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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
shadowthief: (Distant)

feel free to take control of Heleen, I trust you <3

[personal profile] shadowthief 2022-10-30 11:50 am (UTC)(link)
"Of course," she nods a little. She can't be surprised. Everyone is being affected at the moment, it seems.

Her whole body goes very, very still at that question. She hadn't come here with anyone, which only means one thing: The phantom that has been plaguing her has followed her to the RoadHouse. Unfortunate. She had hoped here she could find a small respite.

"She's no friend of mine," she assures her, jaw set in a tight line, shoulders tense as she feels that thick, cloying presence that always tagged along with Heleen. The kind of sweet that hides the knives in the words.

"Ohh," croons the woman, "don't be so sour." Her fingers trail over Inej's shoulder as she breezes by her, heading straight for Jo. She stops just short of her, taking a slow walk all the way around her. Appraising her, a soft thoughtful hum in her throat. "She's a bit older than most of the girls," When she stops in front of her again, Heleen reaches to take her chin between her fingers and turn her head. "We could pass her as a Fjerdan wolf, don't you think, Little Lynx?"

Her blood boils at the way she assesses Jo the same way she always did every new indenture she took on. "I think," Inej's words are bitten out sharply, "you will find Jo a lot harder to intimidate than most of your charges."
catholica: (CC_604)

[personal profile] catholica 2022-10-30 12:44 pm (UTC)(link)
Uh huh. We have monsters but they're not like this.

( they're just regular people with monstrous qualities, people who would step on their sister or brother just to get a head, just to be at the top of the food chain.

people would who kill and soak the ground in blood and roll around in it. hell, he thinks some people would call him a monster and he knows the label might be deserved. )


They mostly exist in movies and books. Not really something you can train against unless you're fond of throwing books against walls.
righteously: (⁸ Tʜᴏᴜɢʜ ᴍʏ ᴍɪɴᴅ ᴄᴏᴜʟᴅ ᴛʜɪɴᴋ)

[personal profile] righteously 2022-10-30 01:45 pm (UTC)(link)
( Those scissors earn Geralt a tiny smirk, a little can't blame me for trying. Beyond that, nothing more really needs to be said. Actions are a hell of a lot louder than words, especially for people like them.

But yeah, that's totally enough Hallmark for one day. Time to dust off all those gross emotions with something badass.

He pushes off the door frame with the barely-subdued enthusiasm a twelve year old showing off his Power Rangers while still trying and failing to seem cool to his new, cooler friend.
)

Dude, it's awesome.

( And so begins the tour of the bunker's finest amenities, from the kitchen to the secret dungeon to the infirmary, the garage with too many cars nobody will ever drive, the Dean Cave (obviously the most important), and the shooting range. There's fun for the whole family here, a modern hunter Disney vacation resort. )
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2022-10-30 02:14 pm (UTC)(link)
[The use of real names is the most sincere indication of something being serious that Alucard knows, so he has the good grace to hold up both of his hands, trying to placate the moment.]

Okay, okay. Understood!

[This is getting worse. Alucard is well aware he can be catty at times, Sypha has called him out on it enough. But between himself and Jaskier both going at it, and seeming to create a feedback loop, well. It is genuinely scary.]

Impulsive thoughts. [Blunt and to the point. Alucard's lips thin.] The dam that holds them back seems broken on both our ends. That's...[there's a pause, and a long sigh.] Very bad, in my case.
cryptsleeper: <user name="malagraphic"> (wreck with great glee)

[personal profile] cryptsleeper 2022-10-30 02:16 pm (UTC)(link)
Can you not phrase this as being a part of scientific discovery? I'll admit, of all the potential side effects for my blood to have, it is the most unexpected, but--

[Whatever. It is working, and there's something light to fall back on about it, whenever the rest becomes overwhelming. That counts for a lot.]

At any rate, I suppose you win out in that particular department.
cryptsleeper: (Default)

[personal profile] cryptsleeper 2022-10-30 02:19 pm (UTC)(link)
That seems to be the pattern.

[With the stragglers done, Alucard approaches the wall. Leans against it, sword now sheathed and arms folded over his chest. The sigh he lets out is long, not bothering to hide the stressed notes.]

There's a few other burial places in the city. I simply know this one best. If the residents are quite done, I can attend to their remains tomorrow.
carmesi: <user name="berks"> (497)

[personal profile] carmesi 2022-10-30 03:27 pm (UTC)(link)
[this place— is horrifying. it's the smell of rot and ruin. there are vines everywhere, and a voice in her head tells her don't touch them, echoing across her mind, so she is wary of it. it doesn't take long before she decides to levitate instead, especially when the shaking starts. something screams at her to hide, but.

but she's the scarlet witch. these kind of tactics don't so much scare her as unnerve her, and she's not about to lose her nerve that easily, either.

wanda notes that there is someone else here, though. that someone is more apprehensive about the circumstances here, a constant thrumming of fear and anxiety over an unknown something. she follows that mental trail, following the emotions, unawares that she is being followed from the distance by a grotesque figure, stalking amongst the trees, as if trying to ascertain how to tackle someone like her.

following this trail will lead her to a drive-through, and so she lands on a spot devoid of vines. she takes a few steps towards the displayed movie, looking around.]


Hello? Where are you?

[someone is here—but where?]
Edited 2022-10-30 15:27 (UTC)
carmesi: <user name="berks"> (482)

[personal profile] carmesi 2022-10-30 03:30 pm (UTC)(link)
[no, she isn't supposed to know that.]

I'm a witch, Sylvain. [perhaps her introduction to him before in nocwich should have started with that.] I can read your thoughts and emotions as if they were on a clear glass display. I — didn't mean to.

[read him, anyway. she lowers her hand, so it holds just lightly over his forearm.]

What happened in that well, it dragged me to it. The Horizon builds upon our thoughts, even the ones we try to keep locked away. I must have... sensed it, and it wouldn't let me go—

[she hopes that it's clear, that as much as she has a say in what her powers do, sometimes she can't exactly back out from it all.]

There is no shame in the pain you feel. You know that, right?
carmesi: <user name="berks"> (408)

[personal profile] carmesi 2022-10-30 03:31 pm (UTC)(link)
[a sword manifesting in her hand is enough to tell the creatures that she's want for a fight, even if that is not her intent. they see things primitively, simply: the girl wants to battle, she will get one.

they appear from within the shadows, a myriad of them manifesting in wisp-like shapes, crowned with horns and their skin like open flesh, circling around her and through her, inadvertently screeching into their minds the sins she might be guilty of, whether exaggerated or not.

they swim in the dark, and more and more seem to multiply from the shadows. their loud screeching, too, draws the attention of perhaps an even scarier entity, the red mist that tumbles along the horizon, seeking prey, while the ghouls do a good job of slowing jo down from going anywhere.]
carmesi: <user name="berks"> (490)

[personal profile] carmesi 2022-10-30 03:32 pm (UTC)(link)
[wanda nods as claude explains his situation with the mountain and trying to get off of it, only to be turned upside down and over, dumped on some rocks.]

—it must be some kind of mesmerism. Or a really strong space-time looping spell.

[she says quietly. there's always been stories of places that are impossible to leave, usually with witchcraft, of going around in circles until some bargain is met or one is able to outsmart whatever ghoulish thing is creating the loop.

wanda wonders if she could counter it with her own magic? but then claude continues.]


The dead? [actually, yes, but how did he—?] Yes, they've pulled out from the ground, but they keep close to the shrines in the forests or just off the paths.

[it's happening there, too?]

Our animals are sick, crops are failing. Things aren't — great. I'm not sure if you will be experiencing the same, too.

[she reaches forward with a hand regardless, just close enough to be there but not touch, and lets her magic lace onto his shoulder with its curative powers. it won't heal the wound entirely, but it ought to ease most of the pain he feels.]

But if you are also having the dead up and walking around...

[is it spreading all over abraxas?]
carmesi: <user name="berks"> (360)

[personal profile] carmesi 2022-10-30 03:32 pm (UTC)(link)
I landed on a pile of boxes in one of the apartments.

[so, 'sidestepping' into this horizon may very well be a different experience for everyone involved. with nowhere else to go, steve might have chosen correctly in going up, though the matter remains unknown, much as he says it — whose horizon is this and, additionally, what exactly is happening here?

stepping inside the stairwell, she too can see the mass of bubbling pink goo.

upward it is. she starts making her way up the stairs. she isn't all too sure they'll be able to reach the very top like this—and should that even be their end goal?]


It might not belong to anyone. [rather—] Maybe to — something.

[no, she doesn't mean the goo.]

Have — things been strange in the Free Cities? There's disease in Solvunn, and the dead have been rising around the shrines.
carmesi: <user name="berks"> (430)

[personal profile] carmesi 2022-10-30 03:37 pm (UTC)(link)
These are far too many uninvited guests in her domain as of late, and Wanda's got half a mind to stick around to try and help those who find themselves surrendered to the clutches of horrid creatures and twisting nightmares come alive. It is unfortunate how much her magic preys on the weaknesses of others, but such is the nature of her Chaos Magic.

Though she's tried deconstructing parts of her Horizon, it has grown far too unruly for her, as her magic fluctuates with the Singularity and her already-established domain thrives in the chaos, getting louder and louder.

At least, Jayce yells for help, unlike others who succumb to whatever this place throws at them—and this much is enough for Wanda to find him.

Water flows at his feet like a stream; slow and steady at first, but quickly it grows in speed and size, crashing against his feet, against rocks, against whatever else it finds on its way, even as Jayce tries to fend off the ghouls. Wanda knows she is a beacon for all these unseen things, so she, too, must handle it while unseen.

Two hands surge from the depths of this stream, reaching up and gripping tightly around Jayce's ankles. There's no warning as he is dragged down, this once-shallow stream now an infinitely deep lake. Wanda's voice rings in his head, pushed through by her telepathy.
It's just for a moment. Hang on.

Sinking further he goes, the hands at his feet dragging him down, until the world tips over, turns on itself, and he's out of the water entirely, hands and feet on solid, dry ground. He will find himself dry, too, if a little taken by being able to breathe again.

Wanda, too, is here, sitting inside a circle of rocks, her magic dissipating the moment she knows Jayce is safe. She stands, making her way to him.

"I need you to find your way out, Jayce," she says with notable urgency in her voice, as she offers a hand for him to stand. Though that may very well be easier said than done; the magic in her space pulls down at those who inadvertently arrive here and tries to keep them here despite their best efforts to leave. "It's not safe in my domain."
carmesi: <user name="berks"> (483)

[personal profile] carmesi 2022-10-30 03:37 pm (UTC)(link)
While Istredd has his own Horizon to contend with—the humming and shaking—Wanda's own suffers from the fact that it is highly encased in her magic as much as the Singularity's, that now that things have tipped upside down, it contracts and expands in unexpected ways. Wanda, for her part, finds herself stumbling through the wilder parts of her magic that refuses to be reined in.

As much as her magic is her own, herself, it also is its own thing, just waiting to burst forth and dominate whatever it can reach for. So, as she stands in this fractured world that resembles the Mirror Dimension of her short imprisonment, Wanda finds herself overwhelmed. Every block she puts in place pushes another away, and— well, she is one who easily flounders and leaves logic behind for a more emotional way to tackle her problems.

And that—that feeds her Chaos Magic.

Except there is a voice that trills through the sharp edges of this world, and Wanda stops, focuses. There is someone else here, now, and that someone is not getting consumed by her magic, but appears instead as his own individual self.
Istredd.

Only one person communicated like this with her, and it's so familiar, so welcome amidst all this. She appears before him, in a myriad of mirror reflections, the world stopping its ceaseless spinning and allowing them both a moment of respite. This anchor, this focus, allows her to get some control back. They may not be in the same plane just yet, but they stand parallel to each other.
My magic is in all the wrong places. Something in the Singularity— the wheel keeps spinning.

This wheel of fate, of fortune, of everything that winds and unwinds witchcraft; an abstract concept that witches and warlocks alike may recognize beyond other mortals. She notes the pale blue magic around him.
You're not affected here?

Perhaps he could help her.
carmesi: <user name="berks"> (361)

[personal profile] carmesi 2022-10-30 03:38 pm (UTC)(link)
Why would a one-legged man join an ass-kicking competition? He would do much better joining an ass-punching competition.

[sometimes meaning is lost on wanda because of the language barrier with english, but that doesn't really mean anything in abraxas. she knows exactly what she's doing in saying something as silly as that, taking his sense of self-deprecation into the realm of the inane.

she smiles lightly and shrugs.]


I could teach you some protection runes. You can draw them on any surface, with anything. I've been setting them around where I can, but I could do with the help.

[and, honestly, she thinks eddie would be great for the job.]
hextechhead: (Jayce-Talis-by-Lylith-st-57)

[personal profile] hextechhead 2022-10-30 03:44 pm (UTC)(link)
I will, he just hates being wrong. Try not to gloat when he does admit to it, it'll make him grumpy.

[ Alucard can be smug and gloat to Jayce, obviously, he already did, but that's all fun and games. Viktor gets grumpy about it although since it's Alucard it won't be for long. He does appreciate everything he's doing. They both do. Jayce settles into the chair, looking at the forest. It's so unexpected to find peace somewhere. ]

Now, maybe. But he never told me about his illness in all our years as partners. I had to find out when he passed out in the lab, and they came and got me in the middle of the night to tell me he was dying. I thought we had a lifetime together.

[ Jayce knows there's nothing to be done about it now, they've talked about it, Viktor apologized for hiding it from him and not thinking about his side of things. But it's still a point of pain. It's not as if apologies can take away that feeling of anger and sorrow and hopelessness. He's never really talked much about it to anyone else. ]

He's letting us help him here and it's why he has a chance of surviving. Thanks to you in particular.
carmesi: <user name="berks"> (199)

—HORIZON [ sam wilson ]

[personal profile] carmesi 2022-10-30 03:52 pm (UTC)(link)
[as whatever instigated a change in the horizon peters out into something more manageable, wanda's able to bring her horizon back into some semblance of order. the ghouls no longer patrol in the darkness, and she makes a point of having the sun shine brightly through the thick canopy. the red mist is much harder to control, but she's come to realize that she can make it disappear at will if she focuses on it—rather than chasing it down.

her home is better, too, no longer treading the line between falling apart in splinters of heavy mirror-like breaks, nor is there no longer any real torment of dark magic exuding from its corners.

wanda is just about fixing one of the many portraits hanging from the wall in the hallway when a loud thump behind her snaps her out of otherwise sad thoughts. sure, maybe people are still side-stepping into the wrong horizons, and at least they landed inside the house and not out in the still unpredictable forest. wanda turns, only to find—]


Sam?

[it looks like he fell from the ceiling. wanda walks up to him and, hesitantly, takes his hand to help him up.]

You alright?
vixening: ([ ₪ ] 035)

[personal profile] vixening 2022-10-30 04:21 pm (UTC)(link)
Mat steps inside and Yennefer shuts the door behind him, locking it and turning to move further inside. Her bed is the majority of the room, large dark wood posts as elegant as they are expensive. Even with the bed, though, there is a desk and a couple of chairs, which she walks towards - leading Mat to one of them to sit.

They don’t make it, though, because before they make it a step or two further, Mat chokes out the fears he has, and Yennefer stops. Frowns at him.

“Seeing things? What things? Mat- calm down. Nothing has started.”
catholica: (MM112173957 copy)

[personal profile] catholica 2022-10-30 04:22 pm (UTC)(link)
( this is something that they'll have to discuss later. while he doesn't really mind if steve rogers knows who he is and what he does, he doesn't want everyone to know.

but there's a time and place and this it's not now.

he's grateful when steve doesn't push for more right away, instead just going back to what they were doing. matt nods, listening to the steps grow closer before he pushes off and runs at one. just as he gets close enough, he pivots and rolls, trying to throw it off balance.

once he's back on his feet, it's easy to drive his fist into the thing's face, hard enough to send it to the ground where he pins it with a boot and then stomps on the back of its knee hard enough that it won't be walking anytime soon.

or ever again. )
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2022-10-30 04:33 pm (UTC)(link)
I'll try.

[He will not. Dumb arguments are a needed means of breaking tension in this enterprise. This is worth holding on to, if only for when things become truly dire. Which they will, eventually, because their luck cannot possibly hold. Alucard knows this in his bones, just as he knows that this needs to be limited to a very, very small circle.]

As someone with a strong preference for privacy, I cannot say I'd act much differently in that scenario. Especially if getting to where I was was markedly harder, as I understand the circumstances.

[Alucard's experience of classism is more supernatural, and specifically the son of Dracula than anything more traditional or human, but he understand the general concept.]

This was not an easy thing for me to do. [Alucard's tone is as grave as well, his little graveyard home at this point.] But living in ignorance of my blood's abilities is also foolish.
hextechhead: (yIgjlUB)

[personal profile] hextechhead 2022-10-30 05:05 pm (UTC)(link)
Privacy just means selfish to me in this context, but I've already expressed that opinion to him and we've talked it out. I'd like to think maybe that conversation helped him open up to more people. And that is well worth some hurt feelings for me.

[ Jayce doesn't know for sure, although he knows it is very difficult for Viktor to apologize, and to see where he was being a bad friend. Obviously Jayce had his own secrets that made everything more difficult later, but the fact remained that conversation was good for them. Hurt feelings will eventually go away or simply become bruises. All that matters is saving him.]

You had reasons to be nervous, so I wouldn't call it foolish, but knowing more about yourself can only be a good thing. I just want you to know I don't take your trust lightly. I know it's important.
tobeclosetohim: (I don't mind if you go blind)

Re: feel free to take control of Heleen, I trust you <3

[personal profile] tobeclosetohim 2022-10-30 05:40 pm (UTC)(link)
Jo smacks the woman's hand hard away as soon as she (it) dares to touch her. Fingertips, barely glancing at her skin, prickling cold, and so profoundly wrong. Whatever it is, it's not real. At least not as whatever it's supposed to be. Fully autonomous Horizon ghost; that's a new one.

That new word is still recognizable. Fjerdan. Something about her looks.
And the way the woman considered her body like a piece of stock cattle out on a ranch.

"She's right," Jo says about Inej's words without looking at Inej herself. Staring at the woman who is more ghost than woman and yet more solid than a ghost should rightfully be. The lights consider to flicker and buzz around them, through the bar, and every moment it seems to change whether the light is going through that body in front of her or reflecting off her rich skin.

Scornful promise in her retort, "I bite back." And so much worse.

The woman's smile seemed only more domineering. "There are always clients who pay top dollar to sate the hunger to—" She savors the drawl, turning her look toward Inej again. Letting the space build the intensity of it "—tame something beautiful and wild."
cryptsleeper: <user name="malagraphic"> (I'll consider it)

[personal profile] cryptsleeper 2022-10-30 05:54 pm (UTC)(link)
....I'm not sure how you might conflate the two, but as you like.

[He's not going to follow up, at any rate. He's private. He appreciates the others in his orbit that are the same, like Geralt and Ciri. Anything else is...way too friendly, in his experience.

But at least it is understood that this is a particular thing. One that Alucard realizes that Viktor may not have fully discussed the implications of.]


It...can be difficult. But the nature of vampirism and blood sharing is also a matter of trust and intimacy. Blood bonds carry real weight among my father's people.
actualwizard: (132)

[personal profile] actualwizard 2022-10-30 06:14 pm (UTC)(link)
[ Billy doesn't even feel comfortable right now in his domain but its better than being back at the settlement where corpses are walking around with no eyes. So he's been hiding out in his bedroom and trying to ignore the whispers.

But when he hears someone call out he feels like he should probably check on who it is and not let them stumble upon something they don't want to. ]


Hey, I'm up here.

[ He sticks his head and upper body out over the top of the loft to check out the rest of the apartment and sees Petra. He recognizes her from their brief conversation from when they were in Noctwich. ]

Hi, Petra.
godshattering: (pic#15439510)

[personal profile] godshattering 2022-10-30 06:59 pm (UTC)(link)
[ It's a relief, sort of, when Sylvain seems to take this in total stride and doesn't comment on the strangeness of what he'd just said. Not enough for Claude to relax, totally, since of course that comes with questions as he looks evenly back at the other man. ]

Illusions is probably the better word for it, not that it makes it any more comfortable to see those who've passed away. Sometimes it's just their faces on someone else, sometimes it's like they're walking around crowds here.

[ That's... not exactly what he meant to say, but with war and repeatedly staring down past friends on battlefields - everything adds up to only one reason in his mind for the particular faces he's seen with increasing frequency. And he's less concerned with that partial reveal given he's rationalized it as not much of one in the face of everything, over the rest of what Sylvain's said and now Claude frowns. ]

So your nightmares - whatever they are, they aren't the same thing I'm seeing. You're dealing with something else?

[ That's new, compared to the nightmares where everyone suffered, if they're being affected by... whatever this is, differently. ]
actualwizard: (249)

[personal profile] actualwizard 2022-10-30 07:22 pm (UTC)(link)
Billy had turned when he heard her approach and he offers her a smile, or as much of one as he can muster with some undead zombies with no eyes just hanging around the shrine. He liked Aloy- their supply run had taught him that he could trust her to have his back, and that she could probably kick his ass, which in his experience was what most of his friends could do. He is happy to take any help she offers.

"I'm trying to put some wards around the shrines, how are you with magic?" The more people putting them up the stronger they will be.