ROCKET. (
respiting) wrote in
abraxaslogs2024-10-06 12:24 pm
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Entry tags:
- !player event,
- alan wake; the magician,
- aloy; the hermit,
- arthur hastings; the hanged man,
- cloud strife; the hanged man,
- daisy johnson; strength,
- eddie munson; the devil,
- henry creel; the hierophant,
- himeka sui; the fool,
- jack frost; the fool,
- julia wicker; the tower,
- nanaue; the fool,
- rocket; the chariot,
- rowena macleod; the high priestess,
- tifa lockhart; the empress,
- wanda maximoff; the hanged man,
- yuffie kisaragi; the tower
OPEN - welcome to solvunn!
Who: anyone in solvunn
When: october
Where: ed’s inn & tavern & fine gift shop
What: a mingle meet & greet for all new and old solvunn summoned to hang out and get to know each other!
Warnings: n/a, please mark any warnings in subject titles
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! the official unofficial welcoming committee will be extending invites to as many summoned as possible, so you won’t need any cr with any character to just show up. you can also always assume you’ve heard it through word of mouth, and the locals will be happy to point your character in the right direction, too! there may be random locals that come through, looking for gifts at the gift shop but don’t worry about them. the event will start at 4pm~ and lasts until the very last guests head out or head to bed. ]

i. (don’t) exit through the gift shop ;
ii. a feast for all ;

iii. all in a day’s work ;
When: october
Where: ed’s inn & tavern & fine gift shop
What: a mingle meet & greet for all new and old solvunn summoned to hang out and get to know each other!
Warnings: n/a, please mark any warnings in subject titles
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! the official unofficial welcoming committee will be extending invites to as many summoned as possible, so you won’t need any cr with any character to just show up. you can also always assume you’ve heard it through word of mouth, and the locals will be happy to point your character in the right direction, too! there may be random locals that come through, looking for gifts at the gift shop but don’t worry about them. the event will start at 4pm~ and lasts until the very last guests head out or head to bed. ]



i. (don’t) exit through the gift shop ;
Welcome to Ed’s Inn & Tavern & Fine Gift Shop. You’ve likely wandered here due to that invitation in your hand, a word from a fellow Summoned, or because you were simply curious.
The inn itself is situated between the Primary and Secondary settlements, nestled in a nice plot of land with a garden out back, and a pen for the goats. There are little fairy-lights decorated along the eaves of the roof, and candles to set the cozy atmosphere. Inside, you’ll find a front desk with no one currently behind it, or sometimes a three foot tall raccoonoid standing there who will not speak with you until you ring the bell, even if he’s there, because that’s the freakin’ rule. The desk itself has nothing on it save for an empty bowl and the single bell. And afterwards, if you do ring the bell, he’ll demand (okay, ask) whether you’ll be needing a room.
In one corner of the main lobby area, just by the entry door, a small table has been set up with a seemingly random bunch of nick-nacks placed over it, under it, and to the sides of it. A single nail without an actual picture has been pierced into the plaster wall as though holding its place for something to come in the future. If asked, Rocket will explain that it’s a dumping ground for the owner’s stuff, because he’s not dead or anything, he’s just on an extended holiday. (But it can be noted that his voice sounds a little melancholic when he explains as much.)
This will be followed by a quick clearing of the throat and a not-so-subtle, ‘Hey, check out the gift shop while you’re at it. The guy who ran this place collected a lot of weird shit and it’s awesome’ before he follows you right behind. Apparently he mans this station too.
The gift shop itself is actually more of a stand, set up with all manner of odd items, some of them veering towards creepy or weird. Some items may even be haunted, but who knows? It’s all explorable at your own risk, and don’t feel pressured by time. Take as long as you need; just know that you might have to haggle to get the price that you want. Donations for items you want to take off your hands are also accepted, and there is a rather not-so-subtle ‘tip jar’, with a couple of coins already in, set on the side.
If you need any help while exploring your stay at the inn, employees Arthur Hastings and Nanaue will also be present at opportune times to aid you. (Feel free to ask Arthur about the furniture around the place; it had been built by him.)



ii. a feast for all ;
The bar and kitchens will be busy tonight. There are tables set out to encourage more mingling and less opportunity to be anti-social (though a few single tables will be left for those that insist on the wallflower life), with foodstuffs placed like a buffet. This includes a few wheels of Nero’s cheese collection cut into slices and served with preserved meats and crackers to start with, and a few pots of vegetable and meat stews for a proper dinner, courtesy of Himeka, the inn’s chef. Tifa will be at the bar, ready to serve any interested patron a drink.
There is a dart board hanging on the wall to one side, and decks of cards and dice games for when you’ve filled your share of food and want to mingle with something other than alcohol. And for the musically inclined, you’re free to request an instrument from Wanda, however … don’t be too surprised if your instrument is a little out of tune or weirdly misshapen. It’s fine, it still works…ish.
The Official Unofficial Welcoming Committee (made up of Wanda, Himeka, Rocket, and Nebula) will be making their rounds as usual, so feel free flag them down for a quick chat. And if you notice an odd looking small little cat with a white-and-ginger coat lingering around the space (usually found around Wanda or Rocket), feel free to make his acquaintance too.
Each Summoned can take a jar of preserves or jams with them as a kind of welcoming gift, and next to the pyramid of carefully placed delights is a stack of pamphlets, also free for the taking. There’s a lot of Very Important information within, as well as a few expertly crafted doodles to get you better acquainted with your new home.



iii. all in a day’s work ;
The fenced-in area of the yard is relatively neat, but there are spaces where there is clear gardening and other yard work taking place. Some of the older Summoned will say ‘the previous owner liked his flowers, you know,’ like it’s common knowledge, and while one won’t be expected to help, the invitation to pull out weeds or tend to what garden beds and pots that exist will be there.
There are other tools: pitchforks to pick at clumps of hay that the goats wandering in have spread about, shovels to push at larger rocks, watering cans for the drier-looking plants and flowers. Some stone slabs sit on the side of the inn, waiting for the walkways to be planned out and set onto the ground proper. It will come quickly, the understanding that here, in Solvunn, everyone works together to make things happen–as much is true for the Summoned in this territory, too.
Later on, as the day simmers down both in activity and temperature so the sun starts setting behind the rolling fields of Solvunn too. The brook behind the inn sounds louder now, not for its water, but for the animals that start their tunes for the night; the air is brisk and chilly, but plenty of beautiful butterflies and colorful toads can be found amidst the flowers and moist rocks, respectively. Should one not want to tempt fate and catch a cold, there is, instead, the start of preparations for a bonfire on a dry patch of grass. Stools are brought out from the inn, set around the area, and twigs, kindle, and logs need to be brought close for the fire.
And then–warmth, from the roaring fire, as cups with hot apple cider are passed around to those wanting, old and new Summoned open for conversation.
rowena macleod ★ supernatural ★ the high priestess
FEAST FOR ALL this can be a drive-by only or actual thread whichever u prefer lmao
HUNGRY!
this made me laugh
she didn't even see that kind of thing in hell. what was this?
which is why she's definitely staring for a moment, instinctively trying to sense something magical (supernatural?) about what was going on but getting nothing. then again, her magic wasn't here (so she thought).
so there's more staring and then-- )
You are being followed by fish.
I'M GLAD
Only then does he turn to Rowena, staring at her blankly, then down at the feety fish. ]
DUMB FRIENDS. [ He grunts at them as they start hopping up and down, opening and closing their mouths. One of them does this to Rowena, waving its little fins as high as it can reach. ]
HUNGRY...
[ Clearly, it wants food, but cannot reach the table itself. Nanaue begins taking bits of meat and vegetables from the buffet and gently drops them onto the floor for his creations. Baby the seal picks up a few of the scraps that they haven't gotten to yet, and throws them at the fish again. ]
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she watches it for a moment longer before sighing softly, picking up some of the meat and handing it down to the little fish, seeing if it's able to grab it in its fins rather than dropping it on the floor )
They're... yours?
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wrap? also PLEASE TAKE HIM AS A MAGIC APPRENTICE
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[ - As they are now. Her drink is half to her lips as she glances at the pamphlet. Her mouth presses together. ]
That thing's outdated, been the same one as long as I've been around.
[ She takes a drink. ] Can't say I was there, but I've seen plenty of shit since. And the people who wrote that -
[ She jerks her head at the pamphlet and then, quieter, not quite through her teeth but she hates admitting it: ] - are trustworthy.
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( at least if nebula believes them to be trustworthy. and rowena can recognise that tone, the dip in her voice, lowering not to be as perceived: she's guarded, careful, but the compliment was needed )
Is what you've seen along similar lines?
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[ She offers mildly as she shrugs a single shoulder. She takes a sip as she considers. ]
The basic information, sure. And you won't convince me none of this isn't a cult kidnapping. It's not like they didn't round us up and dump us into the singularlity without blinking a couple of months ago.
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( particularly when in circles quite like this they very often popped up. religion had an unpleasant habit of drawing that present )
What came from being taken there?
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feast for all
[ He performs some real multi-tasking and frowns at the pamphlet at the same time as he takes a swig of his drink. It’s still the version he’d goaded Nero into updating months ago—maybe a year ago now? Time flies, and Nero is long dead despite still appearing on the back of the pamphlet. He doesn’t think he’ll be giving the others shit about that one, though.]
When I got here, the most shocking thing on there was the chicken-legged house.
[ And he never really heard the explanation for that one, but it must have been a minor enough occurrence in the grand scheme of things because while it’s mentioned, it’s not really a big topic. ]
But uh…you’d be surprised, this one actually needs updated pretty badly. Not bad information, just...I think they'd benefit from evolving to a handbook at this point.
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but there's more that's interesting, the fact that he puts faith in the pamphlet, that he thinks there's more... clearly he's experienced something )
What would you add?
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Alright, well, first thing’s first—this guy?
[ He taps the drawing of Nero with a ringed finger. ]
Don’t go looking for him. You’re not gonna find him. The others are still around.
[ Something about his tone and the look on his face implies that Nero’s exit was unusual, but he doesn’t explain any further. Instead, he just moves on. ]
As for what I’d add—top of the list would probably be the group nap in a crater that resulted in…Jesus, what would you even call it? I’ve been calling it a magical mystery tour, but it was kind of this whole…shared false reality. It did last for eight centuries, so no one’s really gotten over that one yet.
[ Kind of difficult to, really, when it’s several lifetimes lived that never truly happened. ]
And, uh, there’s the Heralds of War. They’ve shown up twice since I’ve been here. This time, one of them implied we’ll all need to find our place when things end, which…you know, pretty hopeful stuff, right?
And yeah, war is looming. It has been for awhile. Solvunn claims they're Switzerland--they're not.
[ He tilts his head thoughtfully, trying to decide what else is worthy of the pamphlet when it only offers so much room. ]
And the man-eating livestock kind of sucked too.
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but she does at least listen to what he'd add, expecting that his experienced might be a little more believable than some strangely written paper )
Who exactly are the Heralds of War?
Gift Shop
[Arthur seems to appear out of nowhere, looming politely in that way that only very tall, very skinny, very English people can manage. The gift shop doesn't usually get lots of interest, beyond the brief and morbid sort. He couldn't help but notice the unfamiliar woman's perusal.
Really, he ought to make some normal little woodcrafts or something to offer up. But the gift shop as is has personality! In some cases, a bit too much personality.
He leans in and lowers his voice, conspiratorially.]
But, er, between you and me...I probably wouldn't. Very dodgy histories on some of this stuff.
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( it's the sound of the dodgy histories that makes her seem a little more interested in the whole thing, looking up at him )
And what would they tell me?
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[Arthur looks over the gathered assortment of...items. Who knew their origins, or what sort of curses they might carry? It's quite likely some of them are thoroughly and truly cursed.
He's seen enough to know curses and hauntings are quite real.]
A good half of them were just found and no one has any idea where they first came from. Or who they might have belonged to. Quite mysterious, and around here that usually brings more trouble than it's worth.
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( where she'd initially sounded intrigued she now sounds disappointed, the fact that they had "dodgy histories" but no one knew anything...
well, this man didn't. maybe it was just him. maybe it was more people here. a question to ask somewhere else, certainly )
Feast for All - Cards
( Julia is there to greet everyone and just have a nice social night. She's been working hard at the orchard since it's the season for it, and she smells of apples and cider as per usual. She isn't a part of the official group but she tries to show up for each of them. There seem to be a lot of new faces this time around which is sort of a shame; for them, at least.
She can spot something witchy a mile away, although sometimes it turns out to be a false assumption. But they're in a world of magic and there's a higher chance of other witches to come through the spell, so she's eager to see if there are more. Her dark hair is plaited and she looks like a petite average human, but there is a lot of supernatural power underneath the surface. )
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( her words are cautious, looking up at julia for a moment before gesturing around the bar at the other tables )
There are plenty of others with cards.
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[ Julia says it directly without any lead up. She sees no reason to say otherwise, but she's been in this place absolutely dripping with magic for a year now. Magic is everywhere around them and basically every native is a witch. It's very comfortable for her because of it. ]
They have versions of the arcana here, it's kind of wild to be across universes that way. I mean, if you know what that means.
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but she tips her head back down, casually turning over another card, only pausing briefly as she scans it before turning over one more )
Are you asking if I'm familiar with other universes or if I've been to them?
( or maybe about the arcana )
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thanks for your patience!
gift shop ;
He'll allow her the space and breadth to look shit up on her own, 'cause he's got people to deal with at the front desk (how the hell did Ed run this place?) and he hates how nosy and invasive shopkeepers can be, based on his own experiences.
However, moments later he'll be standing on top of a foot-stool that's behind the counter, watching her consider fiddling around with one of the objects in particular. ]
Oh, yeah. You got somethin' pretty freakin' special with that one.
[ He sounds pretty convincing. ]
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( there's something about a shopkeeper that tries to sound convincing that makes her doubt it, makes them sound like they're trying too hard. for how much of her life she's spent manipulating people it makes them easy to spot )
And what precisely does it do?
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It's kind of fun being on the other side. ]
Uh, yeah. It's unique to whoever owns it, a different experience tailored to that person. So what it might do for me ain't gonna be the same for you.
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Useless, then.
( which was precisely the worst thing he could have said. special with non-specifics. or a scam )
Something to charm someone who doesn't know better.
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