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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-08-19 10:14 am

EVENT #14: ANOMALIES - IC EVENT LOG

Event #14 - Anomalies

Over the last several weeks of summer, leading up to AUGUST 20, the appearance of rifts, and the subsequent creatures, has become a disturbingly common appearance. The average citizen has taken the changes in stride. Some have even integrated these creatures into communities as pets or beasts of burden. Nonetheless, these unprecedented appearances have resulted in rumors. Is the cause the Summoned? Have they carried a dark curse back from the Feywilds? Are the Old Gods offended?

A Coordination Post will be available for communications between mods and players. Report notable actions and events, or track Developments. Though we encourage you to take advantage, using the Coordination Post isn't required to participate in the event.
Anomalous Threats
Dubbed Anomalies throughout Abraxas, suspicion and curiosity turn to terror when much greater threats - called Anomalous Beasts - begin to fall through large rifts. Where did these creatures come from? Why have they arrived? And is this only the beginning of something far worse?
Arrival of the Beasts
The Anomalous Beasts tumble through open rifts that appear in set locations throughout Abraxas. You won't know where those rifts are at first, but it steadily becomes obvious as reports from locals come in. The beasts won't stay put, either. At random intervals, the rifts will suck the Anomalous Beast back through it and spit it out at another location somewhere in Abraxas. It might be in another city or in another faction altogether. It appears these beasts are not limited by borders.

Fortunately, each rift area only holds one Anomalous Beast at a time - so you won't have to face multiple threats at once.
Tracking the Beasts
Soon, you discover that the rifts are in stable locations. The beasts can go into one rift and out the other, but the area where the rifts appear doesn't change. You can use this to your advantage. Officials will set up portals to identified rift locations, allowing you to focus on an individual area - even if you can't predict which Anomalous Beast arrives from the other end.

Many of these locations are important to the locals. While confronting the threat, you'll want to minimize damage and casualties.

If you're tempted to try and go through a rift, you'll get a nasty shock that sends you flying back. Of course, if you happen to witness a native Abraxan attempt the same - whether out of fear or by accident - you might not want to try yourself: upon contact with the rift, any native Abraxans will be vaporized in front of your eyes. You should probably stick to travel via portals.
Arcanum Effects
Each Anomalous Beast bears a glowing Arcana sign on its flank. Be careful if you match its Arcana - you may begin to take on the beasts' animalistic traits, absorbing its aggression, hunger, or fear. These sensations can overwhelm you, causing you to mimic its behavior. Is your will strong enough to resist? Or will you succumb completely, becoming one with the beast?

You can get help from another Summoned of a different Arcanum. They'll feel compelled to make physical contact, absorbing some of the effects into themselves and lessening its severity by sharing it with you. This effect will remain while you're near the Anomalous Beast - as long as it's alive - but with effort and help, you can mitigate it and overcome the powerful sensations.
Types of Beasts
The types of Anomalous Beasts arriving might be familiar to you. Maybe you heard stories from another Summoned. Maybe you remember seeing it from your home world.

If you know what it is or its weaknesses, you can share this information using the Network or by word of mouth to help others defeat it. As for the beasts you believe have no way of being defeated? That may be true to your world. But you're in a different world now with strange powers, abilities you've never heard of, and spells you might've never seen before. These factors can change much. No matter the beast, there will be a way to defeat it.

To review what characters will be facing and each beast's Arcana sign, see the List of Anomalous Beasts on the OOC Plotting Post.
Faction Assistance
While the factions have asked for your help given the overwhelming number of threats that arrived at once, the factions can hold their own in many battles. They'll be able to assist you, and familiar officials may even arrive on the battlefield. General NPC actions are outlined below. You can assume they'll come to your aid based on those descriptions as needed.

Portals to each rift location will also be established within the first 24 hours. While the portals won't take you directly into the fray, they'll be near enough that you'll have the chance to arrive on time to mitigate damage or confront the threat.

You can request more significant aid or resources from an NPC using the Coordination Post.

There is no influence requirement to make a request, but influence and your character's relationship with faction NPCs will be taken into account to determine the outcome.
Thorne
In Thorne, assistance will come from the following:
Jolene Sybell. Jolene will arrive at the front lines as needed. She has offensive spells but specializes in healing and medical magic. If you're wounded, she can mend you quickly or stabilize any grievous wounds so someone can take you to the infirmary.

Soldiers & mages. Thorne's soldiers are concentrated in Borrel, while Castle Thorne has skilled mages. They'll be able to offer shields, offensive magic, and wards to help in any battle.
The Free Cities
In the Free Cities, assistance will come from the following:
Marlo Reiner. The Prime Minister is as much a soldier as she's a politician. A former military captain, she'll direct the soldiers under her command on the front lines. She can provide cover in a fight or strategic advice. Her weapon of choice is a sword and a sidearm.

The army. The Free Cities has the largest army in Abraxas. They'll be out in full force, providing combat assistance, protecting citizens, and offering medical aid. Any soldier will readily give you a hand on the field. If you aren't sure where you're needed, they'll direct you.
Solvunn
In Solvunn, assistance will come from the following:
Isar Hart. Deeply devoted to the commune, the newest Council member will arrive with his ever-present companion Skaldi. A fierce and protective herding dog, she will fend off any threat. He's also followed by a few sheep that cast an unusual shadow. When attacking, they grow powerful ram horns and sharp teeth. Their muzzles elongate, resembling a wolf in sheep's clothing. Word is, Isar has a pact with Spyndlveiss, Guardian of the Flock.

Elders and the Gods. Solvunn may not have a strong army or powerful mages, but they do have the Gods on their side. Elders will lead offerings and sacrifices - and the Gods will answer. While facing a threat, you might find something invisible blocks a blow or a wound suddenly appears on the beast. Though no physical presence arrives, you nonetheless feel the helping hand of something.
Ending the Threat
Resolving the threat involves not only defeating the Anomalous Beasts but also closing the open rifts. Fortunately, accomplishing the former will contribute to the latter.
Defeating the Beasts
Taking on the Anomalous Beasts is no easy task. You'll be faced with several obstacles while you fight them that might prevent you from defeating the beast: the rifts might suck the creature away before you can finish the job, you might be overwhelmed by your mind merging with the beast's, or you simply lose the fight.

In the end, one team will successfully defeat the beast. If you're one of the victorious, how you approach and finish the job is up to you. Take advantage of your surroundings, seek help and knowledge from other characters, and make creative use of your environment and skills.

And remember - defeating it doesn't mean killing it. The beast only needs to be subdued as a threat, whether through death or capture. Of course, once subdued, what happens to it may be out of your hands...but there's a chance that not all of them will be put down.

Requests for a victory roll will be accepted until AUGUST 23 at 11:59 ET. Only characters who win the roll can kill or defeat the Anomalous Beast. Please see the OOC Plotting Post for more information.
Closing the Rifts
With each Anomalous Beast dispatched, you'll notice that the rifts in the world start to shrink. The effect is subtle at first, but with every victory, it's undeniable that the key to closing the rifts is to bring down the Anomalous Beasts climbing through them.

Not every beast must be killed, but the majority of them should be for the rifts to close completely. By the end of the event, all of the rifts will have closed.

Across the Rifts
Each rift opens in a particular area. Each Anomalous Beast will have a "first sighting" at a specific location. Reports will surface as rumors, victim statements, and witnesses. Regardless of how the information comes to you, it likely catches your attention. Perhaps you hear a description that sounds chillingly similar to a monster you've encountered in your past. Maybe you're worried that the area has innocents who need to be protected. Or, maybe you're merely excited about a potential new species.

The beasts will move from rift to rift - not by choice. You might catch the one you're chasing when you arrive, or you might find yourself facing something unexpected. Your task isn't just to kill the beasts - the areas will need protecting, too. You'll have to work with others to do so. You could, for example, decide to have someone distract the beast while you evacuate an area.


[ Click the image for a larger version. ]

Each location is assigned a number that corresponds to an area labeled on the map above. Characters will have access only to their faction's territory on the rift map.
Kingdom of Thorne
◎ Castle Thorne (1) | IMAGE
Security in Castle Thorne has always been paramount. The thought that something could get within the castle walls is unheard of. Fortified by the kingdom's military and strongest mages, and boasting the host of the majority of Thorne's Summoned, it should be ready for any threat. That is, until something monstrous appears right outside the city's borders. Locals claim it slinks by on large tentacles with a single massive eye and a sense of foreboding.
◎ Frostwurm Tunnel (2) | IMAGE
Located northeast of Hayle, the snow-covered peaks are the perfect habitat for the Giant Frostwurms that provide valuable healing crystals. They burrow deep into the rock, creating a labyrinth of large tunnels. While the last time the Summoned were in those tunnels was not by choice, this time, you're asked to help protect the Frostwurms from what witnesses are claiming is a dragon or a very large wyvern. Except...dragons haven't been seen in Abraxas for many decades.

Due to the crystal's hallucinatory properties, the Summoned will be provided protective shield to prevent them from breathing in the air. The shield is invisible, causing the air around them to shimmer slightly. Be careful not to damage it in any ensuing fights.
◎ Whitehill Village (3) | IMAGE
A quaint village, Whitehill is an insular community established for many generations. Well-read despite their economic class, residents of Whitehill pride themselves on their magical knowledge used to help cultivate the Snow Petal, a rare flower that blooms only in their valley. Highly sought after for potions and elixirs, a small garden patch has already been destroyed by what appears to be a corrosive substance left behind by a large black wolf or wildcat. Residents fear this strange blight could devastate the elusive Snow Petal.
◎ Dukewood Lumber Mills (4) | IMAGE
Deep in the forests east of Nott sits Thorne's most profitable lumber mill. The sparkle of magically powered saws keeps the mill running at all hours. Although the land is owned by an aristocratic family, its residents are working-class. They earn a meager living for their families and fear not only for their livelihoods but their lives. Whispers of a shadowy figure with sharp claws spread through the workers, who remain on guard as they try not to let superstition get the better of them. Unfortunately, a few may be too far gone. They're even beginning to insist that the figure is...wearing a hat?
◎ Southern Farmlands (5) | IMAGE
The rolling hills east of Borrel are some of the most fertile land in Thorne. With harvest season drawing near, fields of green turn to amber for the most plentiful of crops: wheat. However, an unexplained fire in one of the fields has raised the alarm. Talk has arisen of a strange silvery creature wearing a crown. Witnesses claim it sits on wagons and anything that looks remotely chair-like. Or perhaps...throne-like? What could it be? Does it have anything to do with the fire?
◎ Southern Mountains (6) | IMAGE
This winding path between the peaks is an important trade route that cuts towards Borrel for those unable to cross the waters. While dangerous, many seasoned merchants will take this path to save precious time. Lately, though, the dangers seem to be much greater. Injured men stumbling out of the mountains claim their friends were torn apart by a multi-limbed insect the size of a full-grown gryphon. One describes black horns, while another insists it had hands grown over its torso. Whatever it is, it's hungry.
◎ Fishing Docks (7) | IMAGE
Home to dozens of fishing boats and trawlers, the docks and its nearby fish market are the lifeblood of Nott. These fishermen are skilled at traversing the lake - so it's unusual that one of them has gone missing. Whispers say the man was dragged under the waters by lurking black tentacles. Many are afraid to venture out again, claiming that something in the lake is watching them.
The Free Cities
◎ Fomalhaut (1) | IMAGE
Though the port city is a fixture in the Free Cities, no one is granted permission to approach the heavily guarded barricade that leads into Fomalhaut. A large sign reads NO TRESPASSING! Official Travel Only Beyond This Point! Another reads Deadly Force Authorized. A third states simply DISEASE. Fortified walls and barriers protect the valuable machinery powering the shields that enforce the quarantine. Lately, tensions have heightened due to heavy bipedal tracks and reports of a moving metal statue. A breach in the shield could devastate not just the Free Cities but all of Abraxas.
◎ Northeastern Mountains (2) | IMAGE
These sharp peaks span past most of the Free Cities' territory. The smaller mountains near Aquila are popular for mountaineers, geologists, and engineers looking to test their newest inventions at higher altitudes. Finding abandoned equipment is not uncommon. Recently, many travelers have fled the mountains, escaping an invisible entity that haunts the area. One scientist who returned injured insists that he doesn't believe in spirits but says that "an unseen force" caused him to slip and fall.
◎ Andromeda Bay (3) | IMAGE
A popular destination for rest, the waters of Andromeda Bay are a welcome reprieve during the hot summer months. Except, the crystalline blue waters have grown tainted with a pungent stench. People are fleeing the shores, warning each other that the a tentacled swamp-fish with a gaping maw has overtaken the bay. Locals fear this disruption to tourism will impact their livelihoods. Meanwhile, biologists are concerned the foul waters will disturb the delicate ecosystem.
◎ Cadens Barracks (4) | IMAGE
The barracks are familiar to most of the Free Cities Summoned. Now, the usually bustling and tightly run military hub is in a state of high alarm. Few soldiers are out in the open. Barracks and rooms feature hastily boarded windows and doors. Here and there are splashes of blood. Any soldiers out and about have their weapons at the ready. Injuries appear to be bites and vicious claw marks. There are ominous whispers of, We can't even see them.
◎ The Badlands (5) | IMAGE
With frequent dust storms, difficult rocky terrain, and extreme heat, the Badlands are the last place you want to be. Most know better than to venture towards its heart. Bandits occupy only the more habitable edges around the area. The few souls who brave the landscape are hardened survivalists or soldiers on patrol. You should take their grim reports of a new fearsome creature seriously. They say it bursts out of the ground and spits deadly acid - melting one individual to the bone. Though the Badlands houses some of Abraxas's most dangerous beasts, this one appears to be new...and it might be coming closer to the city.
◎ Farhill Mining Camp (6) | IMAGE
The Farhill Mining Camp is the largest mine in operation. Rows of cheap housing are pressed together with little care, sitting dangerously close to the mines and the fumes that come with them. Jagged hills of varying height and stability make traversing the mining area tricky. Citizens of all ages work the mines daily, with children able to quickly squeeze through small crevices. The ground often shakes with the rumbling of machinery, but recently something else burrowed beneath has been sending quakes throughout the mine. Unusual dragonfly-like insects, glowing green, have also swarmed the area. With operations refusing to cease, a collapse could be disastrous for everyone involved.
◎ The Red Path (7) | IMAGE
Named for its iconic red sand on the surrounding hills, the Red Path leads to and from Libertas. Known for being relatively safe, merchants, travelers, and hiking enthusiasts frequent the Red Path for its beautiful scenery. When reports of frequent animal attacks begin to surface, word spreads quickly. Merchants now take the road warily, and many refuse to hike it. Surviving witnesses say the creature's enormous white bulk stands out starkly against the red landscape. Most injuries consist of burns, and scorch marks mar the area.
Solvunn Commune
◎ Tertiary Settlement (1) | IMAGE
The Tertiary Settlement is a rough place to make a living, but skilled fishermen have learned to thrive. Rundown wooden houses dot the shoreline as boats row out in the hopes that this day's catch will be the one to feed several mouths at once. Lately, the fishermen claim that an unusual leviathan has been spotted in the waters, something massive and grey. Unlike most leviathans, its teeth are blunt, and it doesn't seem to dive deep under the sea.
◎ Shrine of The Maw (2) | IMAGE
This wooden path lined with dark runes leads to a foreboding tree on a hill. This tree sprouts no leaves and sheds no bark. At the base of its trunk are lit candles. Old and new wax alike stains the tree's roots. This tree is the central shrine to Dyvoraetiir, Herald of the Maw. Dyvoraetiir consumes hopes and dreams, sending those who offend into despair. Intriguingly, the reptilian rock-like creature spotted here is not the threat it should be. Instead, witnesses say it's sluggish and disoriented...and other beasts who arrive through the rift will exhibit similar symptoms. Commune elders fear this is a sign of an angry god. They're desperate to protect the area from further disruption.
◎ The Offering Grove (3) | IMAGE
East of the Secondary Settlement is a popular ritual site. A winding spiral leads to the grove's center, where a large offering bowl sits. Offering bowls are common in Solvunn, but the Offering Grove hosts the largest bowl. Made from sanctified metals, it never rusts or erodes. Many travel to this site to make crucial requests or as a show of penance. Because rituals may take several days or longer, many are reluctant to undo their work and refuse to leave the site, despite the glowing pink light that shines from the shadows.
◎ Mountain Ritual Site (4) | IMAGE
Halfway up the cliffs is a small rounded platform. Crafted to divine truth and one's true path, this is where many seek their answers. The mountain air is said to provide a person with clarity and even visions. Elders have grown concerned by returning visitors who say they've glimpsed the face of a new God, a hulking figure with a decorative mask of hanging tassels.
◎ Forest Shrines (5) | IMAGE
Several shrines make their homes in the Solvunn forest, dedicated to Gods you might've encountered or heard of. The most popular shrine caters to all Gods of the land. Sacrificial bones rest beneath the arched altar, bones that locals whisper are moving. Elders fear not only upsetting the Gods but damaging precious and ancient shrines that served the commune for centuries.
◎ Feintak Ritual Site (6) | IMAGE
If you were here last June, you might've taken a journey to the hills just outside the Primary Settlement into a small wooded area that hosts a plethora of unsettling statues. Called "Feikinstaftaka" in the old tongue, locals refer to it as "Feintak" to avoid invoking the power of its true name. Used to remove high-level curses, performed only under the guidance of the Solvunn Council, this sacred area keeps a tight lid on dark magic - magic that could spell disaster should it be unleashed. Unfortunately, that might've already happened: a walking figure shrouded in shadows has been spotted in the area, and no one knows what it means.
◎ Abandoned Settlement (7) | IMAGE
A popular trading route skirts the edge of this swamp. Well-worn and overgrown, the few homes still standing are in disrepair. Despite its foreboding appearance, the swamp hosts small creatures said to be servants of all nature gods. Playful and harmless, they emerge to seek treats from visitors. They might be recognizable to a group of Summoned who undertook a delivery quest several months ago. Locals say the spriggans won't come out anymore, as if they're hiding. A small pile of crushed pebbles suggest a few have met an unfortunate end. Witnesses report stomping and a disturbing growl from deep within the swamp.

The Horizon
The world outside is not the only realm in chaos. Anyone who enters the Horizon, whether to retreat, recoup or connect with allies, will find unwanted visitors. Anomalous Beasts will appear here as they do across Abraxas. Their presence might damage your domains or cause unwanted environmental changes that you must contend with.
Unwanted Visitors
The Horizon is an unfamiliar landscape to the Anomalous Beasts. Unlike the Summoned, the beasts won't have the sentience to understand it. Their entrance is involuntary. They won't know how to leave on their own and will wander through the domains as if those spaces are real, reacting how they normally would to any sudden appearances or threats.

Of course, as the Summoned, you have full control of the Horizon. As you observe the Anomalous Beasts that appear, reports from outside begin to make one detail clear: when an Anomalous Beast is active in the Horizon, they're asleep in the real world - and will stay asleep unless they "die" in the Horizon or are disturbed outside. Maybe you could use this to your advantage?

You can use the Horizon however you wish, but some possibilities are:
◎ Coordinating with teams outside the Horizon to keep the Anomalous Beasts occupied and asleep in time for an ambush.

◎ Killing the Anomalous Beast in the Horizon will force it to wake abruptly. If done correctly, this will be advantageous, but if done incorrectly, it might cause more chaos.

◎ Studying the strengths and weaknesses of the Anomalous Beasts in a contained environment before approaching it in the real world
The Domains
The arrival of the Anomalous Beasts will impact your domains as they travel from place to place. Important fixtures or buildings might be broken or torn. Created animals or pets might be crushed or injured. Ominous wisps of malice linger like a foul friend amidst the wreckage.

Direct damage is not the only possibility. The Horizon is constructed from memories and influenced by emotions. As a result, the presence of the Anomalous Beasts can cause unwanted shifts and changes to your carefully constructed space. You may find a once peaceful area of your domain has grown twisted and dark from a hellish Anomalous Beast. Maybe a beast associated with fire has manifested pools of magma.

As is the case under all circumstances, any involuntary effects on your domain will cause a sense of unease, and you'll feel compelled to fix it. If you have a weaker connection to the Horizon - either because you don't go in often or don't create much inside it - you'll find these changes harder to mitigate.

On the other hand, if you have a stronger connection to the Horizon, you'll have an easier time retaking control of your domain and reversing the damage.

This aspect is optional. Impacts on your character's domain, if any, are entirely up to players. Characters can also help each other rebuild their domains.



youmiscalculated: (𝑊ℎ𝑎𝑡'𝑠 𝑦𝑜𝑢𝑟 𝑝𝑙𝑎𝑛)

Closed ➺ Istredd | mid-event

[personal profile] youmiscalculated 2023-08-19 10:58 pm (UTC)(link)
[ Adora's tired, they all must be, and in a moment of calm, she sinks down against a solid boulder just outside one of the villages. She's scraped up, and the bow staff she's been using has an unidentifiable beast's blood running down one end, but there's nothing necessarily wrong. It's She-Ra who sits with one leg stretched out and the other bent at the knee, because she doesn't want to be caught off guard without magic right away.

On the ground, she doesn't look quite as tall, but there's still a notable difference. Glorious hair, for one. Her actual clothing hasn't changed, she guesses because she isn't connected to her own runestone, but it's still clothing she can move and fight in, found around the castle. Head down and eyes closed, she isn't sleeping, but trying to focus on the Singularity.

It's still scared.

That's why her instincts are on full alert, and her head snaps up, reaching for her staff when she senses someone coming. Then, she relaxes upon seeing who it is, sinking back against the stone again. Her eyes are still burning a brighter blue than usual, but she does manage a tiny smile. ]


Istredd, it's you.
Edited 2023-08-21 17:49 (UTC)
magicalarchaeologist: (close simple)

[personal profile] magicalarchaeologist 2023-08-25 08:08 pm (UTC)(link)
[Istredd's tired too. He is rarely the one jumping in with a weapon, although he carries a sword that he knows how to use. Lucifer's trained him for a year now and he's decent, but magic will always be his weapon of choice. He's been using it since this began for defense and protection. Shields and wards are his strongest magic, and he's been using illusions too, a remarkably helpful trick at times if the monster gets confused about what it's seeing. Long enough to be blown back a few times.

The rifts keep opening and the portals throughout Thorne takes them to where they're needed, so none of them are being good at stopping. Taking a beat. Maybe remembering to rest and eat and sleep themselves. Istredd's terrible at it, which Linhardt has already scolded him for. Using Chaos too frequently is dangerous so he's pulled back to Abraxan magic. But magic takes life force.

He was surprised the first time he saw Adora transform but she does look the same to him, outside of being tall and her longer hair. Istredd knows she's a young woman desperate to do the right thing, and even more likely than he is to push it. He went looking for her intentionally. ]


It's me. Have some of this.

[ He sinks down cross-legged in front of her, offering water and bread, fruit, and nuts that he's snagged for them to munch on while they wait for the next one. It's not a full meal, but it's a healthy snack until later.]

The Castle Thorne rift is covered, Borrel is looking good. Nott will probably need the most help.
youmiscalculated: (𝑈ℎ...𝑦𝑒𝑎ℎ 𝑡𝑜𝑡𝑎𝑙𝑙𝑦.)

[personal profile] youmiscalculated 2023-08-26 07:17 pm (UTC)(link)
[ Adora will, without hesitation, work herelf into exhaustion. She has before, forcing Bow to stand guard outside of her tent to make sure she slept. So, Istredd is completely right, and it's good of him to find her. She was too deep in her thoughts, and she reaches for the snack gratefully. ]

Thank you. It's definitely been a little while since I had anything to eat.

[ It's the water she goes for first, though, and she drinks most of it as she listens to him explain where they're most needed. Nodding, she puts the water down and puts a handful of nuts in her hand. ]

I can cover a rift there with someone, if there are enough people to go around in pairs. If not...[ Adora takes a deep breath and lets it out wearily, but her words are genuine. ]...I can handle it.
magicalarchaeologist: (wait what?)

[personal profile] magicalarchaeologist 2023-08-29 02:15 am (UTC)(link)
I'm the same way. It's easy to get wrapped up in doing something important. But we can't help other people if we pass out.

[ For him, sometimes that's as simple as getting into research mode or focusing too long on Horizon sections of his domain. At the moment it is this, jumping through portals, teaching people how to make stronger shields, doing minor healing. His battle magic is saved for when it's needed.

He's already been scolded for not remembering to do exactly what he's doing for Adora now, so he can learn. Stubborn, maybe, but not stupid. He drained quite a lot of water when the beast disappeared through the rift, not knowing when the next one would come. They're not in timed intervals, unfortunately.]


If one of us isn't here, you have the native mages who can help. You don't need to take anything on alone.

[ It's easy to forget about the native mages, to be honest. The Summoned get pretty caught up in each other and their specialized gifts do put them in a different situation. Better for these fights. But at every rift Thorne has put together task forces of trained mages. They may not be Adora herself, but they're capable.

Istredd rubs the back of his neck, feeling a strain in it. It's a good thing Lucifer kept him active with their training, he'd have been winded by now if he wasn't.]


We are stronger though, when we're together. The Summoned. And I'm not leaving you alone.
youmiscalculated: (𝑂ℎ 𝑠𝑜 𝑤ℎ𝑎𝑡 𝑦𝑜𝑢'𝑟𝑒)

[personal profile] youmiscalculated 2023-08-31 06:52 pm (UTC)(link)
[ Okay, Bow, is what Adora thinks, but it's with so much fondness that it makes her miss him. Both him and Glimmer; they should be fighting with her. There's a flicker of a smile on her lips before she takes a sip of water. ]

Thank you for the reminder. It's been sort of a blur ever since I had that vision from the Singularity. [ His words about trusting others, that there are people who are as capable because of magic as she is, hit their mark. ] Back home, everything was kind of up to...me. I never fought alone, I had help. But this [ She gestures to herself. ] She-Ra is a prophecy. I was just Adora before three years ago. I was always a fighter, but it didn't feel like the literal world was on my shoulders.

[ Even though she was and always will be a control freak. Taking a small handful of fruit and nuts, she looks up at Istredd. ]

I don't feel like that here, either, and I like that. I've never been so relieved to not have a prophecy on my shoulders.

[ Adora's still flailing a bit with understanding what to do without a destiny, who she is and how She-Ra fits into that. But for now, it's been a pleasant surprise to be surrounded by so much magic, even if Catra would heartily disagree. ]

You've slept, right?

[ Adora eyes him, and it's playful, but also she's definitely trying to make sure he's okay, too. ]
magicalarchaeologist: (wait what?)

[personal profile] magicalarchaeologist 2023-09-03 03:00 am (UTC)(link)
The Singularity trusted the right person with the vision. You shared it and helped.

[ Istredd knows there are some people who might have kept it to themselves. He knows that Rhy replied with confirmation of seeing something himself, so Adora's put on the list of people with that same connection. He has a suspicion the anonymous person was Sabine, who has revealed her own bond to it to him, but not to everyone. Either way, the Singularity tried to warn them.

He listens quietly to her explain a little about She-Ra and it fits in with his observations of her in general. That she has a good heart and yes, the weight of the world on her shoulders. Prophecy usually is only a misery, in his experience. He would tell her to speak to Ciri, but that would reveal too much about her. Maybe they'll find one another later (they already have) as children of prophecy. And he knows Ciri has found happiness here, perhaps for the same reason. The lack of that weight. ]


Eh, some, but don't worry, Lucifer is likely to drag me to bed if need be. He knows I'm an idiot about taking care of myself.

[ Something he's been told directly by his partner. He has been fulfilling his promise to be smarter about his life though. Their bond means he'll know when Istredd has gone too far so they are fine covering different locations during these attacks. They are always connected. She's probably seen the two of them around Thorne by now, in perfect lockstep with each other. Not dissimilar from her in Catra in some ways.]

There can be very good things about being here. Getting a break from your prophecy is one of them, although it also comes with occasional wild beasts and chaotic cults. But I'm glad you have some peace from the prophecy side of things.

[ Istredd glances toward the Thorne mages who are talking and getting things ready for whenever the next swarm comes in. At this point it really is strangely a waiting game. Everyone knows these locations eventually will be lit up, but not when. Calm before the storm. Adora shared something with him, so he feels he should do the same. ]

I've never been special. I'm just a scholar. Within my own organization, people forget I exist, or don't think about me until I show up. No one listens to me even when I'm trying to warn them about the possible end of the world.

[ Probably why he got twitchy when Geralt said essentially that. He's too used to it.]

So I isolated myself more intentionally. It did give me the freedom to do whatever I wanted with no one really looking over my shoulder. When I first got here the idea that I would ever actively be a part of a community, let alone care for so many people ... it seemed impossible.
youmiscalculated: (𝑇ℎ𝑎𝑡'𝑠 𝐹𝑟𝑜𝑠𝑡𝑎?)

[personal profile] youmiscalculated 2023-09-08 06:06 pm (UTC)(link)
[ At Istredd's explanation of Lucifer, Adora can't help but smile warmly. ]

Sounds like Catra. And wild beasts were already a part of my world, just not so many at once. If you've seen something with a pink glowing eye, that's a Pooka. It sounds so adorable until you see all the teeth when it chases you. They're easy to kill, at least. As long as they don't gang up on you.

[ She'd never gone from awww to oh no so fast in her life. She doesn't mean to frown when he says he isn't special, but she keeps listening instead of interrupting like she wants to. ]

I think being a scholar is pretty fantastic. My best friend's dads are both scholars. [ The way she says scholar is definitely in a way that suggests she's only heard the word sparingly. It was a new concept to her, and she still isn't sure what it entails. But after lying for Bow and claiming to be a triple major, she's pretty sure it has to do with a lot of learning, which she has no patience for. ] I'm not so good at that part. Just point me at what to fight.

[ She's been sitting with her legs crossed beneath her, but now she stretches them out and lets out a quiet breath. ]

Why don't people listen to you? No offense to anyone else, but you seem like someone who knows what they're doing. [ That question is mostly rhetorical; she has a real question but hesitates before asking it, looking out at a spot in the distance. ] Does it ever feel like caring for so many people is scary?

[ The more people Adora lets in, the more people she has to lose. She never had that problem before, in the Horde. The more she loves Catra, the more terrified she is that something will take her away. She sounds exactly as young as she is, twenty with war as her only life experience. If she lets so many people in, won't she risk losing them too? ]
magicalarchaeologist: (what did you say)

[personal profile] magicalarchaeologist 2023-09-11 12:59 am (UTC)(link)
The two of them probably have a lot in common, not the least that Lucifer is very feline himself. I saw them talking at the mingle, I can only imagine what mischief was being said to amuse them.

[ Istredd pays very close attention to everyone at the mingle. They were not in his area but he keeps a hawkish eye on Lucifer. Mostly because he likes looking at him. It's soothing that he is nearby because the mingles are stressful for Istredd. He saw the two of them talking and thought that seemed like a nice combo ... if yes, a potentially mischievous one. It's good for Lucifer to make more connections.

He doesn't blink at her pronunciation of scholar, it's almost like an accent, or how he perceives it is. But amusing, she is clearly not very comfortable with the term, being admittedly a warrior instead. At the question Istredd thinks about what to say, glancing toward where the rift is, not out of concern but just pensive.]


Back home, the mages are a unit, an organization called the Brotherhood. They take us as children and raise us to be soldiers. [ This may be very, very familiar to Adora!] There are certain things they consider important, all surrounding what gives us the most power, the most longevity. There is a push for a mage in every political court, so we can whisper in the ears of the leaders, what the Brotherhood wants said.

[ They are, generally, not an evil organization. Much of what they do does involve wanting peace, but in an arrogant sort of 'we can make it happen' mindset. Istredd's never played well with this part, and that is why he's always been an outsider.]

My work isn't actively helpful for their cause, it's too big picture.

[ Little does Istredd know what's coming ahead for the Brotherhood and himself. He'll know soon enough. At her other question though he nods in full understanding of what she means.]

It's terrifying. [ So she knows she's not alone in that fear.] And caring so much is exhausting too, it doesn't end.
youmiscalculated: (𝐼 𝑛𝑒𝑒𝑑 𝑡𝑜)

[personal profile] youmiscalculated 2023-09-16 02:15 am (UTC)(link)
I hope Catra makes friends here. Neither of us have ever really had many friends, but it's been harder for her. I dunno if you noticed but she doesn't really trust very easily.

[ For good reason, she knows. and it isn't Adora's place to explain more than that, but she wants Catra to have a good chance if they're here for the long haul. Istredd's answer does make her feel better; her fear isn't just because of what they've been through. Other people feel that here and other places, which makes her feel less like she's too worried. For now, she wants to circle back to something else he said. ]

So, the Brotherhood...you had to join, or you wanted to? [ She raises one shoulder holding hand out, palm up. ] I was raised in the Horde, I was just a soldier following orders for almost my entire life, until just a few years ago. Catra, too.
magicalarchaeologist: (wait what?)

[personal profile] magicalarchaeologist 2023-09-19 01:41 am (UTC)(link)
Lucifer is the villain of his story. Trusting is near impossible for him, but this world can be a second chance and many of us have taken it. If Catra wants the same, it'll be here. And you too.

[ Istredd doesn't have people he worries about back home, he doesn't have friends. Triss, maybe, but he knows she's safe in Aretuza currently, training the next generation. Yennefer is here with him, and any other friend he's ever had in his life, he's made here. Lucifer's long, long existence was mostly a nightmare, and so he became a worse nightmare. It's not an excuse, but an explanation.]

I didn't have a choice, I was a child. I don't remember my life before.

[ Maybe around the edges if he really thinks about it, but he doesn't remember a family. It's possible Stregobor got rid of the time before, but he also doesn't really care about it. The past doesn't say much about the future, at least not in that instance.]

Magic can kill mages if we don't learn how to control it, so they find us and train us. If we survive the experience, we graduate and go into different branches from there. I went into research.

[ It probably sounds similar to militaristic mindsets, and it's not entirely outside of that. There are ranks and orders and expectations of lifetime service. He shakes his head. ]

But that's the thing about raising children to be soldiers, isn't it? What else do we know but following orders? The only family we have is them, the only life we know is them.

[ He's using 'we' because it seems that they both went through the same kind of upbringing, if slightly different only in terms of their jobs. ]

Would you do that to a child now? I know I wouldn't.
youmiscalculated: (𝐼𝑠 𝑡ℎ𝑒 𝑤𝑎𝑡𝑒𝑟𝑓𝑎𝑙𝑙)

[personal profile] youmiscalculated 2023-09-24 08:39 pm (UTC)(link)
[ Catra was probably a textbook villain, no matter how much Adora loves her. But she's also changing, and she'll keep working on being a better person. So much was done to her, she was so hurt. None of that history between Catra and Shadow Weaver is for her to share, but she nods slowly in understanding. ]

Your life sounds so much like mine. No, I could never do that to a child. I didn't know though, how bad it was, I just wanted to be the best and make people proud. Magic was always evil and anyone who used it was a traitor who wanted to hurt us. Even though the woman who raised me was the most powerful sorceress on the planet. And she always made sure I understood exactly how that magic could hurt us all.

[ How did she never see the hypocrisy before? Catra was right, she is an idiot sometimes (said with love). The hurt was always followed by so much reassurance that it was for her own good, that she couldn't be the best unless Shadow Weaver was hard on her, pushed her. ]

When I realized it was all a lie, I ran away and Catra stayed. I tried to get her to come with me, so many times. I still don't completely understand why she just wouldn't. Not for so long. But I couldn't give up on her, even when she hurt my friends, and I'm glad I didn't. She saved my life.

[ And so, what Istredd says does impact her, literally leaning forward toward him. ]

How did you figure out your own path?
magicalarchaeologist: (presenting)

Back from vacay!

[personal profile] magicalarchaeologist 2023-09-27 08:44 pm (UTC)(link)
I sensed we may have some background similarities.

[ Talking to her and Catra separately and the way they talked about their upbringing. Istredd is many decades past their age now, and past the struggles that made his youth so terrible, which means he's more settled.]

With the Brotherhood, it was a vicious cycle. Maybe we all thought we'd do better than our teachers, but some of us ended up as the next group's teachers, trying to be gentler, but still following the same guidelines. Trauma can be endlessly relived, from generation to generation.

[ What he means is, he'd like to think that he would never treat another child like that, but it isn't as if he has gone and saved all the children and future mages from the same fate as him either. He wouldn't be able to, for one, he's far from the most powerful mage out there, and it's also just part of their lives. Istredd and his class followed their orders and didn't look back, this being the only 'freedom' they could have.]

Leaving what you know is hard, even when you know it's bad. For some people it's easier, for some it takes longer.

[ For Adora, she managed to run, but Catra stayed behind. She still has the anti-magic feeling, he's talked to her about it. Unlearning trauma could very well be a lifelong experience. As for her question, well.]

I was the only mage close to the people. I did archeological digs, following my research, and we hired all normal workers to help. There I wasn't some powerful court mage they all were wary of, I was just Istredd.

[ That is one way to stay grounded. Surround himself with the realities that the other mages purposely ignored. Istredd cared for them, as he did the elves, and he kept their secrets. Things that he knew the Brotherhood wouldn't want to hear and might put into the wrong ears. His loyalty started to shift to the greater good over their expectations.]

And then I came here and my path has changed again. That's life for you.
youmiscalculated: (𝑇ℎ𝑒𝑟𝑒'𝑠 𝑛𝑜 𝑠𝑤𝑜𝑟𝑑)

yay, hope you had a great time!

[personal profile] youmiscalculated 2023-09-29 01:15 am (UTC)(link)
Everything changes all the time. And that is life, but—sometimes I wish it would be still, so I can breathe for...I dunno, five minutes?

[ She says that with a tired laugh in her voice, but she still sort of means it. ]

Even if that means I'm here for a while; I would miss home, and my other friends, but how much could I learn about myself if I stay here for at least a little while? What could the Singularity teach me? You found a way to be yourself at home, maybe that's why I'm here.

[ Adora knows Catra doesn't like the idea of it, of leaning into magic, but that's the part of herself she feels the most called and drawn to. Here's a place she could learn, with people who aren't asking her to be their hero, but instead part of a team. Circling back, Adora looks at Istredd with deeper appreciation. ]

I think maybe I can learn to be me if I try, and part of me is magic. I have to accept it, and that part has been sort of hard. I don't really know what I'm doing, and trying to teach myself has been a reallllly slow process.
magicalarchaeologist: (interested)

I DID but maybe we can wrap on this, I was going to have him reach out about catra!

[personal profile] magicalarchaeologist 2023-10-04 12:52 am (UTC)(link)
[ Istredd quiets and listens to her, sympathy in his gaze. She's so young. That's what he keeps thinking as she talks about how tired she is. She's had the weight of the world on her shoulders and she's barely out of her teen years, he can tell, although human ages get confusing.]

I can't promise that life here will be slow for you, Adora, but there are things to learn. There are people to meet, experiences to be had, opportunities to get to know yourself and others. It could be what you need.

[ It could! It could not. It's hard to know, everyone's different, but Istredd can see the ways in which she could see this as a breather. And it doesn't have to be forever for everyone. ]

I'll help you with magic. That is the one thing I know very well. I've been using it for many decades. We can start there, and we'll see what else can help you breathe for at least five minutes, alright?
youmiscalculated: (𝑊𝑜𝑜𝑜𝑜𝑤)

perfection /smooch

[personal profile] youmiscalculated 2023-10-04 01:26 am (UTC)(link)
[ Adora can't help it, she breaks into a smile that, for a moment, makes the exhaustion vanish. She'd wanted to ask, but it didn't feel like something she could just ask for, not before really knowing him. But he's actually offering, and that's about as good as Glimmer and Bow telling her she as in the best friend squad. ]

Really? Thank you, Istredd! I want to learn, maybe so that I don't have to always turn into an eight-foot woman just to use magic.

[ She knows there's work to do now, and that's okay. She isn't alone, and...maybe people will care about her here, and Catra too. ]