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carmesi) wrote in
abraxaslogs2025-01-02 05:05 pm
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Entry tags:
β’ OPEN β’
Who: the summoned in solvunn
When: january
Where: primary settlement area
What: a little mingle
Warnings: tba
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! feel free to assume your character was invited or told about the invitation to be with the other summoned (or to get free food; please, carmy is stress cooking). and have them just show up. you can always assume your character has heard it through word of mouth, and the locals will be happy to point your character in the right direction. feel free to use this log for any other in-settlement situation or wildcard it. ]

When: january
Where: primary settlement area
What: a little mingle
Warnings: tba
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! feel free to assume your character was invited or told about the invitation to be with the other summoned (or to get free food; please, carmy is stress cooking). and have them just show up. you can always assume your character has heard it through word of mouth, and the locals will be happy to point your character in the right direction. feel free to use this log for any other in-settlement situation or wildcard it. ]



A. WINTER WELCOME
The current avalanche of the wrong Summoned into Solvunn is greeted by a rather cold and bleak winter morning. The locals are quick to try and help, offering lodgings and warm clothes for those that otherwise prefer to explore instead of staying inside. Those originally summoned into Solvunn are likely to be around, lending a helping hand should it be needed.
Despite the odd circumstance of arrival, the Summoned are not kept to one singular place. They are free to explore the place and become acquainted with the locals. One could stay in the Primary Settlement, venture towards the many different shops and homes and farms; venture a little further out towards the inn, or to the lakes where the treehouse is; or make the proper travel arrangements to go to the Secondary and Tertiary Settlements. They will be welcomed in all the settlements in a similar fashion, andβas is customary with the Summonedβbe asked to help around, be it with repairs, finding lost livestock, checking up on shrines, and any other task to help abate the woes of winter and the trouble caused by the earthquake.
One warning remains the same, though: do not stray away from the paths. There are monsters out there beyond the border of the settlements, so it would be best to travel in pairs, or stay within the realm of safety.



B. TREEHOUSE PIT STOP
The fate of the Summoned in Solvunn, like in the other territories, is not to be too far away from one another. The commune is small, though, which allows for a stronger bond; now, with so many gone and swapped elsewhere, it's a little more difficult to know where they are all at, currently, within this territory. Wanda tosses the idea around, to get people to come to the treehouse to know of the place. It's closest to the Primary Settlement, and, from here, the Summoned can find a path to wherever they deem best to go toβback to the Primary Settlement, towards the inn, or maybe even further south towards the Secondary Settlement.
The newly arrived Summoned are free to explore the space. They can step into the garden and explore the edges of the forest, or even greet Eli the goat and Clover the horse out in their sheds, though they will expect an apple or another treat for their troubles. An orange cat will follow the new strangers about, curious, and demanding attention, or even leading them further inside the treehouse. It is warm and cozy inside, and the different stairs will lead up to the different floors, doors opening up onto balconies and towards walkways across trees, to netted landings to look about. In the main house, some rooms are locked, but Wanda will let everyone know that they are welcome to make use of the amenities and to sit around if they want.
Something smells really good, coming from the kitchen, though. Carmy has been here for a couple of hours, cooking his anxiety away. Stepping inside the kitchen, snacks can be taken, but outside will be an area set apart, thick blankets streaming down the ceiling to enclose the space and keep the winter cold from affecting the dining experience ( 1, 2, 3, 4, 5 ). Anyone can come and go, sit down, and then step away; a hearth at the side keeps the inside warm enough to cozy up.



C. WILDCARD
You are in Solvunn now. Live your best goatcult life while you're here.
no subject
Take your time.
[ and she does wait semi-patiently, if not distracted, for tifa to finish up her business. she watches as they gather up the supplies and already starts calculating how to make it the most efficient... ]
[ she looks up when tifa comes back. ]
That works. We can probably try to stack some of them up and carry a few at once too.
[ she doesn't really wait before moving towards the boxes, piling up a few and organizing in what she perceives to be useful before hauling up the first batch in her arms. annabeth is decently strong, and she thinks tifa is too, so even though her piles prove semi-big, it probably doesn't take them very long until they get everything down after a few trips up and down the stairs. by then, annabeth's thought process has fully moved on to the chocobos, and she's a little fidgety. ]
Is the food outside with them? [ can we goooo! she's like a kid in the car asking 'are we there yet?' ]
no subject
Which is just a result of how hard she works on herself, more than a commentary on anyone else.
When they're getting ready to make their last trip down, Tifa can sense that Annabeth's starting to lose her patience. Is she that eager to meet the birds? It's endearing, if so. ]
Yeah, I brought their feed in the wagon with them, so let's go.
[ From that point on, it's just a matter of taking all the crates, boxes, and bags from the doorway out to the wagon itself. They approach the wagon's back side, but one of the birds hears them and cranes its next around to look at them from the other side, letting out a loud kweh of greeting.
Tifa chuckles and nods. ] I know, I know, you're hungry. [ She steps up to the wagon's back end, setting down her load so she can open up the doors. The interior is almost empty save for the sack of bird feed, which she pulls out. ] There's a bucket over by the fence, if you can grab that? We can use it to feed them.
no subject
[ supplies shuffled to where they need to be for now, annabeth happily follows tifa to the wagons outside. her face lights up when one of the chocobo pokes its head around, delighted if not a little surprised. ]
It's like a giant chicken!
[ she scurries over to get the bucket, not overtly rushing but there's a small hop to her step. she doesn't set the bucket down when she returns, merely holding it out for tifa to fill up. ]
Where should I put it? Are they gonna get territorial or do they like to share?
no subject
I guess you're right... although chickens usually aren't bright yellow.
[ When Annabeth brings the bucket over, Tifa opens up the large bag of feed, hauls it up into her arms, and then pours it into the bucket, almost to full. ]
One at a time, or they'll start pecking at each other. Just put it the opposite side of one, so the other can't reach.
[ With that, she moves to put the feed back in the wagon. ]
Thanks, by the way! And let me know if they peck at you — they should know better.
no subject
[ still, she watches the chocobos anyway as she brings the bucket over to one of them and sets it down as tifa instructed, stepping back so as to not get in the way of its hunger. ]
[ a little absently: ] No problem.
[ then she steps back further, moving back towards tifa herself. ]
Are they friendly enough to pet? After they're done eating, of course.