๐๐๐๐๐ โฌก ๐๐๐๐๐๐๐
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carmesi) wrote in
abraxaslogs2025-01-02 05:05 pm
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โข OPEN โข
Who: the summoned in solvunn
When: january
Where: primary settlement area
What: a little mingle
Warnings: tba
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! feel free to assume your character was invited or told about the invitation to be with the other summoned (or to get free food; please, carmy is stress cooking). and have them just show up. you can always assume your character has heard it through word of mouth, and the locals will be happy to point your character in the right direction. feel free to use this log for any other in-settlement situation or wildcard it. ]

When: january
Where: primary settlement area
What: a little mingle
Warnings: tba
[ ooc: this is an open log so please feel free to jump in and make your own top-levels! feel free to assume your character was invited or told about the invitation to be with the other summoned (or to get free food; please, carmy is stress cooking). and have them just show up. you can always assume your character has heard it through word of mouth, and the locals will be happy to point your character in the right direction. feel free to use this log for any other in-settlement situation or wildcard it. ]



A. WINTER WELCOME
The current avalanche of the wrong Summoned into Solvunn is greeted by a rather cold and bleak winter morning. The locals are quick to try and help, offering lodgings and warm clothes for those that otherwise prefer to explore instead of staying inside. Those originally summoned into Solvunn are likely to be around, lending a helping hand should it be needed.
Despite the odd circumstance of arrival, the Summoned are not kept to one singular place. They are free to explore the place and become acquainted with the locals. One could stay in the Primary Settlement, venture towards the many different shops and homes and farms; venture a little further out towards the inn, or to the lakes where the treehouse is; or make the proper travel arrangements to go to the Secondary and Tertiary Settlements. They will be welcomed in all the settlements in a similar fashion, andโas is customary with the Summonedโbe asked to help around, be it with repairs, finding lost livestock, checking up on shrines, and any other task to help abate the woes of winter and the trouble caused by the earthquake.
One warning remains the same, though: do not stray away from the paths. There are monsters out there beyond the border of the settlements, so it would be best to travel in pairs, or stay within the realm of safety.



B. TREEHOUSE PIT STOP
The fate of the Summoned in Solvunn, like in the other territories, is not to be too far away from one another. The commune is small, though, which allows for a stronger bond; now, with so many gone and swapped elsewhere, it's a little more difficult to know where they are all at, currently, within this territory. Wanda tosses the idea around, to get people to come to the treehouse to know of the place. It's closest to the Primary Settlement, and, from here, the Summoned can find a path to wherever they deem best to go toโback to the Primary Settlement, towards the inn, or maybe even further south towards the Secondary Settlement.
The newly arrived Summoned are free to explore the space. They can step into the garden and explore the edges of the forest, or even greet Eli the goat and Clover the horse out in their sheds, though they will expect an apple or another treat for their troubles. An orange cat will follow the new strangers about, curious, and demanding attention, or even leading them further inside the treehouse. It is warm and cozy inside, and the different stairs will lead up to the different floors, doors opening up onto balconies and towards walkways across trees, to netted landings to look about. In the main house, some rooms are locked, but Wanda will let everyone know that they are welcome to make use of the amenities and to sit around if they want.
Something smells really good, coming from the kitchen, though. Carmy has been here for a couple of hours, cooking his anxiety away. Stepping inside the kitchen, snacks can be taken, but outside will be an area set apart, thick blankets streaming down the ceiling to enclose the space and keep the winter cold from affecting the dining experience ( 1, 2, 3, 4, 5 ). Anyone can come and go, sit down, and then step away; a hearth at the side keeps the inside warm enough to cozy up.



C. WILDCARD
You are in Solvunn now. Live your best goatcult life while you're here.
no subject
he was a man who was obsessedโ but, he could sense that he was making the other person uncomfortable. at the very least over time he had learned that much about himself, to become self-aware and realize when his actions were affecting others. so he decided it was best to leave it at that and switch to something else. so for once [in his miserable life], he could be grateful. )
Yeah you're right.
( he managed to quip before he spoke up once more. )
I should find someway to thank you for your help. Have any stains that need cleaning up? Floors that need sweeping?
no subject
She's surprised by his offer, though, sending a glance around the inn's first floor and the bar area. ]
Oh, it's fine. I know it's been a long day for you, you should relax! Did you want something to drink, maybe?
[ She gestures to the bar she's standing behind. They've got a good variety here. ]
no subject
but that side of him that relied on drinking as a crutch was far gone now. so he simply shook his head and spoke. )
I really shouldn't drink those kinds of drinks...I'll stick to water...or maybe milk.
( when he thought back on it, when was the last time he actually drank or ate anything in that town? )
no subject
We've got both. [ She opts for the milk, mainly for the novelty of it. She wouldn't have been able to carry any until Jack organized the ice boxes, but now she can pour a nice cold glass for James, which she slides across the bar toward him. ]
So, thoughts on Solvunn so far?