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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
nadine_he_loves: (confused concern)

[personal profile] nadine_he_loves 2022-11-14 07:07 pm (UTC)(link)
"Probably..." Nadine cocks her head, giving Viktor a curious look. Maybe it shouldn't be a surprise, he's a very academic minded man. Anomalies are of interest to the academic minded.

"I guess if you really wanted. It might take a little to get back in, they hustled us all out pretty quickly. But we can try." Maybe she can claim she left something important, or that she has research or an experiment she has to attend to immediately.

And of course she does know the less trafficked ways in and out of the academy at this point.
tobeclosetohim: (You fall through the trees)

sorry, last week utterly ate me!

[personal profile] tobeclosetohim 2022-11-14 07:44 pm (UTC)(link)
[ The new blue and white blur that zips in as she's coming to a stop gets the sword pointed at him. He, too, doesn't seem any more right than the ghouls who've finally realized she's not to be fucked with. (She's still breathing hard and thankful as fuck that the trick works here at all, especially when half the time her sword appears, it appears wrong. For all she knows, her weird new power could have hurt her instead.

But it didn't. Thankfully.)

Still, he asks for her sword, the one thing to make anything here finally back away from here, making her first answer real easy. ]


You seriously think I'm going to unarm myself for some random guy?
nadine_he_loves: (tough choices)

[personal profile] nadine_he_loves 2022-11-14 07:48 pm (UTC)(link)
"Mmm. Desperation makes people do stupid things. Saw plenty of it back home, after Captain Trips." When things start breaking down, so do the rules people invented for society. It changes people, drives them to doing things they wouldn't normally.

"Too many human beings just can't function when the world around them starts changing in ways they weren't prepared for. Start taking away what they're used to and it's like they stop remembering how to be people." She shakes her head. These aren't thoughts she often expresses, but she knows full well that Geralt, like herself, is not included among those ranks. She'd been just fine when the daily trappings of society had been pulled out from under her. Or rather, she'd been able to survive without armed robbery, rampant murder, or enslaving anyone.

"And first of all, it's not my horse, it's a horse I use sometimes. Second of all, I can get on it fine...if I have something to step on."

She's already leading it over to where she can use a large rock to boost herself up into the saddle. The bodies don't seem to bother her, she doesn't give them another look. They were the ones who made a stupid mistake and paid the price for it. She's not going to feel badly for her part in how things ended.

"But...I probably could be a little better at horses."
tobeclosetohim: (With your lust and your greed)

sorry, last week utterly ate me!

[personal profile] tobeclosetohim 2022-11-14 07:57 pm (UTC)(link)
Wrong-wrong. Her face twisted all wrong flashes again in her mind. But fear is a bitter thing that Jo Harvelle is brutal with. She's been proving herself better, stronger, faster, and more able to handle anything thrown at her, as long as she could, while being judged against perfection and always found wanting. Small. Unskilled. Insane. Suicidal.

Jo's back teeth grit, but she hasn't reached out for it yet. Is she going crazy?
Did something happen? Did she hit her head? Did someone slip her something?

"My face was all torn up." Which it isn't. Jo's an intimate of pain as much as fear, and she isn't hurting. Not anywhere. "I know it isn't. But it was. In the reflection. All torn up and open."
wiedzminka: (one hundred & sixty-four.)

[personal profile] wiedzminka 2022-11-14 07:59 pm (UTC)(link)
[ There's a reason she didn't just heave-ho him up with the rope, so it's a good thing Dean could climb fast enough. But she has enough strength and leverage holding onto the wall to at least help get him over the edge a tiny bit faster than if he had to do a full unassisted pullup. Teamwork.

Ciri grunts, which might've been some sort of you're welcome, releasing him once they're both precariously perched atop the thick stone wall, and unpinning the rope from beneath her knees. The rest of it is stuck in the crack that used to be a hallway, but it did its job. And thankfully didn't break or turn into another snake, so there's that.

She is also catching her breath, but finally dares to turn enough to peer over the edge to the other side. It's a long drop. ]


Think we can just walk on top here until we find a way out?

[ It can't be that easy. ]
carmesi: <user name="berks"> (247)

[personal profile] carmesi 2022-11-14 08:05 pm (UTC)(link)
[wanda shrugs her shoulders at his questions. there's no real telling what is and isn't; solvunn keeps its secrets close to its chest, even with the way the summoned are treated there as something auspicious, there is still a sense that they aren't entirely let in the fold of their more secretive practices.

it makes wanda wonder if those in solvunn outside of the council are aware of them after all.]


A response. [well, it was hardly a response.] Something pointed us to a new direction. We're looking into it. Travel in Solvunn takes a while.

[does steve know that thor is gone? her expression pinches in concern for a moment before she walks past steve and looks around this uninhabited apartment. it's the same as the rest, but different; it's a little more sparse, too, but wanda draws her interest towards the books on the shelves, arms crossed tightly in front of her. none of these books offer anything of interest, anything revealing of where they are. it feels like reading in a dream—nothing sticks in her mind after glancing at the words.]

Did many die in Libertas? I imagine there were a lot of injured, and a lot of destruction. [she's glancing from one book to the other, to no avail. she turns back to steve.] Thorne's harvests were destroyed. Fear, uncertainty, discontent. Many things can feed rituals.

[—but, again, suppositions. she shrugs.]

This doesn't feel like it's about the war to me.
tobeclosetohim: (Prove It)

[personal profile] tobeclosetohim 2022-11-14 08:07 pm (UTC)(link)
[ Jo is brutal where it comes to this. Necks and arms and knees. There's no kindness, only taking them apart. She doesn't get in the way of the guards and other members, also throwing themselves into the fray. She moves like someone who knows how to fall in with other people, never holding back but not becoming a danger to anyone on her side.

But there are moments it involves a second's wait. It means she's getting to see some takedowns to her sides and in front of her, which means Jo watches Matt as ruthlessly takes a zombie down, and that level of precision should be outright impossible given that whole central fact about him that can't be missed without a hood. That whole absolutely being blind thing.

She calls out gamely: ]
You know, someday we really do have to talk about these skills of yours.
a_better_man: (pleasant)

[personal profile] a_better_man 2022-11-14 08:13 pm (UTC)(link)
"That's fucking brilliant!"

The helmet does indeed blow Mat's mind. Look at that! He doesn't know how long it will last, manifestations are as likely to be messed up as everything else. But it's working now, and that's all that matters.

He takes it and looks at it a moment with interest before putting it on. The light isn't terribly strong and doesn't extend too far, but he can see in front of his face and he'll take that.

"Stylishly fashionable!" He offers a grin that's much brighter than he actually feels and turns his attention to the wall. It's going to be a tough climb but he thinks it's doable.

"And one more thing..." Thankful that he's dressed as he always is, Mat undoes the decorative sash at his waist and shakes it out, tying one end tightly to his belt. "Here, tie the other end to yourself. I'll go up first, and this way if you slip...well, I'm not sure what would happen in the Horizon, but let's strive to keep either of us from becoming a messy smudge in the dark."
tobeclosetohim: (Really Then)

[personal profile] tobeclosetohim 2022-11-14 08:14 pm (UTC)(link)
The house lights have been flickering off and on the whole time, but at the mention toward the end, the building does. Just for a beat, two, there's no bartop in front of her or bar behind her, no walls in three different directions. Just piles of rubble, broken and blasted, with the remnant scorches of being burned.

Then it's back again, normal.

"Are you mistaking this for a conversation where I'm going to tell you anything? Because it isn't." Her voice is sharper for what feels like a betrayal from the building itself in reply. He's the last person she's going to spill the best and, most of all worsts she'd had in conjunction with either of the Winchesters.
tobeclosetohim: (I tried to fight the feeling)

sorry, last week utterly ate me!

[personal profile] tobeclosetohim 2022-11-14 08:21 pm (UTC)(link)
Was it? Is she sure? She really isn't. Before these last few days, she wouldn't have noticed or cared even if her gaze had briefly rested on it only to go on. It's just a mirror. It's still just a mirror. But now it's like mirrors are following her; most of them cracked, all of them carrying the wrong versions of her face, if her face at all.

"I keep seeing mirrors. Everywhere." It's small and quiet, as if she's questioning even saying that much while not wanting to tell the rest. She hadn't liked admitting it to Kaz, but it had been impossible not to when she'd basically thrown her food tray after seeing her face torn open in it. She doesn't know Kaz enough, and he's all prickles. She knows how to handle the kind, but it doesn't make you want to spill.

But Viktor. Viktor isn't Kaz, and she's had a few more interactions with him.
He's one of the only three people keeping her secret about the bug even.

It's different. Somehow. Right now, especially.
When she adds, "Everything in them is wrong."
a_better_man: (deep thoughts)

[personal profile] a_better_man 2022-11-14 09:15 pm (UTC)(link)
"I'm not going anywhere. Only place I've got to be is right here with you. Swear it."

Mat pulls away only enough to look in Rhy's eyes, wanting to reassure him that he means it. He's staying right where he is for as long as the other man needs him. No one ought be left with just those memories. Doesn't matter that it was in the Horizon, things there seem just as real as here and now.

It's obvious the experience deeply rattled Rhy. How could it not? Just imaging what he's describing is enough to make Mat's insides go cold and tight. No, he's not about to go anywhere. If there's one point of morality Mat clings to, it's that he doesn't abandon or betray his friends. Certainly not when they need him.

"Here...let's sit down, yeah? By the window. Think it'd do you good to sit and look out the window with me."
gynvael: (075)

[personal profile] gynvael 2022-11-14 09:38 pm (UTC)(link)
[ There's a blink, not because he isn't aware that he's important to her, but she so rarely speaks it out loud. He doesn't know how much Destiny binds all of them together, either. Sometimes it feels an unshakable force; other times, a crashing wave that appears now and again to push them towards the current. But in the end, he wants her here, regardless of what fate has in store. He's lost too many people as it is, holds memories of losing even more.

She's right. They've both survived too much to be torn away from what they have managed to find. It was not intentional, at first, what he started to rebuild in this world, but these days—it is. It's beginning to be. ]


You won't. [ He doesn't lay down with her, but he stays there against the thick pillows around the bed and his arm around her shoulder. His fingers rest idly in her hair. ] I promise.

[ Is he afraid it'll happen again? He is. Her connection with the Horizon is different, and he doesn't know what that means. But he doesn't believe the solution is to hide or flee from it. He does want answers, though. Answers he'll look for soon. Why it happened to her and, seemingly, no one else—if only to be sure he won't lose her again. Not that way. ]
warfed: (098)

he's so good ;_;

[personal profile] warfed 2022-11-14 10:00 pm (UTC)(link)
[At his request, she puts both of her hands up to show that they're empty, immediately eager to make any small effort she can to assure that there is no danger here, that she is who she says she is. She watches intently as he sets his keys and dagger aside, pressing her lips together as she feels another surge of worry flood her chest. It's strange to see Claude unsteady, uncertain, but whatever is happening here is unprecedented territory for the both of them. She's never been mistaken for someone else before, even in the most mundane fashion— and certainly not like this.]

Not moving.

[It's all she can do at the moment: offer him confirmation. As he moves forward, she holds her breath without realizing; her gaze moves upwards to track his hand as he reaches out for something— Edelgard's crown, perhaps?— but only finds air, and only when he exhales does her own breath resume. There's no time to collect herself or ask anything further before she finds herself pulled into a tight embrace, and though she's momentarily startled, she returns it not a heartbeat later, tucking her chin against his shoulder as she gives him a reassuring squeeze around the middle.]

You are having nothing to apologize for. Things are— they are strange at the moment, are they not?

[She's heard whispers, and that dream of hers...]

I do not know why you are seeing me differently, but I do know that whatever is happening, it is not your fault.
warfed: (045)

I am even later! feel free to ignore this if it's too old, life and health have been insane

[personal profile] warfed 2022-11-14 10:14 pm (UTC)(link)
[She's quick to raise her bow, a reflex when the wolf itself comes into view and bares its teeth, its maw stained with blood, but she lowers it just as quickly when another human appears, scruffing the wolf as it if were nothing and sending it on its way.]

He is a guardian, then.

[Of sorts, she assumes. She exhales, her bow remaining lowered but still in hand as she draws back up to her full height, lips pursed slightly as she furrows her brow and gives a shake of her head in response.]

I am not knowing how I came here, however— I was in my own domain, and then just as suddenly, I was not.
warfed: (075)

[personal profile] warfed 2022-11-14 10:16 pm (UTC)(link)
[Her head is turned when he makes his appearance, and his voice is just enough to startle her while she remains on edge, loud enough to rise above the whispers. She exhales as she turns to face him, looking momentarily relieved.]

Billy?

[Their encounter in Nocwich had been brief, but pleasant, and he'd left a good impression.]

Is this place yours?
nadine_he_loves: (flattered smile)

[personal profile] nadine_he_loves 2022-11-14 10:22 pm (UTC)(link)
"Sure...I've only ever seen it from the ground. Sort of." Nadine follows Garrus' direction, curious.

"I think that's what it was, anyway. There were always a lot of lights, from town. Just normal stuff, street lights and houses and businesses and cars and everything. But it meant you could only see so many stars at night, even when there was no moon. Until all the lights went away."

How different the sky had looked. And there had been a swirl of stars that looked almost a glow, and she was pretty sure that had been the Milky Way.
gynvael: (mg: 001)

[personal profile] gynvael 2022-11-14 10:49 pm (UTC)(link)
[ A second or two pass where Geralt wonders if he'll need to physically drag Kyle along. The skeletal figures don't yet seem dangerous, but he isn't willing to test that theory by waiting it out. (What are they? Or maybe the better question: who are they? To Kyle, specifically?)

Then Kyle moves, and so does he, keeping ahead of the flowing ooze. He pauses only a moment in front of the next door, tries to listen for what might be behind it. He can't hear anything. Only silence.

So he pushes it open, shutting it firmly behind him, blocking out the grasping hands they left back there. The room here is deathly still, abandoned. It looks, at first glance, like the barren room of an orphanage and perhaps that is not too far off the mark: several small beds lined up together, with shitty thin blankets and not much else. There are no desks, chairs, no decorations or personal effects. Only a rack of training swords, sized for young boys. A heavy lock on the wooden door bolted shut from the inside. The air is cold, frozen, and damp, as though they're underground. A cellar.

Scattered on the ground are a handful of silver medallions: all carry the head of a wolf, but each design is unique. Geralt hesitates. Seemingly means to pick one up. He doesn't. He steps over them instead. He's tense—and not once does he look around. As if he knows this place by heart, as if there's no need for him to give it a thorough examination.

He walks to the door, gives the lock a tug that he knows won't break it—not for reasons of strength, but because the Horizon is...often like that. In his experience, at least. ]
How's your skill with a lock?
gynvael: (185)

[personal profile] gynvael 2022-11-14 11:15 pm (UTC)(link)
He hums, a noncommittal sound that says he doesn't disagree, but nor does he consider that the full scope of it. Because hell—the world need not be changing for people to behave like shit. There are those who sit comfortably, dictating society's order, committing the same crimes they would hang lesser men for. It is just a matter of who pays the price in the end...and it is rarely anyone at the top.

But he is not a man who strives to change the world. Not the nature of the people in it, either. There will always be bastard kings and desperate thieves, and everything in between. He's only here to protect his own. That's what he's done. He'll sleep easy, as a result. (Even if, deep down, there is a part of him that is unsettled by what lies behind why he acted.)

His attention turns to Nadine's horse, faint amusement on his face as she locates herself a little rock. The sort of look that suggests he is waiting for her to begrudgingly agree—which she does.

"We'll find you suitable mount to learn with," he says, hopping atop Roach. His tone is dry, teasing. "An ornery mare, perhaps."
aquaveiled: (himeka-501)

[personal profile] aquaveiled 2022-11-14 11:30 pm (UTC)(link)
[ Oh--oh dear. Alright, she's got him started, hasn't she? She waves her hands in front of her in what she hopes is a placating gesture. He does have a right to know, especially it's affecting his home. ]

It's a blight--a sickness of some sort. Where I live, animals and plants and dying quickly. It's as if the land itself is infected.

[ Something that they are all trying to battle to the best of their ability, but treating the symptoms rather than the cause only does so much. The land does have a sense of corruption from what she can read, but she's yet to remove the affliction.

Moglad wants to help. She's not sure this is something he can combat directly, but...he may have a point. ]


Song is important. You're still a bard, aren't you? And this is a place that is built off our own thoughts and feelings. Mayhaps a rousing ballad could lift Jaskier's spirits as well as this place?
magicalarchaeologist: (305)

[personal profile] magicalarchaeologist 2022-11-14 11:57 pm (UTC)(link)
"I feel like a warning would be more nefarious than minor earthquakes."

The books are falling but it's not more than that. Or maybe Istredd would like to imagine that the Singularity would be interested more than angry at him. He has been whispering plenty of sweet nothings to it regularly, although that hasn't kept him from being affected by this situation. He should check in with Rhy.

"We are so far from understanding it. But either the gods are directly connected to it or control it, because there's bleed over. And the labyrinth I was in was here, but not."

The strange happenings in the castle are complicated enough, he is really tired of seeing people he does not want to see everywhere he looks, but for it to be in multiple places. On the psychic plane?

"We need to learn more about the gods, but Thorne has no useful details."
nadine_he_loves: (smiling pre vegas)

[personal profile] nadine_he_loves 2022-11-15 12:33 am (UTC)(link)
Nadine's definition of 'good' is perhaps more broad and generous than most. But she considers herself practical, and understands that 'good' and 'bad' are subjective terms that were made up by people in the first place. By her own standards, Dean certainly counts as good. He's proven, to her at least, that he cares about the things that matter. Protecting people means something to him. And it means something to her.

But all things considered, Nadine's bar is probably on the low side.

It doesn't matter. She wants him, and he's agreeable, and that's all there is to it. That's all there needs to be. She doesn't need justification and excuses or reasons why it's alright. There's something to be said for base, primal attraction.

And indulging in it.

When Dean moves in, Nadine moves to meet him. Her hand slips to the back of his head, laying palm and fingers against the curve of his skull. She matches the chasteness of the kiss for a moment, lips closed and gentle as she notes the novelty of it. But soon her mouth is moving invitingly against his, not demanding but urging him to deepen the kiss.
techmaturgy: (pic#15348788)

[personal profile] techmaturgy 2022-11-15 01:03 am (UTC)(link)
Look. It’s the walking dead. Surely there is something he can learn from a reanimated body. Besides, he wouldn’t be much of a scientist if he balked at something like this. The secrets of life (or un-life, as it were) are, of course, fairly important to him, given his own research.

Still. He can be practical.

“I wouldn’t want to put you in danger,” he says, plotting to sneak into the Academy and maybe take a biopsy of a zombie or two. “If you’d rather not go back, I’ll settle for directions.”
lightkeeping: (pic#15944693)

[personal profile] lightkeeping 2022-11-15 01:04 am (UTC)(link)
A machine built them.

[She’s not sure if that’s going to make any sense, but it’s the simplest explanation she can offer (the more complicated explanation is that her computer mom built them, and then her computer mom blew herself up, and one of her sub-functions took over and started churning out increasingly unhinged machines).]

A more…complex machine. More powerful.

[Something with the ability to populate the Earth with all kinds of them. The Clawstrider is just one of dozens, and speaking of the mount, she urges it on towards the pillars, because that’s probably better than trying to get to the bottom of the mountain again.]
thedevilwhorose: (come to your senses)

[personal profile] thedevilwhorose 2022-11-15 03:52 am (UTC)(link)
"Okay," he says in concession, spreading in palms. "Then how about this: a truth for a truth. I'd ask what you want, but we both know it's either me leaving, me dying, me leaving your lot alone, ect, ect, ect--various embellished and gory details. But. What do you want to know? Not that we can be sure either of us are telling the truth."

He pulls away from the bartop, arms folding, brows raised. "Otherwise I'll just pollute your... haunted house... with my presence for a long, long while."
thedevilwhorose: (oh the joy his sorrow brings)

[personal profile] thedevilwhorose 2022-11-15 04:15 am (UTC)(link)
They forget everyone important to them. Everyone in-- [He stops when she turns, picking up on the sound as well.] Still being followed then, are you? [He tries to pull a weapon out of the ether, and for a moment it seems to solidify into a foot-long golden blade, whites out, becomes a similar blade but silver, and then is his stolen switchblade.

Fine.

Can't even get an angel blade manifest in the Horizon.

He lets her focus on the scouting creature, glancing up to the shadows flickering on the walls from her magic. He can see long-since dead vines clinging and and eating into the stone, a sight he had grown familiar with.

But with every tumble and flicker from the magic, life returns to them, as though pulling from the air itself--or her.

He doesn't draw his attention when he hears the creature shuffle closer.]
Wanda. I'm not too... sure I'm joking. [There's a drawn-out hesitance to his voice. Cautious.] About them coming after you.