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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
nadine_he_loves: (not so sure)

[personal profile] nadine_he_loves 2022-10-28 12:55 am (UTC)(link)
"Not anything immediate, I don't think. I've fought zombies before, but these don't seem quite as armed and dangerous as last year's. Just figured it was something people should be aware of - watch out for the walking dead."

Because it's unlikely it's only happening at the academy. There are all kinds of places where bodies might be found in Cadens, and if it's just started, it may not be widely known news yet.

"They cancelled classes while they deal with it."
a_better_man: (unsure)

[personal profile] a_better_man 2022-10-28 01:25 am (UTC)(link)
"Hmmm."

Mat peers upwards, lifting the torch and holding it close to the wall in an attempt to see how high it is. It appears quite high, but it's stone, and that's one of the easier kinds of wall to climb.

"On the one hand, with this dark, we're not likely to have much of a vista to orient ourselves with. There's also a fair chance the wall ends in a ceiling, or simply keeps going up into heights man is not meant to reach. On the other hand, we are at a disadvantage in the dark with walls all around us, too easy to be ambushed and literally backed into a wall. And we may find something, a window or balcony or something."

It is not an easy choice. Both options seem to have as many bad arguments as good, and he and Eddie are more or less blind and ignorant of whatever place this is. Well, Mat does have a way of dealing with decisions like this.

"Alright...hold the torch a tick. I have a...way of making difficult choices like this, and it may seem mad, but I promise you there's a method to my madness." As he speaks, after he's turned over the torch, he reaches into his shirt and pulls out one of the two medallions he wears. It's a gold coin, strung on a cord. Which Mat unstrings.

"I'm what's called ta'veren. I always thought the Creator decided I had enough of a shit life that I ought at least be lucky, but it turns out I am Lucky. The winds of chance are fair when they blow my way. Most of the time. More often than not. So we'll let the winds of chance decide. Heads we climb, tails we walk?"
cryptsleeper: <user name="malagraphic"> (Dad mode)

[personal profile] cryptsleeper 2022-10-28 01:33 am (UTC)(link)
It is not going well!

[Alucard snaps and snaps with an uncharacteristic waver in his voice. His sword isn't where it should be, and every time he tries to imagine it (singing through the air, slicing with no more than a thought and pure will), it fails to appear.

He keeps floating foward, but now the sludge thickens. Becomes solid, far too grounding. Alucard can feel panic rising in him.]


Throw a pebble at it for all I care!
cryptsleeper: <user name="malagraphic"> (Dad mode)

[personal profile] cryptsleeper 2022-10-28 01:36 am (UTC)(link)
[Alucard is ready to keep leading the thing away when he catches sight of Ciri. Or, he should recognize the figure as Ciri. There are precious few people in the Free Cities with white hair, and their builds are distinct.

But there have been lost faces over the past few days, and her face has proven to be one of them.

From him, there is a deep, angry noise.]


Kill it further from here!
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2022-10-28 01:40 am (UTC)(link)
That's--

[Entities. Solvunn. Alucard's lips thin into a sincere frown.]

Last year, something happened out in Solvunn that caused the dead to rise. To my knowledge, that involved no Old Gods but it did raise some concerns about magic. If news that some of Solvunn's Summoned did something that can even be perceived as bringing this about, we're all worse off. Especially Libertas.

[Having a neutral party is too important right now. Causing chaos like this? That's a real pretext for war, one that has nothing to do with assassination attempts and everything to do with releasing real chaos into the world.]

It's too unlikely not to be related.
carmesi: <user name="berks"> (291)

—ENSNARED [ lucifer ]

[personal profile] carmesi 2022-10-28 01:45 am (UTC)(link)
[lingering inside the labyrinth offers wanda little comfort. it is not the first time she has been here, and she wonders what are the chances that she is to be stuck, once more, in this place. is there a reason to this? is there something to find here?

the labyrinth remains as dark as it was before, but something is definitely different. the hair raises on the back of her neck, as she turns a corner; one hand pressed against the wall, the other held up as it creates light with her magic. she hears it, the faint click-click of its steps, the slow migration of cognizance in her mind as it slowly moves in the shadows.

wanda stops here, turns on her back, casts a glow of red onto the encroaching darkness to find nothing, taking measured steps as she walks backwards, her eyes trying to adjust to the never ending darkness.

the clicking continues, moves far away enough for her to not be able to follow the stream of consciousness that exudes from it. stones and pebbles fall from somewhere along the top of the wall, cutting the eerie silence, and wanda has barely a moment to think about it before she unexpectedly bumps into something—someone.

scarlet magic glows fiercely as she brings her hand back to defend herself if need be. no, it's just—]


Lucifer.

[she gasps, the uncertainty of the circumstances taking a toll on her breathing. because of course she wouldn't be alone.

motioning at the darkness behind her, she keeps her voice low, steady.]


Something's been following me.
thedevilwhorose: (come to your senses)

[personal profile] thedevilwhorose 2022-10-28 02:15 am (UTC)(link)
[Lucifer's been trailing the faint radio-tuning static given to him by the Horizon itself. His nails dragging along the labyrinth wall as he walks with a slow gait, barely lit.

By all accounts he should be the villain of this labyrinth. The Big Bad. The real Harbinger, not all these false gods.

But the moment he runs into Wanda, he blinks, hand dropping from its leisurely fidgeting and he sways back a step, immediately looks beyond her, gaze sharp, stance shifting to offensive, not this lackadaisical posture he's had. The tuning sounds are still there, but he's working to squash it down.

It's clear that he:

1) Trusts her.

2) Will back her.]


I haven't seen... much, exactly. Some strange Little Shop of Horrors. Haven't even seen another person. [There's an ease though when he pulls his gaze from her path to actually look at her. If he's going to be stuck in a labyrinth, at least it's with her.] And here I just wanted to dabble in my domain. [Now he's stuck. His Absolute Favorite Thing!]
aquilus: (pic#15822841)

[personal profile] aquilus 2022-10-28 02:19 am (UTC)(link)
[Altaïr had calculated his move in an instant based on his assumption that the other man would continue to fight — an assumption he'd considered safe based on the fact that clearly, he has been doing quite well for himself so far.

Then it all changes. He senses as much as sees his companion falter, inexplicably so because Altaïr had blocked one attacker and the others hadn't broken through the man's defenses just a second ago.

They've only just met, but in this time and place they're comrades of sorts. Altaïr can feel his own strength surging as he whips around and charges at the ghouls with his sword, giving them a much more immediate threat to focus on. With luck, it'll buy them a little space.]


Get off!
tobeclosetohim: (It's simply unavoidable)

[personal profile] tobeclosetohim 2022-10-28 02:34 am (UTC)(link)
The lights flicker around her. The room to the side, the ones above her, the ones over the bar. It feels decidedly like it's fucking with her specifically. Dean chose this place, and that's something big; but Jo's heart and soul, her blood, and her every day are layered deep into every board of this place. Maybe especially here, where the memories of it are what makes the boards.

"Sorry. He's out. Cas is still in the back—" Back, rather than downstairs one because she doesn't know if Inej knows yet, but too, and biggest, because The Bunker hasn't malfunctioned yet, and it maybe he a fucking cliche of hopeless hope, but maybe if she doesn't mention it, the House won't take her up on changing that right now, too. "—but he's down hard with all this shit, too."

Jo's eyes narrowed on someone right behind Inej. More dark shapes and specific in the dark of the room. Except that feels wrong. "You got a friend, there?"
tobeclosetohim: (Annoyance coming soon)

[personal profile] tobeclosetohim 2022-10-28 03:04 am (UTC)(link)
[ The ruins aren't any help, not that Jo knows what help will look like in this place, whatever this place even is. She can't see for any long distance yet, to be able to see where exactly in the Horizon she is and how long that trek back to saner places might be. But it is the long-term plan already. Getting the hell out of here and back.

At least it's not the labyrinth again, Jo thinks, right before the shrill sound slides past her one side. Then, there's a quieter cackling in the air after that high-pitched noise clears everything out. She turns and then again, watching the color leech further and further and further away—the laughter skittering ever closer.

There's no one else here that appears sane, too smart to yell for anyone, and she doesn't have a fucking clue what that's going to be—only that the answer is bad, everything is bad in the Horizon lately—but she starts backing away. Not running, but looking for something to be able to watch from behind. Jo isn't fully paying attention to it when her sword manifests in her hand. Longer than half herself, thin and sharp. Still untouched by the malfunctions. ]
tobeclosetohim: (Of messin' with a lesson)

[personal profile] tobeclosetohim 2022-10-28 03:15 am (UTC)(link)
[ The sword is long, and it's a long back draw, even fast, and Jo leans back, giving the zombie's lower back a kick to send it sprawling into the ground that opposite direction at the same time. It's wrong, given all the mayhem and destruction happening out here, but she feels more alive, more in the right place out in the streets, fighting zombies than she has in months. Since arriving. Which might even show up in the flick of her bravado. ]

Right as rain. Enjoying evening stroll. You?
righteously: (¹⁵ I'ᴍ ᴊᴜsᴛ ᴍᴀᴋɪɴ' ᴍʏ ᴘʟᴀʏ)

[personal profile] righteously 2022-10-28 03:23 am (UTC)(link)
He's not an idiot. He can read the room here. That whole everybody's a swinger bombshell may have thrown him, but he's still about the furthest you can get from a blushing virgin.

People don't get dressed up like this and drop by somebody's room unannounced for a nice game of Monopoly and some bible study. There's intention in this.

And he shouldn't. He really shouldn't. He knows he shouldn't, that it's a bad idea for a whole host of reasons big and small. Any other night, any other time, he'd struggle through this conflict and come out the other side with an apologetic smile and a gentle, rain check?

But tonight...

Tonight, something gives. Tonight, he cracks.

And yeah, maybe he just really doesn't wanna be alone.

So he takes a half-step back to make room for her to pass by and says, "You want a drink?"
tobeclosetohim: (Don't give me choices)

[personal profile] tobeclosetohim 2022-10-28 03:23 am (UTC)(link)
The reaction to a shouting voice will always be the same. Snapback harder, and with Jo's heart rate already gone through the roof and kept going, she turned too fast, like this was a fight, and came up with Kaz's face. The kid from the alley. From the Inn. Inej's name on a bobbing lantern. All of those things and the shadow of this expression from the booth.

Jo's hands go up, palm out. "Sorry, I didn't mean to—I—"

Except she did. She did, she did, she did. It's still there floating in her vision, her face all bleeding open sores and split muscle, gaping into holes where there's so much less than even a half inch there. "There was—fuck. I don't even know. Something wrong."
gynvael: (245)

[personal profile] gynvael 2022-10-28 03:25 am (UTC)(link)
[ The air crackles. His medallion hums.

Geralt isn't in the room when the ceiling splinters. Not quite. He's inside her expansive closet—a room of its own—still grasping at what little there is. The crash, the scream, sends him running out. He winces as music blares. Is she—

The bed fractures before he can reach her in time. ]


Julie. [ He lands beside her. His questions lag behind, not yet caught up. Not where the fuck she came from, where she's been, what happened.

No. The only thought on his mind is that she's back. All else drowns beneath that. He wraps his arms around her if she'll let him, a growing tightness in his chest. ]
tobeclosetohim: (A Touch Raw)

ɪ ᴛʜɪɴᴋ ʏᴏᴜ ᴍᴀᴅᴇ ᴀ ᴍɪꜱᴛᴀᴋᴇ

[personal profile] tobeclosetohim 2022-10-28 03:34 am (UTC)(link)
Jumpy, maybe. Twitchy, perhaps. Rattled, even. Jo looks at Viktor's face, but then she looks back to where she'd been staring the moment before. At a mirror on the exterior wall, not far from his door, on a wall she can't remember having had one before. Not here. Nothing like it. But it's there, and there's even a little sun and air wear, making it look like it's been there forever.

The mirror.

With its jagged thick crack through the glass,
and the splinters that had formed off of that.

Her voice comes out too rushed and too strangled. "Has that always been there?"
tobeclosetohim: (She Gets That From Her Mother....)

ᴡᴇ'ʀᴇ ꜱᴘɪɴɴɪɴɢ, ʙᴜᴛ ᴛʜᴇ ɴᴇᴇᴅʟᴇ 'ꜱ ꜱᴛᴜᴄᴋ

[personal profile] tobeclosetohim 2022-10-28 03:52 am (UTC)(link)
Everything is wrong here.

Dean may have held on to the idea of the Roadhouse and built it for himself and the others, but sometimes Jo can't quite tell where it ends, and she begins if she isn't focused. The Horizon is made of dreams and memories (and things too deep to see straight), both conscious and conscious, and there are decades of her pressed into each and every board of the dream and memory of this place.

And now it's twisted and tilted and turned,
and Jo's not sure that's not also seeping backward.

When Lucifer falls out of nowhere, that's all thrown out for the breath of a second, right before the lights start flickering madly, in discordant lack of pattern, throughout the whole place the moment his eyes finally land on her. She doesn't even deign to give that question an answer. She hates that he's there (and somehow even more that he's there to see the house in whatever these throes are).

"Lucifer." Her mouth sets that name down like a stone. "Get the fuck out."
supersoldier: (270)

[personal profile] supersoldier 2022-10-28 03:53 am (UTC)(link)
[He keeps a hard grip on her wrist through pure instinct rather than cognizant effort, but he’s still reeling too much to stop her other hand from clawing straight at his face. A sharpness burns across his cheekbones like fire — her nail’s already drawn a harsh crimson line across his skin in her harried fear and furor.

But it’s that bright pain that somehow stands out amongst the one pulsing behind his eyes; a reminder of her, not just the room spinning, not just his focus gone foggy, but Ciri being so affected that she would tear at his face rather than go for her sword, or cast magic, or take this moment to retreat. So utterly out of control, so afraid.

Even though glass has shattered in a glittering spray, and cracks begin to spiderweb across the wall, this singular thought is enough to grant Sephiroth just a brief moment of keen clarity. A single moment is all he needs. He reaches up to grip Ciri’s arm, attempting to pry her away from his face. And he pushes forward, clumsy but uncaring, until her back bumps up hard against the wall behind her.

And then— and then what? She won’t listen to him. She’s so very far beyond reason. And, perhaps insanely, he can only think back to the time when he, too, was lost in the thrall of a nightmare. A slow death, bleeding out into the snow, black feathers dusted with hoarfrost, looking up at Ciri like she were his entire world, and the way she pressed her lips against him, not knowing what else to do.

He doesn’t know what else to do, either.

Sephiroth leans forward, without any grace and without much thought, and kisses her.]
provenforce: (No one ever lost as hard as I)

[personal profile] provenforce 2022-10-28 04:33 am (UTC)(link)
Rey has mixed results when it comes to resisting temptation. Successfully resisting the Dark Side is an ongoing battle, one that she sees less and less of a reason to continue fighting as she learns and grows. Though the whispers begin quietly, they seem to progress through the days, she's said mean things to otherwise kind workers in the castle. Things she should feel guilty for, but as the influence of Adlewyrd grows she cares less about the feelings of others and more about what she wants.

She hadn't been seeking Kylo out, but she found him all the same. She could feel his emotions too, feel something was off. She was worried about him, a genuine emotion that reflected all those deeper ones she kept pushed away. The temptation to let them out is pressing in on her, the voice in her ear insistent that things would be better if she stopped trying to deny how she feels.

Him snapping at her as he wheels around and the shattering of the glass makes it a little easier to focus.

"Ben?" She's been trying not to call him that in public or private, has avoided using his name in general, but it slips out now, concern coiling in her stomach.
thedevilwhorose: » hallucination (so realistic so realistic)

[personal profile] thedevilwhorose 2022-10-28 04:42 am (UTC)(link)
He spreads his palms. "I'm here now," he says. "Not on purpose, for the record. Perhaps it's Fate."

A chuckle. This asshole doesn't believe in Fate--in fact, he more than likely spites and spits on it. He doesn't want anything to do with the Fates. Whatever, if anything, is left of them.

If their reach makes it here. If they have any connection to his Father.

He moves forward, only a step. "I just want to talk."
princessvegas: (148. about love)

[personal profile] princessvegas 2022-10-28 04:53 am (UTC)(link)
[ There is a moment where, still in a panic, she struggles against him as he moves to hold her. But after a beat, the pieces fall into place, the haze of adrenaline clears, and she begins to recognize what's happening, where she is.

The music, the surroundings, his voice, his scent. These are all things she knows, as familiar to her as her own skin. Things that feel safe.

Her heart still races, and she's still wheezing slightly; beyond the utter shock of crashing through the ceiling, she's physically okay. Which is good, because she is not in the right state of mind to use the Horizon's power to mend wounds or broken bones, keep herself whole. Her arms and hands are shaking, but she allows herself to be enfolded in his arms. She can't remember the last time she felt another person's touch.

With a few shuddering breaths, she lets herself lean into him, lets her head fall to his shoulder. Not alone. He is warm and solid and real and here, and that is enough to at least begin to soothe her.

Not alone. ]
londonbound: (sixty-nine.)

[personal profile] londonbound 2022-10-28 06:30 am (UTC)(link)
[ A desert? Rhy looks around, desperately, as if just by turning in every direction he might manifest a desert he knows isn't here. The sky is just as dark, gray and ominous as the sea. ]

The shore of a horrible ocean.

[ When he stares out into it, in the distance, he can make out the blurred shape of-- something. It takes him a long while to realize what he's looking at, like a mirage low on the horizon, shifting with the clouds. The Magician. A jolt of recognition runs through him -- Kell's Arcanum -- but in the end, there's literally nothing he can do with this information.

He's just as trapped. Like one of those visions from a few months back -- he'd seen an ocean then, too. Unsure if it's the same. There hadn't been the corpses then.

He tells the unknown voice. What else can he do? Defeated, edged with hysteria. It comes out breathless, one of those sounds that seems like a laugh but isn't. ]


Surrounded by the dead.
londonbound: (seventy-two.)

[personal profile] londonbound 2022-10-28 06:34 am (UTC)(link)
Rhy pulls him into the room without moving away. His shoulders heave, breathing shaky. At Mat's declaration about the Horizon, Rhy flinches and shakes his head.

"I know. I was--"

His voice catches.

"Trapped. Couldn't get out. Kell told me it'd been... days."
cointosser: ([094 - S2])

[personal profile] cointosser 2022-10-28 08:24 am (UTC)(link)
You're not making any sense. [And despite saying the words, it feels like an obligation -- like he must say them and make them true. Yes, Geralt is not making sense, because he is the one affected. Not him. Not Jaskier.

Because if he is. If it were his dream. If it were teacups and nightshade. If it was singing that song in front of his adoring crowd, and yet feeling so much more watching a woman pickpocket jewelry she craved than their rousing cheers. It was seeing Kol, the baker underneath their home, working so hard his knuckles had turned raw, until he'd had to wrap his hands in bandages.

If he says it, he can pretend the reason he is not here in the Horizon in the first place was an attempt at escape. Escape from what was happening. From the things he had felt after he was with Nadine. The things he'd said to Alucard --]


Julie? [Jaskier snaps out of the thoughts, staring at Geralt with a face still pale from what he'd seen. Geralt feeling strange, and being afraid for someone, and -- and making Jaskier witness his own death.

Yes. Strange. Strange is an apt fucking term.]
I thought she was with Nadine. I mean, she mentioned her, briefly, but -- [It goes unsaid that Julie in the Horizon is not any stranger an occurrence than Jaskier there is. They indulge. They enjoy. They connect with it.

He looks back at Bleobheris with his hand still on Geralt's arm, and his heart curls in on itself.]
Well. [His voice shakes. He swallows.] W-well, we must go find her. You already went to her domain? Was it empty?
falcony: (ia_200000134)

[personal profile] falcony 2022-10-28 10:27 am (UTC)(link)
Part of him wonders if he's imagining it - the sound of his name echoing through the roaring wind and tundra. He's studied enough about how landscapes like this can do things to your mind (his time in the service was in Afghanistan, so he's had to do some level of research on mountains, on surviving if you get stuck). It's not until a few moments later when the voice is back that he catches something moving in the distance, a different color amid the white.

"Inej?" He asks himself aloud, though he knows for certain his voice doesn't carry. Not in this wind. Instead, Sam tucks his hood a little tighter over his head and starts off in that direction. When he's closer, maybe only about fifteen, twenty feet away, he tries again. "Inej!"
catholica: (CC_174)

[personal profile] catholica 2022-10-28 03:04 pm (UTC)(link)
I'm not dead yet.

( well, not here and that's what counts for the moment.

right now, he feels the adrenaline kick in as something gets closer to him, something at his back and matt let's it think that it's going to be able to sneak up on him before he pivots quickly, reaching for the things arm, yanking it off balance and then driving his knee into its face, felling it.

he wipes his hands off. )


Things are slimy.