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carmesi) wrote in
abraxaslogs2025-01-02 05:05 pm
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Entry tags:
β’ OPEN β’
Who: the summoned in solvunn
When: january
Where: primary settlement area
What: a little mingle
Warnings: tba
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! feel free to assume your character was invited or told about the invitation to be with the other summoned (or to get free food; please, carmy is stress cooking). and have them just show up. you can always assume your character has heard it through word of mouth, and the locals will be happy to point your character in the right direction. feel free to use this log for any other in-settlement situation or wildcard it. ]

When: january
Where: primary settlement area
What: a little mingle
Warnings: tba
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! feel free to assume your character was invited or told about the invitation to be with the other summoned (or to get free food; please, carmy is stress cooking). and have them just show up. you can always assume your character has heard it through word of mouth, and the locals will be happy to point your character in the right direction. feel free to use this log for any other in-settlement situation or wildcard it. ]



A. WINTER WELCOME
The current avalanche of the wrong Summoned into Solvunn is greeted by a rather cold and bleak winter morning. The locals are quick to try and help, offering lodgings and warm clothes for those that otherwise prefer to explore instead of staying inside. Those originally summoned into Solvunn are likely to be around, lending a helping hand should it be needed.
Despite the odd circumstance of arrival, the Summoned are not kept to one singular place. They are free to explore the place and become acquainted with the locals. One could stay in the Primary Settlement, venture towards the many different shops and homes and farms; venture a little further out towards the inn, or to the lakes where the treehouse is; or make the proper travel arrangements to go to the Secondary and Tertiary Settlements. They will be welcomed in all the settlements in a similar fashion, andβas is customary with the Summonedβbe asked to help around, be it with repairs, finding lost livestock, checking up on shrines, and any other task to help abate the woes of winter and the trouble caused by the earthquake.
One warning remains the same, though: do not stray away from the paths. There are monsters out there beyond the border of the settlements, so it would be best to travel in pairs, or stay within the realm of safety.



B. TREEHOUSE PIT STOP
The fate of the Summoned in Solvunn, like in the other territories, is not to be too far away from one another. The commune is small, though, which allows for a stronger bond; now, with so many gone and swapped elsewhere, it's a little more difficult to know where they are all at, currently, within this territory. Wanda tosses the idea around, to get people to come to the treehouse to know of the place. It's closest to the Primary Settlement, and, from here, the Summoned can find a path to wherever they deem best to go toβback to the Primary Settlement, towards the inn, or maybe even further south towards the Secondary Settlement.
The newly arrived Summoned are free to explore the space. They can step into the garden and explore the edges of the forest, or even greet Eli the goat and Clover the horse out in their sheds, though they will expect an apple or another treat for their troubles. An orange cat will follow the new strangers about, curious, and demanding attention, or even leading them further inside the treehouse. It is warm and cozy inside, and the different stairs will lead up to the different floors, doors opening up onto balconies and towards walkways across trees, to netted landings to look about. In the main house, some rooms are locked, but Wanda will let everyone know that they are welcome to make use of the amenities and to sit around if they want.
Something smells really good, coming from the kitchen, though. Carmy has been here for a couple of hours, cooking his anxiety away. Stepping inside the kitchen, snacks can be taken, but outside will be an area set apart, thick blankets streaming down the ceiling to enclose the space and keep the winter cold from affecting the dining experience ( 1, 2, 3, 4, 5 ). Anyone can come and go, sit down, and then step away; a hearth at the side keeps the inside warm enough to cozy up.



C. WILDCARD
You are in Solvunn now. Live your best goatcult life while you're here.
no subject
He turns the bowl on the table so it's facing the right direction. (Yeah, he knows the bowl is round; there's still a right direction, okay?) ]
Uhβ [ He straightens up. ] Yeah, yeah kind of. This is a little different than doing dinner service, but it's pretty close...ohβ [ Thank fuck. He grabs the bag and points at Cassian. ] You're a lifesaver, dude. Here. You guys wanna have a taste?
[ He's got, like, five small plates lined up where he's obviously been checking the food, so have at it. ]
no subject
[ β he says, deeply and without a doubt, so coolly. His eyes are bright, he looks like he could probably wolf down like ten of these plates and then some, and generally has the air of an overenthusiastic teenager.
And then he clears his throat and nods, schooling his expression into one of calm. ]
I mean β yeah. [ Just gonna inch towards the nearest plate now. ] Thanks.
no subject
They are friends. After all, Cassian probably wouldn't have willingly gone around from house to house asking for any teaspoons that they could spare for an acquaintance. ]
It's nothing.
[ And then Percy interjects, all enthusiasm and growing teenager. Despite himself his lips quirk and he turns his attention towards the small plates in front of them, each looking like works of art. ]
What did you make?