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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-12-14 09:19 am

EVENT #11: MEDIATION - IC POST

Event #11 - Mediation

As the Dimming draws near, the people of Thorne, the Free Cities, and Solvunn begin to prepare their celebrations similar to the previous year. The Summoned, though, will be having a much different experience.

A week before the event, you'll each receive invitations to an important diplomatic event held in Luna. Unlike the opening of Oleuni Square, these invitations are from nation officials themselves - sealed and marked with the faction's emblem, alongside Luna's. Notably, any mention of Ikorr is absent. This appears to involve the werewolves and Luna in particular.

The invitation will specify that a resolution of conflict is under negotiation and that it's of utmost importance that all of the Summoned of each nation is present. That means you. Due to the clash that occurred last year and the fact that the Summoned's powers and magic are unaffected by the Singularity's waning, any Summoned unaccounted for will be considered a high security risk that could greatly damage negotiations. Therefore, those who wish to remain behind must submit a formal appeal to officials and will be assigned a neutral third party from Nocwich to be watched throughout the event's duration.

Everyone else is required to attend. Officials will be offering full accommodations, a generous daily spending allowance, and even personal guards should anyone be concerned about the attacks in August. They'll stress you should be further reassured, as the Dimming means magic in the native population is severely weakened. Magical attacks and other risks of that nature are thus unlikely. Most people will be conserving their strength throughout this period.

◎ For all submissions, players will have until December 28. This is a soft deadline, as we understand the holidays are a busy time, but we do ask players do their best to make their requests early in so we can respond in a timely manner and determine the contents of the wrap-up post.

◎ Since characters will be in close proximity during this event, especially while on the island and the ship, we've posted a CURRENT EVENTS thread where players can comment with notable occurrences that are happening in their threads for other players to take notice if they wish. These can include: escaping out windows, commotion with the geese, minor altercations or arguments at the inns or on the ship, and falling overboard. We may also post our own current event updates depending on what happens.

◎ We'll be updating the list of Information Revealed through eavesdropping as details are uncovered.

Luna
The deep forests of the upper peninsula eventually give way to the widening settlement of Luna. The city sprawls up onto hills and between thick groves of trees, following the natural lay of the land. Buildings in the open areas are never more than three stories tall, dwarfed by trees along the outskirts. The air is frosty, but not biting. In winter, a thick layer of snow blankets Luna.

For more details, see the section on Luna on the Nocwich Setting page.

The Summoned will be arriving in ornate black carriages pulled by ghostly steeds. Each carriage is identical except for an emblem of one of the three factions (Thorne, Free Cities, and Solvunn) temporarily inlaid on the doors - indicating where each guest must go. When all passengers have boarded, the carriages move forward without command, providing a quiet and scenic ride through the hills and forests that lead to the sprawling settlement of Luna.

The carriages begin as a singular caravan before eventually spliting off as they bring each group to their designated inn.
Designated Inns
You'll need to stay at the assigned inn for your nation of residence. It will not be possible to switch inns, though if you're discreet, you can get away with an overnight visit. You won't get in trouble for breaking the rules, but chances are you'll be sent back to your inn with all your things if you make an attempt to move, and the lone carriage ride through the city with all your belongings might be a bit embarrassing.

◎ THORNE
Those coming from Thorne are led around the corner of the main square towards one of the older streets of Luna. They'll be taken to The Teallaigh, Luna's most popular inn. While not the grandest, its reputation lies in the warmth of its hearth. The Ward family have run the inn for three centuries. The rooms are cozy and clean, providing the comforts of home, according to the Lunae. This includes soft bedding, a hearty morning breakfast, and hot evening baths. The streets outside can be rowdy during the busiest hours of the day and night, but the thick windows and mulled wine offered on the house help balance out the noise. The Ward family and townsfolk are happy to discuss the inn's history. Rumors are that the founder was something of a magician himself.

◎ FREE CITIES
Those coming from the Free Cities are led towards a section of Luna known for its high hills and winding pathways. Connected to the rest of the city by a stone bridge, the Morwyn Siglo is Luna's oldest inn. Though the boards creak and lights occasionally flicker, the building has stood above most of the neighborhood since the city expanded to these hills centuries ago. Much effort has been put into retaining the inn's classical aesthetic while ensuring it has the modern comforts needed. Morwyn Siglo is often used as a landmark for directions in this part of town. That trees and other plants grow up and into the very building itself are considered signs of good fortune to the locals. The rooms are dim, yet warm. Signs of encroachment are noticeable in the nooks and crannies. The nights are peaceful. Despite its appearance, the Morwyn Siglo is the only inn that uses fully automated magic-powered crystalline lights rather than oil or flame lamps. The food served here is considered the best in the city.

◎ SOLVUNN
Those coming from the Solvunn are taken to the New Quarter, near the recently renovated Town Hall. A few blocks from the main square is the newly opened Realta Inn and Tavern. Meant to help promote tourism in Luna, this etablishment offers more of the modern aesthetics and standards expected in other cities across Abraxas. The rooms are tidy and finely decorated without being garish. Unlike the other inns in Luna, the Realta is not run by a single family but by a collective of enthusiastic entrepreneurs and local business owners who want to see Luna's doors opened up to the rest of the world. Eager to make a good impression, the staff is hospitable and tries to show reverence to Solvunn traditions while the Summoned are their guests. The Lunae and Solvunn share close ties, after all. Goat cheese is served at the complimentary breakfast, but for a touch of something new, they also serve fine cheeses and butter from the local livestock.
The Winter Solstice
The Winter Solstice, held around the Dimming, is a month-long celebration throughout Luna. It bears many similarities to Solvunn's Winter Solstice. Indeed, some werewolves with ancestral ties to Solvunn will visit Solvunn during the Winter Solstice to observe the commune's festivities. Anyone in Solvunn during last year's Winter Solstice might even recognize a few familiar faces in Nocwich.

Around Luna, you can find the following as people prepare for the Solstice:
Bonfires
Though all of Nocwich is engulfed in an eternal night, large bonfires are lit in the would-be evening in the most popular gathering places: the large promenade by the edge of the forest, the busiest market center, and the central town square. Volunteers selected from the local youth - rarer these days among the Lunae - are honored with the "first light" where they stand in a line with flaming arrows and shoot them into the wooden pile, setting it ablaze to a chorus of excited cheers.

Mishaps have been known to happen in the past, but when questioned, most of the Lunae laugh off stories about how Old Man Tomlee had to frantically put out his window dressings when a wayward arrow found his storefront instead of the fire. It's all part of the tradition!

The bonfires signal the start of festivities. Wood is continuously added to the fire to keep it burning until the Winter Solstice concludes. Passersby, including you, are encouraged to contribute logs to the blaze. It's also customary to write out something you want want to let go of and toss it into the fire. This can be ill health, unwanted thoughts or feelings, misfortune - even people. Advertising you've burned someone's name is in poor taste, but it's common knowledge this happens more often than anyone will admit. It's said that if your parchment ignites a blue flame, then it is assured to come true. But if it burns white, then you won't be free of it yet.

Glow Logs
The forest is home to many different types of evergreen trees. A small group of elm, spruce, and yew trees are cultivated specifically for the growth of the seasonal glow logs. They're cut to sizes of one to six feet to fit inside personal homes, with the largest on display in front of public buildings and businesses.

As a guest, you're invited to decorate a log of your own, which you can display in your inn rooms and later take home with you. Supplies will be provided for you to paint and carve the logs. Examples of traditional designs are available, but everyone's free to express themselves how they want. Symbols and scenes of fertility are common and welcome, of both the harvest and mammalian variety. The Lunae don't share the same sensibilities typical to some parts of Abraxas. These images are drawn quite seriously and artfully to bring forth bountiful luck in the spring. The final touches always include glowing flowers which light up the streets and homes, making the Winter Solstice the brightest time of the year in Luna.

Spiced Wine Cauldron
Not far from the ceremonial glow log, you'll find a series of stalls for seasonal snacks and treats. In the middle is the most popular feature: a large cauldron kept gently simmering for several days on end. Inside is a flavorful spiced wine, which anyone can freely ladle themselves a cup from - though you'll have to bring your own mug. Deep red wine, brandy, cinnamon, and ginger are the strongest flavors, with hints of white wine and clove as an aftertaste. Additional sugar cubes and cinnamon sticks are available on the side if more sweetness is desired.

The cauldron itself never seems to get low, but there's no magic involved here. The Lunae all do their part to keep the cauldron full, adding their own bottles of wine and spices from home throughout the Solstice. This does make the flavor and strength of the wine inconsistent, but that's part of the cauldron's charm. More than the alcohol, the cauldron serves as a warm gathering place for chatter, meeting old friends, and spending quality time together.
The Sacred Geese
Geese have held an important status in Luna since its founding. The black-necked goose is by far the most common variety. They reside on farms and homesteads, as well as roam the city. Not all of the geese are wild. Domesticated geese will have a beaded band on their feet. Their eggs are a rich part of many meals.

During the Winter Solstice week, seven domesticated geese will be selected as that year's Sacred Geese. One notable goose is Daryll, the prized young bird of a local lumberjack. A ceremony is held in the town square where Daryll and his companions are presented for all to see and marvel at his plumage and feisty waddling. There, the ceremony host will hang a strange token featuring an eye around each of the seven geese's necks. The red-ribboned tokens indicate that the powers who watch over Luna have granted favor upon these geese. After the ceremony, the geese may be doted upon and gifted food as offerings...which mostly consists of people trying to fatten up the geese to slow them down for the next part.

When the ceremonial horn has sounded seven times, the geese are let loose into the city. The square erupts with the sounds of shouting and honking, feathers flying in the air as the geese take off and the townsfolk follow in pursuit. "Blind the goose!" becomes a chorus as the crowds rush past. To retrieve one of these tokens is the name of the game - effectively removing the eye and "blinding" the goose. Those successful may return to the square with the token in hand in exchange for a few decorated stone "goose eggs" that can be placed in a fire, then used to keep your hands warm. They retain heat for several hours.

Be careful: these are no simple geese. Known for their aggressive biting and powerful kicks, many local werewolves have earned scars from the ritual. They are also inexplicably immune to magic and spells, which makes them ideal for a custom held during the Dimming, a time when magic wanes. Considering the small prize, the winnings are not the point. Rather, the true purpose of this festivity is the bragging rights that come with having gone head-to-head with one of Luna's most fearsome birds. Teaming up is common. Community spirit is the most important thing in Luna, and one token can be exchanged for several prizes if multiple people were involved in a capture.

Do not harm the geese. The geese are very sturdy, so rough handling while capturing them is acceptable. However, deliberate attempts to harm or kill them will have you swiftly removed by the Lunae. You'll be served with a hefty fine, as well as shunned by the natives who will henceforth turn you away from taverns and shops. These geese belong to the townspeople, so harming any of the geese is the equivalent of harming someone's beloved pet and will be treated as such.

Anyone can participate! To see how successful your character is at obtaining a goose, comment here and we will perform a roll for your results.

If multiple characters are working together to catch a goose, only the person doing the active catching needs to submit for the roll.

Sylvcres Island
Originally known as Silver Crescent Island, Sylvcres Island sits off the coast of Nocwich in Luna's territory. This is where Luna mines its unique ore from under the surrounding waters. Miners and fishers make up the majority of the population. Across the bridge sits a stone building where negotiations will take place. You'll be arriving by ship on the evening of December 20th, which will dock next to the island for the full three days until December 23rd.

Because of the island's insular nature, it has no accommodations for guests. You'll have to return to the ship to rest and to seek entertainment. Nevertheless, for those who want to indulge in natural beauty, Sylvcrest Island has much to offer.

For more details, see the section on Luna and Sylvcres Island on the Nocwich Setting page.
The Ship and Ocean Journey
Welcome aboard The Arcanis! This "cruise liner" is considered the height of luxury and the pride of Luna. Its massive form cuts through the water smoothly, and its large sails are embroidered with thread dipped in sap that offers a brilliant glow under the moonlight. Instead of the defensive cannons or pikes one might find on a merchant ship, there are neat rows of small rowboats on either side - just in case.

The decks are spacious and could be mistaken for a grand opera house. Pillars decorated in onyx filigree and platinum fill the ship's interior. Curved staircases lined with candles allow access to all the floors, as well as the main deck. Are you wondering if this ship is conceivably bigger on the inside? You can ask the staff, but you'll only be met with surprise. Locals will tell you that it looks as expected - there's nothing unusual to it.

High-ranking officials will be traveling in a smaller, but equally luxurious ship, separate from The Arcanis. It'll be possible to see said officials from the upper decks as the two vessels sail alongside, and they will be docking at the island nearby.
Skyline Sea
Upon arrival at Sylvcres Island, you'll be notified of a wondrous event that will take place within the next few hours. Once a year, during the Dimming, creatures of the deep sea take to the skies. Legend has it these creatures never used to reside in the water, but the Singularity's growing strength forced them to migrate deep under the ocean due to the interference with song frequencies.

Most of the marine life are whales and sea jellies, but following behind them is the fearsome golden serpent and its friendlier but no less gigantic companion the rainbow carp. These creatures will not attack. Instead, they will simply migrate across the sky and vanish into the stars.

You can watch this incredible phenomenon on the deck of The Arcanis or on the shores. You'll get a thick fur blanket to protect you from the cold. Mulled cider will warm your hands, and tasty spiced nuts make for a great snack during the viewing.

Those watching are encouraged to make a wish and then share that wish with one other person. The Lunae believe sharing a wish with another will help it come true.
Accommodations
Cabins
Cabins are below the deck, spread out between three separate floors. Each room is numbered in an elegant, swirling script. Sconces line each wall in even intervals and a long, plush carpet in deep burgundy runs along the center of the hallway. All rooms will host 2-4 guests based on demand. Each stateroom is roughly the same style and layout, containing:

  • 1-2 queen-sized beds draped in silk sheets and velvet duvets
  • 2 couches stuffed with decorative pillows
  • 1 black marble fireplace that always has enough kindling
  • 1 table and 4 chairs for afternoon tea
  • 1 window covered in thick curtains and lots of floor pillows nearby
  • 1 vanity and bench
  • 1 small closet for luggage and hanging wardrobes
Tavern & Eatery
Meals can be taken in the eatery, laid out like a banquet hall. If you have special dietary needs, you can talk to the head chef, a large and intimidating werewolf who is - when you speak to her - extremely friendly and cheerful. Food is served in the style common to Luna, meaning meals are hearty and filling. Bread, cheese, and ale often accompany each selection. While the factions have covered expenses, including dining, extra silver pieces will let you have someone bring a meal directly to your cabin.

Between mealtimes, you're welcome to visit the small tavern and lounge that offers a small variety of spirits and snacks. Offerings include wine, dessert, savory pastries, fresh bread, cheese, and pickled fish. The tavern is dimly lit, smells of spice and iron, and can grow crowded at peak hours. There are also comfortable couches and tables for chatter, reading, and relaxation.

Spas & Baths
The communal baths and the wellness spa are the highly sought-after amenities aboard the ship. The spa boasts a variety of treatments and pools to aid common ailments. Guests are wrapped in fine silk robes and guided to relax to their fullest. Possible relaxation packages include:

  • an herb therapy sauna meant to ease stress, tension, and anxiety. Works great for congestion.
  • a seaweed wrap meant to rejuvenate and revitalize energy. Also good for dry skin.
  • a mud mask made from clay from the island, said to release toxins from the skin and the spirit. Pairs well with champagne.
Art Expression
Claimed to be one of the most popular activities, guests will be able to unleash their inner artist with the stroke of a brush onto canvas. Everyone is free to use any medium. Art supplies are provided. For the beginner class, the prompt is to depict something or someone meaningful from home. Share your creations with your fellow Summoned and discuss your art! With permission, you can have your piece displayed in a temporary gallery until the end of the island trip.

For the artist with a keener eye, an evening figure drawing class is available. This class will have volunteer models who will be seated nude in a variety of poses - but guests are encouraged to pose, as well, if they wish! Bottomless wine and dessert will be provided to aid creativity.

Music & Gambling Lounge
For those who wish to leave their luck up to chance, The Lucksmith's Guild is a good bet. Patrons can gamble in a number of games, all the while listening to the local bard on center stage. While typical activities such as cards, dice, darts, and even arm wrestling are available, Luna also has two games that are popular when the ale is flowing strong.

  • Dragon Egg. A small pebble or "dragon egg" is used to bounce or toss into a mug of ale in the center of a round table. Each player stands around the table in a circle. If you miss, the egg "hatches" and you must appease the hatchling by putting silver or gold into the "pot" or by "running away" (forfeiting the game). The last player remaining takes the winnings.

  • The Long Embrace. Two participants cup their hands with one another with a live needle slug inside. The first to remove their hand is the loser. If the winner still holds the slug after the opponent pulls away, they double their winnings. While the slug is not poisonous, its sting - which occurs when the frightened slug "puffs up" to reveal its needles - can leave an intense burning itch that can be soothed by even more ale. Fortunately, the itch only lasts a few minutes and fades completely afterwards.
Charlie the Turtle
Beyond the size of the ship, The Arcanis has a peculiar resident. Charlie, affectionately referred to as Admiral Chuck by the captain, is an ancient turtle that's resided on the ship since its first voyage. He's often seen lumbering through the upper and lower decks at an average turtle pace. However, staff will claim that they've seen him speed by out of the corner of their eye, but none have proof.

Legend has it that Chuck may have witnessed the Sinking of Tornis or perhaps even once was a resident creature of the now-vanished city of Tornis. No proof of this exists, either, but turtles are extraordinarily long-lived so he may have been there.

Those gifted in animal speech can have a conversation with Chuck. If you want to attempt to converse with the ancient turtle, just reply to the Question thread with what you'll say to it, and an answer of some sort may come. Keep in mind that he is, in the end, just a regular turtle, so his insight may be limited.
Negotiations
Negotiations will have been ongoing for some time, but formally, the heads of the major nations will gather in the secluded building on the island between December 21st - 23rd. A 3-day banquet will be held in the surrounding areas. Officials who are not attending the meeting will be present at the banquet. During the day, less formal meals will continue to be provided on the ship.

The purpose of the dinners, as has been the entire week, is to keep all those of importance together in one place so that everyone who holds the ability to shatter tenuous goals of peace can be accounted for. If you feel somewhat held hostage as a Summoned, you'll get the sense some of these officials are in the same situation as you are. Perhaps that's one of the subjects that can be overheard?

Officials attending are as follows:
THORNE: Queen Ellya Galdwin, King Brydan Galdwin III
FREE CITIES: Marlo Reiner, Fallon Marsh
SOLVUNN: Winifred Bordeaux, Rowan March
A general overview of how the talks will progress is detailed below for each day. Anyone present will be able to openly learn this information. Just approach any Nocwich official organizing the event and ask. Otherwise, said officials may also approach you and your table on their own to keep attendees apprised.

December 21
The Dimming and the talks begin.
THORNE is requesting further provisional aid from Solvunn through its harsh winters, with a promise of no disruption from the Free Cities. They also want a formal apology from the Free Cities for the assassination of Grigory Jannus.

◎ The FREE CITIES is asking Thorne to cede the Badlands to them, arguing that it's a wasteland of no value to Thorne (...beyond preventing the Free Cities from pressing up against Thorne's borders, of course). They also want a formal apology from Thorne for the fire meteor attack on Libertas and Thorne to withdraw its accusations over the death of Grigory Jannus.

SOLVUNN wants assurance that the Singularity will remain untouched and undisturbed, something they believe is the correct way of the world. This means no feeding of any caskets to the Singularity henceforth, and no movement to try to destroy it from the Free Cities.
December 22
The Dimming ends, and the Singularity will steadily begin to regain its strength over a week or so.
THORNE will apologize for its excessive use of force, but will not withdraw its accusations or request for an apology over the death of Grigory Jannus. If the Free Cities will acknowledge its role in this unprovoked attack, Thorne may consider ceding a portion of the Badlands to them. They will not back down on feeding the Singularity its casket, but promise the events last year where multiple caskets were fed will not happen again.

◎ The FREE CITIES is considering allowing Thorne to receive its provisions (grain harvests only) from Solvunn without disruption in exchange for Thorne's apology for destroying Libertas. They will also promise not to make any aggressive acts towards the Singularity if Thorne gives assurances it will not try to siphon the Singularity's power for its usage. They will not give up their current claim on the entirety of the Badlands.

SOLVUNN continues to push for its reassurances regarding the Singularity, but appears amenable to Thorne offering its singular annual casket to the Singularity, agreeing that it's been done for hundreds of years without noticeable harm. Solvunn has also put forth a claim to the Badlands, suggesting that Thorne and the Free Cities can prevent conflict by yielding it to a (supposedly) neutral party. It should not go unnoticed that Solvunn is the furthest from the Singularity, and that having a claim to the Badlands will put its territory closer to the Singularity's crater.
December 23
The final day of the talks. How discussions proceed may depend on messages received from characters. The outcome will be detailed in the wrap-up post.
The Banquet
While events in Nocwich were previously about displaying its culture, this time it's noticeably different. The touch of werewolf culture is minimal. Luna's message is clear: its only role is to serve as host and mediator. The negotiations and any related events are largely from the three factions.

Banquets take place on the island itself inside a warmly lit hall, but food is prepared on and arrives from the kitchen staff on The Arcanis. Seating is assigned. You'll also be able to communicate with officials in your faction at the negotiation table if you choose. Only one message can be delivered per person, so choose your words wisely!
Seating Arrangements
So that everyone involved can be assured they're receiving the same treatment and information, seating has been assigned for the formal evening dinners, with a roughly even mix between each nation. Each table seats 6-8 people. Seating will change each day. You'll have to find your name to find your seat, although assistants will be there to help if you're lost...or to redirect you back to your proper seat if you're seen wandering too much.

OOCly, players can plan their seating any way they like. With 3 evenings of dinners total, characters will find themselves at a different table each day. This means chances are high you'll be able to have your character sit and meet with everyone you want to thread with!

This feature is not meant to be restrictive. Its main purpose is to allow players to seat characters together who might not otherwise interact or be at the same table if given the choice. Don't worry too much about organizing or adhering to any strict seating arrangements. Feel free to have characters end up next to their friends by happenstance if that's your preference.
Delivering a Message
As one of the Summoned, you'll have the opportunity to communicate with your faction at the negotiation tables. During your time on the island, you can send a message or a short letter and have it delivered. This letter can be anything you want, within reason. Messages should be pertinent to events unfolding and can include topics such as:
◎ Your support and/or disapproval of a certain initiative being proposed as part of the negotiations. Do you disagree that the Badlands is as important as the Free Cities believes? Do you feel Thorne should relent on seeking an apology in favor of something better? Let them know.

◎ Additional proposals that you feel will aid the factions, but possibly your interests, as well. If you want to harness the Singularity's power yourself, you might consider encouraging the Free Cities to agree not to destroy it.

◎ Information you have that you believe can alter the course of the discussion.
To submit a message, reply here using the form provided under your corresponding faction heading.

Note that characters can only deliver a message to their own state officials. They will not be able to communicate with a foreign nation sitting at the negotiations. You can choose to address a specific individual, but both sitting at the table will be able to read it.

While we can't promise that every message will be actionable, we'll take a look to see overall how characters may sway the proceedings.
Obtaining Information
Be sure to pay attention and make the right moves - you'll find several avenues to gather information across all three days. Those of greater influence can use their reputation to speak to people in high places, while those who are lesser known can take advantage of their status to get close to someone without being noticed.
Eavesdropping (Rank 4 or Below)
As with any gathering, chatter is common. If you haven't made too much of a name for yourself among the natives (rank 4 or below), you'll have the chance to listen in on a conversation or two. This includes brand-new arrivals.

There are a few places where you can (somewhat) safely eavesdrop:
◎ The wine bar at the evening dinners, where attendants and organizers are seen conversing and coordinating around the corner nearby.

◎ The ship's lounge, where lower-ranked officials tend to gossip. "Sleeping" on one of the comfy couches from too much wine isn't unusual.

◎ The island's shores, where guards patroling the perimeter can be overheard as they pass by. High cliffs and loud ocean waves can help obscure you.

◎ The banquet tables. If you find yourself a bit "lost" by the wrong table while searching for your assigned seat, that's perfectly understandable.
To have your character listen in, reply here using the form provided.

Characters can eavesdrop on any faction they choose, including their own. OOC, players can choose the location and faction their character is attempting to seek information on. However, in-game, it's up to you whether your character will deliberately attempt to listen in and if they've sought a faction or person in particular. If you prefer, this act can be entirely accidental so characters who might not be the type to try and spy can still have the opportunity to participate.

Players can submit to listen in once per character, but you can also have a bonus opportunity for a second piece of information if you link a thread which describes your character in one of the specified areas above.
Meet & Greet (Rank 5 or Above)
A rare opportunity has presented itself where high-ranking officials can be found in one location. The nature of diplomacy means that if you've made enough of a name for yourself (rank 5 or above), chances are a foreign official will grant you a courtesy greeting and entertain a brief chat.

You'll have the chance to ask a couple of questions from the following officials you might not otherwise get to see face to face:
THORNE: Anastasia Rhett, Lyle Vela, Jolene Sybell

FREE CITIES: Quilleth Kaur, Aleksander Klingel

SOLVUNN: Isar Hart, Josselyn Creed
To have your character ask a question, reply here using the form provided.

Players are welcome to have their character ask a question from someone of their own faction, as well! However, keep in mind characters will have plenty of opportunities to interact with NPCs from their own factions outside of this event.

Players can submit one question at a time per character for up to two questions total. You can spend both questions on one NPC or you can use them on two separate NPCs.
godshattering: (pic#15439509)

— luna (open)

[personal profile] godshattering 2022-12-15 02:17 am (UTC)(link)
[ Once in Luna, he'll make his way to where they've been assigned to stay and from then on can be found here, there, and everywhere. If someone knows Felix, Hilda, Petra, or Sylvain, or is staying in the same inn, then they might find Claude nearby with one or all of them.

Otherwise, the Solstice celebrations will capture much of his attention. At the bonfire lighting, he might be overheard saying it reminds him of something from his youth which might be a curious enough statement to where he'll share more if asked or if it's mentioned someone else grew up with something similar. He can be found off and on still visiting the bonfire after the ceremony concludes, looking for a chance to add logs to it himself. And speaking of logs, glow logs are in his future. His decorating skills might be a little questionable (just ask his roommates) but Claude will give this his all to create... well, something. If someone else is decorating theirs at the same time, he might politely inquire how they're decorating their log. No judgment no matter the answer, though. Maybe they should have some of that spiced wine to help with creativity.

But what draws Claude's attention the most, however, is the goose chasing. He's overheard a bit from locals about the tradition so it's been on his list of things to see for himself. On this day he's standing off to the side so as to observe, but the level of observation is so close he might as well be mistaken for one of the active chase participants. Nearby there's a struggle to catch a particularly ornery goose which immediately turns and chomps its pursuer's hand or arm. There's a bit of a wince from him before he leans over to whoever's nearby - maybe even the chaser themselves if they're close enough - and says: ]


Have you ever seen anything like this before? Seems a little dangerous, if you ask me.

[ But the tone of his voice will imply any danger is, in fact, a draw - and that it wouldn't be too difficult to convince him to join in if they're potentially looking for a teammate. ]
aquilus: (pic#15822868)

[personal profile] aquilus 2022-12-20 03:35 am (UTC)(link)
[Altaïr is not at all a fan of others knowing where he sleeps, but he's made his peace with it. More or less. Perhaps slightly less. When he exits his assigned room and spots Calude across the hall, he offers a smile, but it's a slightly strained one.]

Good day. Something of a curious outing we're on, isn't it?
godshattering: (pic#15439508)

[personal profile] godshattering 2022-12-24 06:34 pm (UTC)(link)
You can say that again. Feels strange to not see you wandering about a library instead.

[ He's going to joke not only because that's what he does but also Altaïr a grin with that since - well, it's not like Claude has room to talk about being in libraries more often than not himself. Sadly their current lodging is either without a dedicated library or it's a very, very well hidden one, so here they are while he appraises the other man for another second or two. ]

I was thinking about getting some fresh air out at one of the celebrations, if you're looking for company.
aquilus: (modern - eye contact)

[personal profile] aquilus 2023-01-04 04:49 am (UTC)(link)
There are other ways to learn than from books.

[Which Claude understands very well, he's come to know. Not that there's anything wrong with spending a great deal of time reading.]

I wouldn't mind it. Better than sitting and waiting here, conveniently gathered in one place.
godshattering: (pic#15439514)

[personal profile] godshattering 2023-01-05 02:35 am (UTC)(link)
[ Claude's about to make a smart remark to that as they walk towards the inn's entrance to depart for the celebrations, but the 'conveniently gathered in once place' pulls him up short and he sends Altaïr an ever so slightly askance look. ]

Have you... heard something about something happening to all of us?

[ It's not like the thought didn't cross Claude's mind. If someone wanted to do something to the Summoned, well: what better way to do that than to shove them all into a few buildings, let alone the ship that's yet to come? ]

Let's hope Thorne's not feeling particularly vengeful towards the Free Cities, in that case.

[ That's said purposefully lightheartedly with an undertone which says Claude means that sincerely even if it's better, somehow, to joke about it. Kind of. Because hopefully the Free Cities haven't had the same thought about Thorne. ]
aquilus: (pic#9513250)

[personal profile] aquilus 2023-01-09 12:50 am (UTC)(link)
[Altaïr gives Claude a just-too-long look before speaking, as if he's trying to decide what to share with him or, more likely, taking the time to choose his words. He doesn't know nearly as much as he'd like and it's maddening, but that doesn't make it less important to be circumspect.]

I haven't heard anything. Call it my own paranoia.

[Is it paranoia if it's actually warranted? Possibly.]

But it took a great deal of effort and persistence to bring us all here. There are only a few reasons they might consider it important to do so, and I don't trust that they've freely shared the real one.
godshattering: (pic#15894891)

[personal profile] godshattering 2023-01-09 07:30 pm (UTC)(link)
[ Claude catches the look, one he's familiar with in his own arsenal while considering something, and that's enough to make him wonder if Altaïr really has heard something. Then the confirmation follows he hasn't - that it's just understandable paranoia - and Claude can't help a mostly inaudible exhale of relief. Though he'd meant the question with mild skepticism, there's still a chance of it being a reality. ]

You're not wrong about the effort, especially with telling us that we have to attend or suffer consequences. Or at least that was how I chose to hear it since if it was truly optional like before, they wouldn't have gone to such lengths to prepare housing, entertainment, everything else for us.

[ Nice amenities, sure, but are they showcasing Luna's hospitality or meant as a distraction? Claude thinks it sounds like they both consider it to be the second option as they approach the closest festivity. To observe it, yes, but also because it'll help their conversation blend in to the rest of the noise. ]

It is interesting we've been brought here as part of whatever negotiations are going on. Sounds like you might have something in mind about that, too.
aquilus: (modern - undershirt)

[personal profile] aquilus 2023-01-10 10:32 pm (UTC)(link)
You heard it correctly.

[He can't know for sure, but there's absolute certainty in his voice. Altaïr had been suspicious from the start of this venture, before they'd gone anywhere, and considered attempting to avoid it entirely. But they'd been canny enough to find him and offer a veiled threat, and he did want to know what would happen. So he'd acquiesced, if not happily.]

I believe that they have a use for us; they would not go to the effort of crossing boundaries between worlds if they did not. The fact that they have not used us so far doesn't change that.

To be honest, I'm surprised they haven't tried harder to conscript us. I considered slipping off and making myself very hard to find, but I'd rather see events for myself.
godshattering: (pic#15439507)

[personal profile] godshattering 2023-01-12 03:22 am (UTC)(link)
[ The concept of conscription is one that always gets his attention, let alone when someone outright says it. A word he's been hearing more and more from Summoned, too, despite feeling like he'd hardly heard it at all since first opening his eyes in barracks he didn't recognize. Claude presses his lips together in a thin line in thought while watching the readying process for lighting another bonfire.

A pile of tinder ready to burst into flame. What a nice metaphor for everything up until being invited ("invited") here. ]


I have no doubts that as part of their supposed leaving us alone, they've been carefully cataloguing what they could offer to make us all fall in line. And by offer, I mean threaten.

[ Something else he takes as fact. They may not have been here as long as others, but Claude's certain there's enough eyes on them when they least suspect being observed. It'd what he'd do if somehow the tables were turned. Really, it's what he did do by learning what he'd needed once upon a time. Just without the level of menacing that'd be attached here. ]

Tempting as it is to avoid whatever's looming over us, I'd rather be able to see everything happening up close. I've heard things are rather dire for those who were brought to Thorne.

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frontlinetitties: please do not take (pic#15947863)

solstice

[personal profile] frontlinetitties 2022-12-22 10:55 pm (UTC)(link)
Yeah?

[She says, brow cocked as she overhears his statement.]

I'm kinda jealous, honestly. If we'd been allowed to light fires like this back on the Ninth, I'd have taken my chance to burn the whole place down.
godshattering: (pic#15529810)

[personal profile] godshattering 2022-12-24 10:21 pm (UTC)(link)
It was always a good memory. Bonfires usually come with some kind of party that starts early and goes late into the night, so seeing them here kinda reminds me of that even if the other traditions are different.

[ All in all a fond recollection and something he's enjoyed seeing take place here in ways different than what he's used to. But - the rest of what Gideon's said as he shoots a glance her direction after it is rather intriguing, weighing just how exactly to ask about that in return. There the blunt way of asking what with mentioning burning it down, and then there's something kind of, sort of more tactful that Claude will aim for. ]

Now I'm curious. When you say 'allowed' and 'fires like this' do you mean you couldn't light any at all or just not bonfire level ones?
frontlinetitties: please do not take (pic#14912113)

[personal profile] frontlinetitties 2022-12-25 03:45 pm (UTC)(link)
Eh.

[She says, and the tone of her voice is dismissive. The light from the fire plays across her face, reflects in her golden eyes, and it could well be easy to imagine her choosing to burn something to the ground.]

I come from a really fucking weird place if you compare it with most other people here, or like, this world. The planetoid our House was built into wasn't really fit for habitation. Long story short, a big-ass fire could turn the whole shitty place into a death trap. We had like, candles and shit? For the inner sanctum. Also electric strip-lights that were always going out, and an ancient heating system that barely worked. Fires were a no-go, and the Kindly Prince forgive us if it somehow breached the Tomb...

[She makes a small gesture with one leather-clad hand, as though flicking the thought away.]

I'm more interested in hearing about your bonfire parties, honestly. Was there booze? Hot babes? Wild orgies stretching out late into the night?
godshattering: (pic#15529809)

[personal profile] godshattering 2022-12-27 10:48 pm (UTC)(link)
[ What Gideon describes pulls Claude's attention away from the bonfire to focus on her fully, both so he can listen carefully and also picture what she says. Or attempt to; picturing somewhere that a fire could completely destroy is a little difficult even with now residing in a desert where things are also likely a few sparks away from disaster in the much, much drier parts.

The tomb sounds like a particular landmark since he doesn't quite hear it as a proper noun, but. Memorials and burial grounds are important everywhere, aren't they? Something to consider for later considering her follow up questions get an immediate laugh from him. ]


Well, everything did always stretch either late into the night or to the next morning's sunrise but I regret to say that if there were orgies I wasn't invited. Might've had something to do with me being a kid at the time, though.

Drinking, however - that definitely happened since it wasn't a proper party without several wines, ales, that sort of thing. Plus that helped fuel most of the song and dance which were part of celebrations going on for hours, and came with the bonus of firing up competitive spirits so a few brave souls would end up seeing who could jump furthest over the smaller bonfires set up around the central one. [ A slight pause, then - ] I'd say we could do that now, but our hosts might frown upon it. Maybe we could jump over the wine cauldron instead?

[ He's mostly kidding, but at the same time: Claude also never says no to a dare or a challenge, possibly due to those feats at the bonfires he remembers. ]
Edited 2022-12-27 22:49 (UTC)
frontlinetitties: please do not take (pic#14912114)

[personal profile] frontlinetitties 2022-12-30 10:14 pm (UTC)(link)
[She wants to tell him what a terrible pity it is that he'd left his home before he'd been old enough to take part in the wild orgies that surely were happening after the kids went to bed (or perhaps she's just perused one too many lewd magazines), but the jumping over fires part distracts her. Something lights up in her face as he says it, a subtle brightening of her already fire-lit eyes, the swift stretch of her crooked smile.]

I mean, we could jump over the wine cauldron. But won't it piss people off even more if we accidently spill their wine? Surely they wouldn't mind too much if we jumped over the bonfire. Like, just one jump. When their backs are turned.

[She can certainly be talked down from this - and perhaps it would be wise to - but wouldn't it be fun, Claude?? What could possibly go wrong?]
godshattering: (pic#15439508)

[personal profile] godshattering 2022-12-31 06:38 pm (UTC)(link)
[ What Gideon's about to learn - if she hadn't picked up on it before during their travels - is that it's not difficult to convince Claude into anything reckless. Especially not if it was an idea already rattling around his mind, because then that just means it's only a matter of time before he talks himself into it. ]

I suppose knocking the cauldron over would be the greater crime. [ Thoughtfully, as if that wouldn't be 100% true and as if he's actually thinking over the bonfire part despite having made up his mind already. ] Seems like the kind of thing that universally ruins parties, doesn't it? If someone poured out the wine at the ones I grew up with that would've been the end of everyone's good cheer.

[ While talking, Claude's busy scanning their surroundings. The bonfire they're standing by seems a little too conspicuous - on the off chance something does go wrong, maybe best to have less of a crowd for the first jump - but he spots the market one not far away. Most people there seem to be absorbed in browsing stalls compared to here where everyone's watching, so he nudges Gideon's nearest arm with an elbow a second later to point out the one slightly off in the near distance. ]

What about that bonfire? If it goes well, we could always come back to try this one next.
frontlinetitties: please do not take (pic#14843285)

[personal profile] frontlinetitties 2023-01-24 12:12 pm (UTC)(link)
[Claude's words may be thoughtful, considered, like he really is thinking it through-- but Gideon knows the creeping look of mischeif when she sees it, and even before he's nudging her arm, she's casting the sharp glitter of her smile his way. Yep. Uh-huh. They sure are doing this.

She casts her eyes toward the smaller, less crowded bonfire just a little way off in the distance, and already she's beginning to move.]


Good idea. Great. It can be like, the warm-up before the main event. You know, if we don't fuck it up the first time.

[But there's a robust confidence in her voice that suggests she doesn't think they'll fuck it up.]

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bloodnbattle: (RZfxtKTcordillera)

goose chasing

[personal profile] bloodnbattle 2022-12-24 01:55 am (UTC)(link)
[ it just so happens that Felix is the one standing next to him, also observing, and judging. he makes a small scoffing sound. ]

I don't understand the point, I also don't understand why it seems like no one can do this. Its just a goose. [ he winces a little as the goose snaps its beak at the chaser. ] Okay, it's a slightly feral goose, but I still don't see how its that hard.
Edited 2022-12-24 01:55 (UTC)
godshattering: (pic#15894888)

[personal profile] godshattering 2022-12-24 10:42 pm (UTC)(link)
[ There is a moment, a short one, where at this particular answer Claude shoots a long look askance in Felix's direction that's more entertainment than anything else. Would it be hard to issue a challenge out of this? It sure doesn't sound like it based on that skepticism, and he's pretty sure Felix has a competitive streak not unlike his own. From what he remembers, anyway, though the logistics of that remembering? Not something he enjoys focusing on for too long.

So - he hums slightly as if considering Felix's words while watching someone else in a hapless chase of their feathered would-be friends. ]


You know, Felix, [ in a too casual tone that's an absolute precursor to mischief, ] I'd be willing to bet you could set a fastest time record if you chased one. Or if we both did, just to make it interesting, and loser buys drinks. What d'you say?
shadowthief: ({J} Seriously)

goose chasing

[personal profile] shadowthief 2022-12-28 10:56 am (UTC)(link)
Oh, you couldn't pay to me to chase a goose. Are you kidding? They're mean and besides, I had my fill of bird-chasing when I tried to help a man catch a lost pigeon.

[In fact, she still has the ridiculous little screeching pigeon pin the bloke had given her for her troubles tucked away in her room back at Mag's, despite the failure she and Jeser had brought to him in their attempt to catch his escaped pet.]

But I will absolutely cheer you on if you decide to give it a go. [She says with a soft laugh.]
godshattering: (pic#15529809)

[personal profile] godshattering 2022-12-28 07:09 pm (UTC)(link)
Wait. You tried to catch a pigeon? [ This is the Very Important Detail his mind chooses to focus on as he shoots Inej a wide grin. He's going to assume she's not kidding or that it's not a metaphor for something else purely based on how serious (and valid) the goose warning was proceeding it. ] Is that a pastime where you're from much like this is for Luna?

[ Maybe it's just Fodlan that's missing out on the joys of bird wrangling, though when it comes to the geese - as the one nearest snap lets out a warning honk, Claude thinks that's probably for the best. Will it stop him from trying this in the name of new experiences, respecting their hosts, or whatever else falls in between those things? Definitely not. ]

You sure I can't convince you to join in, too? Not that I won't appreciate the cheering, mind you. I think this - [ with a wave conveniently timed for a different goose hissing its displeasure at the general public as it runs by - ] needs all the fortification it can get.
shadowthief: (Knowing smirk)

[personal profile] shadowthief 2022-12-29 06:57 pm (UTC)(link)
[She laughs softly at the question and shakes her head.] No, no. There was a man in Cadens awhile back now who lost his pet bird. He was asking for help catching it. Jesper and I...tried and failed spectacularly. Someone helped him in the end, though, which I suppose is all that matters.

Afraid not. [She chuckles lightly with a shake of her head.]
godshattering: (pic#15529797)

[personal profile] godshattering 2022-12-30 10:47 pm (UTC)(link)
[ Claude raises an eyebrow to go with that because: a pet pigeon? And one lost to the point that others had to help catch it? He's got lots more questions about that having never heard of it before now, but more importantly: ]

I think I'd take a pigeon over one of these geese, honestly. Pigeons seem like you could lure them in with some food if they were motivated enough to take it, and meanwhile these guys look like they think we're the food.

[ Still, he's willingly signing himself up for this by being in the proximity and will accept this particular mission will be a solo one when it comes down to it. 'It' being something he's not in any rush for since the geese are on the other side of the circle of spectators that's formed, though they'll be racing back to where they're standing soon enough. ]

I don't suppose you'd have any tips from the pigeon catching I might be able to scale up for a much larger bird, would you?
shadowthief: (Smirky ~ i c u)

[personal profile] shadowthief 2023-01-04 11:13 pm (UTC)(link)
Yes, I do think they'd be a better lot.

[She looks back out at the geese for a long moment before glancing back at Cladue.]

Not really- Like I said, we failed. Jesper went and got himself hurt, so I called it off to make sure he didn't end up with a concussion. [She doesn't sound worried at all, more like the friendly annoyance of two people who are very close, and very likely to call each other out when they're being stupid. It's just one of them is much more reckless than the other, so the statistics are skewed heavily to one side.]
godshattering: (pic#15475312)

[personal profile] godshattering 2023-01-05 08:53 pm (UTC)(link)
That does sound a lot like Jesper.

[ Said fondly and with nothing else behind it; Claude's had a chance - or, well, a few chances - to see how easily Jesper's willing to jump into something and especially in the name of a greater good. In which rescuing a pigeon seems to also fall under, so he offers Inej a grin. Her tone is also one Claude recognizes from his friends directing it very much at something he's done. ]

Though I have no room to talk, especially if you ask any of my friends about many of my own antics from over the years even before including anything from here and now. Cadens certainly gives all of us plenty of opportunities to get into trouble, even before accounting for being invited to celebrations here in Nocwich.
shadowthief: (Laugh)

[personal profile] shadowthief 2023-01-12 05:55 pm (UTC)(link)
[She laughs at that, recognizing the fondness there.] He's good at reckless, but he's really all heart.

I think there's a certain type of person that... simply attracts trouble. Cadens...seems to have pulled quite a lot of us into one place. Perhaps a mistake on their part.

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