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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-10-15 08:13 am
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EVENT #15: THE NETHER - IC EVENT LOG

Event #15 - The Nether

After a Conclave vote earlier this month, you're prepared to accept the formal request from the Nether for your assistance. By now, you'll know who the delegates are and that the dragons have suffered an illness from the rifts that opened this summer, due to the unfortunate actions of one of your fellow Summoned. Whether or not you agree with your Conclave's majority rule, the decision has been made.

The expedition will begin on October 16 and last 10 days. If you need to return home sooner, you can activate your portal stone at any point during the trip, but there's no going back once you do.

Though mysterious, the Draconae - or daemons, as others call them - are not elusive like the Fey. Anyone who's been to Nocwich will have seen a handful of them amongst the population, and some reside in the Free Cities or the outskirts of Thorne. The only nation they aren't found in is Solvunn.
Into the Heart
Your arrival to the Nether is a frosty one. The northern island is barren, save for a thick layer of snow, a few birds, and some hardy insects. Massive skeletal remains can be seen as you walk over the ice. Every few minutes, the ground trembles. The Draconae warriors greet you at the base of the volcano, including Orion, The Warden herself. Though they appear intimidating, they're grateful you're here and will clap you heartily on the back.

Entering the Obsidian Heart requires nerves of steel, but appearances aside, the narrow walkway is sturdy. As long as you're brave, you'll make it down without a problem. The less sure-footed are encouraged to ask for a hand. If they do, they'll be assigned a Draconum warrior who will cheerfully carry them down the winding path. You can also help each other, of course! Any Summoned who are capable can carry their friends, too.

As you venture down, the oppressive heat intensifies...until suddenly it stops. The moment you reach the fiery gates, the smell of brimstone fades from the air and the temperature eases into that of a pleasant summer's day. If asked, the Draconae will tell you this is how it is - a blessing from the two remaining dragons. Without them, the air would suffocate all life within.

Although the main purpose is to aid the dragons, the Draconae will invite characters to take breaks, participate in recreational activities, and explore the Nether. They want their guests to be comfortable, especially as the Summoned have arrived to help.
Around the City
At the center of the volcano lies the Obsidian Heart, where the Draconae reside. Made of stacking homes and stone bridges that spiral downward, it's a wonder how anyone finds their way. There are no maps, signage, or any form of direction. Their ability to navigate appears inherent. The most dangerous beasts lurk beneath the lava, so unless you intend to go swimming, you're unlikely to run into anything aggressive.

Doors and furniture are heavy and are made of iron, bronze, or steel. You might need to push or pull furnishings and doors with both hands and extra effort. Luckily, citizens are happy to help - as long as you ask. If you don't, they won't interfere out of respect for your autonomy. In fact, if they see you huffing and puffing, they might stop to watch and will sincerely cheer for you should you accomplish your objective by yourself.

Watch your sticky fingers. While petty theft is a minor offence in other places, the Draconae are highly protective of their belongings and treasures. Hands and heads have been lost over stolen trinkets.
The Hieran Wing
As a guest, you'll be invited to stay at the Hieran Wing. Named after Hierus, the oldest living dragon, the Hieran Wing is located in the eastern section of the Citadel. The rest of the Citadel is under heavy guard and inaccessible.
◎ The rooms are carved into the stone itself. Bedding is comfortable, if simple, with room to store your belongings. A curved stairwell grants you privacy even though many rooms have curtains rather than doors. The few rooms that have doors contain no locks. Your safety is assured, but if you're nervous, you can ask for a guard to watch you at night.

◎ The dining area consists of open-fire grills, pots, and raw ingredients - including spices and fiery hot peppers. As great believers in self-sufficiency, the Draconae will leave you to make meals to your taste and liking. You can hunt and fish your meat, as well. There are numerous lava pools where one can net jumbo shrimp, crabs, and flaming fish. For larger game, you can go after the Erymaes Boar or Petran Bison. Feel free to share your catch with your friends or offer to cook for the culinarily challenged.

◎ The library contains only fiction. You'll recognize several titles from your faction or Nocwich, suggesting they've brought back their favorite stories to read. Other titles are new, written by the Draconae. Novels and poetry span all genres, but the most common ones seem to be adventure, horror, and erotic romance - some of which contain surprisingly detailed illustrations.
Magma Pools
Outside the Hieran Wing, unusual cerulean magma pools are provided for bathing. Despite how they look, temperatures are equivalent to that of a steaming hot spring. The magma bubbles naturally from within the volcano and provides soothing effects. No soap or cleaning agents are required. These magma pools contain tiny frogs that leap and jump around. The Draconae consider them a tasty live snack. Don't be surprised if you see a local munching on them.
The Foundry
The Foundry has expanded over the past two centuries. A marketplace now circles the ancient forge. Observing the tradespeople inside and their secrets are off-limits. However, you can browse a selection of tools, clothes, accessories, and potions. Healing potions are common due to the Draconae's lack of healing magic.

You'll have the chance to request custom-made jewelry and purchase glass ornaments that are blown for you on the spot. Merchants won't sell the large weapons on display, but daggers and other small weapons are available. They'll also modify any pieces you own by adding jewels, altering the fit, or repairing nicks and faults...for a price. The Draconae deal in Abraxan currency if you have any, but they'll accept a vial or two of blood or saliva as payment.
Negotiations & Meetings (Rank 5+)
The first order of business is to present your Conclave's terms to the Inner Sanctum, the Draconae's governing body. If you've been voted as a delegate, you'll be greeted by the NPC meeting you (and your partner, if you have one). If you haven't been selected, you can still speak to some of the NPCs available.
A Place at the Table
Negotiations will take place in The Solar on the second day, a hall lit with a fiery orb of light. This is where the Inner Sanctum conducts all of its business. Tightly guarded, you're the first outsiders allowed inside in centuries. Here, you'll have the chance to present your terms and convince the Draconae to accept. You'll also have the first day of your arrival to gather a few details about the NPC you'll be meeting.

Only one meeting is required. The Nether will give you their final answer the following day.

Be sure to reply with the terms before starting the thread. Mods will approve or ask for revisions, so try to submit your points by OCTOBER 17.

Once approved, please TAG IN with your character under the correct faction heading.
Meeting the Inner Sanctum
Members of the Inner Sanctum who are not involved in diplomatic affairs are Aster, The Guardian and Anneth, The Flame. Additional descriptions about the two NPCs and where they can be found will be in their character comments below.

Characters who are Rank 5+ (negative or positive) and who are not acting as delegates can speak with one of the two NPCs above.

To do so, TAG IN with your character under the NPC you want to meet.
Runaway at Pyritean's Rack
Abraxan outsiders will whisper that Pyritean's Rack is a nefarious torture device created by the Draconae for their victims. This is true if the victim in question is delicious meat. The Rack, in other words, is a giant cooking area filled with grilling racks and pits. Shelves of ingredients and spices line the perimeter. Its most striking feature is the primary heat source, which uses magma rather than fire. Ingredients and meat unique to the Nether result in dishes and flavors not found elsewhere. Hot peppers are a popular feature.

The Draconae cook and share their food each night at the Rack. The station is always occupied. Locals take turns hunting and fishing, preparing ingredients, and cooking. Consequently, food is provided without cost. You only need to lend a hand.

Not everything goes smoothly, though. An escaped hatchling has infiltrated the Rack, and Khloris, the baby dragon, is eager to snatch and steal food throughout the week.
Earning the Torch
Impromptu competitions are frequent. They usually begin when one cook sees another outdoing them and makes a challenge. You can either issue a challenge or receive a challenge. Challenges can be between you and the natives, or you can face off with another Summoned. Judging is done by the crowd, which can be chaotic.

Not to worry! There's no downside to losing except your pride. Though the competition can grow fierce and heated in the moment - including vulgar insults and much jeering - once all is said and done, there are no grudges when the food hits the table. Sore losers are looked down on as being thin-skinned.

Winners will receive a jar of spice mix or marinating sauce from one of the many talented cooks. We won't be modding this aspect, so just be realistic with your character's cooking skills. Be sure to work things out with your thread partner if the competition involves another player character!
Escaped Hatchling
One young dragon has escaped its sanctuary at Dragon's Glass. Curious, it's drawn to the smell of food at Pyritean's Rack. As a result, it's disrupting competitions, breaking equipment, and stealing ingredients or even chunks of meat off people's plates. Desperate to get the dragon back before it causes more trouble - or worse, injures itself - the Draconae have asked you to catch the hatchling.

Of course, you'll need to contend with the dragon's unique abilities.

Khloris, the runaway in question, leaves behind small patches of grass. Its pollen dust coats nearly everything it goes near. When eaten or touched, the pollen causes flowers to sprout in your hair for a day or two. It can't fly far or very high, but it's prone to swooping down to snatch meat off the grill. The Flame informs you the dragon can be lured with gold trinkets or bright colors like red and yellow.

To see if your character can catch the dragon, submit for a roll HERE. Submissions will close October 18 at 11:59 ET. Results will be posted on October 19 so players can account for their success or failure.

Ailing Dragons
The two ailing dragons are Hierus, the Obsidian Drake, and Kruos, the Glass Serpent. Mated to each other, they're the only remaining adult dragons in the Nether and have been for decades. When you visit them at Dragon's Glass, their condition is worrisome. The dragons' scales have lost their luster and are grown over with painful white patches. They appear lethargic.

Those researching can offer the dragons healing potions or ointment to aid their symptoms while a cure is worked on. If you're not much of a healer or a scientist, you can feed them or simply spend time with them. The dragons are intelligent and appear capable of understanding you, though they can't communicate directly.

Characters have 3 avenues of participation, depending on their interests and strengths: gathering ingredients, researching the cure, and looking after the baby dragons and eggs. They'll have time to do all three throughout the 10-day excursion.
Finding a Cure
At first, you aren't sure where or how to start. The Draconae suggest the Ashlands may be a place to explore. It's dangerous, they warn, but they have a potion that'll help keep you safe. Due to the hazards, you're told not to go alone. As you travel through the deadened land, you notice an odd phenomenon: where you walk, the air around you clears, and the ground beneath your feet springs to life. You realize you don't need the potion to protect you.

The changes are temporary, fading behind you as you walk. Curiously, the effect you exhibit is similar to what the Draconae claim their dragons are capable of - though to a much smaller degree. Still, you have to wonder if you and the dragons share a similar magical connection to the Singularity. You can't help but notice that those of you who regularly interact with the Horizon and have been doing so for a while seem to affect your environment more. Your aura may be a little larger and the vicinity restored around you lasts a bit longer rather than melting away immediately - maybe even up to a minute or two.
Restoration and Gathering
Your ability to restore the land has unlocked a vital element. Ingredients once thought lost can now be gathered by the Summoned such as yourself, and they may hold the key to curing the dragons. Bring back these ingredients to your peers waiting at Dragon's Glass. The more you gather, the more they'll be able to research and experiment, so don't be shy about making multiple trips.

There are three sections for you to explore. Each one has its dangers and a specific ingredient to collect.

Due to its circumstances, Aetherie is only available on Day 9 of the event, shortly before the cure is finalized. The Draconae will seal the area once more when they realize what's happening. Cinder's Core and Featherhive are open for the full duration of the event.


Cinder's Core
Filled with petrified trees and fossilized bones, the area that restores around you demonstrates its previous life as a flourishing rainforest: the humidity grows, the grass turns lush, and tropical flowers sprout under your fingertips. Although its sulfuric air won't affect you, you'll need to brave dangerous heights to reach the tops of trees and dried-up waterfall cliffs to retrieve the kydros fruit. The fruit smells like citrus and is surprisingly light despite its size.

Vines brought back to life can help you climb, forming ropes for you to climb and bridges that weave beneath your feet. They'll wither once more behind you, so you'll want to move quickly to avoid losing your footing. Height isn't the only danger - the ground below is littered with sharp skeletal protrusions and jagged trees. Beware of dangerous thorn bushes that will come to life in your presence and try to crush you in their spiny embrace as you ascend.
Featherhive
The air here is too toxic for the Draconae to breathe in for long. Luckily you're unaffected. Scattered across the ground are the remaining husks of birds' nests. A dragon's skeleton curls under a rocky overhang. Use your restorative ability to journey deep into Featherhive's heart. Pushing aside the thick overgrowth reveals a small clearing covered in bright crystals for you to harvest.

Although Featherhive poses no physical danger, the land is haunted by shadow birds, ethereal spirits connected to the dragons - and you. As you pass through, they flutter around you and parrot familiar lines to each other. Their movements are jerky and strange. Quickly, you realize the birds are mimicking your memories. They might replicate an entire scene or echo a phrase or two that's plagued you all your life. Or, if you're lucky, they're merely repeating your grocery list. Shooing them will cause them to dissipate into smoke, but they'll soon return.
Aetherie
The loss of a dragon released a noxious gas through this village without warning. Escaping villagers were forced to leave behind those they could not save and seal the doors. The Oblivion is a painful moment in history for many, and none have set foot near the area since. Near the end of your stay, the Draconae request you use your ability to venture where they can't and gather Anoix pods, powerful healing seeds from a plant that only grew in Aetherie. They believe the abandoned huts will contain pouches of the pods on shelves and cabinets.

Entering the village, you expect a tragic scene of corpses. Instead, you find something far worse. The dead have mutated into grotesque arachnids, limbs fused to bulbous abdomens. They show no signs of recognition or awareness and attack you on sight. Hidden in the depths of the purple haze, rat-sized spiders scurry forth. Their venom causes painful sores that will fester and spread if left untreated. Multiple bites may result in temporary blindness or paralysis of a limb. Luckily, this will clear up within 24 hours to a few days, depending on the severity.

Grab the pods if you can or flee if you're overwhelmed. When word reaches The Warden, she'll rapidly send her people to reseal the abandoned village and come to aid any who need it. If you're injured, The Flame and her apprentices will tend to you at Dragon's Glass.
Research and Magic
Dragon's Glass is a glass-domed temple said to be forged from the fires of Kruos. It's located in the Spiral, which is outside the Obsidian Heart. Here, the two remaining dragons reside while ill, along with their clutch of eggs and a few precious hatchlings.

Anneth, The Flame, will invite you into the temple's alchemy labs, where you can apply your skills and knowledge to create the healing elixir that cures the dragons. Doing so requires you to experiment with key ingredients found in the Ashlands. You'll have access to basic alchemy books and apprentices at the temple. Use any additional tools, supplies, and knowledge you possess, and take advantage of the resources donated by the factions.

How you approach your research is up to you, but each ingredient comes with a set of risks - so be careful while you work!
◎ The kydros fruit contains seeds that will explode when heated, causing a chain reaction like popped popcorn. The explosions aren't large, but they might scorch your supplies. Crushing them in the open air results in a similar chemical reaction. However, soaking them in water makes them soften into mush, allowing you to turn the seeds into a paste that could be useful. The fruit is similar to grapefruit and is excellent for a sore throat.

◎ The crystals come in three colors: red, blue, and black. Extended contact will dye your skin that color. The stains are extraordinarily stubborn, so your clothes may not recover. These crystals resonate with a strange hum that suggests they respond well to magic spells. Combining them with a liquid will give off a foul-smelling smoke, so you may need to find ways to neutralize the stench before combining it into an elixir.

◎ The Anoix pods must be used sparingly, as no more can be gathered from Aetherie. They possess strong healing properties, but each pod is very delicate and must be split open with care so as not to damage the soft seeds inside. In addition to researching the cure, you can also attempt to help the Dracaone grow new Anoix plants using the preserved seeds.

The final cure will use all 3 key ingredients. Don't worry too much about continuity! As long as your character participated, you can assume they made a valuable contribution.

However, to assist with coordination, we've provided a RESEARCH DISCOVERY section where you can present any findings your character would share with others in-game.

Hatchlings and Eggs
While curing the adult dragons is a priority, the hatchlings and eggs aren't to be neglected. Baby dragons are active troublemakers, and without their parents to keep them in line, they've become especially unruly. The apprentices at the temple can only do so much. The Keeper has even made rare appearances in Dragon's Glass to lend his assistance.

Meanwhile, the eggs are beginning to show signs of affliction. The shells are beginning to weaken, and the feathery growths appearing on them will suffocate the hatchling inside if left untreated.
Babysitting the Dragons
If you have a spare moment, you can look after the baby dragons. Keep them out of trouble by reading their favorite stories, singing songs, and playing with them. They'll also need to be fed, watered, and their bedding changed or fluffed. The hatchlings are mischievous but friendly. They're eager to bond with the Summoned for reasons unexplained, as if they feel something resonating within you.

Many are attracted to shiny objects and bright colors and will attempt to steal them. Conversely, they might gift you a trinket that they've pilfered from someone else. The local Draconae would appreciate it if you returned any missing tools or jewels.

Hatchlings you'll encounter in Dragon's Glass are:
Okenus spouts water instead of flame. Bearing fins instead of wings, this sea dragon is vital to bringing lakes and rivers back to the Nether. Currently, it can only make tiny puddles and rainclouds. Watch that your belongings don't get wet. Standing near the dragon might cause a small storm cloud to spawn over you and rain down on your head. A simple spell will make the cloud disappear, but if you don't have any magic, you might have to bring an umbrella.

Epeius can form miniature gusts of wind beneath its wings, but it doesn't have firm control and frequently spawns them when excited. These small dust devils and whirlwinds will follow you around. Though they aren't powerful, they can be a nuisance, knocking over cups, blowing away hats, and sending papers flying. The other hatchlings will find your misfortune a source of amusement.

Ledas can help salt deposits form in the shape of large salt crystals. Salt is important to the Draconae, which the hatchling is aware of and thus takes great pride in its abilities. The crystals can be eaten as is or crushed into granules. Ledas will strive to impress you with the largest crystals that it can make...which occasionally results in the structure collapsing, littering the ground with salt. You might find yourself sweeping often around this dragon, but at least you'll never be short on seasoning.

Anthusa is a very special hatchling that creates bioluminescent algae. The algae grow on its scales, forming a symbiotic relationship. Unfortunately, without a proper habitat for this algae in the Nether, its glow has dimmed in recent years and the hatchling has become languid and sickly despite its youth. Nonetheless, Anthusa is friendly and curious even if it struggles to keep up with its siblings. You can help Anthusa play by lifting it to heights it can't reach, and carrying it back when the dragon is too tired to walk.
Weakened Eggs
As noted, the eggs demonstrate signs of suffering, too. Three eggs are waiting to be hatched. Whether all of the eggs survive is dependent on the decision that each faction Conclave made regarding resources found, as well as the help provided by you and your fellow Summoned.

The eggs can't be cured until the dragons are cured, but you can help slow the growths by gently scraping them off and wiping the eggs regularly with a clean cloth. They must also be kept heated, so check the magma frequently and refill any magma basins. The growths can be donated to those researching for additional study if you wish.



restingstitchface: (Diligence)

Featherhive / Closed

[personal profile] restingstitchface 2023-10-16 05:36 am (UTC)(link)
[Crane has no desire to revisit his past. Considerations of his future and profession are all he entertains - all dedication and devotion is given to his great work. His hands craft his future by exploring the unknown. He ventures into danger and journeys deep into wondrous lands.

One being his own mind.

He brushes fingers against others harvesting crystals from the ground. He flinches and recoils, twitches and whitens and apologises - only to be interrupted by echoes bouncing off the trees. The taunting of the flock is a cold and comfortable blanket.]



Scarecrow!

Nerd!

Boy!


[Each word invokes a different response. The first causes him to wince. The second prompts laughter. But the last sees him pale and freeze - the stern voice of a woman ringing between his ears.]
Edited 2023-10-16 11:41 (UTC)
nomnoms: (pic#16297346)

[personal profile] nomnoms 2023-10-16 07:17 pm (UTC)(link)
[ This is a task Nanaue is easily suited to - as both collector and pack mule. He seems to be enjoying himself, digging through the undergrowth to find a shiny crystal, his face lit up with excitement. He's accompanied Crane because, well, Crane asked! Whenever they make contact reaching for the same crystal, it's most likely Nanaue's fault, and he seems oblivious to Crane's discomfort. His focus is on the crystals.

Until... ]


Bird.

[ He points over Crane's shoulder at the taunting, shadow bird. Nanaue usually likes birds. They seem to like him too. ]
restingstitchface: (Eschew)

[personal profile] restingstitchface 2023-10-16 09:18 pm (UTC)(link)
[Few birds mimic: he knows of parrots, parakeets, cuckoos and lyrebirds. But these feathered pests strike him as mockingbirds. His gaze follows the pointing fin, towards a blackbird on a brach. One bully soon becomes a flock. His lone voice now a chorus.


You ask me, he looks like a scarecrow!

Man, it's like kicking a scarecrow!

Hey, Scarecrow!


The memory of his nickname is enough to silence him. But the word no longer grips his heart. His lips twist and smile and he leans back on his ankles like he enjoys it.]


Ah.

[He looks towards Nanaue, his tone soft and encouraging.]

Perhaps you should go say hello?
Edited 2023-10-16 22:55 (UTC)
nomnoms: (pic#16297484)

[personal profile] nomnoms 2023-10-18 12:59 am (UTC)(link)
Scare crow? [ He points at himself. ] Me no scare crow...

[ He glances back at Crane to see him smiling. Is this fun? Nanaue doesn't seem so sure. But when Crane suggests he goes to say hello he gives a solemn nod and steps forward. ]

Bird friend! [ He shouts, waving at them. ] Me NO scare!

[ The birds shift and twitch, silent at first - as if confused.

In a low, accented voice one finally grunts: ]
Fish cunt.

[ Nanaue stands there, jaw slack. ]
restingstitchface: (Confident)

[personal profile] restingstitchface 2023-10-18 01:52 am (UTC)(link)
[Crane has no words. The discomfort of those words holds his companion in shock: close enough to comfort and control. He climbs to his feet and notes that surprise and shock. His stare intensifies, his heart starts pounding and his skin tingles with excitement.

He watches with patience - and loses it because he craves more.]


You should punch it in the mouth.

[His voice is soft, suggestive and understanding of the trauma his friend endured. From humans to the animals, bullies are everywhere.]
nomnoms: (pic#16297423)

[personal profile] nomnoms 2023-10-19 05:12 pm (UTC)(link)
[ The voice coming from the shadow creature's mouth is one of Sandor Clegane. The only person in Solvunn who actively seems to dislike Nanaue - though Nanaue himself seems to forget this inherent dislike each time they run into each other.

He does not particularly recognize the voice either, having only spoken twice and very briefly.

At Crane's suggestion, Nanaue continues to stare at the bird, then turns to look at Crane once - then back to the bird. In one, frighteningly quick movement, he has chomped down on the space that the shadow previously inhabited. It dissipates into smoke. ]

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oversight: (Default)

[personal profile] oversight 2023-10-17 02:28 am (UTC)(link)
[ It's likely morbid curiosity the keeps bringing Blake back to these woods, perhaps even something akin to a sickness. While he doesn't yet like a single thing he's heard from those black birds, their touchpoint to the past and to his home keep him searching; it's one tiny comfort to know the life he was forced to leave behind is worth acknowledging here in any form, but he chases it nonetheless, like a forsaken child searching for validation.

It's the sound of the birds crowing their taunts — familiar in a way that is too obvious to be coincidence — that brings him to Crane. With a bag slung over his shoulder half-laden with crystals, he glances up at one of the birds, over at Crane's pale and prone form, and then scares away the crows into dark dust with a treenut gathered from the forest floor.
]

They'll be back.

[ Figuring Crane could use the free hands to further dispel the mocking murder, he reaches to open his bag in case the doctor wants to make a deposit. ]

And they'll have somethin' to say 'bout it.

[ Is he here to save Crane? Not entirely, no, but there's a tinge of intention here where he might not have otherwise bothered. ]
restingstitchface: (Scathing)

[personal profile] restingstitchface 2023-10-17 02:52 am (UTC)(link)
[Crane lifts a finger from his bundle to adjust his glasses: moving his arms to circle his collection. The silence of the clearing is punctured only by the voice of an associate. He shakes his head at that and offers a small smile. He cannot deny this man is proving useful.

His cold expression fades as crystals fall and tumble into the sack. Their release is a load off his arms - but not his mind - and colour tints his face.]


Everybody has something to say about everything. You cannot blame them for joining in.

[One can see he is refusing to acknowledge his situation, refusing to share emotion. Sharing it has never brought him good fortune.]
oversight: ([±] sure do believe that)

[personal profile] oversight 2023-10-19 11:44 pm (UTC)(link)
[ Shuffling the bag on his shoulder, he feels the weight of them shifting into the bag and making more room. They'll be able to search for more if that's what they're interested in. Blake doesn't really see a point in going home without a full bag, so he moves on to the next cluster. ]

Pretty sure my dad had a similar sayin': Opinions are like assholes 'cause everyone's got one.

[ Does that make any sense? Blake tips his eyes skyward as a few more crows come and go. They seem restless, too. ]

You're not listenin' to what they have to say, are you?
restingstitchface: (Disturbed)

[personal profile] restingstitchface 2023-10-20 05:22 am (UTC)(link)
[Crane stares overhead, scrutinising the scene.

Gnarled branches and glowing leaves, flourescent blossoms and twisted vines, endure the weight of a murder. Loathsome crows with fiendish eyes who target him for abuse. He bristles under their gaze but helps to harvest that cluster; packing crystals inside the bag until one particular exchange makes him pause. He begins working faster but cannot forget. He knows what will happen and that makes his blood run cold.

I came across an unexpected surprise today, Jonathan. This was hidden inside your pillow.

Please, I found it.

Liar. Same as your mother, are you?

Remove yourself from the table and wait outside. You know how long.

Thoughts ruminate across his face. Perhaps he cannot deny the truth of what was revealed but he can deny hearing it.]


Of course not. I've listened to more than enough nonsense in my life.
Edited 2023-10-20 05:41 (UTC)

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gynvael: (434)

[personal profile] gynvael 2023-10-20 05:40 pm (UTC)(link)
[ Once he realizes the odd magic from the birds, Geralt spends his time in Featherhive alone, and only when he must. There are only so many of them gathering, and he suspects as more and more understand what this place holds, they will not return. He isn't eager to be here, either. Still, the birds seem to unearth only the deepest parts of his past—fragments from his childhood, from his days on the Path decades ago.

As long as he stays out of people's way, it makes no difference. Most of the chatter is meaningless to those who know nothing about him.

This time, though, he does run into another figure. Not stranger entirely—he vaguely recalls the face around Cadens—but not someone he's spoken to. Perhaps the man might remember seeing him, too; a Witcher is hard to miss. He means to continue his work alone, but the birds draw his attention. His gaze flicks from shadow to stranger, then back to the shadow.

The bird cocks its head and promptly latches onto him. Its mimicry changes with each phrase, as though imitating multiple voices—but all of it is warbling and childlike.

They'll poison us. That's mine! Give it here! Do you think they'll come back for us? We haven't had bread in da—

A squawk erupts from the crow as Geralt waves an exasperated hand through its ethereal form. The others remain, and he knows this one will soon return, too. Their spirits seem to be tied to the land. ]
restingstitchface: (Watchful)

[personal profile] restingstitchface 2023-10-21 12:20 am (UTC)(link)
[Strange words, warbling and childlike, draw his attention. His thoughts linger on who has experienced such a thing as hunger - something he relates to personally. People see it as embarassing, a sign of weakness, but his experience of it was nothing but educational.

His brows knit together and he resumes working. But he cannot deny curiosity and lifts his gaze - only to see a man he has seen in passing.]


Having trouble?
gynvael: (395)

[personal profile] gynvael 2023-10-25 04:53 am (UTC)(link)
[ His gaze flicks to the other man, visibly taking him in for the first time. His narrow features, the fact that he doesn't look like someone who'd be wandering about a place like this.

They all have their personal shit. He isn't keen to pry nor discuss his own. Certainly not with someone he hasn't spoken to until now.

The crows flap their wings, circling around the man. Their beaks open. ]


Seems I'm not the only one.
restingstitchface: (Restless)

[personal profile] restingstitchface 2023-10-29 04:32 pm (UTC)(link)
[Eyes flicker from nest to branch, to branch to vine, from vine to nest. But his attention is drawn to one arrogant bird perching upon his shoulder. It ruffles its feathers and roosts itself comfortably. It then spews a vile chorus into his ear. One composed of three voices: two young boys and one old woman.

Hey, Crane! Got a date with some crows?

Ya better run, you skinny little fag!


Roughed up again, boy? You surely know it's your own fault.

Eyes close and he lifts his fingers and gently rubs the side of his head. This is more than awkward. One might call it embarrassing.]


Well, one is bound to encounter trouble in life.
Edited 2023-10-29 16:32 (UTC)

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beautifullies: (Default)

[personal profile] beautifullies 2023-10-21 04:00 pm (UTC)(link)
[ Claire has been working beside Crane to gather crystals; before she can actually apologize in return, the birds begin, and she looks at Crane, eyebrows raised. ]

Tune it out, the birds can't hurt you and we can drive them away—temporarily.

[ She is curious about his reaction to the last word, wondering who the woman is. ]
restingstitchface: (Default)

[personal profile] restingstitchface 2023-10-21 04:56 pm (UTC)(link)
[Words are listened to and forgotten; dismissed with a frown and a clenched jaw. He swallows his bitter disgust and nearly chokes, invisible fingers - thin and delicate - constricting his throat. He balances a crystal in his hand and finds comfort in its weight.]

Thank you, but I think you should remember the kind of people I worked with.

[Back home? Criminals that run the gamut from arson to serial homicide.]

I've heard worse.
beautifullies: (wнoever yoυ are jaмeѕ ғraѕer)

[personal profile] beautifullies 2023-10-26 01:44 am (UTC)(link)
It was a statement of kindness.

[ She does remember and she does know, but if he's impervious, then he's impervious. ]

I can understand compartmentalizing the insults from patients, but I would imagine it's a bit harder when the words come from someone who might be or once was close to you.
nadine_he_loves: (not so sure)

[personal profile] nadine_he_loves 2023-10-22 08:02 pm (UTC)(link)
The birds here are really rude.

[Nadine has been spending most of her time working with the ingredients rather than collecting them, but there's always the chance that the environment they come from could offer some more help. Or be useful to her.

She hadn't expected the spectral peanut gallery. Most of what she's heard directed at her so far has been harmless. Snatches of prayers, the principal of the school where she'd worked, her grandmother railing against sin. Only every so often, low and fond and lyrical, how I love to love Nadine. Words she'd really rather never hear again in her life.

Not about to pry into someone else's business - least of all her technical therapist of all people - she can at least be vaguely and generally sympathetic.]


If I come out here again, I'm bringing earplugs.
restingstitchface: (Derisive)

[personal profile] restingstitchface 2023-10-23 01:56 am (UTC)(link)
[Crane glances over his shoulder at where that voice is coming from. His eyes dart around the clearing, blinking away embarrassment when he spots one of his patients.

He looks down and offers a gentle smile. He remains on his knees, gloved fingers digging crystals out the earth.]


I'm hardly a violent man, but if I come out here again, I'm bringing a shotgun.
nadine_he_loves: (not so sure)

[personal profile] nadine_he_loves 2023-10-25 02:29 am (UTC)(link)
I saw someone throw a rock at them, it went right through. They aren't even real.

[To demonstrate, Nadine lifts a hand and sends a powerful blast of air at the nearest cluster of birds. They dissipate like dark mist as it hits them. Nothing but shadow scattered by the wind.

But only for a moment. They reshape after the wind has passed, fluttering their spectral wings and twisting their heads in unison towards the woman who'd attacked them.]


Nadine will be my queen...how I love to love Nadine...

[Well, at least it's nothing new from them. She sighs and shakes her head, trying to tune it out. It's just an echo of a memory, nothing more.]
restingstitchface: (Emphasise)

[personal profile] restingstitchface 2023-11-01 05:19 pm (UTC)(link)
[Her display of power is observed, her discomfort noted and filed inside some corner of his mind, before he resumes his work. Gloved fingers dig into the earth and break apart the soil. Separating crystal growths from pebbles and dirt.

The voice of an elder, the voice of a family member. The sound is familiar and he chooses to say nothing about it for a while.]


Sticks and stones, huh?

[People who said names can never hurt you are liars.]

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rarebenedictine: (odd)

Featherhive (finally...)

[personal profile] rarebenedictine 2023-10-23 06:58 am (UTC)(link)
[There's something deeply unnerving in the sound of an old woman's voice coming from a flock of spectral birds. Cadfael had a fair share of his own screeching, one more disturbing than the other in how accurate they sounded. From that experience he gained the knowledge that the birds can be shooed away. So he steps in closer, waving at the birds to make them go away.]

Begone, foul creatures!

[The birds dissolve into wisps of gray smoke. They will come back so the respite is temporary, but at least it grants a few moments of peace. With the birds gone, Cadfael approaches Jonathan, his distress made more pronounced in contrast to how composed the man usually is.]

Are you alright?

[It's a genuine question. Even if the answer is too obvious, Cadfael prefers this one as a better conversation starter to the more direct Do you need help? Man as proud as Jonathan could too easily answer no to that one.]
restingstitchface: (Default)

[personal profile] restingstitchface 2023-11-01 05:13 pm (UTC)(link)
[One minute he hears voices. Two lines of a chorus, three echoes from the past. He needs four seconds or five to contemplate how they exist before one word banishes them into ether. Of course they were singing for an audience.

Not for himself, of course.

He gestures towards the bag on the ground: a satchel filled with crystals. His voice is calm, his face void of any difficult emotion.]


Well, I'll feel better once these are back at base, but I'm fine. All things considered I've heard worse.
rarebenedictine: (doubt)

[personal profile] rarebenedictine 2023-11-14 06:51 am (UTC)(link)
[That so? Cadfael has his doubts, but he knows when to keep his opinions to himself.]

Well, then. Let me help you gather those. How much more do you need?

[It is as much a genuine offer as it is a chance for him to observe Jonathan. Dismissive of the concern as he might now be, he did not look fine a moment ago.]
restingstitchface: (Confident)

[personal profile] restingstitchface 2023-11-21 04:19 pm (UTC)(link)
[The calm and confident air he surrounds himself with fools most people. But this man is hard to crack and that makes him seem thoughtful. He hoists the bag and demonstrates where it hides plenty of space.]

Enough to fill this bag.

[What the older man has witnessed hangs on the air. He says nothing and releases the bag, wondering what to say.]

I would hardly be out here otherwise.

[Out here listening to these memories. That's one way to tackle this.]

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