𝓦𝐀𝐍𝐃𝐀 ⬡ 𝓜𝐀𝐗𝐈𝐌𝐎𝐅𝐅 (
carmesi) wrote in
abraxaslogs2023-01-10 08:57 am
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· OPEN ·
WHO: Anyone and everyone in Solvunn!
WHAT: Mingle for the Summoned disguised as Winter Survival Camp™
WHEN: Two days, some time in January after the beached great yawning shark situation has been resolved.
WHERE: Within the boundaries of the Primary Settlement, at the edge of a small forest near a small body of water.

WHAT: Mingle for the Summoned disguised as Winter Survival Camp™
WHEN: Two days, some time in January after the beached great yawning shark situation has been resolved.
WHERE: Within the boundaries of the Primary Settlement, at the edge of a small forest near a small body of water.



The invitation for camp is made after the beached giant of the sea has been put back into its rightful place in the ocean. It's an idea that had been ricocheting in the minds of those who live in Gardsbruk farm, and after sharing the idea with Aloy, together they've managed to design something that will (hopefully) not raise too many questions. Aloy has scouted a suitable camping area—safe, near water, with lots of space—and has cleared out debris or any obstructions that will make it difficult for people to pitch their own tents.
The Summoned are, of course, all very explicitly invited to join, and they are to disguise this congregation of too many like minds with extending the invitation to children, teenagers, and young adults in the Primary Settlement.
The individuals of the Primary Settlement are, after all, familiar with the majority—if not all—of the Solvunn Summoned. Though cautious as the natives of the commune may be, there is familiarity in the work some of the summoned ones have done to integrate, help, teach, and entertain the younger inhabitants.
And so, for two days, they will continue to integrate, teach, and entertain those who decide to join.
The Summoned are, of course, all very explicitly invited to join, and they are to disguise this congregation of too many like minds with extending the invitation to children, teenagers, and young adults in the Primary Settlement.
The individuals of the Primary Settlement are, after all, familiar with the majority—if not all—of the Solvunn Summoned. Though cautious as the natives of the commune may be, there is familiarity in the work some of the summoned ones have done to integrate, help, teach, and entertain the younger inhabitants.
And so, for two days, they will continue to integrate, teach, and entertain those who decide to join.



A. WINTER CAMP FUN

B. CAMPFIRE CHILL

C. THE SUMMONED
( OOC This will take place in one starter thread HERE. It's preferable that it can take place in an e-cats format (quick, short and snappy tags to move the story along), with no order as to who intervenes in the conversation at any given time. As different characters have different information to provide, feel free to start a thread within the starter pertaining with whatever information shared/discussion your character wants to share. Feel free to jump in and branch off, too! It's going to be a little chaotic, but we can suspend disbelief for the sake of info-sharing.
Feel free to assume that your character has heard all the information being shared in the different branching off conversations! No need to respond to claim that they have. If you want to hit a serious or emotional beat, do feel free to write as much as you want; that's fine, too! But be aware that the purpose of the conversation is for it to move along quickly. Feel free to write your own, separate post-conversation threads if you'd like. )
Delightfully, Solvunn doesn't suffer from having incredibly cold winters, but it is still chilly and wet enough to make camping a test of wills. However, they're lucky to have Aloy working behind the scenes to get something going.
She will be assigning chores to Summoned and Solvunn natives alike: getting water, gathering firewood, organizing supplies, pitching up tents. Additionally, since this could be new to many, she will be offering instruction in all these things, including how to build a fire, preparing wood for lean-to construction, basic traps for small game like rabbits and fish. If anyone happens to be particularly intrepid (and is not squeamish about it), she can teach them how to prep and cook said small game. Older kids and teens are asked to mind the younger children, and there is always adult supervision around the corner.
Also, maybe check first with someone before eating those mushrooms, and don't go anywhere alone. Use the buddy rule.
It's not all chores at camp, though. Some activities are available to pass the time, from the usual team-building ones to survival to improving a fighting skill. An archery range has been set up, a tightrope for a test of skill and balance, and a drum circle for a moment of singing fun and rhythm blazing are among the activities. Additionally, scavenger hunts in the near vicinity of the forest are set up, with the opportunity to run around and solve puzzles. For those who prefer quieter activities, there is always the small lake to swim into (it's cold! but nothing like a shock to the system—), collecting pebbles from the shore, or simple bird watching.
Of course, every Summoned is welcome to bring their own idea of a fun time to the camp, and whatever spin of an activity they may want to share with the others.



B. CAMPFIRE CHILL
After a long day of running around, jumping into the freezing lake, quiet meditation to garner favor with the gods, and getting energy depleted with the other activities that took place during the day, there is nothing better to end the day with than to have a big, roaring campfire to huddle around while holding onto a delicious, steaming bowl of creamy soup. All ingredients have been locally sourced (with goat cheese and bread available as sides), and now is the time for everyone to wind down. The younger children sleep first, but for those who are older, there is always a drink or two to pass around, stories to tell, and perhaps one of the Summoned will delight the group of Solvunn natives (and other Summoned) with a story of their big feats of heroism (or otherwise) back in their world.
Musical instruments will be made available, should anyone want to break into song. Games like charades will be an interesting concept to introduce the Solvunn natives to. Stargazing is another activity to indulge in should one walk a little ways away from the bonfire to look up at the night sky.
The fire blazes with life with every log of wood thrown into it, and marshmallows roast at the end of branches (some may burn), and the night really winds down the energy of the group, with people going into their respective tents, wanting to build the energy for the last day of camp, full of activities.



C. THE SUMMONED
Obviously, the Summoned are not expected to be, nor stay, during the entirety of the camp. Some can arrive on the last day of, ditch when it's time to set up or put everything away, or simply walk off if they feel bored.
They will, however, be expected to be there for the very first night.
As darkness covers their surroundings, illuminated solely by the light of campfire and torches, and once all Summoned who have decided to attend are in the clearing they had used for the bonfire, Wanda will step up and unfurl her Chaos Magic. With it, she will create a small hex, covering the perimeter of the camp, from the tents to the clearing the Summoned sit at. From the outside, nothing will look amiss: everyone sleeps, the bonfire dwindles as times passes, and from the inside, the Summoned can move about without having to worry that their movements or words will be noted outside of the Hex—an illusion with six walls and a roof, which, from the outside, gives the impression that things are still and without movement, just another night out in the forest.
No one can leave nor enter it, however, without her first bringing the Hex down. Those who are intuitive with magic will take note of the complexity of the spell, but nothing about it will neither change nor modify physical and mental traits of those within it. Its purpose is to solely give them a space to speak while the natives of Solvunn sleep, and remain asleep.
Wanda will have reached to a select few during the camp—those she's aware of magical prowess and mind control abilities—to aid her during the night to make sure the Solvunn natives remain asleep throughout their discussion, and to keep curious ones trying to get into the camp to turn around and return home without getting too close to the Hex.
Here, they can speak freely.
Before the end of the night, and when they have finished talking, she will wait for everyone to return to their tents and bring the hex down with little fanfare. Mind control or other magical trappings are no longer necessary at this point.
( OOC This will take place in one starter thread HERE. It's preferable that it can take place in an e-cats format (quick, short and snappy tags to move the story along), with no order as to who intervenes in the conversation at any given time. As different characters have different information to provide, feel free to start a thread within the starter pertaining with whatever information shared/discussion your character wants to share. Feel free to jump in and branch off, too! It's going to be a little chaotic, but we can suspend disbelief for the sake of info-sharing.
Feel free to assume that your character has heard all the information being shared in the different branching off conversations! No need to respond to claim that they have. If you want to hit a serious or emotional beat, do feel free to write as much as you want; that's fine, too! But be aware that the purpose of the conversation is for it to move along quickly. Feel free to write your own, separate post-conversation threads if you'd like. )
steve harrington { stranger things.
B. CAMPFIRE CHILL
oh sure, he's not completely unfeeling but he doesn't know these people and he doesn't know what they're trying to do here besides bond and make sure everyone knows each other.
so, that's what kai's trying to do. he's staring at the fire, lost in his thoughts, when the voice breaks him out of it. he looks up and at a guy with very, very nice hair and then shrugs. )
Yours now. I wasn't saving it for anyone because I don't know anyone here.
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instead, steve sees him and thinks you know, you were there once and heads over, asking for the seat. when it's opened up to him, steve all but collapses in the space, a hand running through his hair. ]
It's no big deal, man. There's not a lot of us, it won't take long. I'm Steve, by the way. [ he sits up and will even hold out his hand for a shake, if kai's into that kind of thing. ] When'd you get here?
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( after he shakes steve's hand, he counts his fingers, looking thoughtful before he says: )
Not too long ago. Maybe...a few weeks? A month? I'm like new new. The shiny new person sheen is still on me, I think.
( making it obvious to everyone that he is a new person. )
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If it makes you feel any better, I don't see any sheen. But I might be blind to it since I probably have some of my own.
[ new kid club? even if steve's not super super new. just. new enough. ]
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B
[For as alert as she is when it comes to scoping out potential threats, Aloy seems surprisingly oblivious when someone comes into her space to engage her socially. She looks a bit surprised, then soften when she sees it's Steve--she won't claim to know him very well, but there's a certain camaraderie born of the mission they embarked on not too long ago.]
Go ahead. [There's no good reason to deny him a seat, especially when there's an empty one right next to her.] Did you win?
[Charades.]
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Thanks. [ and he means it, all but collapsing into the spot she has open next to her. he seems...not tired, exactly, but like he has been putting a lot of effort into something that he's just now relaxing from. ]
Charades? [ he asks, before shaking his head with a laugh. ] Nah- not even close. I'm not really good at that game anyway, so I'm not sure why I tried. [ he says it without any real weight to it - like he may (or may not) be fully aware of at least some of his faults. ] Plus I'm pretty sure there's a like. Cultural disconnect going on. [ a shrug. ]
Not a fan of party games?
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Not a fan of parties.
[She’d physically escaped from the last one she attended, and that had been thrown in her honor. Predictably, it hadn’t gone over well. Steve’s willingness to play along, however, doesn’t go unnoticed.]
But someone’s got to make nice with the locals. [And lose at charades, apparently.] Just glad it isn’t me.
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[ steve knows people who don't like parties, but it always comes down to finding the right type. right? part of him doesn't think it really matters.
still, he watches some of the other older locals settle in around the campfire, takes notice that there is a definitive separation between them and the summoned. he's not sure what to make of that, but he shakes himself out of the thought a moment later. ]
They're not bad, actually. From what I've heard of the other factions, I'll take- [ he gestures at the party around them. ] And I'll take the games, so you don't have to. [ a small smile. friendly? bonding? maybe? ]
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A.
(Nero mostly volunteered to go since someone had to watch the kids. And protect what Wanda couldn't keep her attention on.)
At first, he doesn't even know what the kid's trying to do. Like. Pick-up sticks? Do kids still play that?
Instead of easing into it, Nero just knocks Steve's foot with his own boot. Not hard. Just catching his attention.] All right, kid. Enough playin' around in the dirt. It's time to learn.
[He stabs what appears to be a large stick sharpened into a spear in the ground next to him. No, he's never mentioned Geralt told him to teach the kid swords. Just seems like a good time now, especially with Wanda's fancy little ward.] How much has Geralt taught you about fighting, anyway?
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Huh? Okay... [ steve pushes up to his feet easily enough, watching the spear-looking-stick for a second before his attention turns back. nero has never...mentioned any of this, but the truth of it is that steve knows nero knows what he's doing. knows a lot more than him. so at any mention of 'learning' with the addition of a kind of weapon...well.
plus, he's met with geralt a few times now, learned some of the basics of footwork, how to hold a sword, and what he is definitely doing wrong every time he shows up. it's something that clicks with steve - the practice, the footwork, the way it comes to play. he was in too many sports not to draw the connection, but articulating that is the hard part. ]
Um. A little. How to hold a sword, some basic steps and stuff. We mostly spar, [ and geralt kicks his ass] and he tells me I should use a mace or something instead. But it's not my first rodeo, either. Why?
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So he's wound up with nothing to do. The least he can do is get a kid to stab him a few times.
Nero offers him the stick-spear, tipping his head towards a bit deeper in the woods. Still under Wanda's hex, but outta the way so no one's gonna get between them mid-stab.]
He's asked me to teach you a bit. More than you can learn in in the Horizon, I guess. 'Cause I'm awesome at this stuff. [Or, more likely, Geralt decided he'd be a safe teacher since Steve couldn't accidentally kill him. Nice of him.] And you weren't too bad at helpin' me last time. [Nero gives him a look over, considering. He's not exactly scrawny, but he's not big, either. Geralt must've seen a reason why.] A mace's not a bad idea. You handle something weighted better?
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nero offers the stick-spear and points them into a spot still under wanda's ward and steve considers the weapon, turns it in his hands a few times, as he walks over to the spot. ] He told me to find someone in Solvunn to help me in person, but I didn't know he already asked you.
[ it's the I'm awesome at this stuff that has steve's eyes going from the spear to nero, brows up. not incredulously, or even disbelieving, but more oh, huh, cool. ] Is that what you did back home? Fight with weird medieval weapons and shit? [ also, wow, steve is not scrawny thank you very much. it's called being toned. it's also called he hasn't actually been in sports or consistently worked out in about a year, give him a break. ]
Honestly? I don't really know. [ steve spins the stick in his hands a bit like a lacrosse stick, shrugging. ] We used what we could find, so it was a nail bat, since I used to play baseball, or an axe - molotov cocktails too, oh and firecrackers - but I don't really know what I handle better.
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b.
All yours, sweetcheeks.
[ He says this very casually, like it's a totally normal thing to say to a near-stranger he's probably only spoken to a handful of times around the commune.
Jerry takes a puff of his pipe (wooden, intricately carved into the shape of a boar's head), and then passes it over. Sharing is caring. ]
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I feel like I've seen you around, but we haven't actually like, met met. I'm Steve.
[ and, you know, like a good neighbor steve takes hold of the pipe - hesitating only a second - before he takes a very long drag and hands it back. he doesn't choke on it (he's too cool for that, thank you) but he does look like he's about to cough for a couple of moments. ]
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Yeah, been around a few weeks now.
[ Mostly helping out with errands in the commune here and there. Trying to find the best pipe tobacco and/or weed the fine denizens of Solvunn are willing to trade for a few hours' hard work.
Jerry beams, taking his pipe back. ]
Nice to meet'cha. Jerry.
You been here a while?
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Not too long. [ he's...pretty sure that's weed. that was weed, right? well, why not. ] Just a couple of months. Somehow it feels like less.
A
So far, it's been pretty fun getting things set up and keeping the kids entertained. Even if he was garbage at balancing and archery. He's working on the second one at least. Guns are just so much easier than a bow and arrow because there doesn't always need to be accuracy. Maybe archery just isn't for him.
He's busying himself by picking up stray branches and dry sticks to use for the fire once the sun goes down when Steve's huff of aggravation stops him in his tracks. Unable to help himself, Carl comes over and peeks down at what Steve is doing and clears his throat. ]
If you're trying to light a fire with that, [ He points at the pile of bigger sticks ] you'd probably have an easier time just using your heat vision.
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but thank goodness carl comes over to help with the fire starting, because steve is not really getting anywhere with it, and without the distraction would probably still be there however much time later it took carl to finish collecting. as it stands, he's about to hand off the duty when carl makes the snarky comment, and steve's brow lifts pretty instantly.
( he does not need to linger about how this whole exchange reminds him of dustin, definitely doesn't need to think about how much that thought hurts. ) ]
You want to try, Smokey the Bear?
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Carl looks over the setup that Steve's got going, he's just getting a little ahead of himself. He smirks and crouches down next to Steve. ]
Okay so you're not doing it wrong. So this little kindling? You want to put a little bit of it on the bit of wood you're rubbing and you want to block any sort of wind with your body. You want to light the little bits first, then you can add your little twigs. Think of it as a thing you have to feed to grow big. You can't feed a baby a hotdog, you know? When it gets bigger then yeah.
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and as he explains, steve's got that furrowed brow situation going on, watching him point out everything and explain. ]
Yeah, yeah I get that- [ he says - because yes, logically, that makes sense. ] But the small baby sticks aren't lighting. Is there some trick I'm not doing right?
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Commiserating with unsuccessful attempts, on the other hand... that he can do.]
It's never as easy as it might sound, is it?
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No, this is definitely not easy. I don't know why they don't just have lighters.
[ steve glances to his companion, back to his pile of sticks, and then back over to the other again. ]
You're not having any luck either?
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No doubt because they are deceptively difficult to create. Though I imagine even the natives her have access to steel and flint if naught else.
[True, there may be some use to the skill they are intended to learn the basics of. But they have often been few and far between, in Emet-Selch's experience. Still, there's a shrug at the question of his own luck.]
I have rarely needed to learn such a skill, prior.
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I guess I could ask around for that. Unless you have some with you?
[ chances are steve will still struggle with steel and flint, but hey! better than rubbing two sticks together, right? ]
Yeah, me neither. [ but again, that's because he or someone else always had a lighter. but steve gets the vibe that is not what this other guy means, so he'll just wait a moment before. ] How did you used to do it?