Julie Lawry (
princessvegas) wrote in
abraxaslogs2022-10-29 09:01 pm
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Entry tags:
- altaïr ibn-la'ahad; the magician,
- cassandra de rolo; strength,
- cirilla of cintra; the devil,
- eddie munson; the devil,
- geralt of rivia; the hanged man,
- jack skellington; the fool,
- jaskier; the sun,
- jesper fahey; the wheel of fortune,
- jo harvelle; strength,
- julie lawry; the wheel of fortune,
- nadine cross; the world,
- steve harrington; the lovers
[ open ] This is Halloween, everybody make a scene
Julie has always thrown a good party. It was true in Kansas, it was true in Vegas, and it's true in the Horizon. And last year's party had been a smashing success by Julie's standards.
At that time.
See, the thing is, back then, Julie didn't understand exactly what she was capable of doing with the Horizon's powers. She had, without meaning to, limited herself to things that already made sense in the world she had previously known. But that's not the world she lives in anymore, and after a year of learning, she's ready to actually throw a Horizon-worthy party.
I | WAIT
For the vast majority of the Summoned, this will be the first time they've ever seen the pink neon that illuminates the edges of Julie's club go dark. The pink carpet and pink velvet ropes are gone; the big double doors are closed and locked. Those with keen eyes might notice that the door handles, normally in the shape of rising clouds of butterflies, are now swarms of bats. There is a small sign on a stand at the door.
All around the building, there's the loud, ominous sound of a grandfather clock's swinging pendulum, ticking toward an unknown time (well, it is known, as Julie sent out invitations). The wood of the doors bears long, ragged scratches, as if claws have been dragged down them. Thick fog gradually surrounds the building -- while not thick enough to obscure vision, it is nonetheless ominous and haunting.
The clock chimes nine o'clock; the sound is deafening. There is a long, pregnant pause, and just when it seems like nothing is going to happen, there is a sudden screech from above. An enormous, bulbous spider crawls atop the roof as if from the back, its body and legs so large and long that they span the building's width. It gives another great shriek as it leers down from the roof, fangs dripping, but it doesn't reach down from its perch. It remains above the crowd, menacingly.
At the same time, the doors burst open in an almost explosive manner, and the pounding music begins to pour out from within. More fog floats out of the foyer, carrying obscured green and orange light. The party has started.
II | CREEP
Walking through the front door, there are many details to be noticed, enough that it's easy to overlook most of them. The mist is a heavy blanket across the ground, thinning out for visibility only around waist-height. Where last year the theme was set in a barren forest, this year appears to be set in a massive, abandoned Victorian mansion. While the club maintains its normal shape from the outside, the inside is transformed to mimic long, winding hallways and spiraling staircases that seem to lead nowhere. The roof is high, in cathedral arches, and the fireplaces are dark. The walls and mantles bear various pieces of decoration: eerie black-and-white portraits in filthy frames, cracked vases full of dead flowers, jagged and broken sconces. Everything is covered in a vast, dusty coat of cobwebs, and the entire main hall must be traversed to reach the music that streams through the air.
Ignore the movements in the corner of your eyes. And be careful not to graze the walls -- lest you discover that the black pattern on the dark wallpaper is less of a pattern and more of an infestation.
Along the way, one might be inclined to open one of the many doors that line the halls and see what's inside. There are any number of strange scenes to find -- those familiar enough may recognize the haunting figures as Julie's clubgoers in costume. Interacting may have... unintended consequences.
Make it through the maze of haunted rooms and revolving doors, and you'll be rewarded by finding the ballroom.
III | PARTY
True to Julie form, the ballroom is fully decked out for only the wildest of parties. Spiderwebs stretch across the vaulted ceilings and between pillars, with lights hanging from their gossamer threads. Candles help illuminate by floating near the ceiling and around tables.
The bar, swapped for heavy Gothic design, is manned by Steven, as always. Despite being dressed as a white-eyed demon, he is as helpful as ever, and happy to make you whatever drink your heart desires. Two long tables flank the bar -- one boasts a huge variety of spooky snacks and bowls of candies, amongst other, more classic party dishes. The other holds vast quantities of... other goodies, should one be tempted to participate: bowls of pre-rolled joints and various pills, silver platters with small mountains of cocaine atop them, and even tiny canisters of whippits, for those with low tolerance. Be careful not to confuse the regular candies with their cannabis-infused counterparts.
The dance floor is large and lit in purple, orange and green. The music is loud enough to dance to, but not so loud that conversation is impossible. The resident partiers that weren't used to play roles in the scary scenes congregate here, in a wide assortment of random sexy costumes.
Hopefully, you've arrived in time to see Julie's grand entrance.
At that time.
See, the thing is, back then, Julie didn't understand exactly what she was capable of doing with the Horizon's powers. She had, without meaning to, limited herself to things that already made sense in the world she had previously known. But that's not the world she lives in anymore, and after a year of learning, she's ready to actually throw a Horizon-worthy party.
I | WAIT
For the vast majority of the Summoned, this will be the first time they've ever seen the pink neon that illuminates the edges of Julie's club go dark. The pink carpet and pink velvet ropes are gone; the big double doors are closed and locked. Those with keen eyes might notice that the door handles, normally in the shape of rising clouds of butterflies, are now swarms of bats. There is a small sign on a stand at the door.
All around the building, there's the loud, ominous sound of a grandfather clock's swinging pendulum, ticking toward an unknown time (well, it is known, as Julie sent out invitations). The wood of the doors bears long, ragged scratches, as if claws have been dragged down them. Thick fog gradually surrounds the building -- while not thick enough to obscure vision, it is nonetheless ominous and haunting.
The clock chimes nine o'clock; the sound is deafening. There is a long, pregnant pause, and just when it seems like nothing is going to happen, there is a sudden screech from above. An enormous, bulbous spider crawls atop the roof as if from the back, its body and legs so large and long that they span the building's width. It gives another great shriek as it leers down from the roof, fangs dripping, but it doesn't reach down from its perch. It remains above the crowd, menacingly.
At the same time, the doors burst open in an almost explosive manner, and the pounding music begins to pour out from within. More fog floats out of the foyer, carrying obscured green and orange light. The party has started.
II | CREEP
Walking through the front door, there are many details to be noticed, enough that it's easy to overlook most of them. The mist is a heavy blanket across the ground, thinning out for visibility only around waist-height. Where last year the theme was set in a barren forest, this year appears to be set in a massive, abandoned Victorian mansion. While the club maintains its normal shape from the outside, the inside is transformed to mimic long, winding hallways and spiraling staircases that seem to lead nowhere. The roof is high, in cathedral arches, and the fireplaces are dark. The walls and mantles bear various pieces of decoration: eerie black-and-white portraits in filthy frames, cracked vases full of dead flowers, jagged and broken sconces. Everything is covered in a vast, dusty coat of cobwebs, and the entire main hall must be traversed to reach the music that streams through the air.
Ignore the movements in the corner of your eyes. And be careful not to graze the walls -- lest you discover that the black pattern on the dark wallpaper is less of a pattern and more of an infestation.
Along the way, one might be inclined to open one of the many doors that line the halls and see what's inside. There are any number of strange scenes to find -- those familiar enough may recognize the haunting figures as Julie's clubgoers in costume. Interacting may have... unintended consequences.
Make it through the maze of haunted rooms and revolving doors, and you'll be rewarded by finding the ballroom.
III | PARTY
True to Julie form, the ballroom is fully decked out for only the wildest of parties. Spiderwebs stretch across the vaulted ceilings and between pillars, with lights hanging from their gossamer threads. Candles help illuminate by floating near the ceiling and around tables.
The bar, swapped for heavy Gothic design, is manned by Steven, as always. Despite being dressed as a white-eyed demon, he is as helpful as ever, and happy to make you whatever drink your heart desires. Two long tables flank the bar -- one boasts a huge variety of spooky snacks and bowls of candies, amongst other, more classic party dishes. The other holds vast quantities of... other goodies, should one be tempted to participate: bowls of pre-rolled joints and various pills, silver platters with small mountains of cocaine atop them, and even tiny canisters of whippits, for those with low tolerance. Be careful not to confuse the regular candies with their cannabis-infused counterparts.
The dance floor is large and lit in purple, orange and green. The music is loud enough to dance to, but not so loud that conversation is impossible. The resident partiers that weren't used to play roles in the scary scenes congregate here, in a wide assortment of random sexy costumes.
Hopefully, you've arrived in time to see Julie's grand entrance.
no subject
"Half a universe? And they could just snap it back? Fuck. Not sure I've heard of anyone getting a redo like that." Not that is downplays the trauma of whatever happened, he knows that there was a gap of time in-between, half the universe still did die. "I know Wanda and Sam got screwed over by it, but still." Imagine being able to reverse the worst thing that ever happened. It must have been something wild.
And he knows that Julie's world definitely didn't get that, so he would see that as something kind of rude. Unfair. The universe is unfair though. Some things can't be reversed.
"Ahhhh okay that makes sense. The things you need to survive matter more than the coins." Jesper would probably have adapted to that easily too, even if he missed the coins that became his entire life. He's good at surviving, always has been. He smiles at her. "Princess Julie. Milady." He playfully bows toward her. He'd curtsey but he'd have to get up and maybe will fall over on his platform shoes. "Do you ever miss that part of it? Not the rest."
no subject
Every time she's told her story to someone from Sam's world, they immediately shut the fuck up. Julie and Nadine are forever doomed to always win a "worst world" competition.
The pain of having recently been isolated again begins to register again, at the periphery of her consciousness. Without noticing, her face has completely fallen. She could swear she hears that roaring chaos again, like an echo in her head.
Without Steven's intervention, or any movement from Julie, her glass entirely refills, and she throws the entire thing back in a short chug. "I miss that part every fuckin' day," she responds as she swallows. "This, this place is like that. 'Cept with less people, and I didn't put in some of the more extreme stuff. The whole casino, the fight pit. I like it better without that stuff anyway. But this is how I lived, for those months."
Maybe can wrap on this here or on yours!
He reaches out to snag the hand not with a drink in it, threading their fingers together. "Then let's live in it again. You don't have to miss it tonight." Jesper stands and gently tugs her to come up. He's still in his platform shoes and bright clothes, the Julie wig tumbling over his shoulders, and his eyes are loving.
"Dance with me. Let's forget everything else, if only for a little whie."
sounds good!
Jesper takes her hand and she laces their fingers without thinking, looks at him with her big, blacked-out eyes. Every word he says pulls on her heartstrings, without his knowledge, and she nods, blinking a few times quickly. The music changes as they move toward the stairs.
Yeah, this she can do.