𝓦𝐀𝐍𝐃𝐀 ⬡ 𝓜𝐀𝐗𝐈𝐌𝐎𝐅𝐅 (
carmesi) wrote in
abraxaslogs2023-01-10 08:57 am
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· OPEN ·
WHO: Anyone and everyone in Solvunn!
WHAT: Mingle for the Summoned disguised as Winter Survival Camp™
WHEN: Two days, some time in January after the beached great yawning shark situation has been resolved.
WHERE: Within the boundaries of the Primary Settlement, at the edge of a small forest near a small body of water.

WHAT: Mingle for the Summoned disguised as Winter Survival Camp™
WHEN: Two days, some time in January after the beached great yawning shark situation has been resolved.
WHERE: Within the boundaries of the Primary Settlement, at the edge of a small forest near a small body of water.



The invitation for camp is made after the beached giant of the sea has been put back into its rightful place in the ocean. It's an idea that had been ricocheting in the minds of those who live in Gardsbruk farm, and after sharing the idea with Aloy, together they've managed to design something that will (hopefully) not raise too many questions. Aloy has scouted a suitable camping area—safe, near water, with lots of space—and has cleared out debris or any obstructions that will make it difficult for people to pitch their own tents.
The Summoned are, of course, all very explicitly invited to join, and they are to disguise this congregation of too many like minds with extending the invitation to children, teenagers, and young adults in the Primary Settlement.
The individuals of the Primary Settlement are, after all, familiar with the majority—if not all—of the Solvunn Summoned. Though cautious as the natives of the commune may be, there is familiarity in the work some of the summoned ones have done to integrate, help, teach, and entertain the younger inhabitants.
And so, for two days, they will continue to integrate, teach, and entertain those who decide to join.
The Summoned are, of course, all very explicitly invited to join, and they are to disguise this congregation of too many like minds with extending the invitation to children, teenagers, and young adults in the Primary Settlement.
The individuals of the Primary Settlement are, after all, familiar with the majority—if not all—of the Solvunn Summoned. Though cautious as the natives of the commune may be, there is familiarity in the work some of the summoned ones have done to integrate, help, teach, and entertain the younger inhabitants.
And so, for two days, they will continue to integrate, teach, and entertain those who decide to join.



A. WINTER CAMP FUN

B. CAMPFIRE CHILL

C. THE SUMMONED
( OOC This will take place in one starter thread HERE. It's preferable that it can take place in an e-cats format (quick, short and snappy tags to move the story along), with no order as to who intervenes in the conversation at any given time. As different characters have different information to provide, feel free to start a thread within the starter pertaining with whatever information shared/discussion your character wants to share. Feel free to jump in and branch off, too! It's going to be a little chaotic, but we can suspend disbelief for the sake of info-sharing.
Feel free to assume that your character has heard all the information being shared in the different branching off conversations! No need to respond to claim that they have. If you want to hit a serious or emotional beat, do feel free to write as much as you want; that's fine, too! But be aware that the purpose of the conversation is for it to move along quickly. Feel free to write your own, separate post-conversation threads if you'd like. )
Delightfully, Solvunn doesn't suffer from having incredibly cold winters, but it is still chilly and wet enough to make camping a test of wills. However, they're lucky to have Aloy working behind the scenes to get something going.
She will be assigning chores to Summoned and Solvunn natives alike: getting water, gathering firewood, organizing supplies, pitching up tents. Additionally, since this could be new to many, she will be offering instruction in all these things, including how to build a fire, preparing wood for lean-to construction, basic traps for small game like rabbits and fish. If anyone happens to be particularly intrepid (and is not squeamish about it), she can teach them how to prep and cook said small game. Older kids and teens are asked to mind the younger children, and there is always adult supervision around the corner.
Also, maybe check first with someone before eating those mushrooms, and don't go anywhere alone. Use the buddy rule.
It's not all chores at camp, though. Some activities are available to pass the time, from the usual team-building ones to survival to improving a fighting skill. An archery range has been set up, a tightrope for a test of skill and balance, and a drum circle for a moment of singing fun and rhythm blazing are among the activities. Additionally, scavenger hunts in the near vicinity of the forest are set up, with the opportunity to run around and solve puzzles. For those who prefer quieter activities, there is always the small lake to swim into (it's cold! but nothing like a shock to the system—), collecting pebbles from the shore, or simple bird watching.
Of course, every Summoned is welcome to bring their own idea of a fun time to the camp, and whatever spin of an activity they may want to share with the others.



B. CAMPFIRE CHILL
After a long day of running around, jumping into the freezing lake, quiet meditation to garner favor with the gods, and getting energy depleted with the other activities that took place during the day, there is nothing better to end the day with than to have a big, roaring campfire to huddle around while holding onto a delicious, steaming bowl of creamy soup. All ingredients have been locally sourced (with goat cheese and bread available as sides), and now is the time for everyone to wind down. The younger children sleep first, but for those who are older, there is always a drink or two to pass around, stories to tell, and perhaps one of the Summoned will delight the group of Solvunn natives (and other Summoned) with a story of their big feats of heroism (or otherwise) back in their world.
Musical instruments will be made available, should anyone want to break into song. Games like charades will be an interesting concept to introduce the Solvunn natives to. Stargazing is another activity to indulge in should one walk a little ways away from the bonfire to look up at the night sky.
The fire blazes with life with every log of wood thrown into it, and marshmallows roast at the end of branches (some may burn), and the night really winds down the energy of the group, with people going into their respective tents, wanting to build the energy for the last day of camp, full of activities.



C. THE SUMMONED
Obviously, the Summoned are not expected to be, nor stay, during the entirety of the camp. Some can arrive on the last day of, ditch when it's time to set up or put everything away, or simply walk off if they feel bored.
They will, however, be expected to be there for the very first night.
As darkness covers their surroundings, illuminated solely by the light of campfire and torches, and once all Summoned who have decided to attend are in the clearing they had used for the bonfire, Wanda will step up and unfurl her Chaos Magic. With it, she will create a small hex, covering the perimeter of the camp, from the tents to the clearing the Summoned sit at. From the outside, nothing will look amiss: everyone sleeps, the bonfire dwindles as times passes, and from the inside, the Summoned can move about without having to worry that their movements or words will be noted outside of the Hex—an illusion with six walls and a roof, which, from the outside, gives the impression that things are still and without movement, just another night out in the forest.
No one can leave nor enter it, however, without her first bringing the Hex down. Those who are intuitive with magic will take note of the complexity of the spell, but nothing about it will neither change nor modify physical and mental traits of those within it. Its purpose is to solely give them a space to speak while the natives of Solvunn sleep, and remain asleep.
Wanda will have reached to a select few during the camp—those she's aware of magical prowess and mind control abilities—to aid her during the night to make sure the Solvunn natives remain asleep throughout their discussion, and to keep curious ones trying to get into the camp to turn around and return home without getting too close to the Hex.
Here, they can speak freely.
Before the end of the night, and when they have finished talking, she will wait for everyone to return to their tents and bring the hex down with little fanfare. Mind control or other magical trappings are no longer necessary at this point.
( OOC This will take place in one starter thread HERE. It's preferable that it can take place in an e-cats format (quick, short and snappy tags to move the story along), with no order as to who intervenes in the conversation at any given time. As different characters have different information to provide, feel free to start a thread within the starter pertaining with whatever information shared/discussion your character wants to share. Feel free to jump in and branch off, too! It's going to be a little chaotic, but we can suspend disbelief for the sake of info-sharing.
Feel free to assume that your character has heard all the information being shared in the different branching off conversations! No need to respond to claim that they have. If you want to hit a serious or emotional beat, do feel free to write as much as you want; that's fine, too! But be aware that the purpose of the conversation is for it to move along quickly. Feel free to write your own, separate post-conversation threads if you'd like. )
C. THE SUMMONED
about rumors.....
Did anyone overhear anything while on the ship? Someone mentioned that there were disappearances taking place in Thorne, too, in Nott, specifically. I got to speak with a man of authority in Thorne about it—said that people going missing is quite common.
[she crosses her arms.]
Then there's that issue with Josselyn and 'losing favor' with the gods.
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[ steve wasn't really planning on diving into this part of the conversation, as it's usually not his strong suit, but at the mention of the disappearances, he can't help but perk up a bit. ]
I heard a guard talking about it on the shore. He said the undead made it hard to investigate anything.
[ there's probably a moment here where steve is going to end up either catching eddie's eyes or just looking over towards him - people 'going missing' sounds a lot like home - before he's back to wanda again. ]
Did he say why it's common?
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[ He raises a hesitant hand, already speaking as he does. ]
But one of the guys who organizes the elections in the Free Cities was complaining about the Prime Minister—Marlo, I think? Yeah, he seemed to be implying the whole beef with Thorne was her doing to put off the election so she could keep her position. I think he might have been drunk, though? And I was sort of half asleep, so--
[The lounge had some really comfortable couches, okay? ]
Take that with a whole boulder of salt.
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threadjacking ok!
[ Jerry doesn't know what they're supposed to do. He's just repeating something he only half understood. He also may be slightly stoned, but that's pretty normal. ]
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[And something that would very certainly be worth looking into, for all that it might be easier said than done.]
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Re: about rumors.....
I overheard the assistant of Free Cities' prime minister complain of extra duties for Quilleth Kar, representative of Libertas. Despite their opposing political views which seem genuine, their relationship seems to be close.
[Elidibus doesn't sound particularly surprised that the two might be friends despite their political views. But it is still a useful tidbit in understanding the whole picture.]
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aloy is here for all your wildnerness survival needs
ii. survival education
iii. campfire chill
iv. Wildcard
iii;
There's not a lot of time to socialize until later, but he can't help but notice the tension sitting around the fire or the quick fleeting gazes toward the dark beyond the fire's light. He's no stranger to constant vigilance, but the stoicism and the way she slinks away for solitude is all Daryl. Some people are just solitary and that's fine, but everybody needs a little quiet company, so when she leaves, he quietly follows.
When he catches up to her, trying to be quiet as he walks into the woods, she's laid out and looking at the stars. ]
Is it okay if I join you?
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That said, she’s just spent the day educating the rest of the group, so it’s no surprise that she hears Carl coming. For a moment, she tenses, as if expecting an unwelcome visitor, but she seems to relax a little when she realizes he’s one of their number.]
Oh, uh. Sure.
[There’s plenty of space, so she doesn’t really need to make room, but she scoots anyway, more reflex than anything else. Still, it’s clear that she’s not quite sure what to do, socially, and there’s a half beat of awkward silence, as if she’s waiting for him to ask her for something.]
Campfire too much?
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kai parker — tvd
02 CAMPFIRE CHILL
003 WILD CARD
01
She finds Kai later at the archery range, and though she was willing to give him the benefit of the doubt earlier, something about the way he talks about the activity rankles her, so she decides to speak up.]
Are you complaining?
[Aloy's arms are folded, and she gives him a good look up and down, assessing.]
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And it is... perhaps not anything he'd consider medieval, but certainly something that pales in comparison to some of the technological wonders out even Garlemald had managed.]
I would say rather that it is a difference in technology. In the right hands, a bow can be quite effective - especially when a society has neither means nor access to other technology.
[Even if he has made something a career in leaning heavily on outclassing the weaponry of his would-be opponents.]
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Eddie Munson | Stranger Things
[ Camping is absolutely not where Eddie’s interests lie, but he’s here. Solvunn Summoned make up such a small group, he figures it would be blindingly obvious if he were missing. He helps get the boring shit out of the way, helping with firewood and organizing supplies after one attempt at setting up a tent ended in miserable failure. He sweeps down to snag another piece of dry wood, and speaks what’s on his mind: ]
So, big question—
[ Spoken to the general masses and to no one in particular. ]
I know there’s this whole about not eating the mushrooms, but uh, for all intents and purposes, what if one wanted to go on a magical mystery tour?
[ Eddie, no, there are children around. ]
What would you look for?
[ In Lesser Campfire Fun, you can also find Eddie hyperfocusing on archery. His form sucks and his noodle arms are doing their best, but he’s obviously enjoying himself. He’s even actually hit the target a few times. ]
2. Campfire & Chill
[ Before anyone else can open their mouths, Eddie calls immediate, though he wouldn’t be shocked if it were there because of him. He hasn’t exactly been quiet about his love of music, or his Fine tastes.
Tastes so fine, in fact, that he may or may not begin plucking out the old school Batman theme. ]
I reserve the right to say no to requests, but, uh…try me.
[ It’s okay, he doesn’t know Wonderwall. You are all safe. ]
3. Wildcard
[ Whatever u want. Surprise me or find me at
1
It's not worth the risk. A lot of mushrooms look too similar. Unless you really know what you're doing, you're more likely to kill yourself than not.
[And she's not an expert in the subject--she knows, broadly, a few types of mushrooms from her own world with medicinal properties, but if she ever found herself with any doubt, she wouldn't want to chance it.]
If you're looking for a-- [sigh] --hallucinatory effect, I bet the elders know. They like...rituals.
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2. Campfire & Chill
( that's what one sings while sitting around a campfire with other people, right? maybe they were supposed to hold hands or something but he's not going to do that.
he leans back, stretching his legs out and eyeing the guy with the guitar. )
That would get us all in the mood, wouldn't it?
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2, with a side of handwaved 1
That is for later, though. Now, he's gathered 'round the campfire, eagerly watching Eddie.
His hand shoots up immediately. ]
Bohemian Rhapsody!
[ That's a good group song! And there's a non-zero chance at least one other person will know it. Probably. ]
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I hope you don't mind a late thread-jump!
2
Sometimes there was a guitar, but there was never the Batman theme song. It was mostly gospel music or whatever anyone could remember. It was always nice and put on an air of safety. ]
Okay. Uh... Do you know any David Bowie?
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steve harrington { stranger things.
B. CAMPFIRE CHILL
oh sure, he's not completely unfeeling but he doesn't know these people and he doesn't know what they're trying to do here besides bond and make sure everyone knows each other.
so, that's what kai's trying to do. he's staring at the fire, lost in his thoughts, when the voice breaks him out of it. he looks up and at a guy with very, very nice hair and then shrugs. )
Yours now. I wasn't saving it for anyone because I don't know anyone here.
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B
[For as alert as she is when it comes to scoping out potential threats, Aloy seems surprisingly oblivious when someone comes into her space to engage her socially. She looks a bit surprised, then soften when she sees it's Steve--she won't claim to know him very well, but there's a certain camaraderie born of the mission they embarked on not too long ago.]
Go ahead. [There's no good reason to deny him a seat, especially when there's an empty one right next to her.] Did you win?
[Charades.]
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A.
(Nero mostly volunteered to go since someone had to watch the kids. And protect what Wanda couldn't keep her attention on.)
At first, he doesn't even know what the kid's trying to do. Like. Pick-up sticks? Do kids still play that?
Instead of easing into it, Nero just knocks Steve's foot with his own boot. Not hard. Just catching his attention.] All right, kid. Enough playin' around in the dirt. It's time to learn.
[He stabs what appears to be a large stick sharpened into a spear in the ground next to him. No, he's never mentioned Geralt told him to teach the kid swords. Just seems like a good time now, especially with Wanda's fancy little ward.] How much has Geralt taught you about fighting, anyway?
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b.
All yours, sweetcheeks.
[ He says this very casually, like it's a totally normal thing to say to a near-stranger he's probably only spoken to a handful of times around the commune.
Jerry takes a puff of his pipe (wooden, intricately carved into the shape of a boar's head), and then passes it over. Sharing is caring. ]
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A
So far, it's been pretty fun getting things set up and keeping the kids entertained. Even if he was garbage at balancing and archery. He's working on the second one at least. Guns are just so much easier than a bow and arrow because there doesn't always need to be accuracy. Maybe archery just isn't for him.
He's busying himself by picking up stray branches and dry sticks to use for the fire once the sun goes down when Steve's huff of aggravation stops him in his tracks. Unable to help himself, Carl comes over and peeks down at what Steve is doing and clears his throat. ]
If you're trying to light a fire with that, [ He points at the pile of bigger sticks ] you'd probably have an easier time just using your heat vision.
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Commiserating with unsuccessful attempts, on the other hand... that he can do.]
It's never as easy as it might sound, is it?
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