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carmesi) wrote in
abraxaslogs2025-01-02 05:05 pm
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β’ OPEN β’
Who: the summoned in solvunn
When: january
Where: primary settlement area
What: a little mingle
Warnings: tba
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! feel free to assume your character was invited or told about the invitation to be with the other summoned (or to get free food; please, carmy is stress cooking). and have them just show up. you can always assume your character has heard it through word of mouth, and the locals will be happy to point your character in the right direction. feel free to use this log for any other in-settlement situation or wildcard it. ]

When: january
Where: primary settlement area
What: a little mingle
Warnings: tba
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! feel free to assume your character was invited or told about the invitation to be with the other summoned (or to get free food; please, carmy is stress cooking). and have them just show up. you can always assume your character has heard it through word of mouth, and the locals will be happy to point your character in the right direction. feel free to use this log for any other in-settlement situation or wildcard it. ]



A. WINTER WELCOME
The current avalanche of the wrong Summoned into Solvunn is greeted by a rather cold and bleak winter morning. The locals are quick to try and help, offering lodgings and warm clothes for those that otherwise prefer to explore instead of staying inside. Those originally summoned into Solvunn are likely to be around, lending a helping hand should it be needed.
Despite the odd circumstance of arrival, the Summoned are not kept to one singular place. They are free to explore the place and become acquainted with the locals. One could stay in the Primary Settlement, venture towards the many different shops and homes and farms; venture a little further out towards the inn, or to the lakes where the treehouse is; or make the proper travel arrangements to go to the Secondary and Tertiary Settlements. They will be welcomed in all the settlements in a similar fashion, andβas is customary with the Summonedβbe asked to help around, be it with repairs, finding lost livestock, checking up on shrines, and any other task to help abate the woes of winter and the trouble caused by the earthquake.
One warning remains the same, though: do not stray away from the paths. There are monsters out there beyond the border of the settlements, so it would be best to travel in pairs, or stay within the realm of safety.



B. TREEHOUSE PIT STOP
The fate of the Summoned in Solvunn, like in the other territories, is not to be too far away from one another. The commune is small, though, which allows for a stronger bond; now, with so many gone and swapped elsewhere, it's a little more difficult to know where they are all at, currently, within this territory. Wanda tosses the idea around, to get people to come to the treehouse to know of the place. It's closest to the Primary Settlement, and, from here, the Summoned can find a path to wherever they deem best to go toβback to the Primary Settlement, towards the inn, or maybe even further south towards the Secondary Settlement.
The newly arrived Summoned are free to explore the space. They can step into the garden and explore the edges of the forest, or even greet Eli the goat and Clover the horse out in their sheds, though they will expect an apple or another treat for their troubles. An orange cat will follow the new strangers about, curious, and demanding attention, or even leading them further inside the treehouse. It is warm and cozy inside, and the different stairs will lead up to the different floors, doors opening up onto balconies and towards walkways across trees, to netted landings to look about. In the main house, some rooms are locked, but Wanda will let everyone know that they are welcome to make use of the amenities and to sit around if they want.
Something smells really good, coming from the kitchen, though. Carmy has been here for a couple of hours, cooking his anxiety away. Stepping inside the kitchen, snacks can be taken, but outside will be an area set apart, thick blankets streaming down the ceiling to enclose the space and keep the winter cold from affecting the dining experience ( 1, 2, 3, 4, 5 ). Anyone can come and go, sit down, and then step away; a hearth at the side keeps the inside warm enough to cozy up.



C. WILDCARD
You are in Solvunn now. Live your best goatcult life while you're here.
no subject
[Though he will say, seeing so many familiar faces here is helpful. Makes him feel less like a sideshow, like he was expecting. Like he'd been in Cadens for so long at first.]
[He follows Steve's glance around.] Doubt much of anything could prepare you for how it is for real. Nothing ever does.
[And then he can't help the dry laugh.]
I'll have to track her down. If I can pry her away from the locals. But... there's a lot of us here, aren't there? Free Cities folks.
[It strikes him as a bit odd, all things considered. And he wonders if Steve feels the same.]
no subject
[ Steve knows that either way, it's an adjustment. He just so happens to be remarkably good at that — adjusting, that is — after having to do it so many times, with much more dire changes than a switch in territory.
He adjusts the box in his arms as Garrus makes his observations, particularly in regards to how many of them have come here from Cadens. He's not wrong. ]
Yeah. Seems like a few went to Thorne too, but there are a lot of us here. And it feels like a lot of the people who ended up in Thorne are the same people who used to be stuck there, all that time ago. Not sure if it's anything more than a coincidence, but...
[ It's fair to be concerned about it. They still don't have a solid answer for what caused the portals to malfunction, though there are a lot of reasonable theories. ]
no subject
[It's not a serious question. That much probably comes through his tone well enough. That, and gratitude for the offer.]
[He folds his arms, tucking his hands into the coat(s) as he does.] There's probably no real reason, is there? But it rubs me the wrong way.
[Maybe he's paranoid. He's probably paranoid. Especially since it wasn't a full displacement. If that was the case there's likely a lot more to be worried about than conspiracy theories.]