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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
philancer: (072)

[personal profile] philancer 2022-11-10 04:12 pm (UTC)(link)
[ He blinks at her when she shoots his own question back at him, and then chuckles as he concedes the argument. ]

I have no idea. And I suppose I don't really have a frame of reference here, either, having only been to my world before this.

[ He would have said more, or gone on to explain warp tiles to her, but the sudden gust of wind and the ominous noise in their vicinity has him leaping into action. Hands reach to summon a replica of the spear he's been using since coming to this world, the weight and feel of it already becoming familiar to him here, since he'd arrived with literally only the skin on his back.

But what pops into his hand is not, in fact, the weapon he'd earned from Jayce and his blacksmith friend. The lance that appears is far heavier and, in truth, far creepier in appearance and the sight of it gleaming in his grip is enough to distract Sylvain completely from whatever threat is making itself known. ]


Shit!
philancer: (020)

[personal profile] philancer 2022-11-10 04:25 pm (UTC)(link)
...Magic?

[ Sylvain prods, uncertain if that's what Alucard meant. To be fair, he still knows embarrassingly little about any of the magic in this place, because none of it works in ways he's familiar with. There's more than a bit of a learning curve involved here. ]

Do you think there's a spell or something that can diminish this?
philancer: blush (091)

[personal profile] philancer 2022-11-10 04:30 pm (UTC)(link)
Wait, they knew who they were summoning?!

[ This is news to Sylvain and he straightens in surprise, eyes widening at this revelation. Then he realizes that was louder than he intended and he glances around before hunching in his shoulders to keep this conversation between them again. Oops? ]

How is that even possible? Do you think they still have ways of seeing back to our home?

[ He doesn't want to think about them knowing about the Professor. That feels worrisome on so many levels he doesn't even know where to start. ]
godshattering: (pic#15733085)

[personal profile] godshattering 2022-11-10 05:48 pm (UTC)(link)
Thorne would've had to if they knew when they got someone they weren't trying to summon, otherwise how would they know if they made a mistake? That was back when people first arrived and needless to say they've had plenty of practice since then.

[ As have the Free Cities and Solvunn, but Claude assumes that part can be left unsaid since it's clear enough or else neither of them would be here. That brings up something else important, however, so he watches as Sylvain processes that and then adds, ] I don't think it's a coincidence that most people I've talked to in Cadens have military experience if not battle experience, Sylvain. That means they know at least that much about you, me, and anyone else.

But as for what they know or how they knew we exist in the first place, and whether they can keep looking now that we're here? Your guess is as good as mine.

[ A pause for another drink since this conversation requires it, and that's before it turns back to Fodlan proper since that feels inevitable with all of this being put out into the relative open. ]

I don't think we'll ever find that out without getting close enough to the government to look at whatever records they have. That's not something I'm in a rush to do even if I want to know the answers.
philancer: (042)

[personal profile] philancer 2022-11-10 05:52 pm (UTC)(link)
[ He frowns and takes a long swallow of his drink before setting the mug back down, fingers tapping restlessly on the top of the bar.

It was something to consider, at least. ]


How close do you think we'd have to get?
gynvael: (100)

[personal profile] gynvael 2022-11-10 05:52 pm (UTC)(link)
[ Less than an hour. That's concerning. He glances over his shoulder, then back. ]

Mm. In a manner of speaking. [ He holds out his hand. A small wood-carved dragon forms in his palm, before crumbling into sawdust. Creation magic. Of the Horizon variety. It isn't perfect, but it works. So they must be somewhere linked to the Singularity or the Horizon itself. ] We aren't in the physical plane, at least.

[ Where, precisely, or how is another matter. One that he puts aside quickly when the door swings open and—

Geralt stops, abrupt. He reaches for Kyle, intending to pull him away from the grasping skeletal hands. There's a split second where he wonders if it's only him, but he can see on the man's face that. Yes. Kyle sees it, too. The thin copper wires, the childlike forms, they're...

Not from his memories. For once. But they strike enough of a cord that he hesitates too long, and one of the bony fingers tangle in his hair from above. He jerks back; his boot lands on squelching pink sludge. The ooze is pressing into where they once were. There's no turning around. Only forward. ]


Come on. [ He can reflect on what the hell he's looking at after they're out. ] We need to keep moving.
catholica: (MM107002382 copy)

[personal profile] catholica 2022-11-10 06:06 pm (UTC)(link)
Oh, comforting.

( he manage to get to his feet after a moment, swallowing and curling his fingers into fists. for a moment, he considers throwing a punch but it does seem like the man's regretful and hadn't intended to do that.

he takes a slow breath. )


And that's not something you've done before?
londonbound: (seventy-two.)

[personal profile] londonbound 2022-11-10 06:54 pm (UTC)(link)
[ Rhy presses his face into the little creature's warm, soft fur, struggling to catch his breath between sobs. If the moogle wants to pull him inside, he'll comply for now, though he doesn't seem to want to talk, or perhaps it's that he's not quite able to just yet.

After a few minutes, perhaps when he's managed to warm up and calm down a little bit, Rhy seems to realize he is really, actually out. ]


I- I need to... go. Home.

[ No, not exactly. He wishes he could do that, but that's not an option. Instead, he amends. ]

--to Kell. He'll be worried.
tobeclosetohim: (I feel the healing)

[personal profile] tobeclosetohim 2022-11-10 06:58 pm (UTC)(link)
The world is splitting pain. Down and down and down. Dean suddenly like a straight jacket around her body, hands clamped down so hard on her ears it was like he was going to crack her skull by the pressure of his fingertips himself, and it was still like he wasn't pressing hard enough, her hands over his weren't enough; it was still there. Shaking the air, the floor, the walls, everything and Jo doesn't know what the hell Ciri's Horizon power is, only that it's made of endless buffeting waves.

Until it just suddenly wasn't.

It's a relief. It feels like her bones are vibrating.

Ciri had gone from stabbing Geralt to clutching him like he was the last lifeline in this hell as the wall and floor crumbled apart. Jo pushed up, getting to her feet, looking at that ruined floor and cracks around their feet. Then, there were two jarringly familiar little clicks at once, and her head snaps up.

There's no time to think. Geralt is shoving Ciri, so recently stabbing him, clutching him, sobbing into him, and he's not moving for whatever reason. But Jo is. Bones still only half attached to her skin as she slipped from the last hand on her. Her only attention is two chunks of the standing ground; she prays will take her weight (one of which does and the other which careens, crumbling, propelling her even faster and lower) before she slams bodily into the center of Geralt, sending them both tumbling toward Ciri.
Edited 2022-11-10 18:58 (UTC)
londonbound: (forty-four.)

[personal profile] londonbound 2022-11-10 07:32 pm (UTC)(link)
Same for me.

[ He calls back, with a resigned sigh. He is absolutely trying to make some alcohol again now, though. He's already tried everything else: shelter, thicker clothing, a boat, except it all crumbles away or doesn't even form at all.

The bottle appears, cracked through like lace. It breaks in his hand the moment he tries to lift it, and Rhy swears under his breath, blinking back tears. ]


I have no idea. Hours. Days? I don't fucking know.

There's no sun. Just clouds and wind and ocean.

I'm freezing. I can't get anything I make to stay. I can't make a fire that doesn't get blown out. Nothing.
cryptsleeper: (Default)

[personal profile] cryptsleeper 2022-11-10 10:28 pm (UTC)(link)
It's worth looking into, at any rate. I'm not sure of any scientific means of waking the dead like this, so magic feels a natural step.

[There's a small shrug, the dhampir quite comfortable discussing magic. ]
londonbound: (eighteen.)

omg how did i lose this tag i'm so sorry

[personal profile] londonbound 2022-11-10 10:44 pm (UTC)(link)
As soon as the door slams shut behind Mat, Rhy presses himself closer. Hugging him tightly, breathing shaky, tears filling his eyes. He's been overcome by the urge to cry far too much since he came back, doesn't trust himself leaving the room just yet -- but Mat is safe. He needs this now.

"It was awful. Horrible. I was all- all alone. And the dead bodies--"
a_better_man: (saddened)

[personal profile] a_better_man 2022-11-10 11:44 pm (UTC)(link)
"It's alright now, it's alright."

They're the only words Mat can think of to say right now, keeping his grip on Rhy tight. He holds him as though he can draw the pain out of the other man somehow.

Blood and ashes, it sounds awful, what he went through. Far worse than Mat's own misadventures in the mindscape they all share. Even without elaborating further. What's been said is more than enough. He wishes there was something he could do, something more than just words and standing here. At least Rhy can take comfort in him.

Mat doesn't even realize as his affliction begins to work itself.

"You aren't alone anymore, I promise. I'm right here, and we're both alive, and everything's alright."

Aside from the looming war and all. But here and now, in this castle, he and Rhy are indeed alive and alright.
a_better_man: (unsure)

[personal profile] a_better_man 2022-11-11 01:19 am (UTC)(link)
Mat gratefully sinks into Jesper for a moment, the most pressing danger passed for now. They are on high ground. It's something.

"I have no idea. I...don't think this is anyone's domain but...what else could it be?"

It's the Horizon. It's not even a real place! Nothing exists in it that one of them didn't make...right? Thinking on it, the situation is worse than he'd thought.

"Maybe...maybe the Singularity's having a fit again. And dredged a bunch of nonsense out of all our minds and tossed out whatever mad jumble that made." It seems as good an explanation as any, but Mat's just grasping at any idea that makes sense.
godshattering: (pic#15833226)

[personal profile] godshattering 2022-11-11 01:49 am (UTC)(link)
[ Somehow - for some reason - that question isn't what he expected. It's reasonable (and something he's considered himself, when it was just him here, and when being alone hadn't made it viable) but for once Claude goes with his immediate reaction and his gaze is back on Sylvain in an instant. ]

Close enough for it to be a bad idea for, oh, about a hundred reasons, and that's assuming anyone's willing to tell us anything or where to find it even if it did work. [ Though he's careful to keep his expression neutral, the tone's a couple degrees cooler than anything ever directed towards Sylvain before though he's struggling to name exactly what feeling's behind that besides wariness of the Free Cities. Since there is something else, but that's not important. Maybe. ] Other Summoned have disappeared and no one seems to know how, or why, or where they went. I'm not particularly eager for anyone else to become one of them.

[ It's less that 'surveillance on the government is a bad idea' since really, it isn't; it's more about that whole not disappearing thing and maybe, if one reads between the lines, less directed at himself. Is he telling on himself again? Probably. Too late to take it back now. ]
gynvael: (199)

[personal profile] gynvael 2022-11-11 01:59 am (UTC)(link)
[ His arm goes around her as she rests against him. There's a buzzing quiet that he's not felt before. Perhaps some of that is the amount of time he's spent in the Horizon in so short a span. It leaves a strange, unsettling feeling now that he's out of it. Like taking to land after a week at sea.

He watches the hare nibble away. ]


I was worried. That I wouldn't see you again. [ Said a little idly, as though he isn't quite expecting a response to that. He scratches gently at the rabbit. ] You should rest. I'll be here.

[ He'll stay as long as she needs, or until Nadine returns. Perhaps when—some of this has passed. Whatever power has swept over them. Now that he's outside the Horizon, he realizes he no longer feels its pull so intensely. (Something to think about another time.) ]
carmesi: <user name="berks"> (482)

[personal profile] carmesi 2022-11-11 02:10 am (UTC)(link)
[no furniture in this cabin for them, as it had not been wanda's intent to build anything but refuge from the storm and focusing what her magic could compound into a fireplace; that was really all that mattered to her. she sits herself down instead in front of the fire, her jacket and shawl around her, the snow in her boots melting from the proximity of the hearth.

their outfits here in the horizon are a clear dissonance of the worlds they come from, the cultures and modernity of their worlds.

wanda hugs at her knees, looking him over as he speaks and gives her some context about the weather in his world. that's of less relevance, as it were, as she's drawn instead by what he speaks—of the faces he's been seeing. she reaches with her hand up at him, tugs at his sleeve (too afraid to touch his hand, lest it causes some kind of reaction with her own illusions), so that he may sit beside her.]


Perhaps the thought of them brought you protection from the cold. [but they've died, and that's never a kind truth to share.] I'm sorry.

[the wind picks up outside, a shrill sound that could be mistaken for the cries of someone. storms like these can play tricks with their minds, especially when confined to a space where the light of the fire helps create shadows in every other corner of the place, as the light outside ducks behind the mountain's slopes.

should they stop to listen, past the crackling of the wood in the fireplace and the snowstorm, they might hear it—the crunch of snow outside, faint, but growing louder.]
philancer: (076)

[personal profile] philancer 2022-11-11 02:12 am (UTC)(link)
[ Sylvain arches an eyebrow at that tone, a little caught off guard by it. That hadn't been what he'd expected from Claude at all. ]

Aww. That almost makes it sound like you'd miss me.

[ It's said jokingly, but there's a definite note of self-deprecation there. He takes another drink, shaking his head as he still considers this news Claude's given him. ]

Bad ideas haven't really stopped us before. The risk might be worth it, if we could find out something useful. Especially if it's about the... Teach. Regardless, it wouldn't be a quick effort. Getting that kind of influence and trust here would take time. And a lot of careful actions.
philancer: (007)

[personal profile] philancer 2022-11-11 02:15 am (UTC)(link)
Well, I don't know any magical means of doing it, either, so I'll have to bow to your level of expertise. What knowledge I have is better for dealing with the ones already above ground.

[ Most of his knowledge is more offensive uses of dark magic. And healing, but he doesn't think that will be much use. Unless that puts them back to their dead state? He has no idea what would happen if you tried to heal a corpse and he's not sure he wants to find out. ]

Do you have any idea who might even have knowledge like that?
thedevilwhorose: (no one ever starts that way)

[personal profile] thedevilwhorose 2022-11-11 04:09 am (UTC)(link)
He's gotten an inch through her now; that's what matters.

He holds up a hand, placating.

"As much as I want to just use you as a jumping stone," he fully admits, "you're good in a fight. And apparently it's not just the creeping slime we have to concern ourselves with. Either one of us keep climbing and something nastier than the puss comes calling, we're not making it." He's still holding the hand out like she's the animal, not him. "Like it or not, we have to work together. Watch each other's backs. If we can get ahead of the ooze maybe we'll have time to figure out how to get out of here."
thedevilwhorose: » hallucination (call you carpet of stars)

[personal profile] thedevilwhorose 2022-11-11 04:23 am (UTC)(link)
"What if there's something flowing from it, like circuitry?" he offers, then shakes his head, remembering who he's talking to, and corrects, "Veins? Though that would..." he trails off, frowning.

He doesn't particularly want to complete the thought.

"'Circuitry' would be apt if it was a power-source as they've said. Veins though... would almost suggest it's alive."

And he really does not like the idea of that.
thedevilwhorose: (till I'm buried in my grave)

[personal profile] thedevilwhorose 2022-11-11 04:31 am (UTC)(link)
"Get--get off!" Lucifer hisses, shaking his leg to detach the man.

Is Lucifer having a problem with him more than the undead?

Yes. Yes he is.

When that fails to work he grabs the man by the back of his shirt collar like he's an unruly kitten and drags him back to his feet, pushing him back in the direction of Nott. "Get going or you'll meet the same end as these things!"

Which Lucifer would not be opposed! If the man ends up dead and then rises again, Lucifer will feel vindicated in killing him. But look! You're welcome, Kyle! Lucifer didn't slit the man's throat in this very moment.

(Likely only because Kyle was present.)

"How many more drunks do you think are out this way?" Lucifer gripes to Kyle, moving on and praying they aren't going to be followed. "They're going to be so difficult to tell apart from the dead."
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2022-11-11 04:44 am (UTC)(link)
[He hums to himself.] Maybe about the same. Perhaps less. Long enough to encounter some fanged plants, but not so much that I'm worn out. [He'll be able to hold himself up in a fight well enough--at least if it's a physical one.

He's not too sure how he'd do right now on the mental front, but... hopefully she's got that aspect covered.

It makes him realize he's never seen her in a fight though, and wouldn't that be something, really?]
Just do me a favor and don't touch me. [It isn't said unkindly, just a stated fact. He glances down at one of his palms and closes it into a fist.

He doesn't want to risk it--not to her.]
princessvegas: (054. i'm a brat)

[personal profile] princessvegas 2022-11-11 04:45 am (UTC)(link)
[ Her head lays on his shoulder, her eyelids low. For the first time in almost a week, she can feel her back loosen, her jaw unclench. He mentions getting rest and she moves to lie down. The bunny hops to the quilt and then flops down next to her pillow, still chewing the green top of the strawberry. She rolls onto her side, facing him.

Her stomach twists when he brings up the idea of them separated, and she can feel pangs of the same despair she’s been mired in for days. Like he gets his own special version of that fear, and it makes her whole body ache in a way she doesn’t understand. ]


No. Not even the Singularity could keep me away from you. I’ll claw my way outta hell on my own if I have to. [ Her voice is soft. She has nowhere else to go if the Singularity tries to rid itself of her. But she doesn’t intend to go without a fight, somehow. ] I don’t know if destiny or fate or any of that shit is really real, but I know we’re supposed to be here together.

[ It’s been too much for her to hold it in right now. Later, she might regret opening her fat mouth, but now, she needs him to know what’s burrowing so deep her chest that she can barely breathe. ]

I didn’t go through everything I did just to get screwed this time.
wiedzminka: (one hundred & twelve.)

her self defense mechanism is a beheading!!

[personal profile] wiedzminka 2022-11-11 07:16 am (UTC)(link)
A defense--

[ She starts repeating, then cuts off with an incredulous scoff. ]

You make me sound like some sort of frog trying to keep birds away.