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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
nadine_he_loves: (flattered smile)

[personal profile] nadine_he_loves 2022-11-06 11:24 pm (UTC)(link)
"Wow, this is...a lot different than my domain. Is this what it's like in real life? Your ship?"

Yes, it's alarming that the Horizon is being weird. But Nadine's a lot more interested in being inside (essentially) an actual spaceship. She has plenty of experience with the Horizon being weird, but none with spaceships. And it isn't as though they can do anything about the Horizon, and she's here now.

May as well learn a little more about where Garrus comes from.
princessvegas: (174. cause the fun never ends)

[personal profile] princessvegas 2022-11-06 11:56 pm (UTC)(link)
[ She comes to with a start, a sharp inhale, and almost falls to the ground again, right out of the chair she left her body in a week ago. The room is empty and so quiet, and she begins to tremble even when she tries to stop herself.

Wait, the logical part of her brain says from the corner it's been caged in over the past days. Fifteen minutes and then you can freak out. You can hold out fifteen minutes, Lawry.

It does little to calm her body, but mentally berating herself does occupy her enough to keep her relatively put together until Geralt returns to her.

He sits next to her and she leans into him. Not alone. She can feel the vibration of his voice when he speaks, which is honestly the most reassuring thing -- in the solitude, voices come and go like dreams, equally imaginary and confusing, but they don't feel like real sounds.

Kajal is placed in her lap, and she blinks at him for a moment before she strokes his head. Without thinking about it, she conjures him a strawberry that he immediately begins munching. ]


No. [ She shakes her head a little. ] It's okay. If you stay.
a_better_man: (deep thoughts)

[personal profile] a_better_man 2022-11-07 12:00 am (UTC)(link)
"...or I make a ladder?"

Mat thinks that makes a bit more sense.

"Trust me, I'm already terribly impressed, you don't need to show off for me."

It takes more effort than normal, but he manifests a sturdy looking ladder. That will hopefully remain in existence. But he trusts Jesper to be fast - he knows the other fellow is remarkably quick when need be.

This certainly counts as 'need be'.
nadine_he_loves: (grim)

[personal profile] nadine_he_loves 2022-11-07 12:50 am (UTC)(link)
"I'll come with you. It probably won't hurt to have a healer on hand."

And Nadine has some magic that might be useful. A pity she left her own sword at home, but she imagines Diana's better with one than she is anyway. And surely the city guard has noticed.

No, she's better off offering her services as a medic rather than a fighter.

If worst comes to worst, she has her fire spells.
earthborn: (know your enemy)

[personal profile] earthborn 2022-11-07 02:55 am (UTC)(link)
Shepard makes a helpless, strangled sound as she tries not to laugh at that. Just the image of it, so at odds with the harrowing, dire little problem they've suddenly found themselves dealing with here; Doctor Chakwas, hands on hips, demanding to know what damn fool thing Shepard had done to herself this time.

Damn, but she misses her. It's been so long.

But even if it's a shit joke, Garrus still manages to get the laugh. She can breathe again, stupid as it is; be a damned cold galaxy, without someone around here to put a crack in the tension, and she can always count on him for it.

"Right, we should..." She puts her hand over his, a comforting confirmation, gratitude and returned sentiment all in one gesture; we got this. But it doesn't work out that way. Just for a moment, barely enough time to blink, she feels his hand under hers, dry and warm and welcome. And then— And then it happens again.

Or rather, it doesn't. Shepard stiffens, eyes going unfocused, and it's different this time. No gasping breaths, no flailing limbs, or at least not at first. Her mind is far away in another galaxy, staring down the barrel of n asteroid strike from the wrong end— not that there's a right end at which to be.

She's caught in that moment of horror, staring at the number, hearing the pronunciation. Three hundred thousand deaths, and her hand on the trigger, her voice defending it, her soul bearing the weight. It takes eleven minutes to die in vacuum, brain death by lack of oxygen, but this is a different vision of death. It doesn't take nearly so long.

When Shepard comes to, she's staring up at the ceiling again, her vision blurry with unshed tears and all she has to say for it is, "Goddammit."
assembles: (cool ranch)

[personal profile] assembles 2022-11-07 04:22 am (UTC)(link)
[ Until Steve gets a real answer, he's going to be curious about how Murdock does that. It can't be down to just good hearing.

Still, now isn't the time. It can wait until after they've finished their task here. He considers the question, his free hand planted at his hip as he surveys the area. ]


You should go. [ Again, the inability to see might be a problem when it comes to finding a place that would have kindling, but it seems like Matt has a way around it. If worst came to worst, he could ask people where to go.

Either way, Steve would rather not leave him in danger by himself, no matter how capable he seems. ]
thearchangel: (Here's what we do.)

[personal profile] thearchangel 2022-11-07 06:21 am (UTC)(link)
"Close as I could get it," he says. Garrus is not going to lie, he's not great at this whole Horizon thing. There's probably bits and pieces he got wrong. If Joker or EDI were here - hell, if Tali were here - they'd have spotted the errors immediately.

"Shepard's the commanding officer. But I man the guns." He jerks a thumb over his shoulder toward the enormous cannon. "Thankfully, we haven't needed them in a while, but... we're also in the middle of a war."

Or, they were. Before they both woke up here. But that doesn't feel like a great topic of conversation, so he turns to the nearest console.

"I'd ask if you wanted to see the galaxy, but uh. With the way this whole place is reacting? We'd probably end up somewhere else. Maps should be working, though."
thearchangel: (Oh is that so?)

[personal profile] thearchangel 2022-11-07 06:58 am (UTC)(link)
"Common sense doesn't work in the Horizon, of course it doesn't."

He's grumbling, but it isn't at Diana. Not her fault this place is so damn screwed up. It's freezing. His stupid biology isn't meant for this kind of temperature.

"So what now - stay here and freeze?"
thearchangel: (The Space Between)

[personal profile] thearchangel 2022-11-07 07:24 am (UTC)(link)
It's happening again.

The panic blooms fresh. His hand moves immediately from her shoulder to her back, dropping to one knee to better support her. Another flashback? An actual seizure? It looks like it could be both. Just like the first. And, just like the first, he's helpless to stop it. All he can do is guide her back down.

Sit vigil for her. He hates this. What the hell is going on? Horizon crap? Some kind of consequence of too many uses of biotics? But the amp couldn't be affecting her like this. It didn't make any damn sense. They need a medic, at this rate. But the only one he knows is Nadine, and - absolutely no offense to the woman at all, it's not her fault - she's from a time period probably too far back to know how to handle this.

It feels like an eternity before Shepard comes back to herself. His voice is still a mess of anxious vibrations, his hands are hovering. Not sure what to do, if he should do anything. But at least, this time, she's not gasping or choking...

"What the hell is happening?"
catholica: (CC_910)

[personal profile] catholica 2022-11-07 04:07 pm (UTC)(link)
All right.

( he can do that. he takes a few steps away before he throws back over shoulder, tone light: )

You gonna be okay to manage on your own?

( it's not all that serious a question. )
philancer: (065)

[personal profile] philancer 2022-11-07 04:20 pm (UTC)(link)
[ Sylvain just shoots him a speculative look at that statement before casting him a crooked grin and turning to face the things now working themselves free of the ground. ]

You don't believe that any more than I do. As long as we can keep from being overrun, I think we can handle them. At least the ground is slowing them down enough that we can work our way through them as they rise, rather than letting them gather in enough numbers to be a threat.
philancer: (012)

[personal profile] philancer 2022-11-07 04:24 pm (UTC)(link)
From what I hear, the kind of company you find out in the desert isn't the kind you want to keep anyway. [ Not that he's been out there a lot, other than travel between places, but he hears a lot, between working in the tavern and at the stables. ] Although this place doesn't provide a whole lot of comforts. You couldn't find somewhere cozy and private in town?

[ At the very least, somewhere with a roof. Indoor plumbing is always nice, too. ]
philancer: blush (090)

[personal profile] philancer 2022-11-07 04:27 pm (UTC)(link)
[ That statement has Sylvain pausing to eye the strange formation with a hint of wariness. ]

Shit, I sure hope not. On the way to Libertas recently, one of my friends encountered what he thought was a large ravine opening up in the ground - only to find it was a massive beast and that ravine its mouth.

[ So apparently things that large exist in this world but Sylvain's really not in any hurry to encounter one. ]
philancer: (020)

[personal profile] philancer 2022-11-07 04:34 pm (UTC)(link)
[ He blinks at the unexpected statement, searching her face in surprise as he tries to read her expression. And then maybe calls on that strange little tug he sometimes feels inside him that has been giving him insight into emotions as well. He still doesn't know how to use it, not completely, and doesn't even realize it's magic, of a sort. It feels nothing like the kinds studied back at the Monastery so he has no real comparison here, but it's come in useful the time or two he's checked with it and he does so now.

When all he finds from her is genuine earnestness, he relaxes a little, even if he gives little enough away of the momentary uncertainty in his face or posture. ]
Well, I guess I am too, considering the alternative. I got lucky that day. [ And several others, although he's not about to admit that right now. One emotional disaster was plenty for today. ]
philancer: (005)

[personal profile] philancer 2022-11-07 04:57 pm (UTC)(link)
[ Those words are true enough and a little comforting in their own way, even if the news as a whole was devastating in itself. He's naive in thinking that all of them will get out of this war unscathed, but... ]

Yeah, but did you ask Petra about who all was dead that she knew of? [ On one hand, he expects Claude to be thorough. On the other... there's just some things one might not want to know even then.

He sighs and shakes his head, running his fingers through his hair in agitation. ]
You're right. It might be different. It seems that perhaps the Professor might be the catalyst for all of it, though. And even if she was with us that morning at Gronder... that still doesn't reassure me about the fates of the rest of you.

[ It's not just the Lions he would mourn, after all. ]

I don't even know whether or not I might have missed it. I've been here how many weeks now? Will I go back to standing on that field the morning of the battle, or - and this is even if we ever go back - will I find it done and over with?

[ And how would his absence change things? Would it change things?

...he really hates time travel. Universe travel? He doesn't even know which one is more to blame here. ]
bealufull: (FC_99)

[personal profile] bealufull 2022-11-07 05:19 pm (UTC)(link)
"Only if I let you."

Because they both know Kaz can pretend. He can fake being cold and hard, even as his seventeen year old heart is break. All it would take is a touch for Jesper to break him right then and there, and he knows it, but he won't admit it. He normally wouldn't. He definitely won't right now.

Kaz doesn't say another word though. Not at first. Not even as that apology comes. He just keeps walking, focusing on his steps despite the weight on his shoulders making it even harder than it might normally be.

"You will be, Jesper, and you have been. You will be again."

He has no idea what the hell is going on but its not right.

"You may always fall back to gambling but you would never have done what you just tried. What's wrong with you?"

There's a bitterness there, a twisted form of the anger a moment ago. He isn't the sort of man anyone would try and seduce to get their way. Jesper especially would know that, even with the feelings they've admitted for one another. He wouldn't have tried such an easily lost risk if something wasn't wrong.
gynvael: (023)

[personal profile] gynvael 2022-11-07 06:04 pm (UTC)(link)
[ At first, Geralt imagines Eddie must've seen something which disturbed him. Something along the walls, the floors. He turns, alert, trying to see what more has disrupted Kaer Morhen this time. Doesn't pay attention to the cup pushed into his hands. He takes it without thinking, putting it aside. Eddie's up, stumbling forward—

Geralt is by the boy in an instant, grabbing him before Eddie can trip his way into the squalling storm outside. His grip is firm, a little insistent. ]


Hey. Hey. [ What the fuck. He can't feel injuries, can't smell blood. All he can hear is the stuttering beat of Eddie's heart. Fast, but not weakening despite his gasping breaths. ] Breathe. You're all right.

[ If he were to really stop and think, he'd put the pieces together. Realize this is not the first time it has happened. But the circumstances had been so specific then: trapped in that room, in the labyrinth with his head spinning and too many emotions boiling over. It's not occur to him the effect he'd had could be replicated in the midst of a casual conversation. ]
princessvegas: (013. we are the new americana)

[personal profile] princessvegas 2022-11-07 06:10 pm (UTC)(link)
[ The silence nearly makes her heart stop beating. Imagining voices again, next is the phantom shadows in the corners of your eyes, she tells herself. She's done this before, she knows how it goes. It had taken longer, last time. But then it's no surprise she's going into this with an already broken mind. Her stomach sinks.

But then there's another response. ]


Rhy? [ She says it like she doesn't understand, like she's so confused by the name that she has to question it. She's just shocked.

You're not alone, he says, and he has no way of knowing just how much that exact phrase means to her. ]
Rhy... did you get stuck tryin' to get to the Horizon too? I was just tryin' to go to my domain and I fell here instead.
gynvael: (167)

[personal profile] gynvael 2022-11-07 06:15 pm (UTC)(link)
[ Geralt's gaze narrows a hint as he tries to determine whether Thancred means he's witnessed such a vision before or if he died, genuinely, in the past. He's stumbled across all possibilities since arriving in this sphere.

Seems a bit personal to ask, though. So he doesn't. But the unspoken question is in the air if Thancred chooses to answer it anyhow. ]


She said enough. She's immune to their call, is she not? [ The ones from her world. Thancred calls them false gods, which he can understand. That has always been his experience. ] I've encountered similar. Sometimes it's a village who's found leaving a sacrifice keeps the killings at bay or brings them a boon. Desperate or afraid, often. Sometimes a creature takes hold of men to do its bidding. But at the end of the day, what emerges are only monsters.

[ If these creatures have awoken to take hold of the land, then someone must've called it forth. A curse, a sacrifice...

(A sacrifice. Didn't Nero say—?) ]
gynvael: (146)

[personal profile] gynvael 2022-11-07 06:25 pm (UTC)(link)
Does it? [ Geralt makes a thoughtful sound. He has not considered it to feel in reverse. ] The violence was only the beginning. Blood begets monsters begets more blood.

[ Though the attacks destroyed much, they are to him...small. In the grand scheme of things. Two cities burned, crops lost, soldiers on alert. But no armies are marching, citizens are not yet fleeing their home states, and no villages have been massacred and occupied. No men forcefully conscripted.

War is here, but it's not quite swallowed everything in its wake. If it's disrupted something in the earth, something through the Singularity—

But then, he's never believed in signs. He believes in consequences. And this, it feels like a consequence of the bloodshed. There was an answer for the Wild Hunt. There's an answer for this, too. ]
Edited 2022-11-07 18:26 (UTC)
cryptsleeper: <user name="malagraphic"> (I'll consider it)

[personal profile] cryptsleeper 2022-11-07 06:41 pm (UTC)(link)
[Alucard considers the point. Weighs it. Then sighs.]

I suppose you have a longer perspective than I do. [Geralt's older, he's seen more shit. Alucard can bow to perspective, especially given the man's trade and skills. He'd be fool not to.]

But maybe returning to myth has merits at the moment. Not that I think we'll find anything especially useful in Cadens.
cryptsleeper: <user name="malagraphic"> (I'll consider it)

[personal profile] cryptsleeper 2022-11-07 06:43 pm (UTC)(link)
The company can be rough, but the night has an unstated beauty to it. [Sometime you just have to go out in the middle of no where for a few days. No biggie.]

My preferences are just that. My preferences. And they become useful in situations like this.
itookashot: (KY_14)

[personal profile] itookashot 2022-11-07 07:12 pm (UTC)(link)
Jesper doesn't point out that it's not how it works. They both know that. Kaz is more sensitive than he likes people to know, but Jesper does know. He's opened up his heart and allowed it to be vulnerable enough to stab at. Jesper knows all he has to do is kiss Kaz, like Inej did, and run away, but despite being unwell, he can't go that far. Not yet. Give him another few days and he might, feeding off his desires and the whispers.

The question fills him with shame, enough shame that he could choke on it, and he swallows, looking down.

"I'm not stronger than what's going on. I fought it the last time, but I couldn't ...."

Jesper struggled during the nightmares, he almost gave in. He was held back by Matt and shaken out of his near-miss with the gambling den. At the time he couldn't stop being afraid of the visions and wanted a distraction, but this wasn't the same. Being scared is something he can fight, being drained like this is a whole other situation. It is intentionally pushing on his buttons and he can feel it. His mind is muddled so it takes him a few seconds but then he pauses in their walk, lifting his head to look at Kaz.

"You don't know? About what's happening to us? You haven't felt it?"

Jesper sways on his feet but holds onto Kaz and then he steps away. Not to run, though, he knows better, but so he can look at him. Is he not influenced? Trust Kaz not to get hit with what everyone else does. He's too strong for that, not like Jesper, who is tragically weak beyond words.

"We told you about uhhh the memory sharing and then the nightmares." When he first showed up, but it's easy to hear that happened, and not know when the same thing was actively being experienced. "This is new, but it's worse. I don't know what it is but I'm ... I can't control it. I'm hearing voices, and I want, Kaz."

He sounds mentally unstable and he feels that way, like he's going to fall off the deep end at any moment. But it's an explanation at least, a truth that nevertheless is tearing him apart. Jesper hates it more because he knows that something is happening to him, but he still can't control it or stop it. He should be able to fight but he's given in instead, he's sunk into it. He looks strung out, tears in his eyes as he holds onto Kaz.

"I want so much. The cards, the rush, you, Saints I want you, you can't understand, it's in me."
gynvael: (202)

[personal profile] gynvael 2022-11-07 07:32 pm (UTC)(link)
[ Before the words finish leaving his mouth, he's already annoyed, frustrated. It's not that he has these fears, that they lurk in the dark crevices of his mind. He's lived with them for most of his life. He just doesn't give voice to them. What would be the point? It isn't important. They're only fears. The same kind most everyone holds in their heart. Speaking them out loud grants a weight to them he never wanted those thoughts to have.

He sighs. Jaskier brushes his cheek, and though he doesn't react, the tension inside him eases a hint. ]
Forget it.

[ Bluntness of his words aside, his voice is soft, without any edges. No. He isn't angry at Jaskier. Not really. He doesn't want to be, either. Jaskier is his friend, he is the reason Jaskier is even here in the first place, and he is simply tired. Of feeling too much. Of having pieces of himself spill to the world around him.

He's distracted soon enough when Jaskier touches it again. Reaching. His brows furrow. After a moment, he shakes his head. Is it Julie reaching back through it? Others who are trapped at this very moment? What in the fuck does any of this mean? He received something of an answer, coming here, but it doesn't feel as though he's come any closer to finding her. And he is not certain he wants what is inside reaching to grasp a hold of Jaskier. (What if it takes him, too?) ]


There isn't anything for us here. [ His eyes close briefly. Shit. ] I'm sorry. I should've thought to tell you more. I've been—

[ Out of sorts. He doesn't say it, doesn't want to fall back on excuses. He should be better than the things which filled his mind, but he isn't and it bothers him. How easy it is to drown in his own head. ]
earthborn: (appear weak when you are strong)

[personal profile] earthborn 2022-11-07 08:05 pm (UTC)(link)
"It was different, that time," Shepard says, more to force the thought out of her head, to get away from the double-suckerpunch of Alchera and— "Aratoht."

It's not much, but it's some kind of an explanantion, at least; Garrus deserves that much, to be kept in the loop if nothing else. He's taking it about as calmly as anyone could, but Shepard would have to be blind, deaf, and stupid not to see how freaked out he is. In his place she'd want information, to know anything, everything, about the situation.

Honestly, she's lucky that he's been with her through so much. It doesn't take a long explanation of details to contextualize the horrible, debilitating nature of it. He wasn't there, on that mission, but he was there, afterwards. He was there.

"Hell if I know," She says, finally. There has to be some kind of connection, some trigger, some kind of... something. Her mind feels like it's wading through mud, hip-deep and heavy. Shepard knows there's an answer in this, but she keeps going back to the black sky, the sucking cold, and the ticking countdown, "Help— help me up. We're not gonna keep doing this on the floor. Find a cot or something."