abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
magicalarchaeologist: (260)

[personal profile] magicalarchaeologist 2022-10-25 12:37 am (UTC)(link)
"Oh, inside, this is my domain. I really have to make real doors. It just sort of opens."

Istredd demonstrates by moving backwards toward the rock and it opens automatically. Then he steps forward, it closes. He shrugs and steps back so it opens again. If she wants to look inside, it is an entire ridiculous collection of wall-to-wall books, although many of them are currently on the ground or shaken from their places. From the bottom to the top of this monolith, it's all books. He is king of the books.

"Do you want to come in? It's not exactly at its best right now, that's what happens when ...." Right on cue the ground shakes underneath them and he sighs, steadying himself although he leans to one side for a moment. "That."
satanicpanics: (pic#15980048)

[personal profile] satanicpanics 2022-10-25 01:50 am (UTC)(link)
Eddie breathes an audible sigh of relief when Mat conjures up a torch. It doesn’t cast much light, but it’s enough for them to be able to see one another, and thank god, it’s someone he knows, or at least someone he’s had a friendly conversation with. He's already anxious enough without having to decide if someone new is friend or foe.

“Shit, hey man. Yeah, that’s me.”

He glances down at the graveyard tattoo on his arm with a nervous chuckle. It is indeed glowing faintly in the dim light, just as the Norwich tattooist had promised.

“Guess now we know for sure, huh?”

It is not the time for jokes, but half of the time, jokes are really the only things keeping Eddie from coming totally unglued. If he can make light of a situation in any way, then he can pretend that it really isn’t so bad. This, though? This is looking pretty bad.

“So, that’s one of life’s many mysteries cleared up, now, uh…what about this?”

He turns on the spot, looking hard, though it’s truly in vain. It’s pitch black here, and all he sees are walls on every side. In a grim voice, he concludes:

“Man, I really hope these walls aren’t about to start moving.”

Why yes, someone has seen Star Wars one too many times, thank you for asking.
satanicpanics: (Default)

[personal profile] satanicpanics 2022-10-25 01:52 am (UTC)(link)
[ Eddie follows nervously, and although it helps to be closer to the fires and to see the blood stains cleared away, he still can’t really relax.

He feels like he’s being sized up, and it does nothing for his anxiety. Even a particularly unexpected pin drop would be enough to make him jump out of his skin. Not that it takes much for him to jump out of his skin on a regular day either.
]

Uh, nowhere?

[ He gives a nervous laugh and takes a swig of whatever’s been shoved into his hand. He should really question it more, but his hands are shaking and he’s just going to spill it anyway. Besides, he needs this. ]

I mean—I don’t know, dude. Back to my area of the Horizon, I guess. I just kind of showed up here.

[ He glances outside where the wind and snow is still howling, and gives a shudder. He is not set for that type of weather, and he doesn’t really even know where he is. ]

Thanks for not just…throwing me out though. I’m sure I’m not the first person to invade your…particularly charming stronghold today.
photophobic: (102)

Kylo Ren | Thorne | The Tower — Sannleikr

[personal profile] photophobic 2022-10-25 01:52 am (UTC)(link)

plotting || [plurk.com profile] starktech || cryloren#2195

thedevilwhorose: (a needle to the curve)

[personal profile] thedevilwhorose 2022-10-25 02:00 am (UTC)(link)
He blinks down owlishly at Istredd. "Well," he says, "I guess I don't have to call Yennefer at least." There likely were better options to reach out to, but she seemed like the best bet, what can he say.

"You were in the library," Lucifer informs him. He remembers something the woman had told him on the way here, "They said you were out for hours, but they thought you were just sleeping. We couldn't wake you."
gynvael: (191)

[personal profile] gynvael 2022-10-25 02:19 am (UTC)(link)
[ It's really just mulled wine. Geralt appears to be drinking the same as the hall steadily warms—as much as it ever can.

He's been waiting to see if Eddie's heart will slow, now that they're pulled away from those unnerving set of stairs. It hasn't. There's another beat, and something in Geralt's demeanour softens. Perhaps he's come to expect most of the Summoned to take things in stride, whether that's him, the fortress, the oddities of the Horizon. They've all seen...

A little too much. It's been awhile since he's made anyone so nervous. ]


Nothing will hurt you while you're with me. I promise. [ He gives a vague indication towards the general condition of the keep. ] Memories bleeding through, I suppose. It'll pass.

[ Probably. He'll put things back as they were if not. ]
supersoldier: (291)

[personal profile] supersoldier 2022-10-25 02:22 am (UTC)(link)
[The opening was well-timed—her wrist slams against the wall, rendering that dagger useless—though even Sephiroth finds himself flinching against the first scream that escapes her. The sound is utterly harrowing because he cannot imagine what she sees, what could be so terrible that she would fight him like this.

He opens his mouth to speak again, to try to talk some sense into her, but then Ciri lets out a second cry, and this one affects him in a wildly different way than the last.

The whole room goes fuzzy at the edges, it spins as though a glass shard had suddenly been lodged into his brain. Behind his eyes, the pain feels about as poignant, pulsing, sharp, constant. His ears ring loudly, a high pitched, nails-on-chalkboard sound careening in his skull.

He does not release her wrist, but he does grit his teeth, slams his eyes shut and hisses out a noise of pain. His free hand drops his sword, coming up to clench at the side of his face, his temple. It’s a futile effort. The pain remains, and he sways on his feet.]
magicalarchaeologist: (112)

[personal profile] magicalarchaeologist 2022-10-25 02:36 am (UTC)(link)
"I wasn't sleeping, I was stuck." Istredd is usually so calm and centered, he puts a lot of effort into that, but instead he's seeming a little unraveled. Anyone would be, he thinks, although as a psionic mage, he is more used to being in control of his mind than most.

He manages to crawl back onto his bed and run fingers through his short hair, still needing to catch his brain up from that.

"Something's wrong with the Horizon. It kept taking me to random domains but then it put me in this unknown labyrinth. Not one that any of us created. I couldn't get out." Which spells fairly disastrous things depending on if people can stay under too long. Istredd doesn't know if anyone has gone too deep or harmed themselves by never leaving the Horizon.
funbreaker: (thancred-court-058)

[personal profile] funbreaker 2022-10-25 02:54 am (UTC)(link)
I imagine it won't hurt, at least. The effects seem to largely have to do with how we interact we each other.

[ And with the people native to this place. Thancred had at least a few random people in shops around the castle town say some unprompted, awkward things about themselves. He's gathered now that he can draw secrets out of people, which isn't new, but it has never worked like this.

Of course, Urianger had also tried to go into hiding, much like Alucard, only for Thancred to track him down out of concern. It's possible someone will find Alucard before long.

Thancred averts his gaze for a moment to look back toward the woods, then lets out a sigh of his own. ]


... To warn you, people have been finding that their tongues are rather loose around me. With any luck, it won't trigger as easily here, but who's to say?
thedevilwhorose: » hallucination (the shifting snow drifts)

[personal profile] thedevilwhorose 2022-10-25 02:55 am (UTC)(link)
It is a turn of events to see Istredd so out of sorts, but Lucifer supposes they all are--himself included. This hasn't been as bad as the nightmares, he thinks. He scoffs at gods, but bad omens? Oh, he can get behind that, all nice and snug.

"I've had similar problems," he says. "But it hasn't been for too long." Not yet, anyway.

"Did you get my message?"
tobeclosetohim: (Prove It)

[personal profile] tobeclosetohim 2022-10-25 03:10 am (UTC)(link)
Jo had stopped rubbing her forehead with her fingers, just looking at the mottled stains on her palm, her fingers, a mess getting itself everywhere, and one not likely to be done with itself if this place had anything to do with it. She lets it fall back to a similarly grim-soaked pant leg over her knee before tilting her head against the wall to look in his direction.

This might be the longest they've been civil.

"Think you're a little late on that pearl of wisdom."

It's already a half-debate whether she should say she's fine now;
they can get up and keep going now. Take whatever the fuck else it wants to try.
photophobic: (043)

i. reflection

[personal profile] photophobic 2022-10-25 03:17 am (UTC)(link)

Spending as much time as he does stalking about the halls of Castle Thorne with an intensity easily mistaken for murderous intent, Kylo's demeanor following his unsettling dream of shattered mirrors isn't necessarily noticeably different, at first. But then the vision seems to follow him, out into the waking world. Kylo stares, frozen, jaw set and fingers curled into fists, at the reflection he begins to find everywhere— a boy, a young man who looks very much like he did and still does, sometimes— but this face is riddled with pain. Anguish. He looks, Kylo thinks, lost. Or not lost, exactly. Perhaps he's simply trapped. Imprisoned behind the cracked glass. His reflection doesn't speak, of course, but it doesn't need to. It's all in the eyes staring back at him, glassy with misery and accusation. And guilt. So much guilt.

Kylo hates it. Him. It. He hates it so much he aches with the desire to reach through the glass, seize the pathetic creature beyond by its throat and squeeze and squeeze until it falls limp.

And that's the need he's wearing on his face whenever he whips around, lightning fast, sensing the presence of someone else intruding on his hatred.

"What," he demands, biting the question off at the end so sharply he might as well have silenced it with a blade.

Behind him, the cracked mirror shivers and splits into a razor-edged jumble of pieces that flash and scatter as they fall to the floor.

tobeclosetohim: (Well Damn)

[personal profile] tobeclosetohim 2022-10-25 03:23 am (UTC)(link)
Jo was downstairs in the bunker when it happened.

Weird, nebulous sensation, fingers running down her arm, but something deeper. Like it walked through her. Like. Jo looked up from the big table. Past the stairs, to the door. This was the only place that wasn't touched. But she could feel it. Like something was strumming a line in her. Something pulling, she couldn't name what inside of her, orienting her to the bar.

She pushed off her feet and took the stairs a little faster than average.

"I swear to god if I open this onto a cliff this time," Jo muttered as she opened the door with The Baddass Is: In on it. But there's no cliff. And no bedroom torture chambers. It's the bar, the flickering lights, cold bites into her skin instantly, and the sound of someone walking, which makes Jo take a few steps out into the mess of the bar (pushing past glass ground in her teeth annoyance that squeezes her ribs for that).

"Inej?"
tobeclosetohim: (Say Again Asshole)

ɪɴ ʏᴏᴜʀ ʜᴇᴀᴅ, ᴛʜᴇʏ ᴀʀᴇ ꜰɪɢʜᴛɪɴɢ

[personal profile] tobeclosetohim 2022-10-25 03:49 am (UTC)(link)
[ Sometimes Jo is on patrols with the city, and sometimes with Dean, and sometimes just out there by herself because the dead don't sleep, and there's no reason to be anything less than hypervigilant when screams keep coming from different directions. When as many bodies as go down, they seem to be replaced with more right after.

This time Jo'd been on her own, but she'd come running from two streets over when the sound of battle nearby took over instead of silence as she decapitated one more walking sack of bones and stink. She's not a site for sore eyes. She looks like she's been through a blood bath, and so does the sword still read in her hand when she breaks into their ranks, impaling a zombie through the back of its head before it could shamble into the guy on the other side of it, and pulling back hard as she twists the blade, decimating even more of the skull as it came out. ]


Thought you might not mind a little more help.
hextechhead: (Jayce-Talis-by-Lylith-st-43)

Popping In

[personal profile] hextechhead 2022-10-25 03:59 am (UTC)(link)
[ Jayce is fairly certain that he was trying to go to their domain when he finds himself somewhere else instead. Honestly, he should have expected this. Every time something goes on, the Horizon does not end up being a place they can hang out in safely. And yet, here he was, hoping a few minutes with Rio or in his meditation area would help. He's been on edge and trying not to get in anyone's path or touch them, which is hard as he's a big man and takes up space.

He would still call it better than the nightmares, but he's not exactly interested in comparing traumatic situations to one another as if any of them are better. It's been a stressful few months. He was thinking maybe he could walk back to their domain from here, he can see it in the distance, but apparently he ended up here instead.

At least it's Alucard who is there. Jayce really doesn't want to have to put on a good face for a stranger right then, he's been doing that all week. ]


No, but nothing's working right.
hextechhead: (Jayce-Talis-by-Lylith-st-35)

[personal profile] hextechhead 2022-10-25 04:24 am (UTC)(link)
[ It used to be that Jayce broke down easily when he was wound too tightly or under a great deal of stress, but he is starting to think that over his time here, he's simply gotten used to it. He suspects that is why he feels more annoyance and frustration, anger even, rather than any fear or anxiety. This is bothersome. It's distracting him from his work. He has to try and dodge people all day so he doesn't accidentally show them their own death (messed up). He can't touch Viktor for the same reason. They're both on edge. The Horizon keeps zapping him places.

It's not his favorite week so far. He is trying to take a walk to get out some of his negative energy when he hears a specific voice. Jayce hasn't been around as much when Jaskier performs so he is drawn to it like a siren's call, and also, for those few moments as he watches, he calms down. It's interesting to watch a master performer work, not to mention he smiles as much as anyone else when the plants bloom at his feet. His mood shifts as he watches.

This is the sort of person Jayce wanted to be, at least on the outside. For all his good looks and his apparent ease with others, a lot of him internally is a mess. He's not anywhere as confident as he's good at pretending and Jaskier really does make it seem so easy. He admires that. And envies it.

Jayce makes his way over to the stage when Jaskier finishes his performance. ]


That was a great song. You seem in high spirits.

[ It's a little strange, actually. They're all going through weird shit but Jaskier seems to be taking it impressively well. Unless he's much better at pretending than Jayce could ever hope to be. ]
aquaveiled: (himeka-539)

[personal profile] aquaveiled 2022-10-25 05:13 am (UTC)(link)
[ Moogles are truly silly little creatures, prone as they are to pranks and mischief. But they carry much more strength of character and spirit than they are often given credit for. It wasn't by accident that Himeka deigned to recreate them in her own Horizon, having spent so much time with the Moogles of Moghome and the Churning Mists. T

Though she knows they're creations of her own mind, Moglad in particular has become something else entirely--he's truly his own person. Jaskier and his friends have seen to that.

She accepts the armored, fluffy little body without hesitation, even if the armor does draw an oof out of her when Moglad makes contact. (Not even going into the pokey bits.) ]


I can certainly see that. A rightful knight protecting his lands, hmm?

[ Himeka gives him a squeeze despite the fact that armor doesn't have much give, ruffling his pom a bit as she pulls back and offers Moglad a tired smile. ]

A lot has happened since we last spoke, but...I'm alright. I know Jaskier was hit much harder than me before all this...

[ Her voice trails off as she looks about the once lively area. ]

...I can't say I'm too happy to see this plague has spread here as well.
aquaveiled: (himeka-412)

[personal profile] aquaveiled 2022-10-25 05:19 am (UTC)(link)
[ When she hears her name, at first Himeka assumes she's imagining it, if only because of the ringing groans and whispers still repeating in the back of her mind. But hopeful as she is, she still ventures to turn her own tired gaze about her on the off chance that she hasn't materialized some terrible pudding to come out of the ooze and swallow her whole.

Thankfully, Thancred is no pudding. ]


Thancred!

[ Thank the gods! She could use a friend right now. And considering the setting, he probably could too.

With a groan of her own, Himeka turns over as she tries to right herself and find her footing. It isn't easy, but it isn't terribly difficult. She manages to shimmy her way over until she can reach Thancred's hand, only too glad to have him help pull her out of the gunk. ]


Is this what's become of your domain? I hate to say it but it looks like shite.
gynvael: (057)

[personal profile] gynvael 2022-10-25 05:53 am (UTC)(link)
[ For once, it is not deliberate. He's still catching up, still several paces behind, unsure of how to explain any of what happened.

His fingers curl into his palm. His nails dig in. ]


I— [ Shit. He takes a breath. ] I don't know. Once or twice now, people, they envision their deaths.

[ It feels good. No. That isn't right. Not good, but...a rush, coursing through his veins. One that leaves him wanting as much as he feels horrified by the thought. He doesn't know how it spreads. Touch? His proximity? (Is that just the nature of things, death bleeding from his fingertips to those around him?)

He wants to reach out to Jaskier. He's afraid to. ]
I didn't mean to hurt you.
cointosser: ([111 - S2])

[personal profile] cointosser 2022-10-25 06:43 am (UTC)(link)
Of courses I am, kupo! Jaskier is always getting into trouble, and he needed someone to protect him! [As he's released, Moglad gives a twirl for her through the air, his tiny wings beating hard. He must have gotten stronger to carry the armor and his sword, but -- some parts of him remain rather soft. (His mind, for instance, and the realization that catching a dark knight of any size can be potentially painful.)] And Master Geralt trained me!

[It's clear that Moglad has picked up one thing for sure, whether it is from him simply being a moogle or, over time, becoming Jaskier's: his ability to talk, to fill silences, and to steamroll through a conversation.

At least Himeka's words get him to pause before he goes into rich detail of what, exactly, Master Geralt trained him in.]


I didn't see him for so long, kupo. But he told me he was okay. But then when he came to visit, he was... wrong. So I -- [Moglad pauses, and even behind the dark of his helmet there might be the sound of sniffling.] I didn't want to see it get any worse, so I told him he couldn't come home... [Moglad's pom falls again, even after his momentary boost from her ruffling.] I'm not sure if he'll forgive me, kupo. But what about you, Lady Himeka? [Moglad flies closer as if inspecting her.] You look a little different. Are you sure you're okay, kupo?
Edited 2022-10-25 06:43 (UTC)
thearchangel: (rt if you a tree)

[personal profile] thearchangel 2022-10-25 06:47 am (UTC)(link)
This whole Horizon crap is the worst, if you ask him. Avoiding it always feels like the right call, but also feels like not looking at the elcor in the elevator. Damned if you do, damned if you don't. All those sayings. They all feel appropriate here.

Once he gets over the surprise, he shakes his head, sighing. And bends to pick up the data-pad. "It's fine," he grumbles. Not irritated with Steve, but the situation. At least he hadn't been listening to anything embarrassing. For him, anyway. That was probably mortifying for Liara. "Sorry. Really wasn't expecting anyone."

No hard feelings, though. He drops the pad onto a console, then turns to his unexpected guest. Initial surprise worn off, he might as well explain what the poor guy's looking at.

"So uh. Welcome to the Thanix Cannon of the Normandy." It's said with a little wave of a three-fingered hand. The sort of ta-daa motion that transcends species and cultures. And then Garrus offers it out to the man.

"Garrus Vakarian."
cointosser: ([112 - S2])

[personal profile] cointosser 2022-10-25 06:51 am (UTC)(link)
[Jaskier attempts to steady himself as he listens, swallowing the acrid taste of bile, telling himself in his head that this is not real, none of it is, and you are not physically here to lose your lunch. Not at the feeling of his blood, the smell of his insides, or the pain that shot through him as solidly as that djinn's magic wrecked its way through his body.

The bard shakes his head.]


I know. [He reaches up, jerking Geralt's arm down. The least the Witcher can do is help him up. (And because he does not entirely trust himself to stand on his own.) He grips Geralt's grubby mitt tightly, head swirling about.

Envisioned a death. Of course he has has lingering thoughts and nightmares of what happened that night, but his mind had saved him from so intimate a rendering of what may have happened if the shield had not appeared. If his people had left him to --

Bile, in his mouth. He swallows. Moglad, chasing him away from Bleobheris. You're wrong, Master Jaskier. Even his own knight turning against him like the way a town casts out the plague-ridden.]


I'm all right. [Maybe. Probably.] Once or twice? Were you cursed somehow?

[Were you cursed? Jaskier swallows the truth he is beginning to fear as thickly as bile and blood. An omission is not a lie. Not in the least.]
thearchangel: (Waldo you crafty bastard)

[personal profile] thearchangel 2022-10-25 07:02 am (UTC)(link)
No, no one needs to hear about "worse" beyond what Himeka had warned about. Ghosts seemed doable with the tech they had here, but if Husks ever made their way into this world? The people were probably screwed. No need to think about that now, though. Not with the task at hand. If you got distracted, you got casualties, even if it was just a patrol through shambling bodies.

The mention of Shepard has him grinning - a lopsided flare of mandible. "You could say that," he drawls. "We serve on the same ship. Same war." Shepard had also done way more with her whole Horizon deal than Garrus had, but he's not at all surprised by the fact. While he had his forward battery, she had far more detail, far more gaps filled in. Fitting, for someone who could crush people with her brain. "So, yeah. I've been around her area of things once or twice."

Movement pricks his attention about the same time it does Claude's, and Garrus has the crossbow lifted in a beat of time. Disable the legs, go for the head. Nice and methodical - nice and distant. Just the way he prefers things.

Honestly, if he had eyebrows to arch, he would. "Winner buys a round?" he suggests, without so much as taking his eye off the sights. Off the enemy.
ofthesword: (--018)

[personal profile] ofthesword 2022-10-25 07:10 am (UTC)(link)
[Nero looks up like he's supposed to see something. Not much. Barely a sky, really, 'cause he doesn't put much thought into how the place looks outside the van. Maybe sunny, if he's missing Fortuna really bad that day. Maybe rain if he wants to skid the van through mud.

Now it's sort of just... a sky. Cloudless. Sort of dark, edging against twilight.

Nero hops down beside him, giving the shadow under the van a look. Thancred's presence appears to have ruffled her feathers -- so to speak -- and as he watches, the shadow starts growing, expanding.]


So you drifted into dreamland and it just... threw you on top of my van? [Or he'd been trying to move through and found himself here. Who the fuck knows? Nero quit trying to understand the Horizon, like, months ago.] This happen a lot? 'Cause you're not the first guy to fall on the van -- long story -- but definitely the first time in here.
cointosser: ([140- S2])

[personal profile] cointosser 2022-10-25 07:22 am (UTC)(link)
I didn't. [So he heard it. At first, Jaskier was about to convince himself he'd only said it in his head. And though he has thought many things about Alucard -- most of all, that he could really do with loosening the fuck up -- Jaskier has not thought that. About his parents. Who is he to dictate how one feels about those they came from? From those they lost?

He never has. Has he?

Jaskier's fingers draw over his mouth, and he steps back, shaking his head.]
I mean, I did, but I didn't. But I have the fucking good graces not to say every bloody thought that comes into my head, even if everyone believes otherwise.

[It's more like he's speaking to himself at this point, staring at the plants he did not intend to grow at his feet.] Something is gravely wrong.

[Maybe it's only a funny pun to ease the tension in the air. But it is not. The words fall off of Jaskier's tongue, but his mind halts behind them, unable to put to words what he is thinking. If he is thinking at all.]