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Entry tags:
- !event,
- abby littman; the lovers,
- aloy; the hermit,
- altaïr ibn-la'ahad; the magician,
- anakin skywalker; judgement,
- caitlyn kiramman; strength,
- claire fraser; the empress,
- claude von riegan; the wheel of fortune,
- dante; the devil,
- diana prince; the empress,
- eddie munson; the devil,
- elrond; temperance,
- galadriel; the hierophant,
- geralt of rivia; the hanged man,
- henry creel; the hierophant,
- hilda goneril; the lovers,
- himeka sui; the fool,
- istredd; the high priestess,
- jayce talis; the magician,
- jesper fahey; the wheel of fortune,
- jo harvelle; strength,
- jonathan crane; the magician,
- julie lawry; the wheel of fortune,
- kyle; the hanged man,
- lenore; the lovers,
- lestat de lioncourt; judgement,
- lord john grey; justice,
- louis de pointe du lac; the lovers,
- lucifer; the devil,
- michael; the emperor,
- nanaue; the fool,
- norman jayden; the hermit,
- obi-wan kenobi; death,
- reno; the chariot,
- sabine; the empress,
- sephiroth; the tower,
- steve rogers; the hierophant,
- thancred waters; strength,
- viktor; death
MINI-EVENT: CODA - IC EVENT LOG
Mini-Event - Coda
Mid-April, you receive two formal invitations. They arrive separately in two distinct envelopes and do not appear to be precisely related.
◎ The first is from Solvunn, signed and sealed by the Solvunn Council. It informs the reader that on April 18th, Josselyn Creed's fate will be publicly carried out according to Solvunn's traditions with the Old Gods. The location is in neutral territory, a safe distance from the Singularity's crater. The Council expresses deep regret for the actions of one of their own and invites you to attend as an observer if you wish to find closure. Portals are provided. The proceedings will be in the morning.
◎ The second is from your respective faction. The letter is less solemn and invites you to attend a weekend gala on April 21st - 23rd. It acknowledges that recent times have been difficult and that faction officials and locals wish to repay the Summoned for their contributions. Portals to each location are provided.
Divine Judgment
In the weeks leading up to Josselyn Creed's execution, many of you were allowed to question Josselyn. Now that you've received the answers you're seeking - as much as you were able to - officials have granted you the chance to gain some closure and witness her execution.
The factions will warn the Summoned that Solvunn does not take angering the Gods lightly. Her death will not be quick and will likely be sacrificial. They advise anyone who may not have the stomach for it to remain home and enjoy the festivities at the end of the week.
The factions will warn the Summoned that Solvunn does not take angering the Gods lightly. Her death will not be quick and will likely be sacrificial. They advise anyone who may not have the stomach for it to remain home and enjoy the festivities at the end of the week.
Attending her execution is optional and open to all. New arrivals are welcome to watch...though they may not want to. All characters may skip this portion of the event.
Participants of Event #12 are still welcome to speak to Josselyn. This section will close on April 30th.
Participants of Event #12 are still welcome to speak to Josselyn. This section will close on April 30th.
Last Rites
CW: Disturbing imagery, animal death, ritualistic sacrifice, body horror.
So that all can attend, Solvunn will perform Josselyn's last rites in neutral territory. Anyone who attended the Peace Summit last year will recognize the area, though the colorful tents are gone. In their place are some plain stone benches and a temporary altar. Thick mists roll into the valley, bringing a chill to the air. As you arrive, you see Solvunn mages instructing volunteers to right certain stones as the last touches are added. Present to represent the other two factions are Jolene Sybell of Thorne and Reva Hym of the Free Cities.
The stones are arranged in spiraling circles, with twelve arches that span them. Carved into the ground beneath the arches are each of the Major Arcana. Find your matching Arcana and leave an offering if you want. You're told the gesture will appease the gods and ensure the "cleansing" is successful.
The Moon, Josselyn Creed's Arcana, has been carved into the center stone. If you share her Arcana or are The Emperor or Justice, Solvunn mages will approach and ask you to write your name in charcoal into the stone. If you bear any of the other signs, you can also do so, but you won't be asked directly.
Preparation
Soon, a hush falls over the crowd as Isar Hart comes forward with a black sheep in tow. Several Solvunn Elders flank the sheep as it's placed before the altar. They paint large winding lines and runes on its wool and face. Winifred Bordeaux turns to the crowd. She states that the wrongs born of the commune are always made right by Solvunn's hands and seeks forgiveness. The gods may cast judgment as they see fit.
Mages begin a haunting chant in an ancient tongue. With a large bone knife, Winifred kneels next to the sheep and slices its throat. As warm blood flows over the ground, it fills each etched Arcana sigil. The sigils glow a faint red upon contact, and the grass around them withers and blackens. Once fully drained, the Elders carefully skin the sheep. Its organs are placed in jars as it is hollowed out. With the skin removed, the Elders lay it on the altar and declare that those who stray from the gods must be brought back into the fold.
One of the stones vibrates, releasing Josselyn Creed into the hands of waiting Elders. As she's dragged to the altar's center, she decries Solvunn for being blind, accusing them of turning away from the truth. The old ways have long stopped serving them, she declares. The Old Gods are no longer listening.
Mages begin a haunting chant in an ancient tongue. With a large bone knife, Winifred kneels next to the sheep and slices its throat. As warm blood flows over the ground, it fills each etched Arcana sigil. The sigils glow a faint red upon contact, and the grass around them withers and blackens. Once fully drained, the Elders carefully skin the sheep. Its organs are placed in jars as it is hollowed out. With the skin removed, the Elders lay it on the altar and declare that those who stray from the gods must be brought back into the fold.
One of the stones vibrates, releasing Josselyn Creed into the hands of waiting Elders. As she's dragged to the altar's center, she decries Solvunn for being blind, accusing them of turning away from the truth. The old ways have long stopped serving them, she declares. The Old Gods are no longer listening.
Penance
Holding her in place, Rowan March places the skin of the black sheep upon her. The wool stretches outward to envelop her limbs, covering every part of her in the pelt and muffling her shouts. As each bone bends and snaps loudly in the silence to take the form of a sheep, her body collapses with anguished cries. Finally, a mass of quivering wool and human sinew is left, the sheep's face ajar on her broken skull.
The chanting reaches a crescendo, then stops abruptly. The mist thickens, swirling towards the altar. Your surroundings darken. From the gloom comes a massive bird-like silhouette. Its enormous wings shadow the sky, blocking out the sun. Though the figure's form is obscured, the dozens of vultures that descend are visible - and so is the feast that ensues.
Through the fog and shadow, you glimpse blood and flesh tearing. Slowly, the mist begins to clear as each bird takes its fill. The silhouette above withdraws. What remains before you is a pile of bones picked clean...and the recognizable head of Josselyn Creed beneath the sheep's mask, the only part of her uneaten.
The chanting reaches a crescendo, then stops abruptly. The mist thickens, swirling towards the altar. Your surroundings darken. From the gloom comes a massive bird-like silhouette. Its enormous wings shadow the sky, blocking out the sun. Though the figure's form is obscured, the dozens of vultures that descend are visible - and so is the feast that ensues.
Through the fog and shadow, you glimpse blood and flesh tearing. Slowly, the mist begins to clear as each bird takes its fill. The silhouette above withdraws. What remains before you is a pile of bones picked clean...and the recognizable head of Josselyn Creed beneath the sheep's mask, the only part of her uneaten.
Immolation
The Council allows all in attendance to confirm Josselyn's identity and her fate, ensuring that the factions and the Summoned are satisfied with the outcome. A ritual fire lights up on the altar. Her head is placed in first by one of the Elders.
The rest of her bones are in the sheepskin. No blood or flesh remains. The pelt is startlingly clean for such a gory display. You're invited to paint your Arcana on a bone and place the bone into the fire as a gesture to the gods that you've accepted the punishment they chose for her.
The atmosphere is solemn. Winifred offers her thanks on behalf of the Council for allowing Solvunn to make amends for Josseyn's misdeeds. They deeply regret this was necessary but promise they'll take steps to ensure it never happens again.
A few remain to watch her bones finish burning. You may join them if you like or return home at once. A harsh silence fills the ceremonial grounds as you step through the portal.
The rest of her bones are in the sheepskin. No blood or flesh remains. The pelt is startlingly clean for such a gory display. You're invited to paint your Arcana on a bone and place the bone into the fire as a gesture to the gods that you've accepted the punishment they chose for her.
The atmosphere is solemn. Winifred offers her thanks on behalf of the Council for allowing Solvunn to make amends for Josseyn's misdeeds. They deeply regret this was necessary but promise they'll take steps to ensure it never happens again.
A few remain to watch her bones finish burning. You may join them if you like or return home at once. A harsh silence fills the ceremonial grounds as you step through the portal.
Weekend Gala
Several days after the execution, the cities prepare for the feast and gala. On the day of, portals will open up in the main hub of each city: Castle Thorne in Thorne, the Primary Settlement in Solvunn, and Cadens in the Free Cities.
You're welcome to arrive on the first day or skip the speeches and arrive on the second day for the main dinner and event. Everyone will be sent home on the third day (April 23rd), though the factions would be happy if you'd like to volunteer to clean up and take down decorations before you go. Not to worry if you'd rather go home - they have plenty of staff and locals for the job.
Each city will provide a place for you to stay for the weekend. They'll choose their best inns for you, except Solvunn. Solvunn will offer a comfortable communal tent for all attendees to share.
You're welcome to arrive on the first day or skip the speeches and arrive on the second day for the main dinner and event. Everyone will be sent home on the third day (April 23rd), though the factions would be happy if you'd like to volunteer to clean up and take down decorations before you go. Not to worry if you'd rather go home - they have plenty of staff and locals for the job.
Each city will provide a place for you to stay for the weekend. They'll choose their best inns for you, except Solvunn. Solvunn will offer a comfortable communal tent for all attendees to share.
Thorne (Hayle)
The first evening, the King and Queen will gather guests into a grand hall at Hayle University. The King formally welcomes and expresses Thorne's gratitude for everyone's safe return. He heralds the Summoned and those involved in the terrible incident for their fortitude and bravery. The Queen follows afterward, adding that she is glad justice has been served and that they can be assured Josselyn Creed can never harm anyone again. She acknowledges the formation of the Summoned Conclave and promises Thorne will always serve those who are steadfast in their loyalty.
In a rare moment, Ambrose Rhett and the Duchess, Anastasia Rhett, can be spotted standing side by side in the background. Jolene Sybell is also present. Ambrose, however, will not be seen past the welcoming speech, returning to the Castle after.
In a rare moment, Ambrose Rhett and the Duchess, Anastasia Rhett, can be spotted standing side by side in the background. Jolene Sybell is also present. Ambrose, however, will not be seen past the welcoming speech, returning to the Castle after.
Gifts
As a resident of Thorne, you'll receive a gift bag containing:
◎ A sweet dream potion that grants the user happy dreams and a good night's sleep. A basic spell, these potions were made by schoolchildren in Hayle as a thank-you gift for the Summoned. The custom label on each bottle has your name handwritten and decorated by the kids. If you're known around the Castle, it might contain a drawing that represents your reputation - for example, a flower if you have a green thumb. They've been told a bit about the Summoned by officials and their teachers.
◎ A jade turtle that, when placed in a bowl or pool of water, is enchanted to swim around. A novel decorative piece that calls back to the giant sea turtle which came to aid you and your friends on Thorne's shores.
◎ A soothing galaxy orb that displays the starry night sky within. When placed in front of some light, it'll cast a pretty sparkle over your surroundings.
Surroundings
Located far north, Hayle is most famous for its beautiful crystalline architecture. The weather is warmer now that spring has arrived, but relatively cool with temperatures dipping at night. Vast mountains are in the distance for a breathtaking view.
Hayle bustles with vibrant energy and a diverse population. Where Castle Thorne closely follows the formal traditions of the nobility and traditional Academic Magic, Hayle is trendier with innovative spellwork, the newest designs in fashion, and a vast library of knowledge.
Hayle bustles with vibrant energy and a diverse population. Where Castle Thorne closely follows the formal traditions of the nobility and traditional Academic Magic, Hayle is trendier with innovative spellwork, the newest designs in fashion, and a vast library of knowledge.
◎ Arcana Deck Exhibit
Expensive custom-crafted Arcana decks are under glass cases like fine jewels. One notable attraction is an exhibit displaying one-of-a-kind decks designed by famous artists or enchanted by renowned mages in Thorne's history. Some boast intricately painted designs and real gold, while others use precious gems embedded in the cards themselves. One preserved deck is carved entirely on pinewood.
◎ Boutiques
Boutiques sell tailored clothes and fine jewelry that include Arcana-inspired accessories. Luxury magical tools are also available such as gold scales for weighing potion ingredients. Some bookshops specialize in signed or antique copies. The contents are nothing special, but editions are considered collectibles. Though most aren't for sale except to the wealthiest individuals, you're free to look.
◎ Makeover & Performers
Street performers occupy every corner around Hayle: stories told through illusions, musician-less instruments, and juggling acts that incorporate impressive balls of colorful light. You can get your portrait drawn by an enchanted paintbrush or volunteer for one of the illusionists to give you a temporary "makeover." The makeover will grant you one or more features of your choosing that will last 24 hours: a new hair or eye color (including unnatural shades!), translucent illusory wings (they won't get in the way), or decorative nails.
Personal shopping and styling assistance is also offered by Lenore and Natasha Romanoff.
Banquet
The banquet takes place on the second evening, held in Hayle University's finest ballroom. Decorations are delicate and elegant. The chandelier above drips with crystals and gold.
Although you'll have an assigned seat to start with, there's no need to stay where you are. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
Although you'll have an assigned seat to start with, there's no need to stay where you are. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
◎ Food & Drink
A formal multi-course dinner will be served throughout the night. The wine flows freely and food is abundant. Thorne is known for its exquisite cuisine, and Hayle is no different. With the harsh winter over and farmlands slowly recovering from the attack last summer, the nation is no longer struggling as much with supplies. Dishes include stuffed duck, delicate fish, rare nutty cheeses, soup, and plenty of cakes and biscuits.
◎ Entertainment
Formal entertainment involves music, dancing, and magic shows. You're welcome to take the stage yourself, of course! If you're not good at what you do, the citizens won't boo you off the stage, but you'll feel an awkward atmosphere begin to build, and word might spread about your act. The nobility in Thorne has exacting standards and a penchant for gossip.
Musical performances include original compositions on the violin and piano by Lestat de Lioncourt and elvish songs by Elrond, while Lord John Grey will recite some poetry and music. Magical displays include illusory lights featuring the Arcana signs by Istredd, flashy divination magicks channeled through a tarot deck by Urianger, and a light-based display of intricate mandalas Stephen Strange - whose third eye may be glimpsed beneath his hood when he casts his Eldritch magic.
◎ Night's End
The banquet runs late into the night, though you can leave any time. A carriage will be waiting to take you back to your inn. You can stay for one last social breakfast in the morning before returning to Castle Thorne through the portal.
Free Cities (Libertas)
The first evening, the Prime Minister will gather guests by the mosaic sculpture in the Willow Memorial Park. Prime Minister Marlo expresses her gratitude for everyone's safe return and apologizes for the atrocities that occurred under her watch. The bravery and fortitude of those involved will be remembered. Fortunately, justice has found those responsible, and the city can begin to march forward. She acknowledges the formation of the Summoned Conclave, promising that her government will make sure nothing like this ever happens again to its people. The Summoned are, of course, people of the Free Cities regardless of where they came from.
Quilleth Kaur takes the stand afterward, addressing the tragedy that struck Libertas not long ago and personally thanking the Summoned for their help in rescuing survivors and rebuilding the city. This includes the construction of the park itself, led by two of the Free Cities' longest Summoned residents. She bids everyone to enjoy the festivities. They deserve to relax and feast after a harrowing experience.
Quilleth Kaur takes the stand afterward, addressing the tragedy that struck Libertas not long ago and personally thanking the Summoned for their help in rescuing survivors and rebuilding the city. This includes the construction of the park itself, led by two of the Free Cities' longest Summoned residents. She bids everyone to enjoy the festivities. They deserve to relax and feast after a harrowing experience.
Gifts
As a resident of the Free Cities, you'll receive a gift basket containing:
◎ Tickets to a special comeback show by one of Libertas' most famous acrobatic troupes - their first since the city's destruction. The envelope includes a letter which addresses you by name and thanks you for your help. If you've made an impression on the citizens of Libertas, the letter will mention noteworthy things you've contributed, such as volunteer efforts or donations. The tickets grant you the best seats in the house and a free drink during intermission. Performances are held throughout April and May, so you'll have plenty of time to attend.
◎ A kazoo, best used to annoy your friends or heckle anyone you find disagreeable, though beware that the people of Libertas won't hesitate to brawl on the street over insults.
◎ Luxurious bath crystal balls that fizzle and give the water a beautiful shimmer. Infused with medicinal properties, they'll alleviate aching muscles and lingering pains.
Surroundings
Located far south, Libertas is most famous for its subversive attitude and colorful architecture. With winter on the way out, the weather is warm but not scorching hot as it can be in the summer. Rare spring rains have caused flowers to bloom and sprout around the desert.
Libertas is diverse and lax in social norms. Where Cadens boasts the best research and technology, Libertas' focus is on advancements in free thought, art, and knowledge. Following the art walk not long ago and the long-term portal to Libertas, some of these attitudes have filtered into Cadens.
Libertas is diverse and lax in social norms. Where Cadens boasts the best research and technology, Libertas' focus is on advancements in free thought, art, and knowledge. Following the art walk not long ago and the long-term portal to Libertas, some of these attitudes have filtered into Cadens.
◎ Artist Alleys
The collapse of the city's buildings has caused street art to greatly flourish. Winding alleyways between homes and shops contain paintings, written poetry on the walls, and musical performances. Sculptor Axn Kade, famous for his pieces made of reclaimed metal and his activism for mining safety, has added a new sculpture to the city's streets. The plaque contains a dedication to the Summoned who helped clean up the mining equipment a few months ago, having used the scrap metal gathered during that process.
◎ Gambling Halls & Brews
Rejecting government oversight, Libertas is home to several gambling halls of all types. If you have the money, you're sure to find a spot to suit you. Beware of loan sharks and play at your own risk. Taverns around Libertas are rowdy. They often have an open floor for art performances, poetry readings, and philosophical debates. Always open to new ideas, many places in Libertas host tastings for brews created using innovative flavors and techniques.
◎ Market Square
Though not as large as Aquila's market, the Libertas market square is still a sprawling maze. Anyone with something to sell will have squeezed a table or a stall into the area. Enterprising merchants will give you a demonstration of some of their products, most powered by New Magic: a comb that changes your hair color upon use, eye drops that give your irises an enchanting colorful glow, and disposable crystal accessories that take on the illusion of precious jewels for a short period - invented to undermine the value of gems. Any changes to your appearance are temporary, lasting 24 hours.
Before the feast, simple dance lessons are available from Caitlyn Kiramman.
Garden Feast
The feast takes place on the second evening, held at the Willow Memorial Park. Glowing orbs of light have been hung from the willow trees while vases made by a local potter feature flowers from the park's wildflower meadows. More details about the park are available under Locales for Libertas.
Provided by Viktor (and Jayce Talis), the center of the garden contains a revolving armillary sphere modeled after the astronomy of Abraxas, casting an atmospheric starry light over the area.
To start with, you'll pull your table number from a hat to receive your "assigned" seat, but there's no need to stay there all night. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
Provided by Viktor (and Jayce Talis), the center of the garden contains a revolving armillary sphere modeled after the astronomy of Abraxas, casting an atmospheric starry light over the area.
To start with, you'll pull your table number from a hat to receive your "assigned" seat, but there's no need to stay there all night. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
◎ Food & Drink
An eclectic array of dishes line a large table at the park's center. Help yourself to what you like in any order. No one will bother you if you start with dessert! Wine, ales, and hard liquors are as plentiful as the food. Dishes include grilled fish and pork, dips and spreads, puddings, sweetbread, cakes, and seasonal fruits common to the desert climate, such as figs and oranges.
◎ Entertainment
Formal entertainment involves music, dancing, and poetry. Artists have been invited to unveil new pieces or showcase old favorites. You're welcome to take the stage yourself, of course! Performers won't be judged on talent so much as passion. As long as you're creative and genuinely enjoy your craft, you'll have the support of the locals.
Jaskier will put on a lute performance, including a ballad of Spyndlveiss containing themes related to the recent disappearances. Diana Prince will recite a short portion of The Iliad, in both Ancient Greek and common. A "blade dancing" display using a painted stave by Obi-wan Kenobi will take place, as well. Finally, Hilda Goneril will draw and paint quick "fashion sketches" to commemorate everyone's style - available to both small groups and individuals.
◎ Night's End
The feast runs late into the night, though you can leave any time. A wagon is available to bring you back to your inn, but most locals prefer to walk, creating a drunken parade of people through the streets while singing cheerfully. You can stay for one last social breakfast in the morning before returning to Cadens through the portal.
Solvunn (Primary Settlement)
The first evening, the two remaining members of the Council, along with Isar Hart, address the gathered, apologizing for the sheep who strayed from their flock. They're especially disappointed with the heretical actions of a trusted community member, whose name they will no longer acknowledge. The gods have cast their judgment, and now the community can come together to heal. The Council promises the newly formed Summoned Conclave that they are vital members of the commune and that Solvunn is here to aid them in whatever they need.
Isar Hart reiterates that his position on the Council is temporary until the seat can be filled, though the Council does not give a date for when this might occur.
Isar Hart reiterates that his position on the Council is temporary until the seat can be filled, though the Council does not give a date for when this might occur.
Gifts
As a member of the Solvunn Commune, you'll receive a gift bag containing:
◎ A clay mug, handmade by children in the settlements. Each mug is customized for the individual based on what the children have managed to learn about you, painted with what they believe to be your favorite colors, flowers, patterns, or animals. How accurate the kids are about you varies depending on your interactions with them, but they've tried their best. The bottom of the mug is signed by the child who made it for you. If you run into them afterward, they might ask if you like your mug.
◎ Thick and comfortable knitted socks made from the wool of Isar Hart's sheep farm.
◎ A few sachets of herbal teas to help you get a good night's rest and restore your energy. A small thank-you note accompanies the teas, signed by Lorelai and Esmond, who are grateful for the chance to return home.
Surroundings
The southernmost of the settlements, the Secondary Settlement boasts vast sprawling farmlands and a beautiful shoreline overlooking the ocean. Skies are sunny and clear throughout the gathering. Wildflowers bloom across the flat plains, orchards are starting to bear fruit, and fish are plentiful once more.
The Secondary Settlement is sparsely populated but maintains a tight-knit community. Where the Primary Settlement is a hub for schooling, craftspeople, and artisans, the Secondary Settlement is focused on agriculture and livestock: sheep, goats, horses, and fields of crops fill the area. Many families take pride in supplying the commune with produce and materials like wool, eggs, milk, and grains.
The Secondary Settlement is sparsely populated but maintains a tight-knit community. Where the Primary Settlement is a hub for schooling, craftspeople, and artisans, the Secondary Settlement is focused on agriculture and livestock: sheep, goats, horses, and fields of crops fill the area. Many families take pride in supplying the commune with produce and materials like wool, eggs, milk, and grains.
◎ Farms & Livestock
Farms are open with fences solely to keep out any predators or pests. You're free to visit the fields and orchards. Pick apricots and cherries, pet the sheep, play with the baby goats, and gather eggs for the evening's potluck. Isar Hart will be pleased to show you his prized black sheep, whose majestic horns are greatly admired. Smaller gardens filled with flowers and herbs are also available to explore. If you'd like to put together bouquets for the evening or make flower wreaths to decorate, you can help yourself. Finally, you can fish to your heart's content in the nearby pond. Bring your catch to dinner!
◎ Shrines
After recent events, shrines around the Secondary Settlement are full of offerings to appease the gods and seek guidance. These offerings consist of animal bones, harvested fruit, and wine. You can add to the shrines if you like or simply visit them. Many shrines hum with magical energy and all previous signs of corruption over the past few weeks have faded. You can ask for blessings of health, luck, or abundance for yourself or others.
◎ Neighborly Help
Although Solvunn doesn't place much emphasis on extravagance, the evening's affair is an important one. They'd like to look their best. Members of the commune are all around the settlement to give you a hand to get ready. You can have someone style or braid your hair with ribbons, color it with natural dyes, or lend you some clothes and accessories if you don't have any. You can help them in return, as well. They're also happy to trade items with you.
Louis de Pointe du Lac will temporarily alter your clothes or appearance for the night using illusory magic.
Potluck
The potluck takes place on the second evening, held outdoors in one of the Secondary Settlement's spring meadows. Decorations are rustic and simple, consisting of fresh flowers and candles.
Mud-clay sculptures and masks are available from Nanaue, though they are not very sturdy. Nero will hand out colorful brochures.
There are no assigned seats. Tables and chairs are placed tightly together, along with natural seating created by tree stumps and boulders. You're encouraged to mingle and wander around. Though a sober hush lies over the gathering, the atmosphere is hopeful. The people of Solvunn look forward to better days.
Mud-clay sculptures and masks are available from Nanaue, though they are not very sturdy. Nero will hand out colorful brochures.
There are no assigned seats. Tables and chairs are placed tightly together, along with natural seating created by tree stumps and boulders. You're encouraged to mingle and wander around. Though a sober hush lies over the gathering, the atmosphere is hopeful. The people of Solvunn look forward to better days.
◎ Food & Drink
Solvunn's potluck feast consists of dishes and drinks brought by everyone in the commune, including members of the Council. There are hearty stews and soups, freshly baked bread, butter churned that very morning, and a variety of Solvunn's famous goat cheeses. You're invited to contribute anything you like! Simply add your dish or dessert to the table. The centerpiece of the potluck is a pig roast. Mead and ale flow freely.
Wanda Maximoff will bring sečenica, propeć (both cheese and egg savory baked goods), and traditional fruit pies of plums, cherries, sugar, almonds, and vanilla sugar. Claire Fraser will provide a unique loose-leaf herbal tea blend.
◎ Entertainment
The people of Solvunn will sing, dance, and make music together. On occasion, there are pauses for someone to take the spotlight, but overall no one's center stage for long. Instruments are passed around, and guests are encouraged to join in. Due to recent events, many songs are subdued, speaking of honoring the gods. Later in the night, stories are exchanged around the campfires. One particular folktale is told by Rowan March about Spyndlveiss, a figure who captures wayward sheep on their way between the settlements. From these lost sheep, he makes sheepskin suits for hungry wolves to wear.
Eddie Munson will hold a lively musical performance.
◎ Night's End
The potluck runs late into the night, though you can leave any time. Large tents are nearby for you to rest and spend the night. In the morning, you can join in on the communal breakfast before returning through the portal to the Primary Settlement.
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He pats her lightly on the head, being careful not to muss her hair in the process. ] There, is that better, Princess? Now everyone can have a treat.
[ He mouths a thank you to Claude over her head, because he hadn't wanted to disappoint either of them, but he hadn't also planned on splurging on midnight snacks on the way back from the feast, so he hadn't had a lot left on him after their day of shopping. ]
no subject
There's a rational part of her brain that will reflect on this tomorrow, feel some level of embarrassment, and vow to find a way to repay them somehow. But tonight she can only gush to herself that she's so incredibly lucky to have them both to look after her along with this 24 hour café that she'd definitely be returning to, cash in hand.
Happily she takes their (paid) pastries before slotting herself between the pair of them as they continue their short journey back to the inn. ]
Both of you will actually eat them, right? You're not just going to leave me to have everything?
[ The effects of the alcohol loosen her lips slightly, airing more of her concerns than she might otherwise do during the day. All of it, of course, is said with her usual light cadence as if she's still trying to appear like everything is Fine, and the real problem is that she'll be eating alone. But the whine betrays a worry, however slight. ]
I've been worried about you two. You're both hardly sleeping and barely at the inn which is fine because Petra and Marianne are there, but I'm really starting to feel like a worrying mother or something.
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[ That's just completely ignoring what he'd added to the order for himself, that he knows Hilda's tastes, and the grin on his face appearing nearly in the same instant the words are out of his mouth. What he's not expecting, however, is for Hilda's concern over pastry consumption to morph into something else. Something he thinks he should've seen coming as an inevitable topic - even if now wasn't the precise moment he would've guessed it would come up. ]
There's just a lot to catch up on around town, that's all. Cadens really had to go and change on us while we were gone.
[ As if they were on some sort of vacation rather than abducted, and something he'd rather not dwell on if the smile appearing on his face by reflex is any indication to make this all seem very normal. It feels far easier to keep the light mood they've had; why not keep it that way? In Claude's logic, anyway, and he's going to look to Sylvain and shrug before scanning the signs for different shops they're passing by now. ]
All that roaming means I've found some cafes we'll have to check out together - all of us - when we're back from the gala. We could even make late night trips out like this a habit.
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Her concerns get an exchanged glance with Claude over her head, however, because he knows they're both definitely guilty of this - especially in the aftermath of their captivity. Hilda's already caught him up on the roof late at night at least once now, and he has no idea how many times she might have noticed Claude was missing.
So he lets Claude give his answer before bending his head and brushing a light kiss atop her hair. ] Sorry if we've worried you, Princess. We're getting there, I promise. And we didn't mean to make you feel neglected in the process.
[ Not an excuse, on his part. He knows he doesn't have one. The fact that he's not coping well with all that had happened in the pit - and all the old memories it had dragged once more to the surface - is hardly a secret, he thinks. But that didn't mean he wanted to worry her, either. ]
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Surely this easiness has always been here and her insecurities were a byproduct of the stress and lack of sleep they had endured over the last several weeks, right? It can't be indicative of anything else because that would be ridiculous. She hmphs in an attempt to lighten the mood. ]
Who said I was feeling neglected? I have Petra and Marianne. Not to mention Sylvain and Claude Junior. They actually listen to me when I call.
[ The lightness is an attempt to combat the rising guilt caused by the realization that she's being selfish. There's no other word to describe her unspoken demand that they cope in a way that makes sense to her brain.
It's easier to deflect that with the thought of nights out like this, together, arm in arm, where they can be silly warms her heart. Appeases the spoiled part of her in some way. Simply put, they (Claude, Petra, Sylvain, Marianne) can do what they'd like, she just doesn't want to be forgotten in the process. Her eyes sparkle, like all really is forgiven. Or it will be soon. ]
But if you're both sorry, you can both make it up to me now by carrying me up the stairs later when we get to the inn. And by both, I mean Claude. Sylvain already carried me here.
[ They aren't the only ones good at deflecting. ]
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Are you... saying the lizards respond to their names? That's quite a feat.
[ Not something he would've associated with lizards either, honestly, but then again: the lizards he knew before these appeared as their newest housemates weren't exactly part machinery either. Tempting as it is to get lost in pondering lizard abilities - and how that compares to the Leosylphs who don't seem to know the names he'd given them while they're guests - but it's interrupted by a very Hilda suggestion he should've seen coming. ]
And wait a minute. Sylvain gets to carry you through the streets but I get to carry you up the stairs? That's very generous of you, Hilda.
[ There's an attempt to make that sound dry and deeply unimpressed, but it's somewhat ruined by the fondness seeping into his voice. It's perfect for wiping away any shadows brought on by the mention of not being around, and not unlike nights where they'd needed to slip back inside after visiting a tavern before Seteth caught them. Stairs were involved then too thanks to the dormitories (and all the others around the monastery) so it's a pleasant memory and one he doesn't mind doing now either even if he's going to use it as a teasing complaint first.
That's also complete with sending Sylvain a very Serious look like something of great importance is about to be bestowed upon the other man. ]
This means you're in charge of the pastry box. Don't drop it or I think you and I will both be sleeping out in the hallway then.
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I will protect them with my life. But I think we should be giving you that warning. [ He smirks before leaning over Hilda's head to give Claude an exaggerated whisper from behind his hand, knowing full well she'd be able to hear every word. ] Don't drop Hilda or we may have to flee to Solvunn.
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Sylvain's stage whisper earns a furrowed brow and offended gasp as she hits him in the stomach lightly with the back of her hand. ]
I wouldn't send you all the way to Solvunn. Maybe just the floor of the inn.
[ She shoots a look back towards Claude as she hands the box of pastries over to Sylvain. A grin has dissolved any semblance of her apparent offence. ]
All those years of carrying me up the stairs of the dorms is about to come in handy.
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[ There's a gasp preceding this dramatic proclamation as if Hilda's said she's going to make them sleep out in the desert or something that would be actually befitting such a reaction. ]
That's even worse than the hallway! Especially when you think about a nice bed being right there and in plain sight when it's so close and yet so far. That's just cruel.
[ And other such silly protests, all one thousand percent undermined into being something meaningless given that Claude's already kneeling down in anticipation of Hilda hopping on. If there's people behind them he hasn't noticed (and there are, given the parade) they'll just have to go around since he's getting a head start on carrying her. ]
Sylvain's got more pressure on him anyway with holding onto our snacks. What's the plan if he drops them or the tea or both, we send him back to that cafe to replace everything?
[ He's just going to keep the side whispering going and now talk about Sylvain like the man isn't standing there. ]
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[ Sylvain gives a disdainful sniff, as he's being so horrendously slandered right now. But he does shift to stand behind Hilda just so he can divert anyone around her and a crouching Claude, as well as making space for them on what had been his side of the sidewalk.
For all that he's nearly as tipsy as both of them, he at least has managed to keep a rather firm hold on their late night bounty. But his hands are full now, so he has to hope Claude can handle Hilda on his own well enough. ]
Besides. I'm not sure that cafe will ever want to see us ever again.
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[ As Sylvain slips behind her, Hilda shoots him a warning look in passing. She doesn't have that short term of a memory where she's forgotten that he's the one who paid for half of the pastries in the first place, but they're still her pastries in her mind.
She shimmies her dress a little further up her hips again before climbing onto Claude's back. It's not completely inelegant, but it definitely doesn't look as graceful as she might think it does in her mind. Her arms slip loosely around his neck as she continues to prattle on. ]
Why not? We tipped them really well, didn't we? [ And then to Claude - ] Okay, I'm on. Don't fall over, please.
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I, ah. Sylvain has a point that we're probably not welcome at that cafe again for a while.
[ Never let it be said he doesn't occasionally feel some guilt over the chaos caused by a barely thought through plan put together in an instant, and maybe had they been the only drunken patrons of the night that wouldn't have been the case. He's just going to shrug as best he can without dislodging Hilda in the process. ]
But look at this way, that just means we need to check out even more cafes when we're here next time! That can't be the only one that's open, and maybe they'll have an even better selection of pastries. Or teas, since I think we should've bought more of those too while we were there to see if they're better than what's in Cadens. I can't remember what all was on the menu.
[ On second thought: going back wouldn't be the worst idea. ]
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[ The reassurance is to Hilda as he pats her lightly on the shoulder and then falls into step beside Claude as they move down the last block towards their inn. Even from here, it's brightly lit to guide guests back to it - which is probably good, because the last thing they need is to get lost on top of everything else. ]
I'm sure we have enough to make do tonight. We can go back and try different teas some other time. Although I've yet to find many here that were as good as some of the blends we had back home. Maybe it's because we're in the desert. Who wants to drink something hot when you're already roasting?
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Hilda nestles her head snug into the crook of Claude's neck, lightly breathing in the faint smell of pine. There's a similarly fond smile on Hilda's face that is part reminiscing and partly pleased at the fact that she's being carried up to her room instead of walking herself. ]
I thought I heard something about how drinking something hot when it's hot is supposed to cool you down. And you know, if the tea blends aren't up to your noble standards [ She says it teasingly giving him a grin. ] you could just make some yourself.
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[ That might be stretching the truth a little considering it might apply more to spices than tea, but he's not going to say no to a chance to further complicate Sylvain's life when Hilda's provided him the ammunition with which to do it. Especially not when she's cuddled up to him and he turns enough to press an obnoxious kiss to what he can reach of her cheek or possibly temple in thanks, but any teasing of Sylvain gets passed up abruptly (for now) when the rest of what she's said clicks. ]
And that idea about creating your own tea is a good one. Only give us the best kinds, though, we're particular.
[ If he had a free hand as they climb up the inn's steps to head inside, one might get the impression he would've added some kind of gesture here to underscore both the good idea and being particular. ]
I can find some plants for you to use if you'd like, and I bet Hilda knows where to find some other ingredients.
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Not that he's about to admit that to either of them. ]
I think we're all particular when it comes to tea. I think we can blame the Professor for that. [ Even though he'd probably been a snob about it long before she started making tea time A Thing. ]
Pity Cadens doesn't have any pine trees, though. Maybe I can supplement something from Nocwich.
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Excitement sparks in her voice even though her voice lowers to a dramatic whisper seeing how dim the lighting is in the inn at this hour. ]
You could source some plants from Thorne and Solvunn and make fraction blends just for fun! Although, can you drink cactus as a tea? Or maybe you could just use their flowers.
[ It's really a future Sylvain problem to ponder. She isn't the one about to embark on creating a tea dynasty after all. ]
Too bad you can't just grow a pine tree forest in Cadens. Then you'd have more to work with than spikey bushes and plants.
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Hey, I like my face in one piece, you know.
[ In typical fashion, he's going to immediately undo that protest by pressing an even more obnoxious second kiss to her face to now be at risk for having his being grabbed onto as is wont to happen. A better protest since it doesn't involve talking and getting them potentially hushed, in Claude logic, though he hums as they approach the stairs up to their floor. ]
It would be nice to have some pine needle tea again. I suppose that's what the Horizon's for, but it's not the same.
[ Is he wistful? He's wistful. Only for a few seconds since too much will put a damper on things, and now he glances Sylvain's direction. ]
Hilda's onto something with the other spikey greenery, though. Some of them really would make nice teas if someone sat down to play around with them, and as a bonus no one could've seen coming, I think we both just volunteered ourselves to try them.
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[ Sylvain's rolling his eyes at them both as he reaches out to haul the door to the inn open so Claude can carry Hilda inside.
Although he doesn't miss that wistful note in Claude's voice. Hmm. Something to remember for later, because that had been motivation enough for him to try and see if he could recreate a certain Almyran tea blend. He remembered it well enough - it had been Felix's favorite as well, oddly enough. ]
We can worry about plants another time. For now, let's go enjoy the tea and pastries while they're fresh. [ He glances back over his shoulder at them. ] Are you sure you two are okay to get up the stairs like this? Do you remember where our room was?
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You have such a way in the kitchen though, Sylvain. If anyone could make it edible, you could.
[ The noise from the street becomes muffled as they head further into the inn. Hilda can't help but put on a pout when Sylvain looks back asking about the direction of their rooms. It isn't as if this was a castle or something. ]
Of course I remember where our room is. It's the one right beside yours.
[ With their numbers now growing to five, they'd had no choice but to split the rooms. Probably for the best though. Five people in a room to get ready for a gala was little too much to ask, particularly when Hilda counted for two and half people alone. She raises an eyebrow, directing the question at both of them but only poking Claude in the cheek because of what she's capable of reaching at the moment. ]
Do you remember? And maybe the better question is did you remember to bring your room key?
[ Because she had hers somewhere. Like in her corset. She couldn't remember to be honest. ]
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As such, he's nodding along with everything Hilda's said including confirmation of where the room is and that he's not going to keep them from being let in somewhere unlike the earlier coin purse prank. ]
I have one of the keys, I think. [ Given that his hands aren't free, that comes with an entirely vague head motion that in mildly drunk logic means he's nodded to his pocket where he'd tucked it away when leaving, and one that says he entirely expects both Hilda and Sylvain to read his mind when no other explanation is forthcoming. ] Hey, Hilda. What do you say we set up this picnic in Sylvain's bed? I'm pretty sure he'd appreciate that.
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Fine, but that just means we're sleeping in your bed, since you're going to get crumbs all over mine.
[ Bending down to set the box of pastries and carafe of tea on the floor, he turns back to where Claude still conveniently has his hands full of Hilda. A mischievous smirk still lingering on his lips, he steps in close, pressing into Claude's personal space, even as he slides one hand down his front to retrieve that key, since apparently he can speak drunk!Claude. He leans in, their faces inches apart, his gaze hooded as he purposefully turns the moment a little heated as his fingers tease their way into his pocket.
But instead of leaning in the rest of the way to close the distance between them, he shifts the angle at the last moment to lean past him and press a kiss to the corner of Hilda's lips instead.
Chuckling, he holds up the key a moment later, winking at them both, as if nothing out of the ordinary had happened. ]
Got it.
[ And he's gonna go unlock the door now. Coming, you two? ]
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There's something fascinating in witnessing him tease Claude like this. The rational part of her brain, the one that suddenly feels more alert than it had been seconds ago, prompts her to move back slightly from her spot, even hazards making her absentminded thought a reality so that she can give them space.
Before any of those things can happen though, Hilda finds herself being kissed instead. Her face immediately flushes pink and as her eyes widen in surprise. It's entirely possible that Sylvain catches the look of shock on her face before he steps into the room. A beat later after recovering somewhat she gives Claude a little squeeze with her thighs. ]
You heard him, our pastries await. I think we've waited long enough for them.
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In the end, he's just as surprised as Hilda is and has to blink when none of that set up finishes how he thought it would. But - that's not a negative or anywhere close to one because as he tilts his head a bit to see Hilda's reaction and notes that blush Claude immediately cracks a grin, and it's one that only grows wider when she tries to recover quickly. ]
He's good at that, isn't he? [ Also like other times this is whispered at a volume Sylvain can definitely hear, even with what he's about to say next. ] Don't let him hear that, though.
[ More than worth it to rightfully boost the man in question's ego as they walk into the room. In something else familiar to an amalgamation of various late nights, Claude sets Hilda down on their designated picnic bed gently rather than how Sylvain's dropped him a few times (not that he was complaining then or now) and in something more like their own nights, leans down to remove her shoes to whisk them away where they can't be stumbled over. Like by him since Claude has to lean against the wall for a little added support while taking off his own, but doing so means he notices something else. ]
Hey, this thing, [ with a point towards the nearby dresser where some sort of decorative but plain tray resting on top is one means to repurpose as a serving item, ] might keep us from spilling tea all over the bed while we're at it.
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[ His cheeky grin is downright audible in his voice as he saunters deeper into the room, setting their treats down on the nightstand. He sounds very pleased with himself, especially after the reaction that teasing kiss had gotten from both of them.
As Claude deposits Hilda on the bed, he's already shrugging out of his suit jacket, eager to be rid of it and relax for the night. He didn't mind dressing up every now and then - especially for events like tonight - but he much preferred casual comfort if given a choice.
Jacket draped over the back of a nearby chair, he unbuttons the first several buttons of his shirt and rolls up the sleeves past his elbows to help cool off. Kicking his boots off, he turns back to the bed and flops down beside Hilda, sprawling comfortably on his side as he grins at them. ]
That's probably a good idea. I'd prefer not to wear our midnight snack if we can avoid it.
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