cups, the bookshelves. It's not what would come to mind when Michael pictures a place of worship, but it is not unfitting. Even if it could use a few stained glass windows.

"In that case, I'll reserve my comments for its creator," he says. "I've heard you pray before, though I can't often make out the words of prayers that aren't directed to me."

In a word, he has been eavesdropping, albeit not intentionally and not with much success.
shadowthief: (Doubt your face)

[personal profile] shadowthief 2022-11-09 06:58 pm (UTC)(link)
"Is that a good thing?" she can't quite tell from his tone. She knows that siblings can have their issues, but at the root of them she thinks there is usually plenty of fondness even if it's buried under other things. Though, she isn't not so naive as to think there are never families that do not have a good rapport with one another.

Inej can't hide the surprise on her face at that admission. Lucifer hadn't seemed certain he'd hear her if she ever called for him, and she supposes that makes sense because of the way the Singularity can change everything about them, and any powers they have or don't.

"Interesting..." she murmurs softly, intrigued by it. She isn't unnerved at all by someone that can be so quickly and firmly placed under the broader umbrella of "Divine" hearing her prayers; it's their place, in a way. "Is it always like that for you? Only clearly hearing prayers specifically for you? Or is it this place disrupting things the way it seems so fond to do?" It's a genuine curiosity woven through her tone.
familysucks: (06)

[personal profile] familysucks 2022-11-22 04:10 am (UTC)(link)
Another grimace. There is very little good about Lucifer anymore, from his intentions to his attitude. He would not exactly count his presence as bad either, however. It would mean Lucifer is not dead. The relationship between him and his brother is complicated, to say the least.

For someone like Inej, though? So small and so human?

"In your place, I wouldn't consider it good."

Michael is not especially keen to discuss his brother or their history with a stranger, even one with a taste for prayer, so he omits his own opinion on Lucifer and turns the discussion towards her second question. There is no Heaven and no host of angels in Abraxas, nor any trace of the God he knows in Solvunn. It is difficult to judge how his perception has been impacted without those familiar elements.

"It may be a touch of both. Those directed to me are the hardest to ignore, though I used to be able to hear prayers meant for our Father if I made the effort. But we were of the same faith. What deity do you worship?"

Perhaps he hears her because she devotes herself to someone familiar.
shadowthief: (You're serious)

feel free to drop <3

[personal profile] shadowthief 2022-12-07 04:35 pm (UTC)(link)
"And why is that?" She has an idea or two. She's seen Lucifer in a fight, and given she has very personal feelings toward everyone that was involved in that one? Well. She is not blind to the fact that even the Divine can become corrupt.

"No single god exists in my faith," she shakes her head. "I am sure you would not know my Saints. No one here does." Which is not really an issue for her. Her faith needs no outward recognition because it is hers and hers alone. "But I suppose, in a way, if I had to say who was the oldest and perhaps most well-known of them, it would be Ilya Morozova." But, again, she doesn't expect him to recognize the name at all.