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abraxaslogs2023-12-17 09:47 am
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Entry tags:
- !event,
- !npc,
- aloy; the hermit,
- altaïr ibn-la'ahad; the magician,
- alucard; the hierophant,
- astarion ancunín; the wheel of fortune,
- cassian andor; the tower,
- cirilla of cintra; the devil,
- claire fraser; the empress,
- claude von riegan; the wheel of fortune,
- dan heng; the high priestess,
- erik lehnsherr; the hermit,
- geralt of rivia; the hanged man,
- haelva lueltar; the magician,
- hilda goneril; the lovers,
- jaskier; the sun,
- jo harvelle; strength,
- julia wicker; the tower,
- julie lawry; the wheel of fortune,
- kelson haldane; the tower,
- kyle; the hanged man,
- nathan drake; the fool,
- rhy maresh; the lovers,
- river tam; the fool,
- sam wilson; justice,
- sansa stark; the high priestess,
- steve rogers; the hierophant,
- sylvain gautier; the sun,
- thancred waters; strength,
- the doctor; the fool,
- urianger augurelt; death,
- viktor; death,
- wanda maximoff; the hanged man,
- will solace; the empress,
- yennefer of vengerberg; the chariot
EVENT #16: WINTERTIDE - IC EVENT LOG
Event #16 - Wintertide
Previous years have seen political complications arrive during the winter holidays. Luckily, this year appears to be a simpler affair...as much as that's possible for one of the Summoned. Although there are no diplomatic events, the status of the Summoned has grown over the past three years - and that means locals pay particular attention to you during important celebrations, especially if you've earned yourself some Influence.
Festivities start to pick up on DECEMBER 14 and continue until they reach their peak on DECEMBER 21, which coincides with a phenomenon known as The Dimming. During this period, the Singularity goes dormant and magic wanes. Celebrations continue in the following days until the Singularity gains its full strength.
For the island investigation taking place on December 29, click HERE.
NOTE: The island investigation log includes a DECISION for all characters who participated in Event #12 regardless of if they've returned to the island. Please read this section even if your character isn't participating in the excursion.
Festivities start to pick up on DECEMBER 14 and continue until they reach their peak on DECEMBER 21, which coincides with a phenomenon known as The Dimming. During this period, the Singularity goes dormant and magic wanes. Celebrations continue in the following days until the Singularity gains its full strength.
NOTE: The island investigation log includes a DECISION for all characters who participated in Event #12 regardless of if they've returned to the island. Please read this section even if your character isn't participating in the excursion.
Local Festivities
Customs vary between nations, but no matter where you reside, you'll be encouraged to play a role. You're not limited to what the locals are doing, either! If there are any traditions from your home world you miss or want to share with your friends, you're welcome to do so. Teach each other songs from home, make your best approximation of a classic holiday dessert, or if the spirit of generosity compels you, you can even donate gifts and food to the less fortunate.
Player-organized open events are described HERE. Take a look if you'd like to attend or contribute to any of the available plots.
Thorne: The Dimming
Throughout the Kingdom of Thorne, the Dimming begins. Held in harmony with the annual cycle of the seasons and the slide of the Singularity into temporary dormancy, the Dimming is a celebration of two halves. The mood is generally somber and reflective in the days leading to the winter solstice itself, with the promise of a fantastic explosion of life, light and renewal waiting on the other side.
General Activities
◎ Around the city of CASTLE THORNE, horse-drawn sleigh rides take you through a picturesque route of freshly fallen snow and breathtaking mountain views while you enjoy some mulled wine. Rides are free for the Summoned. Many will try to entice you into their carriage. It's good for business to have given one of you a ride! As you go about town, you might attract notice. If you're lower on the Influence scale, you have a chance of going unbothered. If you're at 4 or higher, you're unlikely to escape attention. People will buy you a drink, ask you about life in the castle, or want to see you demonstrate your magic while theirs has waned.
◎ In BORREL, the Winding of the Thread involves a single cord wound throughout the city. Hopeful residents write wishes on colorful ribbons, then hang them on the cord. While large wishes are often only symbolically taken, smaller wishes, such as a new scarf or a friend to have tea with, can be granted by generous souls. And who might that generous soul be? Why, you! If you're so inclined, you can take a ribbon as a promise to fulfill that wish. You can put up a wish of your own, too, of course. Maybe a fellow Summoned will answer it?
◎ In NOTT, one of the frozen ponds has been smoothed over for locals to go skating while other ponds are open for ice fishing. When you're ready to take a break, you can enjoy hot drinks, crisp ales, and Nott's famous fish pies. Merchants are busy during this time, so if you need a little money, most will pay you to run an errand, help stock their shops, or mind the kids for a couple of hours. Residents in Nott are especially happy to meet you after all you've done.
Main Events
Awakening of Magicks
Castle Thorne | Dec. 21
Light of Many Moons
Borrel | Dec. 18-20
Feast of the New Dawn
Nott | Dec. 27
Castle Thorne | Dec. 21
The burden whereby a Thornean mage sacrificed their life to offer a magical casket to the Singularity is no longer necessary, thanks to the Summoned. The Awakening of Magicks is a new and more uplifting ceremony held in one of the city's enchanted gardens. At the center stands a beautifully decorated topiary tree shaped to resemble the Singularity. Though lined with ribbons and holly, it's completely unlit.
Throughout the evening, you can enjoy delicious food, soft music, and a gift basket of Thorne's finest wines, desserts, and soothing potions. It's an ideal time to exchange presents or take a stroll around the winter-themed garden. Important aristocratic families will be there, and they all seem very curious about your presence.
At the end of the night, the Summoned are gathered by the King and Queen. Here, High Mage Ambrose Rhett will guide you in a spell to cast firelight from your palm, releasing a flickering ball of light towards the tree and illuminating the "Singularity" itself. The ceremony symbolizes your unique role in Abraxas and your ability to have your magic at a time when all other Thorneans are in darkness. The tree will remain lit until the real Singularity gains its full strength.
Light of Many Moons
Borrel | Dec. 18-20
Less a formal event and more an enticing phenomenon, locals gather annually on Borrel's seas to watch the moon jellies light up the ocean beneath their boats. Climb aboard to see for yourself. Boats won't travel out unless at least two people are aboard. Grab yourself a friend or wait to see who joins you as a surprise. The glow lasts only for ten or twenty minutes before it fades.
Stories say that if you glimpse a sea jelly that glows an odd red hue, you have a weight you must cast off by the season's end. Catching sight of this red moon jelly during your ride will cause your thoughts to wander toward something important you've always wanted to do or say. You might gain the courage to act right then and there, or you might do so later with a trusted companion. Afterwards, you feel a great relief.
By the time you're back ashore, you're probably pretty cold. Luckily, Borrel's inns are happy to serve the Summoned on the house during this special occasion. Enjoy a hearty meal and a drink free of charge.
Feast of the New Dawn
Nott | Dec. 27
Usually held in Castle Thorne, Nott has requested to host the feast this year to show their appreciation for the Summoned. A more humble affair than the castle's royal banquets, the town's best bakers, cooks, and brewers have come together to provide a feast of stews, grilled fish, and an array of pies and tarts.
Lyle Vela, Lord of Representatives in Nott, will attend. He won't have time for long conversations, but he'll be happy to learn your name and shake your hand. If you'd like to ask him a quick question or give him a message, you're welcome to do so. Just take care what you say. Although Nott's dissatisfaction with the monarchy isn't a secret, the town is hosting you on behalf of Castle Thorne, so be sure to keep things diplomatic.
Ask a question or pass a message to Lyle Vela here.
There are no Influence requirements.
Free Cities: Festival of Enlightenment
Enlightenment and freedom from dependency on magic have come once more to the Free Cities. The phrase "Lights for Enlightenment!" is on every citizen's lips. Extravagant parties bring a buzz everywhere. Many creators flock to show off their work, whether that's a new invention or the season's trendiest fashions. Outfits emphasize the concept of illumination, using reflective fabrics and gems. Vendors offer little mechanical toys, decorations, and jewelry. Some glow due to naturally occurring substances, some have chemical reactions activated with the press of a button.
General Activities
◎ Each year in CADENS, special light-up carriages take eager citizens on set routes around the city to view the street decorations. Most importantly, each wagon is sponsored and designed by a particular association to draw attention to a cause or their services. The Academies, Fort Wilbridge, and the Free City Theater Company are common sponsors. This year, the Summoned will have a carriage to decorate using lights, metal bits, and glowing paints. Add your unique touch to the design if you like. The carriage is running regardless, so you should probably try to put something on it.
◎ In AQUILA, you'll have your pick of galas to attend from garden parties to fashion shows. Some of the most wealthy and influential people are out and about, and enterprising individuals are eager to make friends in high places. Naturally, this includes the Summoned, who've become a unique feature in the Free Cities. If you're lower on the Influence scale, you have a chance of going unbothered. If you're at 4 or higher, you're unlikely to escape attention. Designers will try to get you to wear something of theirs to show it off while locals will invite you to their exclusive cocktail parties or try to introduce themselves. You might even find some gossip or story about you in the papers the next day.
◎ In LIBERTAS, the party comes to you. Festivities spill out onto the streets at all hours of the day, sweeping up everyone who steps into the city. Art is displayed on every corner while outdoor stages are set up for concerts, poetry readings, and plays. Why not take to the stage yourself? Charity work is also common. Entertainers visit orphanages, and volunteers deliver food to those in need. All of them could use some help. Residents in Libertas are especially happy to see you after all you've done.
Main Events
Circus of the Sciences
Cadens | Dec. 17-19
Gala of Illumination
Aquila | Dec. 20
Liberty Charity Auction
Libertas | Dec. 22
Cadens | Dec. 17-19
In front of Portham Hall, great inventors gather to show off their creations, each vying to win the coveted prize of government funding. All inventions are on display to the public and judged by a team of Ministry officials. The harshest of them is Aleksander G. Klingel, known for his vital contributions to Cadens' technological advancements. This year, he's returned to solicit the Summoned in an experiment you might recognize if you've been around. It'll take only a minute! All you have to do is hold a metal rod. The tingling can grow painful if you hang on too long, but Aleksander won't stop you if you're determined.
Inventor Clarice Amaury has also created what she calls a Soul Mirror (trademarks pending). Designed as a therapeutic tool, the beautiful scenic cube behaves almost like a genuine biome. Clarice claims that watching the soothing forest within will help you reflect on your inner self. You're certainly relaxed and contemplative after you've interacted with the cube and your thoughts begin to turn toward something important you've wanted to do or say - which might be to the stranger next to you or a friend. Follow your heart, and you could find it feeling much lighter.
Gala of Illumination
Aquila | Dec. 20
The most influential party in the whole of the Free Cities, the Gala is held in the Gallery of Fine Arts, an architectural marvel that's converted into an enchanting ballroom. Well-known figures will be here, from famous performers to wealthy patrons to powerful politicians. Getting an invitation to this coveted event isn't easy, but the Summoned have a standing invitation. To entice important guests - including you - organizers offer free styling assistance, one-of-a-kind designer pieces to borrow for the night (you'll need to return it after!), and a gift bag containing wine, handcrafted accessories, and exotic desserts. More fancy canapés and drinks await inside, alongside dancing and famous artworks.
Fallon Marsh, Aquila's representative, will attend. With a sharp eye for commerce, he's led the city's economy to blossom during his tenure. He won't have time for long conversations, but he'll be happy to learn your name and shake your hand. If you'd like to ask him a quick question or give him a message, you're welcome to do so. Rumor has it he has something of a rivalry with Aleksander Klingel and Quilleth Kaur, but it's best not to bring that up.
Ask a question or pass a message to Fallon Marsh here.
There are no Influence requirements.
Liberty Charity Auction
Libertas | Dec. 22
Libertas has often been the most community-driven of the cities. This year's Liberty Charity Auction is focused on the children left parentless after the attacks, and the Summoned are encouraged to attend. It'll be held in a performance theater next to the Willow Memorial Park. Quilleth Kaur will give a heartfelt speech in memory of the lives lost before yielding the stage to event organizers. Art pieces, exclusive collectibles like the first draft of a famous manuscript, and painting or acting lessons from the masters of their craft are all up for bid. Some of the more expensive pieces might be out of your price range, but you can bid on smaller items like imperfect sculptures or used tools.
You can sign up to auction off something, as well. Don't worry if you're not highly skilled or don't feel you have much to give. Learning about your unique home world or owning something you've made is an appeal in and of itself. As long as your efforts are sincere, you'll earn a bid to help the children. All proceeds will go to orphanages in the Free Cities.
If you'd rather help behind the scenes, you can organize the items up for bidding, write and deliver invitations to guests before the event, or help serve food and drink to attendees.
Solvunn: Winter Solstice
As the Winter Solstice approaches, spirits in Solvunn are high. Hung across every doorway and window are boughs of holly and large garlands of evergreen decorated with bells, twine, and poinsettia. Small altars adorned with candles glow at dusk. At night, bonfires roar in the middle of town where the adults can mingle. Songs and stories of the Gods are shared.
General Activities
◎ Throughout the PRIMARY SETTLEMENT, you'll be met with open doors wherever you go. Kindly neighbors will invite you out of the cold for a meal or gift you a bounty: mead, bread, scented candles, or even money. It's vital you accept the offerings, though there's no harm in paying it forward. Locals will be happy to take your gifts or accept an invitation from you in return. As you go about the settlement, you might attract notice. If you're lower on the Influence scale, you have a chance of going unbothered. If you're at 4 or higher, you're unlikely to escape attention. People will insist you join them to visit a shrine, ask for a blessing, or request your wisdom with a problem.
◎ In the SECONDARY SETTLEMENT, one key tradition returns: the Goat of All Tidings. A handsome-looking black goat wearing a festive coat made of patchwork tapestries is brought out and set loose to a boisterous chorus of cheers. It'll run freely, waiting to be caught. If you can lay a kiss upon the Goat of All Tidings, good fortune will follow you into the new year. Fail to apprehend and kiss the goat or befall its temper, and misfortune shall be your guide. Be careful! Snow and sleet make for slippery meadows this time of year.
◎ In the TERTIARY SETTLEMENT, preparations for Xeimer's Plunge are taking place. Pickled herring and fresh-caught fish are being collected and placed into bowls carved from antler and bone for the Elders to examine. Only the finest fish will do. Xeimer's shrine features a small pool in which approved offerings of fish are placed. Of course, his shrine must be protected and tidied daily to make sure it's ready for the upcoming Plunge. The herring attracts pests and small predators, which you can help defend the shrine from.
Main Events
Blessing of Light
Primary Settlement | Dec. 20
Snowdrop Exchange
Secondary Settlement | Dec. 18-22
Xeimer's Plunge
Tertiary Settlement | Dec. 21
Primary Settlement | Dec. 20
Known only as The Light, this Guardian of Darkness is a key figure during the darkest days of the year. Along with Xeimer, the Light must be appeased or else the community risks plunging the world into an everlasting winter. In previous years, this involved Elders going from house to house to light the candles placed outside every door in small covered altars.
This year, due to the significant role of the Summoned in Solvunn, you've been asked to accept the task. Since Solvunn believes the Singularity's dormancy is part of a natural cycle, they will not request you use your magic, though you may if the Gods compel you to do so. The candles can be lit with a simple wooden splint. However you decide to do it, though, the important part is that you agree to give your blessing to each home by lighting the candle, then taking the offering placed beside the outdoor altar. The offering is usually a bone charm carved to represent the flaming crown of The Light.
You can turn down the role if you want, but declining to take part will be met with uncertainty, and even a hint of fear. The natives will want to know what they've done to offend you so greatly.
Snowdrop Exchange
Secondary Settlement | Dec. 18-22
Pledging yourself to the Gods is important to Solvunnites, but equally vital is your relationship with your neighbor. The Snowdrop Exchange is about reaffirming those relationships. White drooping snowdrop flowers bloom across the fields of the Secondary Settlement throughout the winter. You'll be encouraged to harvest the flowers and make a small bundle tied with a blue ribbon, then gift the bouquet to another person. This can be someone you want to get to know better or someone who already has a place in your life.
Doing so will cause you to experience a strange warmth in the cold. You find your mind wandering to something important you've always wanted to do or say. You might gain the strength to act right then and there to the person you've pledged to, or you might do so later with somebody else. Once you do, you feel much lighter, as though Xemeir himself has released you from the weight of your worries.
Xeimer's Plunge
Tertiary Settlement | Dec. 21
To make good on their promises, the Council has chosen to hold this year's Plunge in the Tertiary Settlement. Xeimer's Plunge is based on the Herald of the Frost's love of the winter waves. Participants strip down and dive or run straight into the freezing Hydra Gulf to join him on his swim. Don't fret! You'll get thick blankets, hot cider, and a roaring bonfire to gather around afterwards. While there's a desire to appease the Old God, the event is also about accepting a thrilling challenge, something the locals love to do.
Rowan March, a member of the Council, will attend. Known for keeping the peace between farms, Rowan is a familiar face to all of Solvunn. He won't have time for long conversations, but he'll be happy to learn your name and shake your hand. If you'd like to ask him a quick question or give him a message, you're welcome to do so. Rumor has it there was conflict between him and former Council member Josselyn Creed - now disgraced and executed - but you'd be wise not to discuss Josselyn during this happy occasion.
Ask a question or pass a message to Rowan March here.
There are no Influence requirements.
Oleuni Square
Summoned who were here for the previous winter will remember Nocwich's role in the celebrations, mediating a discussion in Luna for nation officials. This year, Nocwich has taken a backseat, but since the holidays often bring a good amount of money to shops and markets, Nocwich will open for visitors from December 14-20 and from December 23-28. To conserve magic, portals will close on the 21st and 22nd.
Only Oleuni Square will be open. Luna and Ikorr are both closed. Lady Elin is also not available during this period.
The Marketplace
Making up the majority of the Square, the Marketplace consists of a series of outdoor stalls and a few actual shops. Whatever you can think of can be found here, from jewelry to clothing to food and wine. There are fancier eateries where one can order a meal and cheap street vendors. Much of what's available is of fairly high quality. If you're looking to buy some gifts or simply spend time with friends from other nations, here's a good place to do so.
All of the usual sights and sounds can be found, with a few additions for the season.
All of the usual sights and sounds can be found, with a few additions for the season.
◎ THE MAIN STAGE. Musical performances and plays will celebrate the Winter Solstice. Merchants will bring around roasted chestnuts and cider for attendees to enjoy. Dancing is encouraged!
◎ SHOPS & STALLS. Shops will cater to those searching for presents or that touch of something special to their outfit for an upcoming party. Take a look at winter-themed jewelry, fine fabrics, and bouquets of flowers found only in Nocwich. Or what about a glowing tattoo for a permanent mark?
◎ EATERIES. To attract customers, eateries and inns will offer special items for the holidays. Try uniquely spiced mead and cocktails, taste exquisitely crafted desserts, or order the chef's platter for dinner. You can also book a romantic holiday room for you and an important someone.
The Arcanis
The height of luxury and the pride of Luna, The Arcanis is a "cruise liner" that first made its introduction last year. The decks are spacious and could be mistaken for a grand opera house. The ship seems suspiciously bigger on the inside, but locals will tell you that it looks as expected - nothing unusual to see.
Though The Arcanis is normally docked in Luna, the werewolves have moved it to the shores of Oleuni Square for this occasion. It offers an eatery, gambling lounges, and spas, as well as the following unique features that take place only in the winter.
◎ SKYLINE SEA
◎ CHARLIE THE TURTLE
Though The Arcanis is normally docked in Luna, the werewolves have moved it to the shores of Oleuni Square for this occasion. It offers an eatery, gambling lounges, and spas, as well as the following unique features that take place only in the winter.
◎ SKYLINE SEA
Once a year, during the Dimming on the night of December 20, creatures of the deep sea take to the skies. Legend has it these creatures never used to reside in the water, but the Singularity's growing strength forced them to migrate deep under the ocean due to the interference with song frequencies.
Most of the marine life are whales and sea jellies, but following behind them is the fearsome golden serpent and its friendlier but no less gigantic companion the rainbow carp. These creatures will not attack. They will simply migrate across the sky and vanish into the stars.
You can watch this incredible phenomenon on the deck of The Arcanis or on the shores. You'll get a thick fur blanket to protect you from the cold. Those watching are encouraged to make a wish and then share that wish with one other person. The Lunae believe sharing a wish with another will help it come true.
◎ CHARLIE THE TURTLE
Charlie, affectionately referred to as Admiral Chuck by the captain, is an ancient turtle that's resided on the ship since its first voyage. He's often seen lumbering through the upper and lower decks at an average turtle pace. Staff will claim that they've seen him speed by out of the corner of their eye, but none have proof.
Legend has it that Chuck may have witnessed the Sinking of Tornis or perhaps even once was a resident creature of the now-vanished city of Tornis. No proof of this exists, either, but turtles are extraordinarily long-lived so he may have been there.
While he isn't very talkative during the rest of the year, the winter cheer has made him open up again, especially if you bring him food. Those gifted in animal speech or other unique communication abilities can have a conversation with Chuck.
To converse with Admiral Chuck, reply HERE with what you'll say and an answer of some sort may come. Keep in mind that he is, in the end, just a regular turtle, so his insight may be limited.
arcanis
"Hey, do me a favor and settle this internal struggle for me, would ya?" Harley has had her fill of gambling thanks to Nochwich and the things available aboard this SS Masterpiece, but now she's in a place of appreciation. The stars are scattered across the sky and the lavish liner is the very image of ethereal opulence. "Who do you think is hotter? The queen of hearts, or the queen of spades?"
no subject
"Queen of spades. She's got a sort of Mona Lisa-esque vibe to her. Is she half-smiling? Is she mysterious? The hearts, you'd expect to be hot." This definitely reminds her of the funny conversations she'd have in the dorms. She's a good person to ask about cards, knowing every magic card trick out there, and her best friend always carrying around a set. She's looked at every card closely over the years.
"It's giving me very Aphrodite versus Athena energy." And that would just start the Trojan War if they're not careful. Julia jumps right to her world references because the spades and hearts reminds her of Earth. "Love your hair."
no subject
"I knew I liked you! I saw you and I thought, there's a girl that knows a thing or two about the important hypotheticals in life." Harley flashes her a toothy grin, her brows lifted high into her hairline. "Nothing wrong with Aphrodite or Athena, as far as I'm concerned they're both badass bitches worthy of their respective thrones. Sure, Athena made some specific choices I might not have made but - who can say, it's all apples and oranges at the end of the day."
Mythology wasn't her strong suit but Harley knew enough, especially given the archetypes and their frequent use in parallels and diagnostics. Medusa, for example, and Poseidon. Both are big psych gateway conversation gods! "You do? Thanks! It's my signature."
no subject
"If women wrote the myths they probably wouldn't be polar opposites anyway. Knowledge and love together." The two kind of represented the Madonna-whore complex too, proving that humans had been arguing over the same things with women since the BC era. Julia loves mythology, she knows an outrageous amount, from all different cultures. It used to be her pleasure reading as a nerdy, nerdy kid.
"Yeah! I think there may be magical ways to keep the dye going if you want."
no subject
"One more thing men complicated with their over-inflated sense of superiority," and really what haven't men tried to conquer in the name of absolute power? That's a story older than all the stories that make up the world that they both lived in.
"You can do that?" The notion that there's some magical equivalent of hairstyling is uncharted territory for Harley. Not even in her wildest dream, and they get pretty wild, did she think there'd be some incantation or spell that could keep everything where she wanted it. Those kinds of secrets would topple the beauty and cosmetic industries and heal half the planet from the resource mining it took the maintain them.
no subject
"I've actually met my world's version of the Greek gods, a few of them at least. And they are as asshole-ish as they seemed in the myths." It's such an understatement. They go from irritating assholes to cruel as fuck ones. A sense of superiority that humans couldn't really understand until they saw it for themselves. "Not Aphrodite or Athena, but Persephone, Bacchus. Iris was pretty nice." As a minor god she probably had less pressure, meant to guide others.
"There's definitely a spell, yeah. It's kind of like ... okay you get a dye or something that's the color you want, if you stay with that. And you blend it with your hair. There probably is a spell you can find in your area for that, since you're not from Solvunn. There's a spell for most things."
no subject
"No kidding? I bet Persophene was a real peach er... I mean pomegranate? Ha!" From what she'd read of the Greek Gods they were all more trouble than they were worth and Julia was more confident than her if she had to put up with any of them. "How'd you come by that?" Inquiring minds, because any conversation that explained being witness to a damn pantheon was exactly the kind of talk she wanted to have aboard a great big glamorous ship.
"So you're tellin' me I can just find spells for things and be some kind of witchy woman warrior just because I feel like it?" That opens a whole new door for Harley who didn't think that sort of thing was possible unless you were born with a certain set of gifts.
no subject
"He killed my coven, that's how." So yeah, she has personal reasons for having some beef with that family. "The gods are around if people know how to get their attention, but they abandoned their followers centuries ago out of boredom." So yeah, assholes!
"Yeah, Harley, that's exactly what I'm saying." She smiles warmly. "You have magic by being here, it's everywhere in the air around us." Julia can feel it, always. And she's not the only one. "It requires focusing and learning how, but it'll be easy for you soon enough. Witchy woman warrior!"
no subject
"Hm. I wish I could say that was surprising but kind of follows the mythological shtick. Sorry to hear about your coven. You're a real deal, witchy woman, huh? Before this place and its magic, even." Magic Harley will gladly stick her nose in when she can because having favor over anything more than just "stage-magic," and sleight of hand opened a whole new realm of possibilities for her.
"God, I might need your tutelage. You're already the tops and here I am a fledgling at best. It's like WWWWWD - What would a Witch Woman Warrior do? I don't know, you're the one with all the know-how."
no subject
"I'm the real deal, yep. And my magic is totally teachable, the spells can be learned and used by anyone here." It's because there is magic in the air, it's more limited back home. And then limited by Brakebills controlling everything and thinking they had the final say. She's happy to bring the hedges mentality here; anyone can learn.
Julia shakes out her fingers and sparks like fireworks shoot out of them. In the start that was all she could do with it, it lacked control, but now she can wiggle her fingers and the change colors, sparkling as she blows it into the sky. It crackles and makes little firework sounds, a show on its own. She twists her fingers and they blow up, leading glitter to flutter down around them in a pretty display.
"That's just for fun but elements, illusions, protection spells, they're all trainable."
no subject
"So, basically no different than the 'powers that be,' any place." Her face declares that she knows she's right, complete with air quotes to layer on the finesse. "That's amazing. Never met a witch before, I met an ancient uh- being that had some witchy qualities but that's so not the same thing."
And as far as the whole Enchantress thing was concerned she still wanted to be worshipped and to have power over everyone so not the kind of magic Harley's ever been interested in. Woman warrior status aside. The sparks shooting from her fingertips only increase her interest, Harley's all-in for learning the tools of the trade. "Oh, you're killin' me. I would die to be under your tutelage!!"
Maybe we can wrap on this one, but you can assume Harley's gotten some magic lessons!
Julia grins at her. "You got it. We can meet in the Horizon for lessons and/or in Nocwich each month, I'll show you a bunch of things." It would be great to start a coven of a sort, or more lessons for people to learn spells. Then everyone can use the magic they were given by existing here. She hates people to be without training, there's comfort in knowing what to do with your gift.
[ooc: some examples of their magic in the show.]
julia's witchy woman warriors meets once a month