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abraxaslogs2022-10-15 10:14 am
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Entry tags:
- !event,
- aloy; the hermit,
- altaïr ibn-la'ahad; the magician,
- alucard; the hierophant,
- castiel; the hanged man,
- cirilla of cintra; the devil,
- claude von riegan; the wheel of fortune,
- dante; the devil,
- dean winchester; the lovers,
- diana prince; the empress,
- eddie munson; the devil,
- garrus vakarian; justice,
- geralt of rivia; the hanged man,
- himeka sui; the fool,
- hythlodaeus; the empress,
- inej ghafa; the hierophant,
- istredd; the high priestess,
- jack townsend; the moon,
- jaskier; the sun,
- jasper; judgement,
- jayce talis; the magician,
- jesper fahey; the wheel of fortune,
- jo harvelle; strength,
- julie lawry; the wheel of fortune,
- kaz brekker; the chariot,
- kell maresh; the magician,
- kyle; the hanged man,
- kylo ren; the tower,
- lucifer; the devil,
- mat cauthon; the wheel of fortune,
- matt murdock; the tower,
- michael; the emperor,
- nadine cross; the world,
- nero (dmc); the chariot,
- petra macneary; strength,
- prince wilhelm; the tower,
- rey; the star,
- rhy maresh; the lovers,
- ronan lynch; the moon,
- sephiroth; the tower,
- stephen strange; death,
- steve harrington; the lovers,
- steve rogers; the hierophant,
- sylvain gautier; the sun,
- thancred waters; strength,
- urianger augurelt; death,
- viktor; death,
- wanda maximoff; the hanged man
EVENT #10: AFFLICTION - IC POST
Event #10 - Affliction
go to the OOC event info & plotting post
With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.
Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.
Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.
NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.
Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.
The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering LandsMake a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.
Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.
As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.
As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.
The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.
You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.
You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.
Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.
Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.
Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.
Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.
Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.
Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.
Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.
Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.
Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.
It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.
The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.
Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.
Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.
Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.
Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.
Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.
JUSTICE ◎
FULL IMAGE
High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.
It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.
Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?
THE CHARIOT ◎
FULL IMAGE
From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.
Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.
THE WORLD ◎
FULL IMAGE
The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.
While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.
Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.
THE FOOL ◎
FULL IMAGE
Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.
As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.
If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.
Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.
Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.
Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.
Scenes to Explore

FULL IMAGE
High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.
It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.
Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

FULL IMAGE
From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.
Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

FULL IMAGE
The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.
While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.
Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

FULL IMAGE
Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.
As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.
If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.
Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.
Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!
Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!
Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
no subject
Yes, that does seem a bit redundant.
[To Jayce's question, Alucard arises from his own rocking chair and heads into the depression hut. He comes out with a kitchen chair and a blanket draped over the back. It is easy enough just to set it beside his own spot, then resume his own comfortable lounging.]
I've heard from others that creating things has been an issue lately. So, you'll have a less comfortable chair. Apologies.
no subject
[ Jayce smiles wearily but takes the seat without complaint. It's completely fine, they do have some control here about how everything feels anyway. Or they would, if it wasn't haywire at the moment. Jayce can't believe he's actually stumbled into a rather quiet moment, a burst of relief he didn't expect. He sits next to Alucard and sighs. ]
I don't think I've been able to tell you that I'm sorry about Sypha.
[ She was there in Nocwich with them, they'd danced and had a good time, and then everything went crazy in Libertas. That led to several days of only worrying about that before this came down. But Jayce went looking for her, he had questions about some spells. He knew where to look, and they'd been at the academy together before. It was a hard reality, she was his first close friend who disappeared, but he knew it had to be worse for Alucard. ]
no subject
[He's willing to roll along that lines but then Jayce just sort of mentions the thing he's made a point not to speak about.
Everything with Sypha was fragile. They had both been broken by their time apart, and Alucard's inability to trust had not helped. Overcoming that was a small miracle and--
--she left. Again. Easier this time, knowing it had happened to other Summoned, not that she didn't want to be there.
Still, Alucard's response is stern.]
Thank you. It is not something I wish to dwell on outside of my own company.
[Easier to focus on literally anything else.]
I need you to settle a debate for myself and Viktor though. Have you noticed any changes to the texture of his hair?
no subject
I understand. If you ever do want to talk, I'm here.
[ And he will leave it there with respect. As for the hair, he nods. ]
I thought it was due to my hair products. He's been actually using them rather than washing his hair with soap.
[ As you can imagine, this made someone like Jayce want to die, so convincing Viktor to enjoy the various types of ways to pamper himself was delightful. And necessary. Jayce's vanity is one of those things he knows he should be embarrassed about, and yet he isn't. ]
But I think you're right, according to the notes. He's been using them long enough that it wouldn't suddenly make such a difference. It's out of the ordinary.
[ So Alucard was right to note it. Jayce doesn't take part in the experiments with Alucard's blood personally, but Viktor writes down all their research and notes and gives them to him later. So he's aware. ]
no subject
Could you let him know? We've been having a back and forth about this and he cannot be convinced that it's a side effect.
no subject
I will, but he really digs his heels in sometimes. He's more likely to say we're both wrong and come around eventually, very reluctantly, when he convinces himself.
[ He chuckles but even when talking about something so ridiculous, there is so much affection in him when he talks about Viktor, even his flaws. Especially his flaws. ]
It's difficult for him, relying on other people to help him. He appreciates it, but it still sticks in his throat.
no subject
[Whatever. It is working, and there's something light to fall back on about it, whenever the rest becomes overwhelming. That counts for a lot.]
At any rate, I suppose you win out in that particular department.
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[ Alucard can be smug and gloat to Jayce, obviously, he already did, but that's all fun and games. Viktor gets grumpy about it although since it's Alucard it won't be for long. He does appreciate everything he's doing. They both do. Jayce settles into the chair, looking at the forest. It's so unexpected to find peace somewhere. ]
Now, maybe. But he never told me about his illness in all our years as partners. I had to find out when he passed out in the lab, and they came and got me in the middle of the night to tell me he was dying. I thought we had a lifetime together.
[ Jayce knows there's nothing to be done about it now, they've talked about it, Viktor apologized for hiding it from him and not thinking about his side of things. But it's still a point of pain. It's not as if apologies can take away that feeling of anger and sorrow and hopelessness. He's never really talked much about it to anyone else. ]
He's letting us help him here and it's why he has a chance of surviving. Thanks to you in particular.
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[He will not. Dumb arguments are a needed means of breaking tension in this enterprise. This is worth holding on to, if only for when things become truly dire. Which they will, eventually, because their luck cannot possibly hold. Alucard knows this in his bones, just as he knows that this needs to be limited to a very, very small circle.]
As someone with a strong preference for privacy, I cannot say I'd act much differently in that scenario. Especially if getting to where I was was markedly harder, as I understand the circumstances.
[Alucard's experience of classism is more supernatural, and specifically the son of Dracula than anything more traditional or human, but he understand the general concept.]
This was not an easy thing for me to do. [Alucard's tone is as grave as well, his little graveyard home at this point.] But living in ignorance of my blood's abilities is also foolish.
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[ Jayce doesn't know for sure, although he knows it is very difficult for Viktor to apologize, and to see where he was being a bad friend. Obviously Jayce had his own secrets that made everything more difficult later, but the fact remained that conversation was good for them. Hurt feelings will eventually go away or simply become bruises. All that matters is saving him.]
You had reasons to be nervous, so I wouldn't call it foolish, but knowing more about yourself can only be a good thing. I just want you to know I don't take your trust lightly. I know it's important.
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[He's not going to follow up, at any rate. He's private. He appreciates the others in his orbit that are the same, like Geralt and Ciri. Anything else is...way too friendly, in his experience.
But at least it is understood that this is a particular thing. One that Alucard realizes that Viktor may not have fully discussed the implications of.]
It...can be difficult. But the nature of vampirism and blood sharing is also a matter of trust and intimacy. Blood bonds carry real weight among my father's people.
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[ So he's not saying Alucard would be selfish for feeling that way, it really is a specific conversation that he and Viktor had to have about everything that happened and what it meant. Jayce wouldn't assume Alucard's privacy was selfish. The point is that now Viktor is allowing others in, however reluctantly, and maybe that means arguing over hair sometimes. Or grumping at Tony for overstepping and setting him up with a strange doctor, even if that turned out fine.
Viktor and Jayce might as well share a brain at this point, every detail one of them knows the other one does. It was one of the good things that happened after their conflict, no more secrets. Especially about Viktor's condition.]
Have you had any blood bonds of your own before Viktor?
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I'm in my early twenties, somehow I suspect everything about me suggests I grew up highly isolated and....that's the question?
[He blinks. Slow.]
No. I had no idea what the limits of my blood even were until now. Dhampir aren't exactly common.
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[ Isolated but not completely alone. Jayce doesn't know how any of this works, if the two of them were the type of friendships that also included blood. It seemed impolite to ask before this. The whole vampire world is very confusing. He didn't really know the timeline between when Alucard met up with them and when they killed his father and when he came here. ]
You're private, I haven't been asking you questions on purpose.
[ And Jayce is a very quizzical person! He's been very careful and felt like Alucard opening up to him about his father at the ball meant a lot. So he continues to be slow about it, even now. ]
Aren't common like there's only one of you or aren't common like there may be others?
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[Blame the gods, apparently. Alucard can manage the rest later, and moreover, he has figured that Jayce has been holding back. Nothing about the man suggests he's inclined not to play twenty question. So he nods in quiet acknowledgement that Jayce has been respectful of Alucard's boundaries.]
There's only one of me, so far as half-human half-vampire heritage goes. So you can imagine why there's been some mystery.
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[ Jayce smiles wearily at him, the sentiment genuine, even if his soul feels really run down at the moment. He is out of sorts and starting to worry that the constant stream of negative experiences is going to chip away at him a little too much with time. He isn't as strong as he pretends to be, not in spirit. ]
After you two find a solution for Viktor, it seems like it might be worth it to keep experimenting then. Get more answers about your blood and you for yourself, not just for him. I know he'd be happy to help.
[ After Alucard being willing to do this out of friendship, he knows Viktor is a loyal friend himself, it would be an easy thing to continue. ]
If you ever want to test it out on a healthy body and see what happens, you've got a volunteer here.
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[Alucard's own voice is graver. He's always taken the situation of being the only one of his kind as neither a mark of pride or thing to despair over. A simple fact, nothing more, but one twinged with sadness with so many departures lately.
He at least has dwelt in negativity before.]
I'm not sure if I need any further knowledge. It is more likely that I will need a long break, once this matter is figured out in a satisfactory manner. I'm becoming a large fan of having my blood inside of me at all times. There are...strange resonances when I don't.
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[ Jayce owes him everything for what he's doing with Viktor. It was impossible to save him before because it was always just Jayce, he never had any help, neither of them did. It's no longer only his thing to panic about. Support in any way is really helpful. And Alucard also is his friend. Jayce would do anything for his friends. ]
Resonances like ... being light-headed and tired? Or something more supernatural?
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I suppose knowing where one's blood is is simply a part of the whole matter. It isn't like I can consult anyone about this, either here or at home. Especially not here, since vampires aren't turned.
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[ Not right away, they're all still strangers, and Jayce doesn't know if they would be more forthcoming with time, but maybe. Especially if they found out Alucard is one of their people or at least half like their people. It seems unlikely Alucard is the only dhampir in every world in the multiverse. ]
Do you think it would be helpful? If you did meet other dhampirs.
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[Alucard doesn't know if they've clocked him yet. He offered blood, he peacocked hard in August. Everything else requires time, and he knows better than to rush ancient creatures. They think in decades and centuries, not weeks and months.
Jayce's question gets a shrug.]
No idea. If they're not of my world, the whole thing could be pointless.
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[ The diplomatic envoys all survived their excursions, but it led to a war, so situations outside of their direct control made what was a fun and interesting experience turn bloody very quickly. They were dancing one moment and watching Libertas burn the next. ]
Even if they're not from your world, it could be something good, to meet someone like you. Half human, half vampire. It wouldn't be perfect understanding, but more than what you're used to.
[ Typical Jayce to go right to 'you could make a friend!' ]
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[Alucard is trying not to dwell on how badly that night went. It was a shit show, but more than that, it signaled how deeply fucked everyone was really about to become.]
Mm, it'll just take about a century for us to move past pleasantries, both sides being guarded.
[Jayce, every time you think the f word, he does this.]
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[ Jayce smiles at him. He actually thinks Alucard could make friends with another half-vampire much faster than that, he has friends amongst the Summoned after all, but he knows better than to bring too much attention to that. ]
I mean, what is the best case scenario here? What do you want to happen?
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[Alucard can at least offer some dryness here. A near joke. One that has the air let out of it as the real answer just--
--tumbles out.]
I want to know their goals and how they relate to humanity. If they're a threat, I'd like to be on guard. If they're not, I would at least like to know them better. If we're here forever, only a few of us will be around in a century's time.
i am somewhat alive
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