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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
itookashot: (KY_03)

[personal profile] itookashot 2022-10-31 06:23 pm (UTC)(link)
[ Jesper is easily distracted by the right things. Gambling, adrenaline, violence, sex, whatever gets his blood boiling and feeling alive. There is nothing he craves more than that high from being alive and thrilled, which is why he chases the things that gives it to him. He sighs when Sylvain leans into him and he smiles, relief fluttering through him. On some level he understands that being dragged away from this place will spare him a mistake today, even if it'll come back for him later.

He lets Sylvain continue to pull him around, dragged by the coat but he is now fully involved in it, walking toward him as he walks back. The farther from the gambling hall they get, the better he'll feel, although that desperation will come back too. Jesper eventually manages to shake it off and walks with Sylvain, gripping his arm as a point of contact.

He gets nervous when he sees the inn though; Inej and Kaz are somewhere in there. He is filled with an instant panic at the idea and freezes, his eyes widening, looking pale. Guilt and remorse are even worse than the obsession when it comes to this. ]


If they see me they'll know.

[ With how he looks. There is no question who 'they' are, the Crows are a package deal. ]
gynvael: (148)

sorry for the hella delay ;-;

[personal profile] gynvael 2022-10-31 06:32 pm (UTC)(link)
[ A wolf indeed. It appears out of the blizzard, thick white coat blending with the swirling snow. There's blood on its buzzle, staining its paws, and when it bares its teeth, the canines are almost bigger than a wolf's should be.

Its body is tense—but before it can pounce, another figure arrives. Geralt reaches down, snatching up the large wolf like an errant pup and setting it aside. ]


Sorry. [ He sounds a little more irked than apologetic. ] He's been...protective as of late.

[ To say the least. Maybe it senses his mood. He isn't certain, but frankly, although Geralt does not really give a damn how inviting Kaer Morhen is, neither is he interested in people getting chewed up in his front yard by a wayward wolf. ]

How'd you get here? [ She didn't trek up the mountain path through the storm, he hopes. ]
catholica: (CC_181)

[personal profile] catholica 2022-10-31 06:34 pm (UTC)(link)
You wanna lead?

( he's pretty sure that he can easily track the sound, find his way there without any sort of trouble but taking care of this with someone, especially with the numbers of these things, is probably smart.

and while matt's not always smart, he has his moments. )


I'll follow.

[personal profile] lackingtalent 2022-10-31 08:04 pm (UTC)(link)
How kind of you.

[In his experience thusfar, Claude's Horizon seemed one of the better ones to accidentally find himself in. The architecture was fascinating and in his mind begged exploring, the general feel of the area- the sun on his back and the slight breeze in the air - was nothing short of invigorating, and the fact that it came with tea and (clearly) charming company? All the better. He leans down a little more, no doubt debating the logistics of picking up a teacup with thumb and forefinger (what an amusing thought!) yet he does pause at the question.]

...In a fashion. This form is quite different to the one I was urged into when summoned. The Singularity, as we know, cannot be altered by the mages that brought us here- much less their magick, so their gift of my old body, inside the Singularity anyway, is moot.

[He appears whimsical, almost, yet there is an undercurrent to his words. One that would almost seem regretful.]

...This form is reminiscent of one I had been fashioned into upon my world... after I elected to leave my body. I can only speculate, yet I think it is the form I take here because it is quite a simple thing to manifest... and really. I've never been good at things of this sort. It would stand to sense my control over how I am, sans the help of Solvunn's mages, is lacking.

[And simple it is. He is more cowl than anything- yet even that is without detail. Mostly a dark shape more than any article of clothing.

A rueful smile, or again, the vague feeling of one, as his head does not seem to have a face underneath his mask, would follow. Yet! He tilts his head. And while he has no expression to speak of, Claude may feel a sense of playfulness emanating from the figure.
]

How fortunate for me that I find the master of this domain at tea. If he would be willing to help, all he would need to know is that he would just have to give permission, and I would change into exactly how I would appear outside of the Singularity with little incident.
gynvael: (251)

[personal profile] gynvael 2022-10-31 08:22 pm (UTC)(link)
[ The reality is, Geralt hasn't got anywhere else to go. And he could do this alone. Of course. It is not that he can't. But he could have searched for Yennefer alone, too. Could have chased after Ciri alone.

He had not wanted to. He does not want to now.

You know I won't say no. He does. Something about that statement makes his chest ache. He squeezes Jaskier's hand, then lets him go. ]


We can turn back. If it doesn't feel right. [ He licks his lips, uncertain in a way he rarely is. Every time he looks at Jaskier, he sees him doubling over. Dying. Is that what it is? The thing which haunts him? Not his own death, but of those who matter to him? ] Just come with me at least.

[ He lifts his bike, fallen on its side in the dead brown grass. Another time, he'd have introduced this machine to Jaskier with a little more cheek, a little more eagerness to show his friend something new. At the moment, it is merely the quickest mode of transport. ]
cointosser: ([093 - S2])

[personal profile] cointosser 2022-10-31 08:31 pm (UTC)(link)
Oh, believe me, you won't be able to pin me to the fucking spot with all your Witcher strength if I intend to leave.

<[And it is not a jest or a joke. He is quite aware Geralt will not attempt to, but more importantly, he wants Geralt to know exactly how much this is terrifying him. With his death still in his eyes, in his head. The taste of blood on the back of his tongue.

But he cannot allow a single illusion to keep him from helping Julie, either, if it is possible she needs it.]
I'm coming. You don't need to ask twice.

[Jaskier's arms stay around his middle once he is free from Geralt's grip, watching him walk over to a... thing. It's a thing. Metallic and heavy and huge. And when Geralt does something to it -- turns the machine on -- the noise it makes leaves the bard jumping.] You -- what? You want me to ride this with you? No. Absolutely not. I have horses. They're just as fast.

[He falters on the last few words. Even from here, he can see Bleobheris's rotting leaves. And the feeling of Radu trying to bite his hand. Not in the teasing way the vampiric horse would ask for a few drops of blood, but a real, dangerous bite.

Even his horses do not trust him now.]


All right. Where do I... sit?
gynvael: (212)

[personal profile] gynvael 2022-10-31 08:47 pm (UTC)(link)
[ There's a quiet huff. He can taste Jaskier's fear and somehow it only serves to amplify his own even further. Fear, but not only a human fear, not a rush of anxieties and unknown fates. It runs deeper in him, something primal, almost thoughtless, that will not release its hold. The kind that's been driving him to take back what is lost because it is his and he is not yet ready to lose it.

But he is not ready to lose Jaskier, either. (He just wants everything to stop.)

Jaskier says horses; Geralt's face indicates all there is to know about that thought. About why, perhaps, he has not taken his own horse when he often has. Why he's left Roach behind, unwilling to go near her. Jaskier does not appear to bring death upon his land (Geralt knows the tree is rotting because of him...or that is what he believes), and yet. The horses fear Jaskier for other reasons.

Moglad fears him. ]


On the back. Hold tight. Feet up.
cointosser: ([117 - S2])

[personal profile] cointosser 2022-10-31 09:28 pm (UTC)(link)
[He can guess, simply by Geralt's expression, about the same time he realizes he, too, should not... should not bother them. Affect them. Because that's what this is. An effect.

The same way Geralt's touch caused... that.

And now Jaskier hesitates, realizing how close they will need to be. If it happens again, he cannot guarantee he will not fall. Not if his staying on the back of this thing edges on whether he can keep a grip on Geralt.

(It's the Horizon. Nothing is real.)

Yet it hurts all the same.]


All right.

[Jaskier steps up to the machine, straddling it behind Geralt. Hold onto what? There is nothing but Geralt's back, or the edges of the... saddle.

So his friend it is. He holds tight. Boots propped on what he can. His nails dig into Geralt's shirt.]
catholica: (CC_836)

[personal profile] catholica 2022-10-31 09:47 pm (UTC)(link)
And how the hell am I supposed to know that? I don't even know you. You could be — anyone. How did you get here?

( the words come out as a snap, the poisonous anger from earlier returning once again. he can't even stop it, doesn't even know this man and it's happening. )

Just conveniently ended up here?
hextechhead: (ArcaneS1E8_38776)

[personal profile] hextechhead 2022-10-31 11:28 pm (UTC)(link)
I figured you knew more people than just Sypha and Trevor.

[ Isolated but not completely alone. Jayce doesn't know how any of this works, if the two of them were the type of friendships that also included blood. It seemed impolite to ask before this. The whole vampire world is very confusing. He didn't really know the timeline between when Alucard met up with them and when they killed his father and when he came here. ]

You're private, I haven't been asking you questions on purpose.

[ And Jayce is a very quizzical person! He's been very careful and felt like Alucard opening up to him about his father at the ball meant a lot. So he continues to be slow about it, even now. ]

Aren't common like there's only one of you or aren't common like there may be others?
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2022-11-01 12:52 am (UTC)(link)
--Sorry, that was a little off the cuff. But no. My family always valued privacy.

[Blame the gods, apparently. Alucard can manage the rest later, and moreover, he has figured that Jayce has been holding back. Nothing about the man suggests he's inclined not to play twenty question. So he nods in quiet acknowledgement that Jayce has been respectful of Alucard's boundaries.]

There's only one of me, so far as half-human half-vampire heritage goes. So you can imagine why there's been some mystery.
subhuman: (pic#15457357)

[personal profile] subhuman 2022-11-01 01:18 am (UTC)(link)
[ There's no ill-will from Dante's end. He holds both his hands up in an "I'm unarmed" gesture. (Of course he doesn't realize that's falling on...deaf...eyes? Heh.) ]

I was just sliding in to pay a visit to my own stomping ground and ended up here instead. Unintended detour.
aquilus: (hood - eyes revealed)

[personal profile] aquilus 2022-11-01 01:24 am (UTC)(link)
[He jerks his hand back and goes completely still — the man has the manner of a panicked animal just now, alert and alarmed and unpredictable. Altaïr sees no reason why he should become the target of a frenzied lashing-out, but he does not want to test that.]

Nothing has happened to you. We've been fighting the living dead in Libertas.

[He seems suddenly much farther away. Could this be an effect of the dead? If so, Altaïr hasn't felt it himself. Yet.]

What is it you see?
aquaveiled: (himeka-483)

[personal profile] aquaveiled 2022-11-01 01:54 am (UTC)(link)
[ Himeka shakes her head. Normally she can, or at least she can feel it's presence well-enough that she can find it on her own. But now it seems the connection has been cut entirely. Or, no--just...muted. She can't imagine her domain has right up and disappeared...right? ]

Not right now, no. I tried when I first showed up.

[ Not that she minds visiting Geralt or anything, but it is unsettling. Only being so disconnected from it does she realize just how aware she always is of it's presence while she's in Horizon, even in another's domain. ]

Ours are surprisingly resistant to extreme temperatures, but...

[ She flicks her wrist and produces a small glowing ball of fire above her palm. ]

Most seedkin aren't fond of fire.

[ She raises her brow, a happy swish of her tail behind her. This, at least, is something that she can put her mind to for a bit. A job to distract her from her crystal woes for a little while. (A Side Quest, as it were.) ]

And since your home is made of stone, I doubt we have to worry too much about collateral, yes?
aquaveiled: (himeka-438)

[personal profile] aquaveiled 2022-11-01 02:18 am (UTC)(link)
[ Himeka looks back over her shoulder before turning around to face Sylvain and nods. Any way is as good as any other way if neither of them have travelled far. ]

One of us has to be the lucky one.

[ Or neither of them, but she doesn't like to think that way.

With a flick of her wrist, Himeka summons up a small ball of flame to act as an impromptu torch. It floats just a few inches above the palm of her extended hand. ]


Speak of, do you prefer to pull or work from behind?
aquaveiled: (himeka-582)

[personal profile] aquaveiled 2022-11-01 02:59 am (UTC)(link)
[ Himeka takes the offered hand without second thought. Whatever Wanda's plan is, she's willing to go along. Upstream makes sense if the sickness is really spreading with the flow of water, but she has a feeling they both know it's more than that.

Still, streams are important--for the wildlife and for the towns. Natural irrigation feeds the land even in these cooler moons.

Yet the hope she has for their mutual effort dims a bit as Wanda speaks of the Horizon. She nods, having seen a bit of it herself. Geralt's domain has always been wild, but in a way that's unmistakably Geralt. What afflicted his land was not his doing. ]


It could. Or maybe something is affecting the Singularity. Maybe it's us...? And everything we're having to deal with here reflecting back there.

[ But she has to wonder... ]

Did you see something?
aquaveiled: (himeka-465)

[personal profile] aquaveiled 2022-11-01 03:10 am (UTC)(link)
[ She's never been the best at self-control when it comes to snacks, but this is definitely not a snack. Or at least it's not something that's meant to be a snack. And yet...yet she tries it all the same. And it's surprisingly...not all that bad? ]

Mmfh I dh.

[ She actually cleans off her hand first in the expected fashion, sorry Thancred. Once her mouth is full goop, she reiterates more clearly-- ]

It's alright.

[ Well it's not alright, but the taste is. ]

It just suddenly looks so appetizing...are you sure you don't want any?
ordinar: (♛ 007)

[personal profile] ordinar 2022-11-01 03:46 am (UTC)(link)
[He waves Sylvain off as if to tell him not to worry, even as coughs keep puffing out. They release him after a moment, and he leans into a quicker pace as if to make up for those lost seconds.]

I'm fine.

[They're almost there. Wilhelm repeats it in his head like a mantra, like it will shorten the distance between their feet and the arch. As they approach the exit, some burning debris falls in their path. Pulling together every bit of his focus — but trying not to breathe in too deeply this time — he reaches for the flames with his mind. With a steady gesture, he sends the fire to the side. Relief loosens his chest as he sees that it actually works.]
ordinar: (♛ 015)

[personal profile] ordinar 2022-11-01 03:47 am (UTC)(link)
"It's pretty bad. You can't go to Nott without running into a corpse."

Shoulders tight, Wilhelm shudders at the memories of close encounters he's had while out running errands around town. He'd never seen an actual dead body before — Erik's casket was closed by the time he got to say good bye to him. Even so, every last one of the ambling corpses reminds him of his brother, and it comes as a punch to the gut every time.

"There's a rumor going around about corpses coming up from the dungeons in the castle, but it's all like, 'I heard from a friend, who heard from someone, who heard from someone else.'"

Suddenly, the air turns foul. His foot thuds into something solid on the ground, and a sound startles from his throat.
ofthesword: (Default)

[personal profile] ofthesword 2022-11-01 04:49 am (UTC)(link)
Yeah, you think? Whoa! Don't touch the pedal! [The van's pissed enough at him as it is; he doesn't need the thing breaking because she wore out the brake pads. He kicks the jukebox so the damn thing stops screeching out music, rounding out the van to the side right as she hops out.

Cigarette smoke blows out the door behind her, with an aura of real irritation. The whole no one gets her but me, you hear me! echoes in Nero's head.

For fuck's sake.]


Were you tryin' to leave? Last guy said he was, and fell right onto the roof. You can still see the imprint.
ofthesword: (--016)

[personal profile] ofthesword 2022-11-01 05:08 am (UTC)(link)
[Her touch isn't the embarrassment it might've been ages ago, but he still rubs his nose and looks away, knowing he's said too much. God, it's gonna be real embarrassing if Thor ever pops back up.

But considering he could be dead, maybe not. After Himeka's warning about last year's corpse party, he's hoping any Summoned that do end up six feet deep aren't the ones that might be crawling back.

You know. On accident.

Nero sniffs.]
Thanks. Likewise.

[And they start heading to the forest, the basket of shrine ingredients tucked under his arm. Nero glances at her with a frown, but he tips his head in acknowledgement.] I'm not gonna forget that thing anytime soon, but... I mean, besides wakin' up with the weird stones, nothing else has come up. [Not really the way of demons, but this is clearly not the demons he's an expert with.] We should check on it. Maybe that thing's still hanging around.
ofthesword: (--019)

[personal profile] ofthesword 2022-11-01 05:27 am (UTC)(link)
[Nero gives him another nod, and it's the closest to promising he's not about to jet -- even if his eyes keep going to the light. There's no image of her, no voice, but he swears he can hear it, just like he heard it trapped in the darkness of Sparda's asshole. Nero... you came for me. You wouldn't leave me, would you?

He shakes it off.

Clenches his hands.

His boots trudge through the snow deep enough he leaves a clear path behind him. With his distraction, with knowing the frosts had to come from him, he's not willing to try making anything, either. The best he could do was Queen, but even she couldn't hold up long. Nero kicks the snow as his thoughts tangle up, frustrated, wanting to pull out of the Horizon and knowing something is keeping him in here.

It's like the dawning realization of being trapped. Of darkness closing in on every side. Of the way the walls of that rock squeezed in on him. Sanctus's goddamn laugh. A single light in the dark.

It'll do. Nero tucks in behind Geralt, even though the place isn't really made for two guys as tall as them.

At least it doesn't stink.]


Hey, what was that thing you did? With the ice. That somethin' you can always do?
satanicpanics: (pic#15737589)

[personal profile] satanicpanics 2022-11-01 05:31 am (UTC)(link)
[ Eddie doesn’t think he’s ever heard Steve talk this much at one time, and he’s not sure he could interrupt him even if he wanted to. He lets him speak, and he listens. If he has any questions, he doesn’t ask them, and if he has any jokes, he doesn't tell them. He just lets the poor guy get it all out, and just like that, things click into place.

There are large gaps in Eddie’s knowledge of what really goes on in Hawkins. His crash course in the Upside Down was basically the CliffsNotes version, but he’s begun to suspect that the crazy things that have happened in Hawkins go way deeper than they appear on the surface. Starcourt was always a strange addition to their small town, even with the idea of industry in mind. It makes more sense now; it was a front. The fire and the fact that that there were no attempts to immediately rebuild make sense now too.

When he said he was going to find out all of Steve’s secrets, he thought he was joking.
]

Alright. Jesus.

[ What can he really say? Sorry you got tortured, that really sucks doesn’t exactly sound right, and he doesn’t even have a wisecrack prepared for this type of situation. Once again, he’s just bowled over by the fact that Steve isn’t totally cracking at the seams. What Eddie went through doesn’t really compare (minus the literally dying part), and he’s still ready to break down at any minor fright. ]

Don’t apologize to me, man. Just...

[ Eddie has never been the calm one in any situation. He’s never been the type of guy who knows just what to say to make things better, but he feels like he should at least try to fake it for Steve’s sake.

But he still doesn’t know what to say, so he just shakes his head and hesitantly lays his hand on Steve’s shoulder. It’s all he knows to do; the only real comfort he knows he can offer by letting Steve know that someone is here. Jerking his head toward the elevator, he begins again, voice softer than before.
]

Just...let’s get out of here. We’ll take the shitty elevator and lock it up when we’re done, alright? Throw away the key, brick it up or something, make it so no one can get down here again.
Edited 2022-11-01 05:39 (UTC)
satanicpanics: (Default)

[personal profile] satanicpanics 2022-11-01 05:32 am (UTC)(link)
Eddie reaches out to grab hold of the torch, shifting his weight anxiously from foot to foot. Every so often, he squints into the darkness, as if expecting something to creep up on them. There’s no good option here, and they’re sitting ducks if they don’t figure something out.

“Shit,” he muses as Mat pulls the medallion out of his shirt, eyebrows raised—though it’s next to impossible to see the mixture of awe and surprise on his face in the dark. “What I wouldn’t do for something like that. Yeah, alright. It’s a crapshoot either way. I’m cool with leaving it up to chance.”
cointosser: ([133 - S2])

[personal profile] cointosser 2022-11-01 06:34 am (UTC)(link)
Oh! You're freezing!

[Moglad warms his hands with the smallest, smallest bit of magic in his paws; like Jaskier, he takes the magic taught to him and makes it more his own. The Witcher sign comes to him like a spell, and his paws warm with their fire, pressed to Rhy's cheeks.

Around Rhy's shoulder settles a warm cloak. There is traces of Jaskier's hospitality in the magic of his domain, in Moglad.

Unfortunately, this is the one question Moglad did not want to be asked. His pom droops as sadness crosses the furrow in his brows.]
Kupo... he's not here... I don't know what's wrong, but he was hurting the tree... everyone else... so I sent him away.
Edited 2022-11-01 06:35 (UTC)